[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Adonthell-devel] Classes and related rules

From: Andrew Phillips
Subject: [Adonthell-devel] Classes and related rules
Date: Tue, 14 Mar 2006 22:06:03 -0800

While we've already been developing a certain amount of information
about playable 'classes' and skills, particularly as they relate to
Dun Barethsol, but I wanted to raise the subject of exactly which
'classes' we want to implement in DB, so if rules need to be written
for them, we can start doing so, particulary as classes are related to
skills they have and can train into.

The joinable factions we've created for DB give something of a rough
outline of this:

The key abilities for these classes are mystical


Thieves cannot equip heavy armours and retain their move silent abilities.

Monk: Monks who were not previously of another class cannot use
shields. Monks cannot equip heavy or metallic armours.
The key abilities for these classes is Combat Feats: Melee, Ranged,
Armour, Shield, Body Control

More to follow


reply via email to

[Prev in Thread] Current Thread [Next in Thread]