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Re: [Adonthell-devel] i18n progress


From: Kai Sterker
Subject: Re: [Adonthell-devel] i18n progress
Date: Sat, 16 Mar 2002 14:44:30 +0100

On 16 Mar 2002 14:20:18 +0100 Alexandre Courbot wrote:

> Allright. While being tempting, I think giving the opportunity to
> translate dialogs within dlgedit would be an error. Translations apply
> to a whole game, not only dialogs - and dlgedit is for dialog editing
> only. Moreover, there are plenty of user-friendly tool available to
> ease the translator's task.

Emacs :). 

Besides, your point is right. Translation involves much more than only
dialogues, so dlgedit would only help in the process where it makes
sense (verification) while the actual translation is left to tools
better suited for the task.

> As we are speaking about backporting, maybe i18n could make it into
> Waste's Edge too, with the new dialog engine, once it's finished.

Yes, I had that in mind.

Kai



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