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[Wesnoth-wiki-changes] TheDarkHordes


From: wiki
Subject: [Wesnoth-wiki-changes] TheDarkHordes
Date: Sat, 16 Oct 2004 17:02 +0200

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Index: TheDarkHordes
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/TheDarkHordes,v
retrieving revision 1.3
diff -u -r1.3 TheDarkHordes
--- TheDarkHordes       6 Oct 2004 19:48:38 -0000       1.3
+++ TheDarkHordes       16 Oct 2004 15:02:02 -0000
@@ -1,51 +1,94 @@
-'The Dark Hordes' is a campaign featuring the undead.
+'The Dark Hordes' is a short campaign featuring the undead.
 
 Warning: spoilers ahead!
 
+This campaign plays very differently in 0.8 and 0.8.5.
+These notes concentrate on 0.8.5.
+Walking Corpses have 18 hitpoints instead of only 16 in 0.8.
+They still cost only 5 gold to recruit and don't require upkeep,
+so they form a useful backbone of any undead army.
+Ghosts were reduced to 15hp and no longer ignore all terrain,
+which makes them much less useful than in 0.8.
+
+These suggestions are for Hard difficulty,
+but should work for Medium and Easy also.
+
 <h3>1. A New Chance</h3>
 Kill all enemy units.
-Send ghosts to capture villages, and fight melee units with archers and Gwiti.
-The naga in the north-east can be killed by a lone ghost, if it has at least
-one experience point (from fighting the orc or some trolls) -- just park it on
-the north-east village, and use range attacks.
+Send ghost scouts to capture villages.
+Start by killing the ogre and troll close to your castle with archers and 
Gwiti.
+The south-west ogre leader recruits Troll Whelps, and should
+probably be your next target.
+Then move your force east and finish off the orc, troll and two corpses.
+To finish quickly, send two ghosts to kill the north-east naga as soon
+as they have finished capturing villages.
+Use range attacks, park one ghost on the coastal village,
+and alternate the second ghost between
+attacking and healing in the mountain village.
 
 <h3>2. Brother Against Brother</h3>
 Kill Nati.
 One tactic is to take villages with bats and then keep the bats out of attack
 range but ready to retake villages abandoned by enemy troops.
 This will keep the enemy tied down while you advance your main attack force
-through the western forest and the central hills.
+through the western forest and central hills.
 Use Walking Corpses to encircle opponent troops, tying them down while you
-bring on reinforcements.
+bring in archers and Dark Adepts.
 
 <h3>3. The Skull of Agarash</h3>
-Kill Karz Gholum, the north-eastern orc leader.
-The orcs will fight among themselves, which you can use to your own advantage.
-The artifact doesn't actually exist.<br/>
-Creator's Notes: It does. You just found half of it.
+In 0.8.5, kill Nakur Kimoni, the southern orc leader.
+In 0.8, kill Karz Gholum, the north-eastern orc leader.
+The orcs fight among themselves, which you can use to your own advantage.
 
 <h3>4. Mages and Elves</h3>
 Move Gwiti to the tower, or kill both enemy leaders.
-Seems almost impossible on Hard (in 0.8), with the enemy mage recruiting
-paladins that easily dominate your hordes, and the enemies having large
-incomes even if you capture most villages.  Needs to be rebalanced?<br/>
-Creator's Notes: Yes.
+Very difficult on Hard in 0.8, as the enemy mage recruits
+paladins that dominate your corpses, and the enemies have large
+incomes even if you capture most villages.
+In 0.8.5, recruit enough (at least 70-80 on Hard)
+Walking Corpses to surround each enemy unit with 4-6 corpses,
+using packs of ranged troops to finish off enemy melee troops at night.
+The extra 2hp for corpses makes a big difference here!
+Use ghosts and bats to capture most villages and reduce enemy income.
+Harass the elves using ghosts, corpses, and some archers,
+while eliminating the mage's defenders one by one.
+Pack the castle so the mage can't recruit
+more, and march Gwiti to the tower.
 
 <h3>5. Inside the Tower</h3>
-Find Crelanu's Book.  Four Revenants arrive to help you.
-There are lots of chests with gold, as well as a potion to imbue a melee
-weapon with a cold attack.<br/>
+Find Crelanu's Book, battling mages on the way.
+You cannot recruit or recall, but four Revenants arrive to help you.
+Gwiti should be at least level 2 by now and can drain mages
+to increase his health, and may also level up in the process.
+To keep all revenants alive (and to see a small Easter Egg),
+finish off enemy mages
+with melee attacks before they get a chance to use their range attack.
+There are lots of chests with gold, as well as three potions to imbue melee
+weapons with a cold attack.
+
 Creator's Notes: You will very much want to avoid certain mages.
 
 <h3>6. Crelanu's Book</h3>
 Take the book with Gwiti.
-You can only recruit Walking Corpses in the swamps, but cannot recall 
troops.<br/>
+Move Gwiti to the castle in the swamps to reveal 36 castle squares from
+which you can recruit Walking Corpses (but nothing else, and no recalls).
+Two or three castles of corpses should be enough to build a passage
+to the north for Gwiti to travel along.
+
 Creator's Notes: Enjoy the B-movie horror show of a million marching zombies.
 
 <h3>7. Confrontation</h3>
-Kill Leonard, and then move Gwiti to the end of the mountain pass.
-Lord Aretu is invincible.
+Kill Leonard, then move Gwiti to the end of the mountain pass.
+The south-eastern castle and surrounding hexes teleport you back to your
+starting castle.
 No early finish bonus.
+However, Lord Aretu appears once Leonard is dead.
+Aretu has lots of gold to hire paladins and white mages
+to encourage you to finish quickly.
+
+<h3>8. Underground Pool</h3>
+Move either Gwiti or Tanar into the water.
+There is a chest containing 320 gold.
 
 ||See Also||
 






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