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[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Thu, 14 Oct 2004 01:23 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924 
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.33
diff -u -r1.33 WesnothManual
--- WesnothManual       13 Oct 2004 18:20:23 -0000      1.33
+++ WesnothManual       13 Oct 2004 23:23:19 -0000
@@ -133,8 +133,7 @@
 || Alignment ||
 
 Every unit has an alignment: lawful, neutral, or chaotic. Their alignment 
affects how they perform at different times
-of
-day. The following table illustrates the different times of the day:
+of day. The following table illustrates the different times of the day:
 
  | turn |  day-phase |
  ---------------------
@@ -154,21 +153,24 @@
 
 Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heal'
 or 'cure' abilities will also heal. Units next to unit(s) with the 'heal' 
ability will heal a maximum of 4 hitpoints
-per
-turn, and 8 hitpoints per turn for unit(s) with the 'cure' ability. However 
the more units around a unit that can heal,
-the less each one will be healed. Maximum healing for a unit is 8 hitpoints, 
and thus a Troll residing in a village
-will
-only recover 8 hitpoints, not 16. Nor will a unit inside a village get extra 
healing from adjacent healers.
+per turn, and 8 hitpoints per turn for unit(s) with the 'cure' ability. 
However the more units around a unit that can
+heal, the less each one will be healed. Maximum healing for a unit is 8 
hitpoints, and thus a Troll residing in a
+village will only recover 8 hitpoints, not 16. Nor will a unit inside a 
village get extra healing from adjacent healers.
 
 A unit with 'Heal' ability will heal up to 8 total points per turn.
 A unit with 'Cure' ability will heal up to 18 total points per turn.
+
+
 As example:
 
- Three units next to a 'healer' will not get receive a total of 4hp each one.
  Two units next to a 'healer' will receive 4hp each.
 
-'Heal' prevents poisoning to cause damage while 'cure' removes poisoning. When 
poisoning is cured or prevented unit
-does not gain or lose hitpoints on that turn.
+ Three units next to a 'healer' will not get receive a total of 4hp each one; 
instead, two will recieve 3hp and one will
+recieve 2hp.
+
+'Heal' prevents poison from causing damage while 'cure' removes poison. When 
poison is cured or prevented the unit does
+not gain or lose hitpoints on that turn due to healing/poisoning.
+
 For more information, try looking for in-game help.
 
 || Experience ||






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