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[Wesnoth-wiki-changes] AlphabeticalWML


From: wiki
Subject: [Wesnoth-wiki-changes] AlphabeticalWML
Date: Sat, 9 Oct 2004 14:02 +0200

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; sv-se) AppleWebKit/125.5 
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IP: 213.64.183.37
URI: http://wesnoth.slack.it/?AlphabeticalWML
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||Alphabetical Listing of WML Tags||

* {}  (braces) see PreprocessorRef
* () (parentheses) see PreprocessorRef
* # (pound) see PreprocessorRef
* $ (dollar sign) see VariablesWML
* . (period) see VariablesWML
* & (ampersand) see DescriptionWML
* * (asterisk) see DescriptionWML
* ; (semicolon) see DescriptionWML

* [advances] see StatisticalScenarioWML
* [ai] see SideWML, AiWML
* [allow_recruit] see DirectActionsWML
* [array] see VariablesWML
* [attack] see UnitWML, ReplayWML, AttackWML
* [attacks] see StatisticalScenarioWML
* [avoid] see AiWML

* [binary_path] see BinaryPathWML
* [bold] see HelpWML

* [campaign] see CampaignWML
* [capture_village] see DirectActionsWML
* [choose] see ReplayWML
* [clear_variable] see InternalActionsWML
* [colour_adjust] see InterfaceActionsWML
* [command] see InterfaceActionsWML, SavefileWML, ReplayWML

* [deaths] see StatisticalScenarioWML
* [defend] see UnitWML
* [defends] see StatisticalScenarioWML
* [defense] see UnitWML
* [delay] see InterfaceActionsWML
* [destination] see ReplayWML
* [disallow_recruit] see DirectActionsWML
* [do] see InternalActionsWML

* [effect] see DirectActionsWML, EffectWML, UnitsWML
* [else] see InternalActionsWML
* [end_turn] see ReplayWML
* [endlevel] see EventWML, DirectActionsWML
* [era] see EraWML
* [event] see ScenarioWML, EventWML, InternalActionsWML
* [expenses] see ThemeWML

* [filter] see EventWML, FilterWML
* [filter_second] see EventWML, FilterWML
* [format] see HelpWML
* [frame] see UnitWML. AttackWML

* [game_config] see GameConfigWML
* [generator] see ScenarioWML
* [gold] see DirectActionsWML, ThemeWML

* [have_unit] see InternalActionsWML
* [header] see HelpWML
* [hide_unit] see InterfaceActionsWML

* [if] see InternalActionsWML
* [illuminated_time] see ScenarioWML, TimeWML
* [image] see IntroWML, TerrainGraphicsWML
* [img] see HelpWML
* [income] see ThemeWML
* [italic] see HelpWML
* [item] see InterfaceActionsWML

* [jump] see HelpWML

* [kill] see DirectActionsWML
* [killed] see StatisticalScenarioWML

* [label] see ScenarioWML, ThemeWML
* [language] see LanguageWML
* [leader_goal] see AiWML

* [main_map] see ThemeWML
* [menu] see ThemeWML
* [message] see InterfaceActionsWML
* [mini_map] see ThemeWML
* [missile_frame] see AttackWML
* [modifications] see SingleUnitWML
* [modify_side] see DirectActionsWML
* [move] see ReplayWML
* [move_unit_fake] see InterfaceActionsWML
* [movement costs] see UnitWML
* [movetype] see UnitsWML
* [multiplayer] see ScenarioWML
* [multiplayer_side] see EraWML
* [music] see InterfaceActionsWML

* [not] see FilterWML
* [num_units] see ThemeWML

* [object] see SingleUnitWML, DirectActionsWML
* [observers] see ThemeWML
* [option] see InterfaceActionsWML
* [or] see InternalActionsWML

* [panel] see ThemeWML
* [part] see IntroWML
* [place_shroud] see DirectActionsWML
* [position] see ThemeWML
* [print] see InterfaceActionsWML
* [protect_location] see AiWML
* [protect_unit] see AiWML

* [race] see UnitsWML
* [random] see ReplayWML
* [recall] see DirectActionsWML, ReplayWML
* [recalls] see StatisticalScenarioWML
* [recruit] see ReplayWML
* [recruits] see StatisticalScenarioWML
* [redraw] see InterfaceActionsWML
* [ref] see HelpWML
* [remove_shroud] see DirectActionsWML
* [remove_unit_overlay] see InterfaceActionsWML
* [removeitem] see InterfaceActionsWML
* [replay] see SavefileWML
* [replay_start] see SavefileWML
* [resistance] see UnitWML
* [resolution] see ThemeWML
* [results] see ReplayWML
* [role] see InternalActionsWML

* [save] see SavefileWML
* [scenario] see ScenarioWML, SavefileWML, StatisticalScenarioWML
* [scroll] see InterfaceActionsWML
* [scroll_to_unit] see InterfaceActionsWML
* [section] see HelpWML
* [set_recruit] see DirectActionsWML
* [set_variable] see InternalActionsWML, SavefileWML
* [side] see ScenarioWML, SideWML
* [side_playing] see ThemeWML
* [snapshot] see SavefileWML
* [sound] see InterfaceActionsWML, AttackWML
* [source] see ReplayWML
* [statistics] see SavefileWML, StatisticalScenarioWML
* [status] see SingleUnitWML, ThemeWML
* [stone] see ?
* [store_gold] see InternalActionsWML
* [store_locations] see InternalActionsWML
* [store_starting_location] see InternalActionsWML
* [store_unit] see InternalActionsWML
* [story] see ScenarioWML, IntroWML

* [target] see AiWML
* [team] see StatisticalScenarioWML
* [teleport] see DirectActionsWML
* [teleport_anim] see UnitWML
* [terrain] see DirectActionsWML, TerrainWML, ThemeWML
* [terrain_graphics] see TerrainGraphicsWML
* [test] see ScenarioWML
* [theme] see ThemeWML
* [then] see InternalActionsWML
* [tile] see TerrainGraphicsWML
* [time] see ScenarioWML, TimeWML
* [time_area] see ScenarioWML
* [time_of_day] see ThemeWML
* [topic] see HelpWML
* [toplevel] see HelpWML
* [trait] see UnitsWML, SingleUnitWML
* [turn] see ThemeWML
* [tutorial] see ScenarioWML

* [unhide_unit] see InterfaceActionsWML
* [unit] (for defining a class of unit type in a .cfg file) see UnitsWML, 
UnitWML
* [unit] (for placing 1 unit in-game) see SideWML, SingleUnitWML, SavefileWML, 
DirectActionsWML
* [unit_abilities] see ThemeWML
* [unit_alignment] see ThemeWML
* [unit_description] see ThemeWML
* [unit_hp] see ThemeWML
* [unit_image] see ThemeWML
* [unit_level] see ThemeWML
* [unit_moves] see ThemeWML
* [unit_overlay] see InterfaceActionsWML
* [unit_profile] see ThemeWML
* [unit_status] see ThemeWML
* [unit_traits] see ThemeWML
* [unit_type] see ThemeWML
* [unit_weapons] see ThemeWML
* [unit_xp] see ThemeWML
* [units] see UnitsWML
* [unstone] see DirectActionsWML
* [unstore_unit] see DirectActionsWML
* [upkeep] see ThemeWML

* [variable] see InternalActionsWML
* [variables] see SavefileWML, VariablesWML, SingleUnitWML
* [village] see SideWML
* [villages] see ThemeWML

* [while] see InternalActionsWML

||See Also||

* ReferenceWML






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