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Re: [Adonthell-devel] Item templates, items and item instances

From: Kai Sterker
Subject: Re: [Adonthell-devel] Item templates, items and item instances
Date: Mon, 13 Jan 2003 18:54:16 +0100

On Mon, 13 Jan 2003 19:29:46 +0300 Sasha Kushnirenko wrote:

> Perhaps you can expand the same idea here with "magic template".  (Now
> I'm not really sure if the thing I write are implementable).  But
> "magic" has a uniform set of attributes (At least for 95%) : fire
> resistance, magic resistance, bonus hit points, bonus armor poins and
> so on.  So from "magic" side there may be a lot of commonality between
> "magic club", "magic sword" and "magic cloack".
> Of course there can be very unique magic properties: like "view orcs
> from distance" which does not fit, but those probably can be solved
> individually as similar to very odd "items"

True. In fact we were pretty certain at last year's summer meeting that
spells could be treated much like a special sort of "item".

So I think that at a later point the item system will be expanded to
handle spells as well :).


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