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Re: [Wesnoth-dev] issues document
From: |
Yann Dirson |
Subject: |
Re: [Wesnoth-dev] issues document |
Date: |
Sat, 17 Sep 2005 15:52:28 +0200 |
User-agent: |
Mutt/1.5.10i |
On Sat, Sep 17, 2005 at 12:49:24PM +0200, Philippe Plantier wrote:
> ott wrote:
>
> >Since bugfixing activity seems to have slowed as we approach 1.0, I think
> >we need to at least acknowledge the worst of the open issues. Here is
> >my first draft of a suggested ISSUES document to be shipped with 1.0.
> >Hopefully I've managed to convey the gist of the main outstanding
> >problems, without getting too technical.
>
> Good job!
Yep !
> >13981: the game uses lots of memory
> >
> >There may be some memory leaks in the code. However, we have not been
> >able to find any. The game does use lots of memory, since it keeps
> >track of lots of data about the units in each scenario. If the game
> >uses too much memory, try saving, quitting and restarting the game and
> >loading your saved game. If you do find a memory leak, please notify
> >the developers.
>
> I did not found proof of any memory leak when running the game under
> valgrind's massif.
I observed a leak on ipaq using 0.9.4, which I had meant to look at on
x86 but well :)
1 - start with an empty cache
2 - run the game, wait for initial cache build
-> look at memory consumption
3 - start one campaign until 1st scenario fires
4 - back to main screen
-> look at memory consumption
and goto 3 any number of time : memory usage keeps growing.
--
Yann Dirson <address@hidden> |
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