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[Adonthell-devel] Got it working!


From: kai
Subject: [Adonthell-devel] Got it working!
Date: Thu, 25 Apr 2002 22:50:53 +0100

After feeding it a couple of additional modules and stuff, I got 
Adonthell running under win2k.

Here's the list of modules I had to add:

re.py
sre.py
sre_compile.py
sre_constants.py
sre_parse.py
types.py

They were all needed by warnings.py. I also had to add 

_sre.lib, which is obviously a library the above modules load at 
runtime. I copied everything into the modules directory, and it 
works very well. I suggest that all python modules we include go 
into that directory rather than into the toplevel dir.

Oh, and you also forgot to include dialogue.py, which is needed by 
the dialogue engine.


One thing that remains is that fullscreen mode is not working. Do 
you know whether the sdl.dll includes a DirectX driver? Or is that 
just a problem with the low resolution?

Another thing is saving games. The thumbnail pic is sorta messed 
up. Could it be that there is the magic "wb" missing somewhere? 
Otherwise, saving/loading is working fine. For some reasons, save 
games end up in games/wastesedge instead of the toplevel 
directory. Or is that intentional?


Anyway, thats really cool! Once those minor issues are solved, we 
have finally a means to attract some new artists :).

Kai



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