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Re: [Adonthell-devel] looking for work

From: Alexander Hupfer
Subject: Re: [Adonthell-devel] looking for work
Date: Mon, 27 Mar 2006 14:06:42 +0200
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Kai Sterker schrieb:
> Hi,
> if you'd like to code Python, then there are characters, items and
> associated rules that need to be done. The general concept behind
> those is that the very basic functionality is coded in C++ (which is
> more or less done for items and halfway done for characters) while all
> the game-specific functionality is written in Python so it can be
> easily customized.
> For items, the implementation looks as follows:
> * C++ item base class:
> * Python item base class:
> All actual items would then be subclassed from the python base class.
> For characters, the principle would be the same, although right now
> there's only a rudimentary C++ character base class.
> The main task is of course to implement the game rules, starting with
> character and item stats, based upon that the combat rules and a few
> other odds and ends, like factions and possibly some graphical tools
> for actually creating characters and items. If you like that, we could
> meet on IRC to discuss the details. We're using #adonthell on
>, although there's usually nobody there unless we make
> an appointment. For me, between 17:00 and 19:00 GMT would be a good
> time to meet, but I might manage other times too. Just tell me when
> you are available.
> In the meantime, the following information might be helpful:
> * 
> *
> *
> Also have a look at the C++ API, if you like:
> *
> Regards,
> Kai
> On 3/26/06, Alexander Hupfer <address@hidden> wrote:
> Hi, I found your request for coders on savannah. I can code Python and
> have rudimentary C and SDL knowledge. My largest project with python has
> been a numeric simulation of our solesystem with gnuplot output and
> pygtk frontend. So would you have a job for me to do?
> ps: do you have an irc channel?

Ok, tomorow 19:00 GMT would be ok on #andonthell. I wait there, just
call my nick to highlight me.

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