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[Adonthell-devel] Stuff committed ...
From: |
ksterker |
Subject: |
[Adonthell-devel] Stuff committed ... |
Date: |
Mon, 02 Aug 2004 09:54:20 +0200 |
Well, I prepared two mails yesterday, but for some reason I did not bring them
with me today ;-). So here's in brief what I did and what is to come:
* editors:
finally installed GTK+ 2.4 and updated dlgedit for
it. Still one or two slight problems, but working
and ready to checkout (tools module).
questedit started, but not much done yet, so nothing
in CVS so far.
a little tool started to create a new game project
with required directory structure and initial all
files. not committed yet. I also plan to write a
game_making doc. It should tell interested people
how to start making a game, how the different parts
fit together, what files to edit with what tool,
etc. So while the editor docs and scripting guide
go into detail in a limited area, the game_making
doc should show the bigger picture.
* engine:
added quest implementation (not tested yet and no
test code available yet)
added more init code to the main module. see
src/main/adonthell(.cc|.h) for details. Also added
a new class called paths to keep track of different
data directories usable by the engine.
I plan to add a general init method to the main
module too, that will init all the different modules,
depending on flags passed to it. cleanup on shutdown
will then be done automatically. Benefit is that the
backend used by the modules can come from the config
file or command line and needs no longer be hard
coded. (See the code that is already in place)
More details when I am able to send the other mails.
Comments welcome, of course. Also tell me whether the code still compiles on
Linux. Can't test that ...
Enjoy!
Kai
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