[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Adonthell-artwork] Getting back into Adonthell...

From: James Nash
Subject: [Adonthell-artwork] Getting back into Adonthell...
Date: Mon, 2 Aug 2010 20:23:45 +0100


I want to get back into making some graphics for Adonthell. I'm still no better 
at drawing people so I guess I'd focus mainly on map and UI graphics. :-) 
(Besides, it looks like Ingo already made a whole load of lovely character 

I've had a few ideas and questions knocking about in my head but I think I'll 
put those into separate emails so that this thread doesn't get too muddled.

What I'd like to focus on here is how to get back up and running with all the 
latest tools for making sprites, models and maps. My only computer right now is 
a MacBook with OS X 10.6. I downloaded the world test demo and it runs, but 
there's no tools binaries.

I had a quick look at the instructions for building from source, but it looks 
like there's a whole load of dependencies I'd need to resolve first. (I've got 
XCode installed and I'm not adverse to installing Fink or something like that 
if it helps)

So, I figured it might just be faster if I ask here how best to get started on 
my Mac.

Oh yeah, where do you keep the graphics files these days? I grabbed the 
sourcecode from Git but didn't see any PNGs. Are they in another repo?


        - James

If OS X is not fully supported, I could probably install Linux on a partition 
or via virtualisation. FWIW, I do also have a Windows 7 bootcamp partition but 
I'm not massively keen on using it as it won't control my GPU fan properly and 
sometimes makes my machine overheat :-(

reply via email to

[Prev in Thread] Current Thread [Next in Thread]