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Re: [Adonthell-devel] Global framework redesign

From: Alexandre Courbot
Subject: Re: [Adonthell-devel] Global framework redesign
Date: 17 Feb 2002 15:21:06 +0100

> > The second thing is that characters/quests info files should be loadable
> > on request, for dlgedit to be able to run without a data package too.
> Right. I haven't even thought about dlgedit's integration with adonthell,
> but it would be nice indeed if it wouldn't require SDL or OggVorbis :).
> And loading characters/quests as needed makes sense too.

Wow. What does dlgedit require SDL and Ogg for? The game class? Or the
adonthell one?

> > These are just random ideas, the only thing I'm certain about is that we
> > need to redo our framework. Currently everything is fixed at init time
> > and remains static. We must turn it into something more dynamic. I'll
> > try to come with more ideas later, but I let you know what I think so
> > you can give it a thought too ;)
> Okay, that's one more item on my list :).

Btw, what are you exactly doing right now? Working on dlgedit? Maybe we
should put that busy_doing page back - even though no one really used it
before hehe :)


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