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Re: [Adonthell-devel] sql database for gamedata?


From: Alexander Hupfer
Subject: Re: [Adonthell-devel] sql database for gamedata?
Date: Fri, 31 Mar 2006 10:28:20 +0200
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Kai Sterker schrieb:

> Reading or writing to compressed files is definitely slower than using
> a well-designed database. OTOH, the data files are pretty small, so
> loading or saving the game should still be fast. Larger files like
> graphics or music will probably take much longer to load then the
> rest. Collaboration can also be done via CVS, which has the benefit of
> keeping a revision history of the data files. Changed to the database
> could not be tracked down so easily.

That's true but its a question of what Adonthell is supposed to be. I
think it's more a RPG creation framework than just an RPG, so it would
be a direct competitor to RPGmaker2k, that has a quite large community
that features amazing games. RPGmaker however is - by it's closed source
nature - more limited than Adonthell. But it is quite simple to use, at
least for the beginning, so it tends to attract people that are less
technical skilled in thing like getting up and CVS server and so on.
However to get an SQL server should be quite easy as most webhosting
providers feature one. And exactly this might be the killer feature to
reach the community.
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