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Re: [Adonthell-devel] Characters
From: |
Sasha Kushnirenko |
Subject: |
Re: [Adonthell-devel] Characters |
Date: |
Thu, 9 Jan 2003 13:37:03 +0300 |
User-agent: |
Mutt/1.3.28i |
Hi,
There may be a problem with killing VIPs. So once you kill them you can not
finish the game At All (for example you have to talk to someone and the
piece of map is opened to you - instead you kill him). Somehow these
characters should be well protected from violence, or game designers should
develop a plot keeping in mind that anyone is mortal.
Sasha.
On Wed, Jan 08, 2003 at 09:37:40AM +0100, Alexandre Courbot wrote:
> > I'm a little dubious about this concept. Do we *really* want the
> > player to be able to go around attacking anyone they choose to?
>
> Yeah, I guess you're right on that one. I'd like as far as possible to
> avoid the kind of stuff you can see in many games: your sword just go
> through the character who doesn't get hurt. This makes nonsense and
> would not fit very well with the engine design.
- Re: [Adonthell-devel] Characters, (continued)
- Re: [Adonthell-devel] Characters, cirrus, 2003/01/05
- Re: [Adonthell-devel] Characters, David White, 2003/01/05
- Re: [Adonthell-devel] Characters, Alexandre Courbot, 2003/01/05
- Re: [Adonthell-devel] Characters, Kai Sterker, 2003/01/05
- Re: [Adonthell-devel] Characters, David White, 2003/01/07
- Re: [Adonthell-devel] Characters, Alexandre Courbot, 2003/01/08
- Re: [Adonthell-devel] Characters, David White, 2003/01/08
- Re: [Adonthell-devel] Characters, Kai Sterker, 2003/01/08
- Re: [Adonthell-devel] Characters, David White, 2003/01/08
- Re: [Adonthell-devel] Characters,
Sasha Kushnirenko <=
Re: [Adonthell-devel] Characters, Kai Sterker, 2003/01/05