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[adonthell-wastesedge-commits] Release_0-3-1 eda8c0a 179/237: Added vine


From: Kai Sterker
Subject: [adonthell-wastesedge-commits] Release_0-3-1 eda8c0a 179/237: Added vine, and some events
Date: Mon, 25 Jul 2016 18:15:10 +0000 (UTC)

tag: Release_0-3-1
commit eda8c0a6c9bfe93f41b69ec930557dc70f8866a0
Author: adondev <adondev>
Commit: adondev <adondev>

    Added vine, and some events
---
 maps/test.map   |  Bin 3057 -> 3064 bytes
 scripts/init.py |   10 +++++-----
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/maps/test.map b/maps/test.map
index f914cce..53ea6d4 100755
Binary files a/maps/test.map and b/maps/test.map differ
diff --git a/scripts/init.py b/scripts/init.py
index cbec643..7b961e6 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -967,7 +967,7 @@ class title_screen:
         ev.y = 6
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "It's locked."))
+            "\"Property of Tristan Illig\"."))
         lm.add_event (ev)
 
         # -- Guard's house
@@ -978,7 +978,7 @@ class title_screen:
         ev.y = 5
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "Hm. There are plenty of books on singing inside."))
+            "\"Property of Talan Wendth\"\nHm. There are plenty of books on 
singing inside."))
         lm.add_event (ev)
 
         ev = action_event ()
@@ -988,7 +988,7 @@ class title_screen:
         ev.y = 4
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "It's locked."))
+            "Locked."))
         lm.add_event (ev)
 
         ev = action_event ()
@@ -998,7 +998,7 @@ class title_screen:
         ev.y = 8
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "It's locked."))
+            "\"Property of Jelom Rasgard\""))
         lm.add_event (ev)
 
         ev = action_event ()
@@ -1008,7 +1008,7 @@ class title_screen:
         ev.y = 4
         ev.dir = STAND_NORTH
         ev.set_script ("character_speak", (player.get_id (), \
-            "It's locked."))
+            "\"Property of Alek Endhelm\""))
         lm.add_event (ev)
 
         # -- Fingolson



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