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[Wesnoth-wiki-changes] ReferenceWML


From: wiki
Subject: [Wesnoth-wiki-changes] ReferenceWML
Date: Fri, 15 Oct 2004 02:35 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924 
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?ReferenceWML
 - - - - -
Index: ReferenceWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ReferenceWML,v
retrieving revision 1.51
diff -u -r1.51 ReferenceWML
--- ReferenceWML        11 Sep 2004 15:19:26 -0000      1.51
+++ ReferenceWML        15 Oct 2004 00:35:05 -0000
@@ -3,7 +3,8 @@
 The Wesnoth Markup Language (WML) is used to code almost everything in Wesnoth,
 including scenarios, units, savefiles, and the user interface layout.
 
-This page is a collection of pointers to different common WML structures.  See 
AlphabeticalWML for a quick listing of all WML tags.  The more
+This page is a collection of pointers to different common WML structures.  See 
AlphabeticalWML for a quick listing of
+all WML tags.  The more
 comprehensive BuildingScenariosIndex lists tags and keys.
 
 ||How WML works||
@@ -28,6 +29,7 @@
   * VariablesWML how to use WML variables
   * ReplayWML a description of the format of player actions such as moving a 
unit.
   * StatisticalScenarioWML used to generate statistics of a savegame
+* PblWML a description of the format of server-uploadable campaigns
 * EraWML the top level [era] tag
 * TerrainWML the top level [terrain] tag
 * TerrainGraphicsWML, the top level [terrain_graphics] tag






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