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Re: [Adonthell-devel] extro cutscene

From: cirrus
Subject: Re: [Adonthell-devel] extro cutscene
Date: Fri, 04 Jan 2002 20:23:08 +0000

Joseph Toscano wrote:
> Alex wrote:
> > Just use the saved game Kai sent a few days ago.
> Hmm. I checked through my messages, but I didn't find any attachments from
> Kai.

Hi everyone! Just got back. Hope you all had a good new year!

I just saw the extro - looking good! I think some bits are a little too
fast though - when Bjarn reveals where he hid the gems you barely get to
see the closed bag before it starts opening. I think a small delay there
wouldn't go amiss.

I also noticed with the intro, that the music doesn't start playing
until Talan lets you enter - I think it would be better if it started
with the dialogue - that half-minute or so of silence just doesn't fit

whatchez think?

Oh, yeah, about the credits. I agree with Kai that our names should
appear together with what we did.
It might be quite funny if we imitated film credits:

..could look a little like this...


directed by:
Kai Sterker and Alexandre Courbot

produced by:
the Adonthell team

written by:
Kai Sterker

Map unit:
Map unit director:
Alexandre Courbot

Dialogue unit:

Python unit:
directed by....
assistant director...


costume design:
Benjamin Walther-Franks

James Nash

set decorator:
James Nash

CGI special effects:
Benjamin Walther-Franks
James Nash

Soundtrack available on

written and arranged by Joseph Toscano
performed by JT's Computer


All characters portrayed in this game are fictional. Any similarites
with real people are purely coincidenta....

No animals were harmed in the production of this game (except some mice
and penguins)

The producers wish to thank:

presented in Ogg Vorbis Stereo where available

Copyright MMII Adonthell Team

Maybe that's a bit too over the top, but as you can see there's some
scope to have a bit of fun with the credits :)

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  /    / /__/ /__/ /  / /__                 Reg. Linux User #148821
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