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[adonthell-wastesedge-commits] Release_0-3-3 44bd92c 38/50: ADDED DOS ve
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-3 44bd92c 38/50: ADDED DOS versions of PLAYING and README |
Date: |
Mon, 25 Jul 2016 18:15:33 +0000 (UTC) |
tag: Release_0-3-3
commit 44bd92cc0607b83b103d1b9c605464330342f4e6
Author: Kai Sterker <address@hidden>
Commit: Kai Sterker <address@hidden>
ADDED DOS versions of PLAYING and README
---
win32/PLAYING.txt | 72 ++++++++++++++++++++++++
win32/README.txt | 159 +++++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 231 insertions(+)
diff --git a/win32/PLAYING.txt b/win32/PLAYING.txt
new file mode 100644
index 0000000..c0e7bd1
--- /dev/null
+++ b/win32/PLAYING.txt
@@ -0,0 +1,72 @@
+How to play this game!
+======================
+
+Dunno what you're supposed to do in "Adonthell - Waste's Edge"?
+Well, you've come to the right place to find out!
+
+
+Aim of the game
+===============
+
+As a loyal servant of the elven Lady Silverhair, you arrive at the remote
+trading post of Waste's Edge, where she is engaged in negotiations with the
+dwarish merchant Bjarn Fingolson. But not all is well at Waste's Edge, and
+soon you are confronted with circumstances that are about to destroy your
+mistress' high reputation. And you are the only one to avert this ...
+
+Remember this game is a demo of what we can do so far. There is no fighting
+or collecting items yet (this will appear in future releases) so you must
+solve this quest by exploring the Redwyne Inn where everyone is staying and
+talking to the people you meet there.
+
+The story is explained in more detail in the intro sequence so DON'T skip
+it the first time you play :P
+
+
+Controls
+========
+
+Arrow keys: - Choosing options in the game menus
+ - Moving you chracter around the map
+ - Choosing responses during dialoges
+
+Space/Enter: - Selecting an option in the game menus
+ - Talking to a character (when you are facing them)
+ - Selecting a response during dialogues
+ - Examining items in and round the inn (only works
+ in some places!)
+
+Page Up/Down: - Scrolling up/down in dialogues/windows
+
+Escape - Skipping cutscenes (like the intro)
+ - Bringing up the game menu
+ - Closing (some) windows
+
+(there are also one or two other 'cheat' controls - but we
+never told you that! :P)
+
+
+How to tell us what a great job we did
+======================================
+
+Seriously though, we'd like to hear what you think of Adonthell. Ideas and
+(constructive) criticism are more than welcome. To make life easier for us
+and to ensure that we read what you have to say we'd appreciate it if you'd
+post your comments to one of the following places depending on what it is:
+
+General Comments / Reviews - www.happypenguin.org/show?Adonthell
+
+Ideas / Improvements - address@hidden
+
+Technical Issues / Bugs - savannah.gnu.org/projects/adonthell
+
+And for any player related chat ("how do I get into Bjarn's room?") or any
+other stuff us developers don't necessarily have to see go to our message
+board at:
+
+http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158
+
+
+
+Cheers!
+Enjoy Adonthell!
diff --git a/win32/README.txt b/win32/README.txt
new file mode 100644
index 0000000..8c84ecd
--- /dev/null
+++ b/win32/README.txt
@@ -0,0 +1,159 @@
+
+
+ Adonthell - Waste's Edge 0.3.3
+
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ COPYING file for more details.
+
+
+Synopsis:
+=========
+
+Below you will find a description on Adonthell's configuration options,
+release notes and contact informations. If you need help with playing
+Adonthell - Waste's Edge, please refer to the PLAYING file.
+
+
+Philosophy:
+===========
+
+Adonthell was (and still is) primarily developed for GNU/Linux, but runs
+on many UNiX flavours and various hardware platforms. This is the first
+official release for Windows.
+
+Adonthell is free software, which means its source code is available for
+everybody to modify and distribute, as long as those modifications are
+open to everybody as well. See the COPYING files for the exact terms and
+conditions.
+
+In turn, Adonthell itself depends on various projects that are sharing
+the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
+a few. Without these fundamental works of dozends of developers, we
+wouldn't be where we are today.
+
+The same is true for the many individuals that contributed bugfixes or
+larger portions of the code. Something that would be unthinkable with
+closed source software.
+
+In brief: "Use the Source, Luke!"
+
+
+Configuring Adonthell:
+======================
+
+To bring up and edit the configuration file (adonthell.ini), use the
+"Edit Configuration" link in the "Adonthell - Waste's Edge" program
+group. You will have to restart the game before your changes can take
+place.
+
+The available options and what they do are:
+
+- Screen-mode
+ Whether Adonthell should run fullscreen or in windowed mode
+ 0 = Windowed mode, 1 = Fullscreen mode
+
+ (If you have trouble with the fullscreen mode, refer to the
+ FULLSCREEN.howto file for help)
+
+- Double-size
+ Whether resolution should be scaled to 640x480 or not
+ 0 = disable, 1 = enable
+
+ Enabling double-size mode significantly increases CPU usage. On
+ old hardware you should consider turning this option off and run
+ Adonthell in fullscreen mode instead.
+
+- Language [locale]
+ Specifies which language to use. As long as this option is unset,
+ the language is determined by one of the following environment
+ variables: LANG, LC_ALL or LC_MESSAGES. Once the option is set,
+ it overrides any environment variable. For a listing of valid
+ locale strings, run 'locale -a'.
+
+ Of course, the game you run has to provide the translation you
+ chose here, otherwise you'll get the default (i.e. English) text.
+
+- Quick-load
+ Whether the last saved game should be automatically continued at
+ startup. Only works if at least one saved game exists.
+ 0 = disable, 1 = enable
+
+- Audio-channels
+ Whether sound should be mono or stereo
+ 0 = Mono, 1 = Stereo
+
+- Audio-resolution
+ Whether audio output should be 8 or 16 bit
+ 0 = 8 bit, 1 = 16 bit
+
+- Audio-sample-rate
+ 0 = 11025 Hz, 1 = 22050 Hz, 2 = 44100 Hz
+
+- Audio-volume
+ The mixer setting, 0 - 100 %
+
+ (Note that a value of 0 will turn audio completely off)
+
+
+Release Notes:
+==============
+
+The main purpose of this release is to attract new programmers,
+artists and writers in order to shorten the time until the next
+version. So if you have experience in C++ (and optionally Python),
+or if you are good at computer graphics or writing we would like to
+hear from you. Please have a look at our development site
+
+ http://adonthell.linuxgames.com/development/
+
+for further details.
+
+Adonthell - Waste's Edge -, or v0.3 for short is no complete RPG.
+As the v0.3 implies, the engine is far from being finished, although
+it should be free of severe bugs. Missing features include combat,
+items and magic. But you can interact with NPC's and the game world,
+and the internals enable us to create a basic plot, so v0.3 is actually
+playable!
+
+You're greatly invited to report us bugs, problems, or anything you
+think we should know. Any feedback is appreciated, so don't hesitate!
+
+
+Contact:
+========
+
+You can reach us in various ways:
+
+Email: address@hidden
+Mailing list: address@hidden
+Web site: http://adonthell.linuxgames.com
+Tech support: http://savannah.gnu.org/support/?group_id=702
+
+There is a Message Board for user to user discussion at
+ http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158
+
+If you want to rate or comment on Adonthell, feel free to do so at
+ http://www.happypenguin.org/show?Adonthell
+ http://www.freshmeat.net/projects/adonthell
+
+
+Reporting Bugs:
+===============
+
+We hope you'll never have to, but if you discover a problem, we
+would like to hear about it. Please use the Development mailing list
+(address@hidden) for that. You can find
+informations on this and other mailing lists at
+
+ http://adonthell.linuxgames.com/contact/mailinglist.shtml
+
+
+Thank you for trying this software.
+- The Adonthell team.
- [adonthell-wastesedge-commits] tag Release_0-3-3 created (now 4180e0f), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 5cc5479 06/50: FIXED architecture - thanks Helge Kreutzmann, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 44bd92c 38/50: ADDED DOS versions of PLAYING and README,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-3 6604566 20/50: CHANGED start time to midday of day 0, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 17c744f 18/50: ADDED files that were missing, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 ed0aa91 07/50: IMPROVED wording, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 922c53a 17/50: UPDATED gettext to version 0.11.5, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 332eee6 31/50: Prepend to install-exec-local and uninstall-local targets, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 1643ad2 13/50: UPDATED schedules to support callback saving/restoring, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 b0e4a2d 33/50: Add new Debian packaging files to EXTRA_DIST, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 f526fd9 09/50: MADE character speech event-driven, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 4694f04 26/50: Some compilation fixes for the upcoming release., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 48ce33c 12/50: UPDATED schedules once again for new event system - still not all done though, Kai Sterker, 2016/07/25