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Re: [Adonthell-devel] New character test


From: Kai Sterker
Subject: Re: [Adonthell-devel] New character test
Date: Sun, 9 Mar 2003 23:46:18 +0100

On Sun, 09 Mar 2003 22:15:36 +0100 Nils Fohrbeck wrote:

> But we need to distinguish between what
> happens internally and what the player sees / how the rules work for
> the player. So whenever a test is done, the player should really know
> how high his chances are and which value is tested against which one.

Right. Obviously there is a bit of a difference between the rules
documentation and the implementation. The documentation will have to
describe each rule exactly and in full detail. On programming side,
we'll have to search for things most rules have in common. That is, the
core implementation will be quite abstract. Actual rules will then be
created by passing the right parameters to that abstract implementation.

It's similar with items and spells. To the player, those two are totally
different, but for the engine they will be practically the same.

Kai




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