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www/proprietary/po proprietary-addictions.es.po
From: |
Javier Fdez. Retenaga |
Subject: |
www/proprietary/po proprietary-addictions.es.po |
Date: |
Mon, 11 Mar 2019 06:30:39 -0400 (EDT) |
CVSROOT: /web/www
Module name: www
Changes by: Javier Fdez. Retenaga <jfrtnaga> 19/03/11 06:30:39
Modified files:
proprietary/po : proprietary-addictions.es.po
Log message:
Update.
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.8&r2=1.9
Patches:
Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -b -r1.8 -r1.9
--- proprietary-addictions.es.po 11 Mar 2019 09:31:12 -0000 1.8
+++ proprietary-addictions.es.po 11 Mar 2019 10:30:39 -0000 1.9
@@ -7,14 +7,13 @@
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
"POT-Creation-Date: 2019-03-10 18:56+0000\n"
-"PO-Revision-Date: 2019-02-25 10:43+0100\n"
+"PO-Revision-Date: \n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-07 10:56+0000\n"
"Plural-Forms: nplurals=2; plural=(n!=1);\n"
"X-Generator: Poedit 1.8.11\n"
@@ -132,18 +131,6 @@
msgstr "Ciclos elaborados"
#. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be “shaped” by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be “shaped” by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
@@ -153,7 +140,7 @@
msgstr ""
"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos
"
"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
-"complejas que es difÃcil llevar a cabo (p. e., World of Warkraft), o, por el
"
+"complejas que es difÃcil llevar a cabo (p. e., World of Warcraft), o, por el
"
"contrario, dividiéndolos en partes más pequeñas para evitar la
frustración "
"(p. e., Nuevo Super Mario Bros.Wii)."
@@ -172,12 +159,6 @@
"Farmville, Ultima Online, Animal Crossing)."
#. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
msgid ""
"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
@@ -285,32 +266,6 @@
"convertirse en una costosa adicción."
#. type: Content of: <ul><li><p>
-# | Game Of War: Fire Age is an iPhone game with <a
-# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
-# | addictive features</a> which are based on [-several of the-] <a
-# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
-# | described above</a>,-]
-# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
-# | manipulation techniques</a>,+} compounded with group emulation. After a
-# | fairly easy start, the game slows down and becomes more difficult, so
-# | gamers are led to spend more and more money in order to keep up with their
-# | group. And if they stop playing for a while, the equipment they invested
-# | in gets destroyed by the “enemy” unless they buy an expensive
-# | “shield” to protect it. This game is also deceptive, as it
-# | uses confusing menus and complex stats to obfuscate true monetary costs.
-#, fuzzy
-#| msgid ""
-#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
-#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-#| "addictive features</a> which are based on several of the <a href=\"/"
-#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
-#| "described above</a>, compounded with group emulation. After a fairly easy "
-#| "start, the game slows down and becomes more difficult, so gamers are led "
-#| "to spend more and more money in order to keep up with their group. And if "
-#| "they stop playing for a while, the equipment they invested in gets "
-#| "destroyed by the “enemy” unless they buy an expensive “"
-#| "shield” to protect it. This game is also deceptive, as it uses "
-#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
@@ -326,16 +281,16 @@
msgstr ""
"Game Of War: Fire Age es un juego para el iPhone con <a href=\"http://www."
"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
-"html\">elementos adictivos</a> que están basados en varias de las <a
href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">técnicas descritas "
-"arriba</a>, todo ello agravado con la emulación de grupo. Tras un comienzo "
-"bastante sencillo, el juego se ralentiza y se vuelve más difÃcil, de modo "
-"que se induce a los jugadores a gastar más y más dinero para mantenerse en "
-"el grupo. Y se dejan de jugar por algún tiempo, el equipo en el que "
-"invirtieron es destruido por el «enemigo», a menos que adquieran un costoso
"
-"«escudo» para protegerlo. El juego es además engañoso, ya que utiliza
menús "
-"confusos y estadÃsticas complejas para difuminar el verdadero coste "
-"monetario."
+"html\">elementos adictivos</a> que están basados en <a href=\"/proprietary/"
+"proprietary-addictions.html#addictiveness\">técnicas de manipulación "
+"conductual</a>, todo ello agravado con la emulación de grupo. Tras un "
+"comienzo bastante sencillo, el juego se ralentiza y se vuelve más difÃcil, "
+"de modo que se induce a los jugadores a gastar más y más dinero para "
+"mantenerse en el grupo. Y se dejan de jugar por algún tiempo, el equipo en "
+"el que invirtieron es destruido por el «enemigo», a menos que adquieran un "
+"costoso «escudo» para protegerlo. El juego es además engañoso, ya que "
+"utiliza menús confusos y estadÃsticas complejas para difuminar el verdadero
"
+"coste monetario."
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
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