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[Adonthell-artwork] Re: More gfx conventions
From: |
Kai Sterker |
Subject: |
[Adonthell-artwork] Re: More gfx conventions |
Date: |
Sun, 28 Mar 2010 16:40:44 +0200 |
On Wed, Mar 24, 2010 at 12:04 AM, Kai Sterker <address@hidden> wrote:
> The biggest downside I see is that the auto-grid stuff in mapedit
> would no longer work for placing walls. I guess I might have to come
> up with a method of handling those conveniently, but for now it either
> means manual placement or at least manual adjustment of the grid.
After playing around with the new tiles in mapedit for a short while,
it turns out that without automatic alignment, things get pretty
cumbersome. Fortunately, I've found a simple solution:
it is now possible to set the side of the grid to which objects get
aligned. That way, with only a minmum amount of manual work, all the
wall pieces can be properly aligned to each other.
In doing that, I found that not all wall pieces I've created yesterday
tile properly. Need to make some more adjustments to the underlying
gfx respectively models before I can commit an updated map.
Kai