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[Adonthell-devel] Re: State of collision work

From: Kai Sterker
Subject: [Adonthell-devel] Re: State of collision work
Date: Sun, 14 Oct 2007 19:52:28 -0700

On 9/23/07, Kai Sterker <address@hidden> wrote:
> On 9/9/07, Kai Sterker <address@hidden> wrote:
> > What has to happen next is a rewrite of world::placeable_area
> > (
> > to make use of the 3D shapes.

Done that today. The replacement is more appropriately named
placeable_shape and I did refactor some of the remaining code to honor
that naming scheme.

> With that in place, I hope to implement the actual object models next.

This is more or less done for scenery, but not quite for characters
(therefore you'll find that worldtest no longer contains NG and that
it crashes if you press any of the cursor keys). However, you could
press 'b' and have a first glance at the 3D bounding boxes each object
uses (although right now only their top face is drawn).

With that and some cleanup in place, the stage is set for actually
adding in the collision code, something I hope to do incrementally
over the next few weeks :-). The goal would be to have a release with
proper collision detection ready by christmas.

Again, help welcome ...


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