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Re: [Adonthell-devel] Quick'n dirty combat test


From: Nils Fohrbeck
Subject: Re: [Adonthell-devel] Quick'n dirty combat test
Date: Wed, 12 Mar 2003 18:11:27 +0100

How do I run it? It does not work in Phyton directly... (but I can still read 
the code and try to understand it)



Am 12.03.2003 16:54:13, schrieb Kai Sterker <address@hidden>:

>After giving each character a melee damage for unarmed combat, I had
>enough information to do some simple melee combat. So I implemented the
>old combat rules and wrote a little script where you can create two
>beasts and let them fight against each other.
>
>As far as balancing is concerned, I noticed the following: if one
>creature's parry value is much higher than the other's attack value,
>it'll almost ever win, even if it has much less health.
>If the chances to hit are fairly equal, then the stronger creature often
>wins, which should be okay.
>
>But see for yourself!
>
>Note that a lot of features, like armed combat and usage of fighting
>feats are still missing. They should make things much more interesting.
>
>Kai
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