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[Adonthell-commits] CVS: adonthell/src gettext.h,1.1,1.2 game.cc,1.24,1.
From: |
Kai Sterker <address@hidden> |
Subject: |
[Adonthell-commits] CVS: adonthell/src gettext.h,1.1,1.2 game.cc,1.24,1.25 game.h,1.22,1.23 main.cc,1.39,1.40 prefs.cc,1.10,1.11 python_class.cc,1.5,1.6 python_class.h,1.6,1.7 |
Date: |
Sun, 07 Apr 2002 05:51:32 -0400 |
Update of /cvsroot/adonthell/adonthell/src
In directory subversions:/tmp/cvs-serv32214/src
Modified Files:
game.cc game.h main.cc prefs.cc python_class.cc python_class.h
Added Files:
gettext.h
Log Message:
PREPARED code for i18n and ttf support
CHANGED game class and initialization
ADDED new dlgedit
Index: game.cc
===================================================================
RCS file: /cvsroot/adonthell/adonthell/src/game.cc,v
retrieving revision 1.24
retrieving revision 1.25
diff -C2 -r1.24 -r1.25
*** game.cc 26 Jan 2002 21:52:07 -0000 1.24
--- game.cc 7 Apr 2002 09:51:28 -0000 1.25
***************
*** 3,6 ****
--- 3,7 ----
Copyright (C) 1999/2000/2001/2002 Kai Sterker <address@hidden>
+ Copyright (C) 2002 Alexandre Courbot <address@hidden>
Part of the Adonthell Project http://adonthell.linuxgames.com
***************
*** 13,33 ****
*/
- #include <iostream>
- #include "win_manager.h"
- #include "win_theme.h"
- #include "input.h"
- #include "screen.h"
- #include "game.h"
- #include "character.h"
- #include "quest.h"
-
- #include "python_class.h"
-
- #include "audio.h"
-
-
/**
* @file game.cc
* @author Kai Sterker <address@hidden>
*
* @brief Defines the game class.
--- 14,21 ----
*/
/**
* @file game.cc
* @author Kai Sterker <address@hidden>
+ * @author Alexandre Courbot <address@hidden>
*
* @brief Defines the game class.
***************
*** 37,200 ****
! initflags game::initiated = INIT_NONE;
! PyObject * game::py_module = NULL;
! /*
! * SWIG init prototypes. Should we use dynamic linking???
! */
! extern "C"
{
! /**
! * SWIG init prototype.
! *
! */
! void initadonthellc (void);
}
!
! // Initialize all parts of the game engine
! bool game::init (config & configuration, initflags to_init = INIT_ALL)
{
! // init game loading/saving system
! if (to_init & INIT_SAVES)
! {
! gamedata::init (configuration.get_adonthellrc (),
configuration.gamedir, configuration.game_name);
! }
!
! // init video subsystem
! if (to_init & INIT_VIDEO)
! {
! screen::set_video_mode (320, 240);
! screen::set_fullscreen (configuration.screen_mode);
! }
!
! // init audio subsystem
! if (to_init & INIT_AUDIO)
! {
! if (configuration.audio_volume > 0)
! audio::init (&configuration);
! }
!
! // init input subsystem
! if (to_init & INIT_INPUT)
! {
! input::init ();
! }
!
! // init python interpreter
! if (to_init & INIT_PYTHON)
! {
! python::init ();
!
! // initialise python import paths, SWIG module and globals
! init_python ();
! // init the game data
! init_data ();
! }
! // init window manager
! if (to_init & INIT_WIN)
{
! win_manager::init ();
}
!
! initiated = to_init;
!
! // voila :)
! return true;
}
! // Cleanup everything
! void game::cleanup ()
{
! // close all windows
! // delete all themes and fonts
! if (initiated & INIT_WIN)
! {
! win_manager::cleanup ();
! }
!
! // shutdown input subsystem
! if (initiated & INIT_INPUT)
! {
! input::shutdown ();
! }
!
! // shutdown audio
! if (initiated & INIT_AUDIO)
! {
! audio::cleanup ();
! }
! // cleanup the saves
! if (initiated & INIT_SAVES)
! {
! gamedata::cleanup ();
! }
!
! // shutdown python
! if (initiated & INIT_PYTHON)
{
! cleanup_data ();
! cleanup_python ();
! python::cleanup ();
}
! // shutdown video and SDL
! if (initiated & INIT_VIDEO)
! {
! SDL_Quit ();
! }
}
! void game::init_data ()
{
! data::engine = new adonthell;
! data::the_player = NULL;
! }
! void game::cleanup_data ()
! {
! delete data::engine;
! data::engine = NULL;
! if (data::the_player)
! {
! delete data::the_player;
! data::the_player = NULL;
! }
}
! bool game::init_python ()
{
! // Initialise the import path.
! // Shared modules path
! python::insert_path (DATA_DIR"/modules");
!
! // Game specific path
! string t = gamedata::game_data_dir () + "/scripts/modules";
! python::insert_path((char *) t.c_str ());
! t = gamedata::game_data_dir () + "/scripts";
! python::insert_path((char *) t.c_str ());
!
! /* Initialise SWIG module. This should go if we ever switch to dynamic
! link */
! initadonthellc();
!
! py_module = python::import_module ("adonthell");
! if (!py_module)
! return false;
!
! data::globals = PyModule_GetDict (py_module);
! return true;
! }
! void game::cleanup_python ()
! {
! // Cleanup the global namespace of python interpreter
! // Note that we don't have to DECREF data::globals, because they're a
! // borrowed reference of py_module.
! Py_DECREF (py_module);
}
--- 25,114 ----
+ #include "game.h"
+ #include <stdlib.h>
+ #include <sys/types.h>
+ #include <dirent.h>
+
! string game::User_data_dir;
! string game::Global_data_dir;
! string game::Game_data_dir;
!
! void game::init (string game_dir = "")
{
! Global_data_dir = DATA_DIR;
! User_data_dir = getenv ("HOME");
! User_data_dir += "/.adonthell";
! Game_data_dir = game_dir;
}
! bool game::directory_exist (const string & dirname)
{
! DIR * dir = opendir (dirname.c_str ());
! if (dir)
{
! closedir (dir);
! return true;
}
!
! return false;
}
! bool game::file_exist (const string & fname)
{
! FILE * file = fopen (fname.c_str (), "r");
! if (file)
{
! fclose (file);
! return true;
}
! return false;
}
! string game::find_file (const string & fname)
{
! string ret;
! // If the name is already absolute, no need to search...
! if (fname[0] == '/') return fname;
!
! // First check in the current game directory
! if ((ret = game_data_dir () + "/") != "/" && file_exist (ret + fname))
! ret += fname;
! // Then check the global data directory
! else if (file_exist ((ret = global_data_dir () + "/") + fname))
! ret += fname;
! // Finally, try the user data directory
! else if (file_exist ((ret = user_data_dir () + "/") + fname))
! ret += fname;
! // Nothing found! So bad...
! else ret = "";
! return ret;
}
! string game::find_directory (const string & dirname)
{
! string ret;
! // If the name is already absolute, no need to search...
! if (dirname[0] == '/') return dirname;
! // First check in the current game directory
! if ((ret = game_data_dir () + "/") != "/" && directory_exist (ret +
dirname))
! ret += dirname;
! // Then check the global data directory
! else if (directory_exist ((ret = global_data_dir () + "/") + dirname))
! ret += dirname;
! // Finally, try the user data directory
! else if (directory_exist ((ret = user_data_dir () + "/") + dirname))
! ret += dirname;
! // Nothing found! So bad...
! else ret = "";
!
! return ret;
}
Index: game.h
===================================================================
RCS file: /cvsroot/adonthell/adonthell/src/game.h,v
retrieving revision 1.22
retrieving revision 1.23
diff -C2 -r1.22 -r1.23
*** game.h 31 Aug 2001 15:34:10 -0000 1.22
--- game.h 7 Apr 2002 09:51:28 -0000 1.23
***************
*** 3,6 ****
--- 3,7 ----
Copyright (C) 1999/2000/2001 Kai Sterker <address@hidden>
+ Copyright (C) 2002 Alexandre Courbot <address@hidden>
Part of the Adonthell Project http://adonthell.linuxgames.com
***************
*** 17,20 ****
--- 18,22 ----
* @file game.h
* @author Kai Sterker <address@hidden>
+ * @author Alexandre Courbot <address@hidden>
*
* @brief Declares the game class.
***************
*** 29,132 ****
! #include "prefs.h"
! #include "gamedata.h"
! #include "python_class.h"
/**
! * Flags that can be passed to game::init () in order to select
! * which subsystems should be initialized.
*
! */
! typedef
! enum
! { INIT_NONE = 0, INIT_VIDEO = 1, INIT_AUDIO = 2, INIT_PYTHON = 4, INIT_DATA =
8,
! INIT_SAVES = 16, INIT_INPUT = 32, INIT_WIN = 64, INIT_ALL = 255 }
initflags;
!
! /** Responsible for game initialisation and finalisation.
! * It has only a few methods, however they are critical as they
! * are responsible for all the game initialisation and cleanup - so they must
! * ABSOLUTELY be called as the first and last functions called in the main
! * program.
! */
class game
{
public:
! /**
! * %Game initialisation function.
! * Reads the configuration file,
! * check the validity of the data directory and
! * initialize the display, input, sound, data and Python systems.
! * It MUST be called before ANY other function in the game.
! *
! * @param argc The argc that has been passed to the main program.
! * @param argv The argv that has been passed to the main program.
! * @return
! * - true Initialisation sucessfull.
! * - false Initialisation failure - don't go any further and
! * quit.
! */
! static bool init (config & configuration, initflags to_init = INIT_ALL);
!
! /** Cleanup everything and quit.
! * Performs the following:
! * -# Destroy the window manager (win_manager).
! * -# Write the %configuration file.
! * -# Cleanup data.
! * -# Shutdown audio.
! * -# Shutdown Python.
! * -# Shutdown SDL and video.
! */
! static void cleanup ();
- private:
- static string game_name_;
! /**
! * Keep trace of initiated subsystems.
*
! */
! static initflags initiated;
!
! /**
! * Initialise the game's data.
*
- */
- static void init_data ();
-
- /**
- * Cleanup the game's data.
*
! */
! static void cleanup_data ();
!
! /**
! * Initialise Python's import paths, globals and game module.
! *
! * @ bug memory leak in initadonthellc, seems to come from SWIG.
! * @ bug memory leak in module import.
*/
! static bool init_python ();
!
! /**
! * Free the globals.
*
*/
! static void cleanup_python ();
! /**
! * The Adonthell Python wrapper.
*
! */
! static PyObject *py_module;
};
-
-
- /**
- * @namespace data
- * Namespace that holds game data that are publicly available.
- *
- */
--- 31,130 ----
! #include <string>
! #include "types.h"
!
! using std::string;
/**
! * Holds information about global settings.
! *
! * This static class should be the first to be initialised in your
application,
! * because many others depends on it's correct settings.
*
! */
class game
{
public:
! static string User_data_dir;
! static string Global_data_dir;
! static string Game_data_dir;
! /**
! * Initialise the game parameters. If you are in need to use data
contained
! * in a certain directory (most often, a game), you can pass it as a
! * parameter.
*
! * @param game_dir optional game data directory.
! */
! static void init (string game_dir = "");
!
! /**
! * Returns the absolute path to the user data directory (usually
~/.adonthell).
*
*
! * @return user data directory
*/
+ static string user_data_dir ()
+ {
+ return User_data_dir;
+ }
! /**
! * Returns the absolute path to the global data directory.
! *
*
+ * @return global data directory
*/
+ static string global_data_dir ()
+ {
+ return Global_data_dir;
+ }
! /**
! * Returns the absolute path to the current game's directory (if any).
! *
! *
! * @return current game data directory, or empty string if none set.
! */
! static string game_data_dir ()
! {
! return Game_data_dir;
! }
!
! /**
! * Finds a file in the directories hierarchy, starting searching from
! * game_data_dir(), then global_data_dir() and finally user_data_dir().
! *
! * If a matching file is found, the full absolute path is returned, else
! * an empty string "" is returned. If the path was already absolute, it is
! * returned immediatly.
! *
! * @param fname name of the find to search for.
! *
! * @return complete absolute path to the file if found, passed string if
the given
! * path was already absolute, or "" if the file wasn't found.
! */
! static string find_file (const string & fname);
! /**
! * Finds a directory in the directories hierarchy, starting searching from
! * game_data_dir(), then global_data_dir() and finally user_data_dir().
! *
! * If a matching directory is found, the full absolute path is returned,
else
! * an empty string "" is returned. If the path was already absolute, it is
! * returned immediatly.
! *
! * @param fname name of the find to search for.
*
! * @return complete absolute path to the directory if found, passed
string if the given
! * path was already absolute, or "" if the directory wasn't found.
! */
! static string find_directory (const string & dirname);
!
! private:
! static bool directory_exist (const string & dirname);
! static bool file_exist (const string & fname);
};
Index: main.cc
===================================================================
RCS file: /cvsroot/adonthell/adonthell/src/main.cc,v
retrieving revision 1.39
retrieving revision 1.40
diff -C2 -r1.39 -r1.40
*** main.cc 19 Oct 2001 15:05:58 -0000 1.39
--- main.cc 7 Apr 2002 09:51:28 -0000 1.40
***************
*** 23,27 ****
*/
!
#ifdef MEMORY_LEAKS
--- 23,35 ----
*/
! #include "audio.h"
! #include "character.h"
! #include "game.h"
! #include "gamedata.h"
! #include "input.h"
! #include "python_class.h"
! #include "screen.h"
! #include "win_manager.h"
! #include "win_theme.h"
#ifdef MEMORY_LEAKS
***************
*** 29,34 ****
#endif
- #include "game.h"
-
using namespace std;
--- 37,40 ----
***************
*** 61,73 ****
myconfig.parse_arguments (argc, argv);
! // initialise the different parts of the engine
! // (video, audio, python ...)
! if (!game::init (myconfig)) return 1;
// It's up to the game what happens here
python::exec_file ("init");
! // shut down the different parts of the engine
! game::cleanup ();
return 0;
--- 67,123 ----
myconfig.parse_arguments (argc, argv);
! // init game environment
! game::init (myconfig.gamedir);
!
! // init game loading/saving system
! gamedata::init (myconfig.get_adonthellrc (), myconfig.gamedir,
myconfig.game_name);
!
! // init video subsystem
! screen::set_video_mode (320, 240);
! screen::set_fullscreen (myconfig.screen_mode);
!
! // init audio subsystem
! if (myconfig.audio_volume > 0)
! audio::init (&myconfig);
!
! // init input subsystem
! input::init ();
!
! // init python interpreter
! python::init ();
!
! // init the game data
! data::engine = new adonthell;
! data::the_player = NULL;
!
! // init window manager
! win_manager::init ();
// It's up to the game what happens here
python::exec_file ("init");
! // close all windows
! // delete all themes and fonts
! win_manager::cleanup ();
!
! // shutdown input subsystem
! input::shutdown ();
!
! // shutdown audio
! audio::cleanup ();
!
! // cleanup the saves
! gamedata::cleanup ();
!
! // cleanup data
! delete data::engine;
! if (data::the_player)
! delete data::the_player;
!
! // shutdown python
! python::cleanup ();
!
! // shutdown video and SDL
! SDL_Quit ();
return 0;
Index: prefs.cc
===================================================================
RCS file: /cvsroot/adonthell/adonthell/src/prefs.cc,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -r1.10 -r1.11
*** prefs.cc 11 Mar 2002 18:28:09 -0000 1.10
--- prefs.cc 7 Apr 2002 09:51:28 -0000 1.11
***************
*** 13,16 ****
--- 13,19 ----
*/
+ #ifdef HAVE_CONFIG_H
+ #include <config.h>
+ #endif
#include <iostream>
#include <fstream>
***************
*** 21,28 ****
#include <unistd.h>
! #ifdef HAVE_GETOPT_H
! #include <getopt.h>
! #else
#include <_getopt.h>
#endif
--- 24,31 ----
#include <unistd.h>
! #ifdef HAVE__GETOPT_H
#include <_getopt.h>
+ #else
+ #include <getopt.h>
#endif
Index: python_class.cc
===================================================================
RCS file: /cvsroot/adonthell/adonthell/src/python_class.cc,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -r1.5 -r1.6
*** python_class.cc 19 Oct 2001 15:06:00 -0000 1.5
--- python_class.cc 7 Apr 2002 09:51:28 -0000 1.6
***************
*** 24,43 ****
#include "python_class.h"
#include <iostream>
PyObject * data::globals;
using namespace std;
/*
* Start Python
*/
! void python::init (void)
{
! Py_Initialize();
}
void python::cleanup ()
{
Py_Finalize ();
}
--- 24,83 ----
#include "python_class.h"
+ #include "game.h"
#include <iostream>
PyObject * data::globals;
+ PyObject * python::module;
using namespace std;
/*
+ * SWIG init prototypes. Should we use dynamic linking???
+ */
+ extern "C"
+ {
+ /**
+ * SWIG init prototype.
+ *
+ */
+ void initadonthellc (void);
+ }
+
+ /*
* Start Python
*/
! bool python::init ()
{
! Py_Initialize ();
!
! // Initialise the import path.
! // Shared modules path
! insert_path (DATA_DIR"/modules");
!
! // Game specific path
! string t = game::game_data_dir () + "/scripts/modules";
! insert_path ((char *) t.c_str ());
! t = game::game_data_dir () + "/scripts";
! insert_path ((char *) t.c_str ());
!
! // Initialise SWIG module. This should go if we ever switch
! // to dynamic linking
! initadonthellc ();
!
! module = import_module ("adonthell");
! if (!module) return false;
!
! data::globals = PyModule_GetDict (module);
!
! return true;
}
void python::cleanup ()
{
+ // Cleanup the global namespace of python interpreter
+ // Note that we don't have to DECREF data::globals, because they're a
+ // borrowed reference of py_module.
+ Py_DECREF (module);
+
Py_Finalize ();
}
***************
*** 75,79 ****
if (!mod)
{
! cerr << "exec_file: " << filename << " load failed!" << endl;
return false;
}
--- 115,122 ----
if (!mod)
{
! cerr << "exec_file: " << filename << " load failed: " << endl;
! #ifdef PY_DEBUG
! show_traceback ();
! #endif
return false;
}
***************
*** 82,96 ****
return true;
- // result = PyRun_SimpleFile (f, (char*) fn.c_str ());
- // if (result != 0)
- // {
- // cerr << "exec_file: " << fn << " execution failed: " << endl;
- #ifdef PY_DEBUG
- show_traceback ();
- #endif
- // }
-
- // fclose (f);
- // return result == 0;
}
--- 125,128 ----
***************
*** 166,205 ****
return c;
- }
-
-
- // Grab a function's code object from a Python module
- PyCodeObject *python::get_function_code (PyObject *module, const char*
func_name)
- {
- PyCodeObject *code = NULL;
-
- // Try to grab the function object
- if (PyObject_HasAttrString (module, (char*) func_name))
- {
- PyObject *function = PyObject_GetAttrString (module, (char*)
func_name);
-
- // If the function exists, get it's code object
- if (function && PyCallable_Check (function))
- {
- code = (PyCodeObject *) PyObject_GetAttrString (function,
"func_code");
- /*
- cout << "code->co_flags " << code->co_flags << endl;
- cout << "code->co_nlocals " << code->co_nlocals << endl;
- cout << "code->co_names ";
- PyObject_Print (code->co_names, stdout, 0);
- cout << endl << "code->co_varnames ";
- PyObject_Print (code->co_varnames, stdout, 0);
- cout << endl << endl;
- */
- //if (code->co_flags & CO_NEWLOCALS)
- // code->co_flags -= CO_NEWLOCALS;
- // code->co_flags = 0;
- }
-
- // Clean up
- Py_XDECREF (function);
- }
-
- return code;
}
--- 198,201 ----
Index: python_class.h
===================================================================
RCS file: /cvsroot/adonthell/adonthell/src/python_class.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -C2 -r1.6 -r1.7
*** python_class.h 23 Sep 2001 14:05:45 -0000 1.6
--- python_class.h 7 Apr 2002 09:51:28 -0000 1.7
***************
*** 50,54 ****
* @return true in case of success, false otherwise.
*/
! static void init (void);
/**
--- 50,54 ----
* @return true in case of success, false otherwise.
*/
! static bool init ();
/**
***************
*** 106,119 ****
static PyObject *pass_instance (void* instance, const char* class_name);
- /**
- * Return a function defined in the module as a code %object!
- *
- * @param pointer to the module.
- * @param func_name name of the function to grab.
- *
- * @return pointer to the code %object, or NULL if the function does not
exist.
- */
- static PyCodeObject *get_function_code (PyObject *module, const char*
func_name);
-
/**
* Loads a Python tuple previously saved with put_tuple ().
--- 106,109 ----
***************
*** 138,145 ****
private:
/**
! * Convert a Pointer to a String, like SWIG 1.3.7 does
*
*/
static char *python::ptr_to_string (char *c, void *ptr, int sz);
};
--- 128,137 ----
private:
/**
! * Convert a Pointer to a String, like SWIG 1.3.7+ does
*
*/
static char *python::ptr_to_string (char *c, void *ptr, int sz);
+
+ static PyObject *module;
};
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[Adonthell-commits] CVS: adonthell/src/tools/dlgedit dialogue.py,1.1,1.2 dlg_arrow.cc,1.1,1.2 dlg_arrow.h,1.1,1.2 dlg_circle.cc,1.1,1.2 dlg_circle.h,1.1,1.2 dlg_circle_entry.cc,1.1,1.2 dlg_circle_entry.h,1.1,1.2 dlg_compiler.cc,1.1,1.2 dlg_compiler.h,1.1,1.2 dlg_module.cc,1.1,1.2 dlg_module.h,1.1,1.2 dlg_module_entry.cc,1.1,1.2 dlg_module_entry.h,1.1,1.2 dlg_mover.cc,1.1,1.2 dlg_mover.h,1.1,1.2 dlg_node.cc,1.1,1.2 dlg_node.h,1.1,1.2 dlg_node_gfx.h,1.1,1.2 dlg_point.cc,1.1,1.2 dlg_point.h,1.1,1.2 dlg_rect.cc,1.1,1.2 dlg_rect.h,1.1,1.2 dlg_types.h,1.1,1.2 gui_circle.cc,1.1,1.2 gui_circle.h,1.1,1.2 gui_circle_events.cc,1.1,1.2 gui_circle_events.h,1.1,1.2 gui_code.cc,1.1,1.2 gui_code.h,1.1,1.2 gui_dlgedit.cc,1.1,1.2 gui_dlgedit.h,1.1,1.2 gui_dlgedit_events.cc,1.1,1.2 gui_dlgedit_events.h,1.1,1.2 gui_edit.cc,1.1,1.2 gui_edit.h,1.1,1.2 gui_error.cc,1.1,1.2 gui_error.h,1.1,1.2 gui_file.cc,1.1,1.2 gui_file.h,1.1,1.2 gui_graph.cc,1.1,1.2 gui_graph.h,1.1,1.2 gui_graph_events.cc,1.1,1.2 gui_graph_events.h,1.1,1.2 gui_list.cc,1.1,1.2 gui_list.h,1.1,1.2 gui_list_events.cc,1.1,1.2 gui_list_events.h,1.1,1.2 gui_messages.cc,1.1,1.2 gui_messages.h,1.1,1.2 gui_modal_dialog.cc,1.1,1.2 gui_modal_dialog.h,1.1,1.2 gui_settings.cc,1.1,1.2 gui_settings.h,1.1,1.2 gui_tooltip.cc,1.1,1.2 gui_tooltip.h,1.1,1.2 Makefile.am,1.41,1.42 lex.loadlg.cc,1.12,1.13 loadlg.l,1.9,1.10 main.cc,1.52,1.53
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[Adonthell-commits] CVS: adonthell ABOUT-NLS,1.1,1.2 config.rpath,1.1,1.2 stamp-h.in,1.4,1.5 .cvsignore,1.3,1.4 Makefile.am,1.16,1.17 acinclude.m4,1.13,1.14 autogen.sh,1.5,1.6 config.log,1.7,1.8 config.status,1.9,1.10 configure.in,1.55,1.56
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[Adonthell-commits] CVS: adonthell/src/tools/dlgedit dialogue.py,1.1,1.2 dlg_arrow.cc,1.1,1.2 dlg_arrow.h,1.1,1.2 dlg_circle.cc,1.1,1.2 dlg_circle.h,1.1,1.2 dlg_circle_entry.cc,1.1,1.2 dlg_circle_entry.h,1.1,1.2 dlg_compiler.cc,1.1,1.2 dlg_compiler.h,1.1,1.2 dlg_module.cc,1.1,1.2 dlg_module.h,1.1,1.2 dlg_module_entry.cc,1.1,1.2 dlg_module_entry.h,1.1,1.2 dlg_mover.cc,1.1,1.2 dlg_mover.h,1.1,1.2 dlg_node.cc,1.1,1.2 dlg_node.h,1.1,1.2 dlg_node_gfx.h,1.1,1.2 dlg_point.cc,1.1,1.2 dlg_point.h,1.1,1.2 dlg_rect.cc,1.1,1.2 dlg_rect.h,1.1,1.2 dlg_types.h,1.1,1.2 gui_circle.cc,1.1,1.2 gui_circle.h,1.1,1.2 gui_circle_events.cc,1.1,1.2 gui_circle_events.h,1.1,1.2 gui_code.cc,1.1,1.2 gui_code.h,1.1,1.2 gui_dlgedit.cc,1.1,1.2 gui_dlgedit.h,1.1,1.2 gui_dlgedit_events.cc,1.1,1.2 gui_dlgedit_events.h,1.1,1.2 gui_edit.cc,1.1,1.2 gui_edit.h,1.1,1.2 gui_error.cc,1.1,1.2 gui_error.h,1.1,1.2 gui_file.cc,1.1,1.2 gui_file.h,1.1,1.2 gui_graph.cc,1.1,1.2 gui_graph.h,1.1,1.2 gui_graph_events.cc,1.1,1.2 gui_graph_events.h,1.1,1.2 gui_list.cc,1.1,1.2 gui_list.h,1.1,1.2 gui_list_events.cc,1.1,1.2 gui_list_events.h,1.1,1.2 gui_messages.cc,1.1,1.2 gui_messages.h,1.1,1.2 gui_modal_dialog.cc,1.1,1.2 gui_modal_dialog.h,1.1,1.2 gui_settings.cc,1.1,1.2 gui_settings.h,1.1,1.2 gui_tooltip.cc,1.1,1.2 gui_tooltip.h,1.1,1.2 Makefile.am,1.41,1.42 lex.loadlg.cc,1.12,1.13 loadlg.l,1.9,1.10 main.cc,1.52,1.53
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[Adonthell-commits] CVS: adonthell ABOUT-NLS,1.1,1.2 config.rpath,1.1,1.2 stamp-h.in,1.4,1.5 .cvsignore,1.3,1.4 Makefile.am,1.16,1.17 acinclude.m4,1.13,1.14 autogen.sh,1.5,1.6 config.log,1.7,1.8 config.status,1.9,1.10 configure.in,1.55,1.56
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