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Re: [Adonthell-devel] Attribute related questions
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Attribute related questions |
Date: |
Wed, 12 Mar 2003 12:27:39 +0100 |
On Wed, 12 Mar 2003 00:14:29 +0100 Nils Fohrbeck wrote:
> >Ah, okay. And the melee damage is actually retrieved from the weapon,
> >and not part of the character, right?
> >
> >I had some thoughts about characters that do not use weapons, like
> >animals. For them it would be nice to have such a melee damage range
> >as character stats. It might also be nice to have that for other
> >characters, in case they need to do unarmed combat. Not that they
> >would volunteer for that, but the plot might force them.
>
> we could just say that a fist (or claw, jaw ect.) is the default
> weupon when no thoer weapon is equipped
Sure. That'd just be a convention though; there wouldn't be an actual
fist or claw item.
So I will give characters a melee damage range that's used if no weapon
is equipped.
Kai