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Re: [Adonthell-devel] high level libs (was: weather fx)

From: ksterker
Subject: Re: [Adonthell-devel] high level libs (was: weather fx)
Date: Fri, 24 Sep 2004 15:53:48 +0200

Von: address@hidden
Datum: Freitag, 24. September 2004, 15:32

> What I can more easily imagine is something between a full-fledged 
> map engine and a gfx lib like SDL. Basically a renderer that can 
> display the world we want to show to players. (with the abilities 
> you descibe below, James). I think that would be cool, because we 
> could plug in our 'AI' (i.e. python schedule controlled characters 
> and beasts), our role playing system (items, combat, ...), etc ...


That's only good for rendering, though. We'd still had to provide the internal 
3D model of the landscape and write our own map editor ...


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