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Re: AW: [Adonthell-artwork] first new res anim


From: cirrus
Subject: Re: AW: [Adonthell-artwork] first new res anim
Date: Thu, 07 Mar 2002 20:11:49 +0000

walther-franks wrote:
> 
> > I think we should have an absolute maximum height for normal characters
> > - 80px seems sensible coz it's exactly 2 squares but I'm also happy to
> > make it, say 85px if you'd all prefer that. I don't think we should go
> > beyond that though because, as Alex pointed out the gfx would just get
> > too big. As for width it seems everyone's happy with 40px (save the odd
> > hair or sword tip) - of course if doorways are 40px wide you'd get a bit
> > off clipping but I think it looks fine at the sides - it's at the top
> > that it can look weird, coz you'd expect your character to hit his head
> > if he's taller than the entrance! :P
> >
> > If we adopt this that means a character must fit into a 40px by 80px (or
> > 85px, whichever) box. Would that be good?
> 
> Yeah, I think that's what we more or less agreed on. How about we say 80 px
> average and 85 px maximum height? For humans, that is. Elves could be 85px
> average and dwarves maybe 60px. Then your normal door would measure 80-90px
> height. Maybe we could have humans&elves bending over when walking through a
> dwarf door? (just an idea... :)
> 
> I just think we shouldn't bother about +-5px.
> 
> I had also suggested 1m=40px on the y-axis and 1m=60px on the x-axis as a
> measurement guideline. Can you all live with that?
> 


alrighty then  - if there's no objections we'll fix it at that. Yes?

        -James

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