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Re: [Adonthell-devel] General impressions
From: |
Lakin Wecker |
Subject: |
Re: [Adonthell-devel] General impressions |
Date: |
Tue, 04 Dec 2001 08:37:48 -0700 |
> There was a rather big change to the GUI code right afterwards, which
> meant that quite a few python scripts had to be adapted.
Ok, can I have access to the data again? or shall I wait for the release?
> I've changed the red text to something more orange. Will that be better?
The orange should be fine, don't worry about catering specifically to me at
this point, very _few_ people are colorblind like I am. So it shouldn't be a
big deal.
> In fact, we weren't really sure whether we want the player to chose a
> theme, or whether the program would select different themes in different
> situations. Both variants have their appeal, so the desicion isn't easy.
I think having different themes for different parts of the game is a nice
idea. We can work on getting easily readable fonts for each part. So if
alot of the text has a "blue" background, then we can work on getting a nice
contrasting color for the text.
If we do decide on changing the themes ourselves, We'll just have to work a
little bit more on getting workable themes for each instance. But that
shouldn't be hard.
Lakin