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[Adonthell-devel] Got it working!
From: |
kai |
Subject: |
[Adonthell-devel] Got it working! |
Date: |
Thu, 25 Apr 2002 22:50:53 +0100 |
After feeding it a couple of additional modules and stuff, I got
Adonthell running under win2k.
Here's the list of modules I had to add:
re.py
sre.py
sre_compile.py
sre_constants.py
sre_parse.py
types.py
They were all needed by warnings.py. I also had to add
_sre.lib, which is obviously a library the above modules load at
runtime. I copied everything into the modules directory, and it
works very well. I suggest that all python modules we include go
into that directory rather than into the toplevel dir.
Oh, and you also forgot to include dialogue.py, which is needed by
the dialogue engine.
One thing that remains is that fullscreen mode is not working. Do
you know whether the sdl.dll includes a DirectX driver? Or is that
just a problem with the low resolution?
Another thing is saving games. The thumbnail pic is sorta messed
up. Could it be that there is the magic "wb" missing somewhere?
Otherwise, saving/loading is working fine. For some reasons, save
games end up in games/wastesedge instead of the toplevel
directory. Or is that intentional?
Anyway, thats really cool! Once those minor issues are solved, we
have finally a means to attract some new artists :).
Kai
- [Adonthell-devel] Got it working!,
kai <=
Re: [Adonthell-devel] Got it working!, Alexandre Courbot, 2002/04/26