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[Wesnoth-cvs-commits] wesnoth ./changelog data/help.cfg
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth ./changelog data/help.cfg |
Date: |
Tue, 23 Aug 2005 07:08:30 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/23 11:08:30
Modified files:
. : changelog
data : help.cfg
Log message:
better fix for 14134, restore tooltip image in help
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.874&tr2=1.875&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.46&tr2=1.47&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.874 wesnoth/changelog:1.875
--- wesnoth/changelog:1.874 Mon Aug 22 16:10:08 2005
+++ wesnoth/changelog Tue Aug 23 11:08:29 2005
@@ -10,16 +10,17 @@
* improve layout of some parts of help (#14075)
* campaigns
* Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
+ * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
* graphics and sound
* new unit portraits for Ghoul, Mermaid Initiate, Merman Fighter,
- Merman Hunter,Naga Fighter, Nagini Fighter
- * revised unit images and animations for Duelist, Elvish Shyde, Fencer,
- Master at Arms
+ Merman Hunter,Naga Fighter, Nagini Fighter
+ * revised unit images and/or animations for Duelist, Elvish Shyde, Fencer,
+ Heavy Infantryman, Master at Arms, Shock Trooper
* fixed missing storm trident image (#14111)
* new observer icon
* fixed wrong ice missile image used by Elvish High Lord (#14132)
* fixed Lich using wrong image (#14139)
- * removed tooltip picture (#14134): with #14084 present this cannot be fixed
+ * replaced tooltip picture (#14134), note still English and not translatable
* fixed broken scepter of fire and scepter attack icons (#14028,#14231)
* user interface
* fixed fonts sometimes not being found, eg. on BeOS
@@ -36,6 +37,8 @@
* show wait cursor for long operations, if not using color cursors (#12670)
* part-fix campaign text overflowing due to width being too narrow (#13961)
* fixed tooltips disappearing when using dfool's theme (#14084)
+ * revised multiplayer maps: Bluewater Province, Charge, Hamlets,
+ Hornshark Island, Meteor Lake, Sablestone Delta
* fixed AI units not getting rest-healing, causing replay errors
* fixed configure options --with-icondir and --with-desktopdir (#14100)
* changed Merman hoplite to bring it up to date with changes to steadfast
@@ -43,7 +46,7 @@
* made checksums work on AMD64
* revised network code, try to use non-blocking I/O if available
* new description= attribute of [attack], name="x" now implies
- description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
+ description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
* various bug fixes and code cleanups
Version 0.9.5:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.46 wesnoth/data/help.cfg:1.47
--- wesnoth/data/help.cfg:1.46 Thu Aug 18 17:31:21 2005
+++ wesnoth/data/help.cfg Tue Aug 23 11:08:30 2005
@@ -70,14 +70,8 @@
To begin with, it's best to click the <italic>text=Tutorial</italic> button at
the main menu. This will take you to the interactive tutorial, which will teach
you the basics of Wesnoth. After this, it is recommended that you play the Heir
to the Throne campaign first - click <italic>text=Campaign</italic> then
<italic>text='Heir to the Throne'</italic>. As Battle for Wesnoth can be quite
challenging, you may wish to start on <italic>text=Easy</italic>." + "
-" +
+<img>src=help/tooltip.png align=right float=yes</img>" +
_"While playing, keep in mind that if you mouse-over many items in the game,
such as the information displayed in the status pane, a brief description will
be shown explaining that item. This is especially useful when you encounter new
<ref>dst=abilities text=abilities</ref> for the first time."
-
-# removing for now:
-# essentially impossible to do a screenshot with split-second tooltip timeout
-#"
-#
-#<img>src=help/tooltip.png align=right float=yes</img>" +
[/topic]
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