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Re: [Adonthell-devel] Yep - Audio's fixed

From: Alexandre Courbot
Subject: Re: [Adonthell-devel] Yep - Audio's fixed
Date: 12 Jan 2002 11:49:20 +0100

le ven 11-01-2002 à 23:39, Kai Sterker a écrit :
> That was a tough one, but after moving the script call to the main thread
> and testing on my old box I can safely say that the bug in the audio code 
> is fixed :).
> Tomorrow, I'll add the credits, then we just have to wait for Silverhair
> and Fellnir and the last bit of music before we finally can release!

Aow, shite! As James threatened to program I planned to drop the new
mapengine programming to him! ;) Looks like I'll have to do it anyway...

It's probably the thoughest bug we had with the other Python weirdness -
both fixed by our Master! ;)



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