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Re: [Adonthell-devel] Odd incident

From: cirrus
Subject: Re: [Adonthell-devel] Odd incident
Date: Wed, 13 Feb 2002 14:42:12 +0000

Kai Sterker wrote:
> On 12 Feb 2002 22:20:28 +0100 Alexandre Courbot wrote
> > Mmmm. Older than I thought. But if he worked on Dark Sun, I seriously
> > doubt he knows enough on open source development. And why the hell does
> > he program in visual basic, if he participate to such a game? BTW, does
> > Dark Sun looks like the screenshots he showed you? I thought it was a
> > more recent game, at first. Looks a lot like Ultimas.
> Yep, it's about the same age. I got out my Dark Sun 1 CD; that's what the
> README says:
>     Copyrights
> trademarks
>     owned by TSR, Inc. and used under license from SSI, USA. All TSR 
> characters,
>     character names, and the distinctive likenesses thereof are trademarks 
> owned
>     by and used under license from SSI, Inc. (c) 1993, 1994 TSR, Inc.(c)
>     1993,1994 Strategic Simulations, Inc. All rights reserved.
> Guess Dark Sun Online is a little older, as there was a DS 2 in between
> (which I don't have, neither do I have DSO itself. You cannot own any RPG
> out there ;).)
> > Maybe it could be a full account that we would check together? That
> > would be less mails for you.
> Well, that was the 3rd mail since v0.3 was release. The others were requests
> for help, which are not hard to deal with. So for now I am fine.  But should 
> it
> get more, it's possibly the best. Although we then have to make sure that
> not the two of us reply with mails of opposite content ;).

Just read all the mails on this - does sound kinda dodgy. I guess you
could tell him that we don't want the old gfx, although if he wants to
join as an artist (and is aware of the GNU concept) I wouldn't mind. If
he prefers to make his own online game using our engine - then fine
(since it's GNU we couldn't stop him if we wanted to :P), just point out
that it'll take a while until the gme has any kind of online features
and battles / magic / items and we have no plns to rush it - it'll be
ready when it's ready.

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