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Re: [Adonthell-artwork] Regarding Gfx

From: Kai Sterker
Subject: Re: [Adonthell-artwork] Regarding Gfx
Date: Sat, 18 Jan 2003 00:50:31 +0100

On Fri, 17 Jan 2003 22:28:26 +0000 LunarBlade Valentine wrote:

> I even added the list to my address book so it will not get blocked by
> any Spam killers.
> Any ideas?

I had a look at the hotmail FAQ:

I guess first of all you should prevent junk mail from being deleted
automatically. That way you can check whether the Adonthell mails end up
in the junk mail folder. Then you could do what it says under 'Enhanced'
in the FAQ:

"If you see a message that should not be in your Junk Mail folder, use
the This is not Junk Mail button to indicate that the message should not
have been sent to that folder."

Maybe that'll make it work.

> Could you elaborate a little more about the in-game graphics?
> Generally, I am interested and willing to do the in-game graphics too.
> I'm reffering to the character profiles while they talk and the like.

That's quite helpful already. Makes me wonder whether we should enhance
that part of the engine a little bit. For example, we could have
different portaits to better show the current mood of NPCs (friendly,
angry, frightened, etc.). Which ones we'd need would depend on the
dialogue, of course. Anyway, just an idea :).

> I *am* willing to try and do sprites too, if someone could please
> instruct me as to how it is done. I've never done any sprites before.

As Ben did all but one, he'd better answer that question. Would be nice
though if you could give that a try too. As the v0.4 sprites will be a
bit larger, it might be a bit easier too.

> I'm planning on getting in a lot more details in the final versions of
> the characters, including finer coloring and the like. I just want to
> get the 'feel' of the characters before drawing a full-color
> full-detail sort of piece.

Sure. I think once you do the proper coloring (light and shadow and all
that), your style will fit perfectly with the rest.

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