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Re: [Adonthell-artwork] Graphics repository

From: Kai Sterker
Subject: Re: [Adonthell-artwork] Graphics repository
Date: Wed, 30 Mar 2011 23:52:59 +0200

On Wed, Mar 30, 2011 at 10:57 PM, Kai Sterker <address@hidden> wrote:

> There's a minor complication, in that some of
> the editors have models/ and gfx/ hardcoded in order to create
> relative paths to the appropriate image or model. But it should be a
> minor change to support models<x>/ and gfx<y>/ instead.

That change is in, although I didn't really test it.

For modeller, you should be able to add graphics from a gfx<suffix>
directory and it should put the resulting model into the
models<suffix>/ directory.

For mapedit, you'll have to tell it on the command line where to look
for the models, if they are not under models/. I.e. add "-m models48".
Sooner or later, there should be some kind of settings dialog, where
one could select the project and model directory within the project,
but for a start it should be fine.

So feel free to go ahead!


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