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Re: [Adonthell-artwork] sample map


From: cirrus
Subject: Re: [Adonthell-artwork] sample map
Date: Mon, 27 May 2002 02:19:21 +0000

cirrus wrote:
> 
> Kai Sterker wrote:
> >
> > I was kinda bored, so I drew this. Don't take it too serious (otherwise
> > I'd post to the plot list instead). The main point is to demonstrate the
> > stuff I said about map design. Basically, we should make good use of all
> > three dimensions we have.
> >
> > I.e paths from A to B shouldn't be straight. Otherwise there wouldn't be
> > room for hidden shortcuts and much of the terrain would be unused.
> > Tunnels or canyons allow several paths to share the same terrain without
> > crossing. (At least there's no way to get from one path to the other.)
> >
> > The actual terrain can be more diverse of course, with more ragged edges
> > and winding roads. I just didn't want to invest too much time ;).
> >
> > Anyway, hope that gives some food for thought and inspiration for the
> > real map. One idea I had was to divide it into rectangles of 2x2 or 3x3
> > screens in size. Each such rectangle would contain (at least) on
> > 'secret', subquest or other thing of interest. But then again, it might
> > get too predictible that way ...
> >
> > Anyway, enjoy!
> >
> > Kai
> >
> 
> I like that a lot!
> WE's scale seems a bit big compared to the rest though. I had a similar
> thing I did once - I'll see if I can find it. I ws concentrating more on
> the in-the-mountains bit. I was thinking the path would follow the big
> river a bit more and give us an excuse to do some cool waterfalls :)
> Your map is a lot oe interesting than what I drew up though! I guess
> some kind of mix might be good...
> 

Aw! You got me going now - I've just made a BIG map which is a mix of
your map and my old one! I should be revising dammit!

I'll scan it tomorrow and send it!

        -James
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