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Re: [Adonthell-artwork] New graphics on the way...

From: ksterker
Subject: Re: [Adonthell-artwork] New graphics on the way...
Date: Fri, 11 Apr 2008 10:15:31 +0900

Von: James Nash <address@hidden>

> I've made a few more trees from the previous mail (or "treeccoli" 
> as  
> my girlfriend calls them because they look like broccoli :-P). 

Heh :-). They do have a unique look to them indeed. I like that!

> What  
> you don't see is the fact that in the original image I have the  
> outlines and surfaces separated as individual layers so I can 
> easily  
> re-colour them to make variations. Equally I can hide some layers  
> such as the leaves.

That's great. I think that variation is one of the requirements to make a good 
looking map.

BTW., once you are happy with your work (or even before), feel free to commit 
your source images (the ones with layers) to the gfx CVS. (See
 That way they will be preserved for the future. (I remember you once made 
animated water tiles and a cliff face in the v0.4 resolution, but they appear 
to be lost).


I intend to use this approach for more of my graphics. I already have scans of outlines for other plant-life like flowers, bushes and mushrooms. From relatively few drawings I can scale, rotate, flip and colour them to produce several objects. Those in turn can then be combined to create more complex things.

Hope you like them. As always any feedback would be much appreciated!

                        - James

On 7 Apr 2008, at 08:11, James Nash wrote:
Hi all,

Just wanted to let you know I've started making some new map graphics.
Until I know the ins and outs of the current engine I can't do too much, but I've made a start on some small trees and other plant- life that I can later combine to make forest textures as well as individual map objects to decorate areas.
Here's a little preview:


Let me know what you think!

                        - James
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