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[Wesnoth-wiki-changes] ReferenceWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] ReferenceWML |
Date: |
Fri, 15 Oct 2004 02:35 +0200 |
UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?ReferenceWML
- - - - -
Index: ReferenceWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ReferenceWML,v
retrieving revision 1.51
diff -u -r1.51 ReferenceWML
--- ReferenceWML 11 Sep 2004 15:19:26 -0000 1.51
+++ ReferenceWML 15 Oct 2004 00:35:05 -0000
@@ -3,7 +3,8 @@
The Wesnoth Markup Language (WML) is used to code almost everything in Wesnoth,
including scenarios, units, savefiles, and the user interface layout.
-This page is a collection of pointers to different common WML structures. See
AlphabeticalWML for a quick listing of all WML tags. The more
+This page is a collection of pointers to different common WML structures. See
AlphabeticalWML for a quick listing of
+all WML tags. The more
comprehensive BuildingScenariosIndex lists tags and keys.
||How WML works||
@@ -28,6 +29,7 @@
* VariablesWML how to use WML variables
* ReplayWML a description of the format of player actions such as moving a
unit.
* StatisticalScenarioWML used to generate statistics of a savegame
+* PblWML a description of the format of server-uploadable campaigns
* EraWML the top level [era] tag
* TerrainWML the top level [terrain] tag
* TerrainGraphicsWML, the top level [terrain_graphics] tag
- [Wesnoth-wiki-changes] ReferenceWML,
wiki <=