adonthell-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[adonthell-wastesedge-commits] Release_0-3-1 b239465 152/237: CHANGED sc


From: Kai Sterker
Subject: [adonthell-wastesedge-commits] Release_0-3-1 b239465 152/237: CHANGED scripts to new character handling
Date: Mon, 25 Jul 2016 18:15:08 +0000 (UTC)

tag: Release_0-3-1
commit b2394657a5af90bb4c69cb5be5e35df55235ce0d
Author: adondev <adondev>
Commit: adondev <adondev>

    CHANGED scripts to new character handling
---
 character.data  |  Bin 789 -> 795 bytes
 scripts/init.py |   39 ++++++++++++++++++++-------------------
 2 files changed, 20 insertions(+), 19 deletions(-)

diff --git a/character.data b/character.data
index 2ce567c..2e0021f 100755
Binary files a/character.data and b/character.data differ
diff --git a/scripts/init.py b/scripts/init.py
index 408eda7..8761e27 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -179,7 +179,7 @@ class title_screen:
             # gamedata_load (0)
             gamedata_load_characters (0)
             gamedata_load_quests (0)
-            adonthell.gamedata_player ().rename (cs.name)
+            adonthell.gamedata_player ().set_name (cs.name)
                 
             # -- on to the intro
             self.play_intro ()
@@ -223,13 +223,14 @@ class title_screen:
         player = gamedata_player ()
         player.set_val ("gender", MALE)
         player.set_val ("race", HALFELF)
+        player.set_val ("type", PLAYER)
         player.load ("player.mchar")
         player.set_map (lm)
         player.jump_to (0, 4, 18)
         player.stand_east ()
         player.set_schedule ("intro")
         
-        gamedata_engine ().set_mapview_schedule ("center_character", 
(player.get_name (),))
+        gamedata_engine ().set_mapview_schedule ("center_character", 
(player.get_id (),))
 
         # Setting up the map events
         # Teleport events
@@ -700,7 +701,7 @@ class title_screen:
         ev.x = 10
         ev.y = 2
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "That clock seems to be late!"))
         lm.add_event (ev)
 
@@ -710,7 +711,7 @@ class title_screen:
         ev.x = 3
         ev.y = 6
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I'd better not touch this... What 
if it explodes??"))
         lm.add_event (ev)
 
@@ -720,7 +721,7 @@ class title_screen:
         ev.x = 4
         ev.y = 6
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I'd better not touch this... What 
if it explodes??"))
         lm.add_event (ev)
 
@@ -730,7 +731,7 @@ class title_screen:
         ev.x = 2
         ev.y = 5
         ev.dir = STAND_EAST
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I'd better not touch this... What 
if it explodes??"))
         lm.add_event (ev)
 
@@ -740,7 +741,7 @@ class title_screen:
         ev.x = 5
         ev.y = 5
         ev.dir = STAND_WEST
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I'd better not touch this... What 
if it explodes??"))
         lm.add_event (ev)
 
@@ -750,7 +751,7 @@ class title_screen:
         ev.x = 3
         ev.y = 4
         ev.dir = STAND_SOUTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I'd better not touch this... What 
if it explodes??"))
         lm.add_event (ev)
 
@@ -760,7 +761,7 @@ class title_screen:
         ev.x = 4
         ev.y = 4
         ev.dir = STAND_SOUTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I'd better not touch this... What 
if it explodes??"))
         lm.add_event (ev)
 
@@ -770,7 +771,7 @@ class title_screen:
         ev.x = 6
         ev.y = 17
         ev.dir = STAND_WEST
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "Closed. We are all imprisoned 
here..."))
         lm.add_event (ev)
 
@@ -780,7 +781,7 @@ class title_screen:
         ev.x = 6
         ev.y = 18
         ev.dir = STAND_WEST
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "Closed. We are all imprisoned 
here..."))
         lm.add_event (ev)
 
@@ -790,7 +791,7 @@ class title_screen:
         ev.x = 6
         ev.y = 19
         ev.dir = STAND_WEST
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "Closed. We are all imprisoned 
here..."))
         lm.add_event (ev)
 
@@ -800,7 +801,7 @@ class title_screen:
         ev.x = 1
         ev.y = 6
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "It's locked."))
         lm.add_event (ev)
 
@@ -810,7 +811,7 @@ class title_screen:
         ev.x = 2
         ev.y = 5
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "It's locked."))
         lm.add_event (ev)
 
@@ -820,7 +821,7 @@ class title_screen:
         ev.x = 6
         ev.y = 4
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "It's locked."))
         lm.add_event (ev)
 
@@ -830,7 +831,7 @@ class title_screen:
         ev.x = 6
         ev.y = 8
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "It's locked."))
         lm.add_event (ev)
 
@@ -840,7 +841,7 @@ class title_screen:
         ev.x = 1
         ev.y = 4
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "It's locked."))
         lm.add_event (ev)
 
@@ -850,7 +851,7 @@ class title_screen:
         ev.x = 7
         ev.y = 3
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "I doubt Master Fingolson would be 
happy if I go through his things..."))
         lm.add_event (ev)
 
@@ -860,7 +861,7 @@ class title_screen:
         ev.x = 1
         ev.y = 6
         ev.dir = STAND_NORTH
-        ev.set_script ("character_speak", (player.get_name (), \
+        ev.set_script ("character_speak", (player.get_id (), \
                                            "Well, I can't dig into my 
mistress' shelf!"))
         lm.add_event (ev)
 



reply via email to

[Prev in Thread] Current Thread [Next in Thread]