[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] Battle System

From: Kai Sterker
Subject: Re: [Adonthell-devel] Battle System
Date: Sat, 02 Feb 2002 10:52:20 +0100 (CET)

On Sat, 2 Feb 2002 00:14:30 -0500 (EST) Nezumi wrote
> On Fri, 1 Feb 2002, Mike Avery wrote:
>> Right, and your point is taken.  If a mature elf mage character can destroy a
>> mature dwarf fighter because magic and melee are not balanced, many people
>> wouldn't bother to play the dwarf fighter.
> Don't forget the standard magic resistance skills, which would play a part
> here.  The superior agility of an Elf would reduce physical damage a bit,
> while the same woule be true of the stubborn resistance to magical attacks
> of a Dwarf.  We'd have to play around a bit to level everything off for
> all character types, but that's the basics at least.

I would guess the attributes for magic damage calculations would be
different. (Intelligence instead of Strength, Magic Resistance instead of
Armour Class, etc.), but the formulas could be the same. That way, similar 
values would lead to similar results. 

But apart from the basic calculations, there would be situations where
either magic or melee would be the better choice. There might be monsters
that have a thick hide, but little defences against a spell, whereas
others might be totally unimpressed by the most powerful magic, but are
easily brought down with a few sword strokes.

However, just as you said, when it stands magic against melee, both
combattants should have equal chances, given similar strength.


reply via email to

[Prev in Thread] Current Thread [Next in Thread]