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[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Lich.cfg Ancient_Wos...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Lich.cfg Ancient_Wos... |
Date: |
Mon, 08 Aug 2005 04:53:51 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/08 08:53:51
Modified files:
data/units : Ancient_Lich.cfg Ancient_Wose.cfg Arch_Mage.cfg
Assassin.cfg Bandit.cfg Battle_Princess.cfg
Blood_Bat.cfg Bone_Shooter.cfg Bowman.cfg
Cavalier.cfg Cavalryman.cfg Cave_Spider.cfg
Chocobone.cfg Cockatrice.cfg Commander.cfg
Cuttle_Fish.cfg Dark_Adept.cfg Dark_Queen.cfg
Dark_Sorcerer.cfg Dark_Spirit.cfg
Death_Knight.cfg Deathmaster.cfg Demilich.cfg
Direwolf_Rider.cfg Dragoon.cfg Drake_Burner.cfg
Drake_Clasher.cfg Drake_Fighter.cfg
Drake_Fire.cfg Drake_Flare.cfg Draug.cfg
Dread_Lich.cfg Duelist.cfg
Dwarvish_Guardsman.cfg Dwarvish_Lord.cfg
Dwarvish_Sentinel.cfg Dwarvish_Stalwart.cfg
Dwarvish_Steelclad.cfg Elder_Mage.cfg
Elvish_Archer.cfg Elvish_Avenger.cfg
Elvish_Enchantress.cfg Elvish_Marksman.cfg
Elvish_Marshal.cfg Elvish_Outrider.cfg
Elvish_Ranger.cfg Elvish_Rider.cfg
Elvish_Scout.cfg Elvish_Sharpshooter.cfg
Footpad.cfg Ghoul.cfg Great_Mage.cfg
Halbardier.cfg Iron_Mauler.cfg
Mage_of_Light.cfg Merman_Fighter.cfg
Merman_Hoplite.cfg Merman_Triton.cfg
Nightgaunt.cfg Paladin.cfg
Log message:
whitespace, and remove double spaces at sentence ends
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Arch_Mage.cfg.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bone_Shooter.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cave_Spider.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Commander.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cuttle_Fish.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Spirit.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathmaster.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fire.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flare.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Draug.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dread_Lich.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Duelist.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Guardsman.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Lord.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Sentinel.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Stalwart.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Steelclad.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Mage.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Archer.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Enchantress.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marksman.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Ranger.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Scout.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sharpshooter.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Footpad.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ghoul.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Mage.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Iron_Mauler.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Fighter.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Triton.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.25
wesnoth/data/units/Ancient_Lich.cfg:1.26
--- wesnoth/data/units/Ancient_Lich.cfg:1.25 Mon Aug 8 03:41:10 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Mon Aug 8 08:53:51 2005
@@ -17,28 +17,28 @@
{AMLA_TOUGH 3}
cost=180
usage=mixed fighter
-unit_description= _ "A being of this order is a herald of the age long past.
Anyone who encounters an Ancient Lich likely has far worse things to worry
about than death.
+unit_description= _ "A being of this order is a herald of the age long past.
Anyone who encounters an Ancient Lich likely has far worse things to worry
about than death.
Special Notes: The ranged attacks of a lich are magical, and always have a
high chance of hitting an opponent. The touch of a lich drains the victim's
life to renew the lich."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-ancient-lich-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-ancient-lich-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-ancient-lich-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-ancient-lich-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-ancient-lich-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-ancient-lich-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=touch
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.19
wesnoth/data/units/Ancient_Wose.cfg:1.20
--- wesnoth/data/units/Ancient_Wose.cfg:1.19 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Mon Aug 8 08:53:51 2005
@@ -21,23 +21,23 @@
Special Notes: Woses regenerate by using natural resources around them,
without needing to huddle in villages to obtain sustenance and aid."
usage=fighter
- [death]
- [frame]
- begin=0
- end=200
- image="wose-ancient-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="wose-ancient-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="wose-ancient-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="wose-ancient-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="wose-ancient-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="wose-ancient-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=crush
Index: wesnoth/data/units/Arch_Mage.cfg
diff -u wesnoth/data/units/Arch_Mage.cfg:1.35
wesnoth/data/units/Arch_Mage.cfg:1.36
--- wesnoth/data/units/Arch_Mage.cfg:1.35 Thu Aug 4 08:08:16 2005
+++ wesnoth/data/units/Arch_Mage.cfg Mon Aug 8 08:53:51 2005
@@ -7,9 +7,9 @@
image_defensive="arch-mage-defend.png"
hitpoints=57
movement_type=smallfoot
- [resistance]
- fire=80
- [/resistance]
+ [resistance]
+ fire=80
+ [/resistance]
movement=5
experience=220
level=3
@@ -117,9 +117,9 @@
image_defensive="arch-mage+female-defend.png"
hitpoints=57
movement_type=smallfoot
- [resistance]
- fire=80
- [/resistance]
+ [resistance]
+ fire=80
+ [/resistance]
movement=5
experience=220
level=3
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.23
wesnoth/data/units/Assassin.cfg:1.24
--- wesnoth/data/units/Assassin.cfg:1.23 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Assassin.cfg Mon Aug 8 08:53:51 2005
@@ -20,18 +20,18 @@
Special Notes: while a unit with the same allegiance as the assassin distracts
an enemy, the assassin may backstab, inflicting double damage, by creeping
around behind that enemy. Their throwing knives are also poisoned, which will
continually sap away an enemy's strength."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="assassin-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="assassin-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="assassin-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="assassin-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=dagger
@@ -71,21 +71,21 @@
special=poison
damage=5
number=3
- [frame]
- begin=-150
- end=0
- image="assassin-throwknife1.png"
- [/frame]
- [frame]
- begin=0
- end=150
- image="assassin-throwknife2.png"
- [/frame]
- [missile_frame]
+ [frame]
begin=-150
end=0
- image="projectiles/dagger-n.png"
- image_diagonal="projectiles/dagger-ne.png"
+ image="assassin-throwknife1.png"
+ [/frame]
+ [frame]
+ begin=0
+ end=150
+ image="assassin-throwknife2.png"
+ [/frame]
+ [missile_frame]
+ begin=-150
+ end=0
+ image="projectiles/dagger-n.png"
+ image_diagonal="projectiles/dagger-ne.png"
[/missile_frame]
[sound]
time=-100
@@ -93,86 +93,86 @@
[/sound]
[/attack]
- [female]
- id=Assassin
- name= _ "female^Assassin"
- race=human
- gender=female
- image="assassin+female.png"
- image_defensive="assassin+female-defend.png"
- hitpoints=42
- movement_type=elusivefoot
- movement=6
+ [female]
+ id=Assassin
+ name= _ "female^Assassin"
+ race=human
+ gender=female
+ image="assassin+female.png"
+ image_defensive="assassin+female-defend.png"
+ hitpoints=42
+ movement_type=elusivefoot
+ movement=6
experience=100
- level=3
- alignment=chaotic
- advanceto=null
+ level=3
+ alignment=chaotic
+ advanceto=null
{AMLA_TOUGH 3}
- cost=50
- usage=fighter
- ability=skirmisher
- unit_description= _ "The greatest of thieves are sometimes tasked to
take far more than their victim's belongings. Masters of knife-fighting and
uncannily light on their feet, these menacing figures employ any means to
silently dispatch their victims, be it poisoned knives thrown from afar, or a
dagger planted in the back. Deadly at night, these assassins are somewhat
uncomfortable fighting under the open sun.
+ cost=50
+ usage=fighter
+ ability=skirmisher
+ unit_description= _ "The greatest of thieves are sometimes tasked to
take far more than their victim's belongings. Masters of knife-fighting and
uncannily light on their feet, these menacing figures employ any means to
silently dispatch their victims, be it poisoned knives thrown from afar, or a
dagger planted in the back. Deadly at night, these assassins are somewhat
uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts
an enemy, the assassin may backstab, inflicting double damage, by creeping
around behind that enemy. Their throwing knives are also poisoned, which will
continually sap away an enemy's strength."
- get_hit_sound=female-hit.wav
- [attack]
- name=dagger
- type=blade
- range=short
- damage=8
- number=3
- special=backstab
- [animation]
- [frame]
- begin=-100
- end=100
- image="assassin+female-attack.png"
- [/frame]
- [sound]
- time=-250
- sound=dagger-swish.wav
- [/sound]
- [/animation]
- [animation]
- [frame]
- begin=-100
- end=100
- image="assassin+female-attack2.png"
- [/frame]
- [sound]
- time=-250
- sound=dagger-swish.wav
- [/sound]
- [/animation]
- [/attack]
+ get_hit_sound=female-hit.wav
+ [attack]
+ name=dagger
+ type=blade
+ range=short
+ damage=8
+ number=3
+ special=backstab
+ [animation]
+ [frame]
+ begin=-100
+ end=100
+ image="assassin+female-attack.png"
+ [/frame]
+ [sound]
+ time=-250
+ sound=dagger-swish.wav
+ [/sound]
+ [/animation]
+ [animation]
+ [frame]
+ begin=-100
+ end=100
+ image="assassin+female-attack2.png"
+ [/frame]
+ [sound]
+ time=-250
+ sound=dagger-swish.wav
+ [/sound]
+ [/animation]
+ [/attack]
- [attack]
- name=knife
- type=blade
- range=long
- special=poison
- damage=5
- number=3
- [frame]
- begin=-150
- end=0
- image="assassin+female-throwknife1.png"
- [/frame]
- [frame]
- begin=0
- end=150
- image="assassin+female-throwknife2.png"
- [/frame]
- [missile_frame]
- begin=-150
- end=0
- image="projectiles/dagger-n.png"
- image_diagonal="projectiles/dagger-ne.png"
- [/missile_frame]
- [sound]
- time=-100
- sound=knife.wav
- [/sound]
- [/attack]
- [/female]
+ [attack]
+ name=knife
+ type=blade
+ range=long
+ special=poison
+ damage=5
+ number=3
+ [frame]
+ begin=-150
+ end=0
+ image="assassin+female-throwknife1.png"
+ [/frame]
+ [frame]
+ begin=0
+ end=150
+ image="assassin+female-throwknife2.png"
+ [/frame]
+ [missile_frame]
+ begin=-150
+ end=0
+ image="projectiles/dagger-n.png"
+ image_diagonal="projectiles/dagger-ne.png"
+ [/missile_frame]
+ [sound]
+ time=-100
+ sound=knife.wav
+ [/sound]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.14 wesnoth/data/units/Bandit.cfg:1.15
--- wesnoth/data/units/Bandit.cfg:1.14 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Bandit.cfg Mon Aug 8 08:53:51 2005
@@ -17,18 +17,18 @@
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious
background. They are the strong arm of any organized group of criminals, and
though they may lack in finesse, or intelligence, they excel at their preferred
task of pummeling victims into submission. Like any sort of outlaw, they're not
comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="neutral-bandit-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="neutral-bandit-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="neutral-bandit-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="neutral-bandit-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=mace
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.24
wesnoth/data/units/Battle_Princess.cfg:1.25
--- wesnoth/data/units/Battle_Princess.cfg:1.24 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Battle_Princess.cfg Mon Aug 8 08:53:51 2005
@@ -20,18 +20,18 @@
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. Now battle-hardened and strong of will, she
can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-battleprincess-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-battleprincess-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-battleprincess-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-battleprincess-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.17
wesnoth/data/units/Blood_Bat.cfg:1.18
--- wesnoth/data/units/Blood_Bat.cfg:1.17 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Blood_Bat.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle. Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-bloodbat-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-bloodbat-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-bloodbat-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-bloodbat-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=fangs
Index: wesnoth/data/units/Bone_Shooter.cfg
diff -u wesnoth/data/units/Bone_Shooter.cfg:1.23
wesnoth/data/units/Bone_Shooter.cfg:1.24
--- wesnoth/data/units/Bone_Shooter.cfg:1.23 Sun Aug 7 09:18:41 2005
+++ wesnoth/data/units/Bone_Shooter.cfg Mon Aug 8 08:53:51 2005
@@ -15,18 +15,18 @@
unit_description= _ "Of a necromancer's creations, some take more strongly to
the false life given them. Potency of life is given equipment to match;
archers, in particular are often outfitted with a truly vile arsenal. Their
quivers are filled with shafts made not of wood, but of the bones of their
victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these
abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-boneshooter-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-boneshooter-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-boneshooter-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-boneshooter-die-2.png"
+ [/frame]
+ [/death]
[resistance]
blade=60
pierce=40
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.12 wesnoth/data/units/Bowman.cfg:1.13
--- wesnoth/data/units/Bowman.cfg:1.12 Sun Jul 31 00:31:22 2005
+++ wesnoth/data/units/Bowman.cfg Mon Aug 8 08:53:51 2005
@@ -17,18 +17,18 @@
usage=archer
unit_description= _ "The use of archery in shooting something other than game
was seen from its inception, and archers have been indispensable in warfare
since time immemorial. Usually of humble origins, hailing from the peasantry or
the odd woodsman, bowmen have reasonable prowess with both a bow and a short
sword, and are very common on the battlefield."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-bowman-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-bowman-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-bowman-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-bowman-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.12
wesnoth/data/units/Cavalier.cfg:1.13
--- wesnoth/data/units/Cavalier.cfg:1.12 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Cavalier.cfg Mon Aug 8 08:53:51 2005
@@ -25,24 +25,24 @@
usage=scout
unit_description= _ "A triumphant sight on the battlefield, cavaliers are
masters at the use of both sword and crossbow from horseback. Their facility
with ranged weapons allows them to strike at many a foe with impunity, and
their mettle has turned the tide of some of the greatest battles in known
history."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-cavalier-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-cavalier-die-2.png"
- [/frame]
- [/death]
- [attack]
- name=sword
- type=blade
- range=short
- damage=10
- number=4
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-cavalier-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-cavalier-die-2.png"
+ [/frame]
+ [/death]
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=10
+ number=4
[sound]
time=-200
sound=horse-canter.wav
@@ -57,13 +57,13 @@
end=100
image="human-cavalier-attack.png"
[/frame]
- [/attack]
- [attack]
- name=crossbow
- type=pierce
- range=long
- damage=17
- number=1
+ [/attack]
+ [attack]
+ name=crossbow
+ type=pierce
+ range=long
+ damage=17
+ number=1
[sound]
time=-100
sound=firearrow.wav
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.9
wesnoth/data/units/Cavalryman.cfg:1.10
--- wesnoth/data/units/Cavalryman.cfg:1.9 Fri Aug 5 06:04:15 2005
+++ wesnoth/data/units/Cavalryman.cfg Mon Aug 8 08:53:51 2005
@@ -23,22 +23,22 @@
cold=80
[/resistance]
-unit_description= _ "Cavalrymen are distinguished from horsemen by their
tactics and equipment. A cavalryman wears heavier armor, and carries a sword
and shield, rather than a lance. Their tactics do not include charging, but
instead maneuvers like hit and run slashes with their sword, using both horse
and rider as an effective tool of melee.
+unit_description= _ "Cavalrymen are distinguished from horsemen by their
tactics and equipment. A cavalryman wears heavier armor, and carries a sword
and shield, rather than a lance. Their tactics do not include charging, but
instead maneuvers like hit and run slashes with their sword, using both horse
and rider as an effective tool of melee.
Cavalrymen are very useful for taking and holding positions on open ground,
for screening friendly soldiers, and also for scoutwork."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-scout-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-scout-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-scout-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-scout-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Cave_Spider.cfg
diff -u wesnoth/data/units/Cave_Spider.cfg:1.18
wesnoth/data/units/Cave_Spider.cfg:1.19
--- wesnoth/data/units/Cave_Spider.cfg:1.18 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Cave_Spider.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=fighter
unit_description= _ "Giant Spiders are said to roam the depths of Knalga,
devouring many victims. They can bite at close range, thereby poisoning their
enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
- [death]
- [frame]
- begin=0
- end=200
- image="cavespider-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="cavespider-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="cavespider-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="cavespider-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=fangs
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.13
wesnoth/data/units/Chocobone.cfg:1.14
--- wesnoth/data/units/Chocobone.cfg:1.13 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Chocobone.cfg Mon Aug 8 08:53:51 2005
@@ -17,18 +17,18 @@
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as
mounts by a lost civilization, the skeletal Chocobones can move faster than
most cavalry units."
get_hit_sound=skeleton-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-chocobone-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-chocobone-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-chocobone-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-chocobone-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=spear
type=pierce
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.16
wesnoth/data/units/Cockatrice.cfg:1.17
--- wesnoth/data/units/Cockatrice.cfg:1.16 Mon Aug 8 03:26:56 2005
+++ wesnoth/data/units/Cockatrice.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=fighter
unit_description= _ "Sometimes known as 'basilisks,' these mystical creatures
are said to be able to turn the living to stone. Needless to say, this makes
them extremely dangerous."
get_hit_sound=hiss.wav
- [death]
- [frame]
- begin=0
- end=200
- image="cockatrice-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="cockatrice-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="cockatrice-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="cockatrice-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=gaze
Index: wesnoth/data/units/Commander.cfg
diff -u wesnoth/data/units/Commander.cfg:1.20
wesnoth/data/units/Commander.cfg:1.21
--- wesnoth/data/units/Commander.cfg:1.20 Tue Apr 26 17:20:38 2005
+++ wesnoth/data/units/Commander.cfg Mon Aug 8 08:53:51 2005
@@ -19,18 +19,18 @@
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle
groups into combat. Possessing leadership skills, they give lower-level units
in adjacent hexes improved performance in combat. Commanders are best skilled
with the sword, although they also carry a bow to use when necessary. If the
Commander is lost, so is the battle."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="konrad-commander-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="konrad-commander-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="konrad-commander-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="konrad-commander-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Cuttle_Fish.cfg
diff -u wesnoth/data/units/Cuttle_Fish.cfg:1.22
wesnoth/data/units/Cuttle_Fish.cfg:1.23
--- wesnoth/data/units/Cuttle_Fish.cfg:1.22 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Cuttle_Fish.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=fighter
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can
grab their opponents with strong tentacles, or spit a poisonous black ink from
a distance. The best way to survive an encounter with these monsters is to
remain ashore."
get_hit_sound=squishy-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="cuttlefish-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="cuttlefish-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="cuttlefish-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="cuttlefish-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=tentacle
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.22
wesnoth/data/units/Dark_Adept.cfg:1.23
--- wesnoth/data/units/Dark_Adept.cfg:1.22 Sun Aug 7 09:46:07 2005
+++ wesnoth/data/units/Dark_Adept.cfg Mon Aug 8 08:53:51 2005
@@ -6,9 +6,9 @@
image_defensive="undead-adept-defend.png"
hitpoints=28
movement_type=smallfoot
- [resistance]
- cold=80
- [/resistance]
+ [resistance]
+ cold=80
+ [/resistance]
movement=5
experience=48
level=1
@@ -22,18 +22,18 @@
Special Notes: The attacks of a dark adept are magical, and always have a high
chance of hitting an opponent."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-adept-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-adept-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-adept-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-adept-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=chill wave
type=cold
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.11
wesnoth/data/units/Dark_Queen.cfg:1.12
--- wesnoth/data/units/Dark_Queen.cfg:1.11 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dark_Queen.cfg Mon Aug 8 08:53:51 2005
@@ -18,18 +18,18 @@
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth
for many years. Her knowledge of magic makes her a worthy foe in combat,
although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-queen-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-queen-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-queen-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-queen-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=scepter
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.13
wesnoth/data/units/Dark_Sorcerer.cfg:1.14
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.13 Sun Aug 7 21:37:27 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg Mon Aug 8 08:53:51 2005
@@ -18,7 +18,7 @@
One can only speculate why such a person would delay, or forgo that path
entirely. It is surmised that either lichdom falls short of the true
immortality it is claimed to be, or that there is a terrible and unspoken price
for becoming one.
-Special Notes: the ranged attacks of a dark sorceror are magical, and always
have a high chance of hitting an opponent. The staff of a dark sorceror is
marked with the plague, and any foe struck down by it will rise again in
unlife."
+Special Notes: the ranged attacks of a dark sorceror are magical, and always
have a high chance of hitting an opponent. The staff of a dark sorceror is
marked with the plague, and any foe struck down by it will rise again in
unlife."
get_hit_sound=groan.wav
[attack]
name=staff
Index: wesnoth/data/units/Dark_Spirit.cfg
diff -u wesnoth/data/units/Dark_Spirit.cfg:1.12
wesnoth/data/units/Dark_Spirit.cfg:1.13
--- wesnoth/data/units/Dark_Spirit.cfg:1.12 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dark_Spirit.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=scout
unit_description= _ "Dark Spirits are messengers and bearers of tidings from
the realm of the dead, and a force of dread in this world. Happily, they have
rarely been seen in Wesnoth."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-darkspirit-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-darkspirit-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-darkspirit-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-darkspirit-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=baneblade
type=blade
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.20
wesnoth/data/units/Death_Knight.cfg:1.21
--- wesnoth/data/units/Death_Knight.cfg:1.20 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Death_Knight.cfg Mon Aug 8 08:53:51 2005
@@ -18,18 +18,18 @@
usage=fighter
unit_description= _ "Sometimes the mightiest warriors and generals, cursed
with hate and a sense of betrayal, came back to this world as Death Knights.
Wielding the same weapons as they did before, they command the Undead in their
quest for revenge."
get_hit_sound=skeleton-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-deathknight-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-deathknight-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-deathknight-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-deathknight-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=battle axe
type=blade
Index: wesnoth/data/units/Deathmaster.cfg
diff -u wesnoth/data/units/Deathmaster.cfg:1.16
wesnoth/data/units/Deathmaster.cfg:1.17
--- wesnoth/data/units/Deathmaster.cfg:1.16 Sat Jul 16 00:51:42 2005
+++ wesnoth/data/units/Deathmaster.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=mixed fighter
unit_description= _ "Gwiti's wanderings on a dark path have given him power
normally not granted to mortals, but with a terrible cost: the undead that he
gave his soul to are gradually claiming his mortal shell too, and with time, he
will be a true undead and a terror to all that lives."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-deathmaster-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-deathmaster-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-deathmaster-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-deathmaster-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=staff
type=impact
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.19
wesnoth/data/units/Demilich.cfg:1.20
--- wesnoth/data/units/Demilich.cfg:1.19 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Demilich.cfg Mon Aug 8 08:53:51 2005
@@ -16,18 +16,18 @@
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these magi have begun to pay a heavy price. Demiliches have started
losing their bodies, becoming undead themselves. With time, they may become
fully undead, and feared by all alike."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-demilich-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-demilich-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-demilich-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-demilich-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=touch
type=cold
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.14
wesnoth/data/units/Direwolf_Rider.cfg:1.15
--- wesnoth/data/units/Direwolf_Rider.cfg:1.14 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg Mon Aug 8 08:53:51 2005
@@ -22,23 +22,23 @@
Special Notes:
Anyone struck by a direwolf's claws will be poisoned, and victims of this
poison will continually take damage until they can be cured in town or by a
healer."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="goblin-direwolver-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="goblin-direwolver-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="goblin-direwolver-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="goblin-direwolver-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="goblin-direwolver-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="goblin-direwolver-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fangs
type=blade
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.22 wesnoth/data/units/Dragoon.cfg:1.23
--- wesnoth/data/units/Dragoon.cfg:1.22 Thu Apr 28 04:26:45 2005
+++ wesnoth/data/units/Dragoon.cfg Mon Aug 8 08:53:51 2005
@@ -24,29 +24,29 @@
usage=scout
unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are
trained in the use of the crossbow, and outfitted with much more powerful
steeds. Well-armored, and skilled in the use of their swords, these soldiers
can drive forward and hold the ground they take. Their mobility and resilience
make them of great value on the battlefield."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-dragoon-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-dragoon-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="human-dragoon-die-3.png"
- [/frame]
- [/death]
- [attack]
- name=sword
- type=blade
- range=short
- damage=7
- number=4
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-dragoon-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-dragoon-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="human-dragoon-die-3.png"
+ [/frame]
+ [/death]
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=7
+ number=4
[sound]
time=-200
sound=horse-canter.wav
@@ -61,13 +61,13 @@
end=100
image="human-dragoon-attack.png"
[/frame]
- [/attack]
- [attack]
- name=crossbow
- type=pierce
- range=long
- damage=15
- number=1
+ [/attack]
+ [attack]
+ name=crossbow
+ type=pierce
+ range=long
+ damage=15
+ number=1
[sound]
time=-100
sound=firearrow.wav
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.28
wesnoth/data/units/Drake_Burner.cfg:1.29
--- wesnoth/data/units/Drake_Burner.cfg:1.28 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Drake_Burner.cfg Mon Aug 8 08:53:51 2005
@@ -17,18 +17,18 @@
usage=archer
unit_description= _ "Drake burners are the few and the proud, who have
inherited most truly the strengths of their remote ancestors, especially the
ability to breathe fire. This, coupled with their sheer size and clawed hands
makes for a dangerous foe in combat."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="drake-burner-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="drake-burner-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="drake-burner-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="drake-burner-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=claws
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.29
wesnoth/data/units/Drake_Clasher.cfg:1.30
--- wesnoth/data/units/Drake_Clasher.cfg:1.29 Mon Aug 8 08:44:15 2005
+++ wesnoth/data/units/Drake_Clasher.cfg Mon Aug 8 08:53:51 2005
@@ -20,17 +20,17 @@
They are, in fact, the Judicators of the Drake Hierarchy, and though their
armament is now largely ceremonial, it is none the less effective. In their
encounters with lesser races, they discovered that their natural size and
strength were themselves powerful weapons, and when combined with the armament
worn by this caste, the resulting warriors lack some of the typical weaknesses
of their kind, such as the strong vulnerability to spears and arrows."
get_hit_sound=groan.wav
[death]
- [frame]
- begin=0
- end=200
- image="drake-clasher-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="drake-clasher-die-2.png"
- [/frame]
- [/death]
+ [frame]
+ begin=0
+ end=200
+ image="drake-clasher-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="drake-clasher-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Drake_Fighter.cfg
diff -u wesnoth/data/units/Drake_Fighter.cfg:1.23
wesnoth/data/units/Drake_Fighter.cfg:1.24
--- wesnoth/data/units/Drake_Fighter.cfg:1.23 Fri Apr 29 19:44:39 2005
+++ wesnoth/data/units/Drake_Fighter.cfg Mon Aug 8 08:53:51 2005
@@ -17,18 +17,18 @@
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill,
and possess the fire breathing skills of their ancestors. The most skilled
Fighters go on to join the ranks of the elite Drake Warriors."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="drake-fighter-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="drake-fighter-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="drake-fighter-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="drake-fighter-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=scimitar
type=blade
Index: wesnoth/data/units/Drake_Fire.cfg
diff -u wesnoth/data/units/Drake_Fire.cfg:1.24
wesnoth/data/units/Drake_Fire.cfg:1.25
--- wesnoth/data/units/Drake_Fire.cfg:1.24 Mon Aug 8 07:58:09 2005
+++ wesnoth/data/units/Drake_Fire.cfg Mon Aug 8 08:53:51 2005
@@ -20,18 +20,18 @@
[resistance]
fire=40
[/resistance]
- [death]
- [frame]
- begin=0
- end=200
- image="drake-fire-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="drake-fire-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="drake-fire-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="drake-fire-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=claws
type=blade
Index: wesnoth/data/units/Drake_Flare.cfg
diff -u wesnoth/data/units/Drake_Flare.cfg:1.21
wesnoth/data/units/Drake_Flare.cfg:1.22
--- wesnoth/data/units/Drake_Flare.cfg:1.21 Mon Aug 8 07:58:09 2005
+++ wesnoth/data/units/Drake_Flare.cfg Mon Aug 8 08:53:51 2005
@@ -17,7 +17,7 @@
undead_variation=drake
cost=37
usage=mixed fighter
-unit_description= _ "Drakes are an old race, wise enough to hearken to their
own natural leaders. Those who are called 'flares' by their enemies are the
drakes who aspire to be such leaders, both in war and in peace.
+unit_description= _ "Drakes are an old race, wise enough to hearken to their
own natural leaders. Those who are called 'flares' by their enemies are the
drakes who aspire to be such leaders, both in war and in peace.
Special Notes: the leadership of a Flare enables friendly units next to it to
deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
Index: wesnoth/data/units/Draug.cfg
diff -u wesnoth/data/units/Draug.cfg:1.8 wesnoth/data/units/Draug.cfg:1.9
--- wesnoth/data/units/Draug.cfg:1.8 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Draug.cfg Mon Aug 8 08:53:51 2005
@@ -21,18 +21,18 @@
pierce=40
impact=120
[/resistance]
- [death]
- [frame]
- begin=0
- end=200
- image="undead-draug-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-draug-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-draug-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-draug-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=axe
type=blade
Index: wesnoth/data/units/Dread_Lich.cfg
diff -u wesnoth/data/units/Dread_Lich.cfg:1.6
wesnoth/data/units/Dread_Lich.cfg:1.7
--- wesnoth/data/units/Dread_Lich.cfg:1.6 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dread_Lich.cfg Mon Aug 8 08:53:51 2005
@@ -15,7 +15,7 @@
{AMLA_TOUGH 3}
cost=180
usage=mixed fighter
-unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for
the dark arts into which he has delved, and has, himself, entered into undeath.
At the apex of his power, he has become a lich, a waking embodiment of dread.
He has, beyond any doubt, passed the point of no return, and his power and
immortality will have to provide consolation for what he has lost in his quest
to achieve them."
+unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for
the dark arts into which he has delved, and has, himself, entered into undeath.
At the apex of his power, he has become a lich, a waking embodiment of dread.
He has, beyond any doubt, passed the point of no return, and his power and
immortality will have to provide consolation for what he has lost in his quest
to achieve them."
get_hit_sound=groan.wav
[attack]
name=touch
Index: wesnoth/data/units/Duelist.cfg
diff -u wesnoth/data/units/Duelist.cfg:1.23 wesnoth/data/units/Duelist.cfg:1.24
--- wesnoth/data/units/Duelist.cfg:1.23 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Duelist.cfg Mon Aug 8 08:53:51 2005
@@ -21,18 +21,18 @@
Special Notes: their skill at skirmishing allows fencers to dart right past an
opponent, ignoring zones of control."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="human-duelist-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="human-duelist-die-2.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-duelist-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-duelist-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=rapier
Index: wesnoth/data/units/Dwarvish_Guardsman.cfg
diff -u wesnoth/data/units/Dwarvish_Guardsman.cfg:1.16
wesnoth/data/units/Dwarvish_Guardsman.cfg:1.17
--- wesnoth/data/units/Dwarvish_Guardsman.cfg:1.16 Sat Jul 2 22:00:26 2005
+++ wesnoth/data/units/Dwarvish_Guardsman.cfg Mon Aug 8 08:53:51 2005
@@ -6,10 +6,10 @@
image_defensive="dwarf-guard-defend.png"
hitpoints=35
movement_type=dwarvishfoot
- [defense]
- mountains=40
- hills=50
- [/defense]
+ [defense]
+ mountains=40
+ hills=50
+ [/defense]
movement=4
num_traits=1
experience=42
Index: wesnoth/data/units/Dwarvish_Lord.cfg
diff -u wesnoth/data/units/Dwarvish_Lord.cfg:1.33
wesnoth/data/units/Dwarvish_Lord.cfg:1.34
--- wesnoth/data/units/Dwarvish_Lord.cfg:1.33 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Dwarvish_Lord.cfg Mon Aug 8 08:53:51 2005
@@ -17,11 +17,11 @@
{AMLA_TOUGH 3}
cost=100
usage=fighter
- [resistance]
- blade=60
- pierce=70
- impact=70
- [/resistance]
+ [resistance]
+ blade=60
+ pierce=70
+ impact=70
+ [/resistance]
unit_description= _ "Clad in shining armor, these dwarves look like kings from
under the mountains. They wield axe and hammer with masterful skill, and can
hit a target with a thrown hand axe at several paces. Though slow on their
feet, these dwarves are a testament to the prowess of their kin."
get_hit_sound=groan.wav
[attack]
Index: wesnoth/data/units/Dwarvish_Sentinel.cfg
diff -u wesnoth/data/units/Dwarvish_Sentinel.cfg:1.10
wesnoth/data/units/Dwarvish_Sentinel.cfg:1.11
--- wesnoth/data/units/Dwarvish_Sentinel.cfg:1.10 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Sentinel.cfg Mon Aug 8 08:53:51 2005
@@ -6,12 +6,12 @@
image_defensive="dwarf-sentinel-defend.png"
hitpoints=45
movement_type=dwarvishfoot
- [defense]
- grassland=50
- mountains=40
- village=40
- hills=50
- [/defense]
+ [defense]
+ grassland=50
+ mountains=40
+ village=40
+ hills=50
+ [/defense]
movement=4
num_traits=1
experience=100
Index: wesnoth/data/units/Dwarvish_Stalwart.cfg
diff -u wesnoth/data/units/Dwarvish_Stalwart.cfg:1.13
wesnoth/data/units/Dwarvish_Stalwart.cfg:1.14
--- wesnoth/data/units/Dwarvish_Stalwart.cfg:1.13 Sun Jun 19 13:36:05 2005
+++ wesnoth/data/units/Dwarvish_Stalwart.cfg Mon Aug 8 08:53:51 2005
@@ -6,12 +6,12 @@
image_defensive="dwarf-stalwart-defend.png"
hitpoints=39
movement_type=dwarvishfoot
- [defense]
- grassland=60
- mountains=40
- village=40
- hills=50
- [/defense]
+ [defense]
+ grassland=60
+ mountains=40
+ village=40
+ hills=50
+ [/defense]
movement=4
num_traits=1
experience=65
Index: wesnoth/data/units/Dwarvish_Steelclad.cfg
diff -u wesnoth/data/units/Dwarvish_Steelclad.cfg:1.15
wesnoth/data/units/Dwarvish_Steelclad.cfg:1.16
--- wesnoth/data/units/Dwarvish_Steelclad.cfg:1.15 Sun Jun 5 09:40:04 2005
+++ wesnoth/data/units/Dwarvish_Steelclad.cfg Mon Aug 8 08:53:51 2005
@@ -9,11 +9,11 @@
#endif
hitpoints=50
movement_type=dwarvishfoot
- [resistance]
- blade=60
- pierce=70
- impact=70
- [/resistance]
+ [resistance]
+ blade=60
+ pierce=70
+ impact=70
+ [/resistance]
movement=4
experience=74
level=2
Index: wesnoth/data/units/Elder_Mage.cfg
diff -u wesnoth/data/units/Elder_Mage.cfg:1.33
wesnoth/data/units/Elder_Mage.cfg:1.34
--- wesnoth/data/units/Elder_Mage.cfg:1.33 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Elder_Mage.cfg Mon Aug 8 08:53:51 2005
@@ -7,9 +7,9 @@
profile=portraits/Heir_To_The_Throne/delfador.png
hitpoints=55
movement_type=smallfoot
- [resistance]
- fire=80
- [/resistance]
+ [resistance]
+ fire=80
+ [/resistance]
movement=6
experience=100
level=5
Index: wesnoth/data/units/Elvish_Archer.cfg
diff -u wesnoth/data/units/Elvish_Archer.cfg:1.26
wesnoth/data/units/Elvish_Archer.cfg:1.27
--- wesnoth/data/units/Elvish_Archer.cfg:1.26 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Archer.cfg Mon Aug 8 08:53:51 2005
@@ -100,27 +100,27 @@
[/missile_frame]
[/attack]
- [female]
+ [female]
id=Elvish Archer
name= _ "female^Elvish Archer"
- race=elf
- gender=female
- image="elvish-archer+female.png"
+ race=elf
+ gender=female
+ image="elvish-archer+female.png"
image_long="elvish-archer+female-bow.png"
- image_defensive="elvish-archer+female-defend.png"
- image_defensive_long="elvish-archer+female-bow-defend.png"
- hitpoints=29
- movement_type=woodland
- movement=6
- experience=44
- level=1
- alignment=neutral
- advanceto=Elvish Ranger,Elvish Marksman
+ image_defensive="elvish-archer+female-defend.png"
+ image_defensive_long="elvish-archer+female-bow-defend.png"
+ hitpoints=29
+ movement_type=woodland
+ movement=6
+ experience=44
+ level=1
+ alignment=neutral
+ advanceto=Elvish Ranger,Elvish Marksman
undead_variation=archer
- cost=18
- usage=archer
+ cost=18
+ usage=archer
unit_description= _ "Elves have always had a reputation for archery, a
skill that, for many reasons, comes naturally to them. Even the frail of body
can be deadly with a bow in hand, and in times of war, many will take up this
weapon. Though their relative inexperience with combat leaves them somewhat
vulnerable, their natural grace ensures that they can best any of humanity's
fresh recruits."
- get_hit_sound=female-hit.wav
+ get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
@@ -143,63 +143,63 @@
image="elvish-archer_female-die4.png"
[/frame]
[/death]
- [attack]
- name=sword
- type=blade
- [frame]
- begin=-100
- end=100
- image="elvish-archer+female-attack.png"
- [/frame]
+ [attack]
+ name=sword
+ type=blade
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-archer+female-attack.png"
+ [/frame]
- [sound]
- time=-250
- sound=sword-swish.wav
- [/sound]
- range=short
- damage=5
- number=2
- [/attack]
- [attack]
- name=bow
- type=pierce
- range=long
- damage=5
- number=4
+ [sound]
+ time=-250
+ sound=sword-swish.wav
+ [/sound]
+ range=short
+ damage=5
+ number=2
+ [/attack]
+ [attack]
+ name=bow
+ type=pierce
+ range=long
+ damage=5
+ number=4
- [sound]
- time=-100
- sound=firearrow.wav
- [/sound]
+ [sound]
+ time=-100
+ sound=firearrow.wav
+ [/sound]
- [sound]
- time=0
- sound=arrow-hit.wav
- sound_miss=arrow-miss.wav
- [/sound]
+ [sound]
+ time=0
+ sound=arrow-hit.wav
+ sound_miss=arrow-miss.wav
+ [/sound]
- [frame]
- begin=-400
- end=-250
- image="elvish-archer+female-attack1.png"
- [/frame]
- [frame]
- begin=-250
- end=-150
- image="elvish-archer+female-attack2.png"
- [/frame]
- [frame]
- begin=-150
- end=0
- image="elvish-archer+female-attack3.png"
- [/frame]
+ [frame]
+ begin=-400
+ end=-250
+ image="elvish-archer+female-attack1.png"
+ [/frame]
+ [frame]
+ begin=-250
+ end=-150
+ image="elvish-archer+female-attack2.png"
+ [/frame]
+ [frame]
+ begin=-150
+ end=0
+ image="elvish-archer+female-attack3.png"
+ [/frame]
- [missile_frame]
- begin=-100
- end=0
- image="projectiles/missile-n.png"
- image_diagonal="projectiles/missile-ne.png"
- [/missile_frame]
- [/attack]
- [/female]
+ [missile_frame]
+ begin=-100
+ end=0
+ image="projectiles/missile-n.png"
+ image_diagonal="projectiles/missile-ne.png"
+ [/missile_frame]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.33
wesnoth/data/units/Elvish_Avenger.cfg:1.34
--- wesnoth/data/units/Elvish_Avenger.cfg:1.33 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg Mon Aug 8 08:53:51 2005
@@ -114,33 +114,33 @@
[/missile_frame]
[/attack]
- [female]
+ [female]
id=Elvish Avenger
name= _ "female^Elvish Avenger"
- race=elf
- gender=female
- image="elvish-avenger+female.png"
- image_long="elvish-avenger+female-bow.png"
- image_defensive="elvish-avenger+female-defend.png"
- image_defensive_long="elvish-avenger+female-bow-defend.png"
- hitpoints=60
- movement_type=woodland
- movement=6
+ race=elf
+ gender=female
+ image="elvish-avenger+female.png"
+ image_long="elvish-avenger+female-bow.png"
+ image_defensive="elvish-avenger+female-defend.png"
+ image_defensive_long="elvish-avenger+female-bow-defend.png"
+ hitpoints=60
+ movement_type=woodland
+ movement=6
experience=100
- level=3
- alignment=neutral
- advanceto=null
+ level=3
+ alignment=neutral
+ advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
- cost=80
- ability=ambush
- usage=mixed fighter
+ cost=80
+ ability=ambush
+ usage=mixed fighter
unit_description= _ "The curious name of the elvish 'Avengers' comes
from a tactic often employed by these master rangers. The enemy is allowed to
break through a feint defense, and when the vulnerable troops behind the front
line follow, these archers break cover and attack, cutting the supply lines and
surrounding the enemy in one fell stroke.
This has, at times, been interpreted as a form of vengeance for their brethren
lost earlier in the battle. Although not so base in design, it is not at all
inaccurate.
Special Notes: the avengers' skill as woodsmen render them invisible to an
enemy unless they are immediately adjacent, or have revealed themselves by
attacking."
- get_hit_sound=female-strong-hit.wav
+ get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
@@ -163,40 +163,40 @@
image="elvish-avenger-die4.png"
[/frame]
[/death]
- [attack]
- name=sword
- type=blade
- range=short
- damage=9
- number=4
- [frame]
- begin=-100
- end=100
- image="elvish-avenger+female-attack.png"
- [/frame]
- [sound]
- time=-250
- sound=sword-swish.wav
- [/sound]
- [/attack]
- [attack]
- name=bow
- type=pierce
- range=long
- damage=11
- number=4
- [sound]
- time=-100
- sound=firearrow.wav
- [/sound]
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=9
+ number=4
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-avenger+female-attack.png"
+ [/frame]
+ [sound]
+ time=-250
+ sound=sword-swish.wav
+ [/sound]
+ [/attack]
+ [attack]
+ name=bow
+ type=pierce
+ range=long
+ damage=11
+ number=4
+ [sound]
+ time=-100
+ sound=firearrow.wav
+ [/sound]
- [sound]
- time=0
- sound=arrow-hit.wav
- sound_miss=arrow-miss.wav
- [/sound]
+ [sound]
+ time=0
+ sound=arrow-hit.wav
+ sound_miss=arrow-miss.wav
+ [/sound]
- [frame]
+ [frame]
begin=-525
end=-450
image="elvish-avenger+female-bow.png"
@@ -222,12 +222,12 @@
image="elvish-avenger+female-bow.png"
[/frame]
- [missile_frame]
- begin=-100
- end=0
- image="projectiles/missile-n.png"
- image_diagonal="projectiles/missile-ne.png"
- [/missile_frame]
- [/attack]
- [/female]
+ [missile_frame]
+ begin=-100
+ end=0
+ image="projectiles/missile-n.png"
+ image_diagonal="projectiles/missile-ne.png"
+ [/missile_frame]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Elvish_Enchantress.cfg
diff -u wesnoth/data/units/Elvish_Enchantress.cfg:1.7
wesnoth/data/units/Elvish_Enchantress.cfg:1.8
--- wesnoth/data/units/Elvish_Enchantress.cfg:1.7 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Enchantress.cfg Mon Aug 8 08:53:51 2005
@@ -8,9 +8,9 @@
image_defensive_long="elvish-enchantress-ranged-defend.png"
hitpoints=47
movement_type=woodland
- [resistance]
- cold=80
- [/resistance]
+ [resistance]
+ cold=80
+ [/resistance]
movement=5
experience=180
level=3
Index: wesnoth/data/units/Elvish_Marksman.cfg
diff -u wesnoth/data/units/Elvish_Marksman.cfg:1.27
wesnoth/data/units/Elvish_Marksman.cfg:1.28
--- wesnoth/data/units/Elvish_Marksman.cfg:1.27 Mon Aug 8 08:07:23 2005
+++ wesnoth/data/units/Elvish_Marksman.cfg Mon Aug 8 08:53:51 2005
@@ -118,31 +118,31 @@
[/missile_frame]
[/attack]
- [female]
+ [female]
id=Elvish Marksman
name= _ "female^Elvish Marksman"
- race=elf
- gender=female
- image="elvish-marksman+female.png"
+ race=elf
+ gender=female
+ image="elvish-marksman+female.png"
image_long="elvish-marksman+female-bow.png"
- image_defensive="elvish-marksman+female-defend.png"
- image_defensive_long="elvish-marksman+female-bow-defend.png"
- hitpoints=37
- movement_type=woodland
- movement=6
- experience=90
- level=2
- alignment=neutral
- advanceto=Elvish Sharpshooter
+ image_defensive="elvish-marksman+female-defend.png"
+ image_defensive_long="elvish-marksman+female-bow-defend.png"
+ hitpoints=37
+ movement_type=woodland
+ movement=6
+ experience=90
+ level=2
+ alignment=neutral
+ advanceto=Elvish Sharpshooter
undead_variation=archer
- cost=60
- usage=archer
- unit_description= _ "One of the things which contributes to their
skill with the bow is the unusually clear vision of elves. An elf practiced at
archery can hit targets that a man couldn't even see, even at night, and can
nock a second arrow almost as soon as the first is let fly.
+ cost=60
+ usage=archer
+ unit_description= _ "One of the things which contributes to their skill
with the bow is the unusually clear vision of elves. An elf practiced at
archery can hit targets that a man couldn't even see, even at night, and can
nock a second arrow almost as soon as the first is let fly.
This prodigious skill does come with one cost, that being a lack of practice
with the sword.
Special Notes: Their marksmanship gives these elves a high chance of hitting
their enemy, but only on the attack."
- get_hit_sound=female-strong-hit.wav
+ get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
@@ -165,29 +165,29 @@
image="elvish-marksman-die4.png"
[/frame]
[/death]
- [attack]
- name=sword
- type=blade
- range=short
- damage=6
- number=2
- [frame]
- begin=-100
- end=100
- image="elvish-marksman+female-attack.png"
- [/frame]
- [sound]
- time=-250
- sound=sword-swish.wav
- [/sound]
- [/attack]
- [attack]
- name=longbow
- type=pierce
- special=marksman
- range=long
- damage=9
- number=4
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=6
+ number=2
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-marksman+female-attack.png"
+ [/frame]
+ [sound]
+ time=-250
+ sound=sword-swish.wav
+ [/sound]
+ [/attack]
+ [attack]
+ name=longbow
+ type=pierce
+ special=marksman
+ range=long
+ damage=9
+ number=4
[frame]
begin=-475
end=-400
@@ -219,23 +219,23 @@
image="elvish-marksman+female-bow.png"
[/frame]
- [sound]
- time=-100
- sound=firearrow.wav
- [/sound]
+ [sound]
+ time=-100
+ sound=firearrow.wav
+ [/sound]
- [sound]
- time=0
- sound=arrow-hit.wav
- sound_miss=arrow-miss.wav
- [/sound]
+ [sound]
+ time=0
+ sound=arrow-hit.wav
+ sound_miss=arrow-miss.wav
+ [/sound]
- [missile_frame]
- begin=-100
- end=0
- image="projectiles/missile-n.png"
- image_diagonal="projectiles/missile-ne.png"
- [/missile_frame]
- [/attack]
- [/female]
+ [missile_frame]
+ begin=-100
+ end=0
+ image="projectiles/missile-n.png"
+ image_diagonal="projectiles/missile-ne.png"
+ [/missile_frame]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.23
wesnoth/data/units/Elvish_Marshal.cfg:1.24
--- wesnoth/data/units/Elvish_Marshal.cfg:1.23 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg Mon Aug 8 08:53:51 2005
@@ -46,7 +46,7 @@
range=long
damage=8
number=3
-#note for posterity's sake - the previous animation was the bow frame from
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to
100. Cheap, but it got the job done, and others might want the timing for
reference.
+#note for posterity's sake - the previous animation was the bow frame from
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to
100. Cheap, but it got the job done, and others might want the timing for
reference.
[frame]
begin=-600
end=-450
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.27
wesnoth/data/units/Elvish_Outrider.cfg:1.28
--- wesnoth/data/units/Elvish_Outrider.cfg:1.27 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg Mon Aug 8 08:53:51 2005
@@ -16,14 +16,14 @@
cost=36
undead_variation=mounted
usage=scout
- [defense]
- forest=40
- [/defense]
+ [defense]
+ forest=40
+ [/defense]
- #they are weak against piercing attacks
- [resistance]
- pierce=120
- [/resistance]
+ #they are weak against piercing attacks
+ [resistance]
+ pierce=120
+ [/resistance]
unit_description= _ "Elvish Outriders are trained as the royal couriers of the
elven kingdoms. Despite the peaceful nature of their people, their experience
makes them quite deadly in combat. No man has ever come close to their skill in
using a bow on horseback - in fact, most would be hard pressed to equal it
standing on solid ground.
The speed of these soldiers allows the elves to strike when and where they
choose when fighting on their home ground, a fact that has saved many of their
number from death."
Index: wesnoth/data/units/Elvish_Ranger.cfg
diff -u wesnoth/data/units/Elvish_Ranger.cfg:1.31
wesnoth/data/units/Elvish_Ranger.cfg:1.32
--- wesnoth/data/units/Elvish_Ranger.cfg:1.31 Mon Aug 8 08:07:23 2005
+++ wesnoth/data/units/Elvish_Ranger.cfg Mon Aug 8 08:53:51 2005
@@ -113,30 +113,30 @@
[/missile_frame]
[/attack]
- [female]
+ [female]
name= _ "female^Elvish Ranger"
id=Elvish Ranger
- race=elf
- gender=female
- image="elvish-ranger+female.png"
+ race=elf
+ gender=female
+ image="elvish-ranger+female.png"
image_long="elvish-ranger+female-bow.png"
- image_defensive="elvish-ranger+female-defend.png"
+ image_defensive="elvish-ranger+female-defend.png"
image_defensive_long="elvish-ranger+female-bow-defend.png"
- hitpoints=42
- movement_type=woodland
- movement=6
- experience=80
- level=2
- alignment=neutral
- advanceto=Elvish Avenger
+ hitpoints=42
+ movement_type=woodland
+ movement=6
+ experience=80
+ level=2
+ alignment=neutral
+ advanceto=Elvish Avenger
undead_variation=archer
- cost=40
- usage=mixed fighter
- ability=ambush
- unit_description= _ "Though a man might spend years in the forest, he
will never shake the feeling that he is a guest in a place he is not truly a
part of. With elves, this is quite reversed. Any elf that studies the lore of
the woods becomes a fitting master of them, and when combined with a
considerable skill at archery and swordsmanship, the result is a powerful tool
of war.
+ cost=40
+ usage=mixed fighter
+ ability=ambush
+ unit_description= _ "Though a man might spend years in the forest, he
will never shake the feeling that he is a guest in a place he is not truly a
part of. With elves, this is quite reversed. Any elf that studies the lore of
the woods becomes a fitting master of them, and when combined with a
considerable skill at archery and swordsmanship, the result is a powerful tool
of war.
Special Notes: the rangers' skill as woodsmen render them invisible to an
enemy unless they are immediately adjacent, or have revealed themselves by
attacking."
- get_hit_sound=female-hit.wav
+ get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
@@ -159,72 +159,72 @@
image="elvish-ranger-die4.png"
[/frame]
[/death]
- [attack]
- name=sword
- type=blade
- range=short
- damage=7
- number=3
- [frame]
- begin=-100
- end=100
- image="elvish-ranger+female-attack.png"
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=7
+ number=3
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-ranger+female-attack.png"
- [/frame]
- [sound]
- time=-250
- sound=sword-swish.wav
- [/sound]
- [/attack]
- [attack]
- name=bow
- type=pierce
- range=long
- damage=7
- number=4
- [sound]
- time=-100
- sound=firearrow.wav
- [/sound]
+ [/frame]
+ [sound]
+ time=-250
+ sound=sword-swish.wav
+ [/sound]
+ [/attack]
+ [attack]
+ name=bow
+ type=pierce
+ range=long
+ damage=7
+ number=4
+ [sound]
+ time=-100
+ sound=firearrow.wav
+ [/sound]
- [sound]
- time=0
- sound=arrow-hit.wav
- sound_miss=arrow-miss.wav
- [/sound]
+ [sound]
+ time=0
+ sound=arrow-hit.wav
+ sound_miss=arrow-miss.wav
+ [/sound]
[frame]
begin=-525
end=-450
image="elvish-ranger+female-bow.png"
[/frame]
- [frame]
- begin=-450
- end=-300
- image="elvish-ranger+female-attack1.png"
- [/frame]
- [frame]
- begin=-300
- end=-200
- image="elvish-ranger+female-attack2.png"
- [/frame]
- [frame]
- begin=-200
- end=0
- image="elvish-ranger+female-attack3.png"
- [/frame]
+ [frame]
+ begin=-450
+ end=-300
+ image="elvish-ranger+female-attack1.png"
+ [/frame]
+ [frame]
+ begin=-300
+ end=-200
+ image="elvish-ranger+female-attack2.png"
+ [/frame]
+ [frame]
+ begin=-200
+ end=0
+ image="elvish-ranger+female-attack3.png"
+ [/frame]
[frame]
begin=0
end=100
image="elvish-ranger+female-bow.png"
[/frame]
- [missile_frame]
- begin=-100
- end=0
- image="projectiles/missile-n.png"
- image_diagonal="projectiles/missile-ne.png"
- [/missile_frame]
- [/attack]
- [/female]
+ [missile_frame]
+ begin=-100
+ end=0
+ image="projectiles/missile-n.png"
+ image_diagonal="projectiles/missile-ne.png"
+ [/missile_frame]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.11
wesnoth/data/units/Elvish_Rider.cfg:1.12
--- wesnoth/data/units/Elvish_Rider.cfg:1.11 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Elvish_Rider.cfg Mon Aug 8 08:53:51 2005
@@ -15,17 +15,17 @@
cost=28
undead_variation=mounted
usage=scout
- #mostly like a foot Elf, but they
- #aren't good at defending in villages
- [defense]
- village=50
- forest=40
- [/defense]
+ #mostly like a foot Elf, but they
+ #aren't good at defending in villages
+ [defense]
+ village=50
+ forest=40
+ [/defense]
- #they are weak against piercing attacks
- [resistance]
- pierce=120
- [/resistance]
+ #they are weak against piercing attacks
+ [resistance]
+ pierce=120
+ [/resistance]
unit_description= _ "The master horsemen of the elves are able to move through
forests at a speed which would be suicidal to any man. Though this certainly
leaves them in awe of the rider, questions have also been raised about the
stock of the horses, for the feats they perform seem almost supernatural.
This combination of incredible mobility, and potent combat strength is one of
the greatest assets the elves possess in warfare."
Index: wesnoth/data/units/Elvish_Scout.cfg
diff -u wesnoth/data/units/Elvish_Scout.cfg:1.20
wesnoth/data/units/Elvish_Scout.cfg:1.21
--- wesnoth/data/units/Elvish_Scout.cfg:1.20 Sun Aug 7 23:06:31 2005
+++ wesnoth/data/units/Elvish_Scout.cfg Mon Aug 8 08:53:51 2005
@@ -8,17 +8,17 @@
hitpoints=32
movement_type=woodland
- #mostly like a foot Elf, but they
- #are bad at defending in villages
- [defense]
- village=60
- forest=40
- [/defense]
+ #mostly like a foot Elf, but they
+ #are bad at defending in villages
+ [defense]
+ village=60
+ forest=40
+ [/defense]
- #they are weak against piercing attacks
- [resistance]
- pierce=120
- [/resistance]
+ #they are weak against piercing attacks
+ [resistance]
+ pierce=120
+ [/resistance]
movement=9
experience=37
level=1
@@ -29,33 +29,33 @@
usage=scout
unit_description= _ "The horsemen of the wood elves have some skill with bow
and sword, but their true skill lies in their horsemanship. Even other elves
are somewhat taken by their uncanny speed in the woods, and their ability to
dart through the thick of the forest with nary a scratch. They are, perhaps,
some of the only cavalry in existence that fares better in the woods than on
open ground."
get_hit_sound=groan.wav
- [attack]
- name=sword
- type=blade
- range=short
- damage=4
- number=3
- [frame]
- begin=-200
- end=-100
- image="elvish-scout-moving.png"
- [/frame]
- [frame]
- begin=-100
- end=100
- image="elvish-scout-attack.png"
- [/frame]
- [sound]
- time=-200
- sound=horse-elf-canter.wav
- [/sound]
- [/attack]
- [attack]
- name=bow
- type=pierce
- range=long
- damage=6
- number=2
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=4
+ number=3
+ [frame]
+ begin=-200
+ end=-100
+ image="elvish-scout-moving.png"
+ [/frame]
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-scout-attack.png"
+ [/frame]
+ [sound]
+ time=-200
+ sound=horse-elf-canter.wav
+ [/sound]
+ [/attack]
+ [attack]
+ name=bow
+ type=pierce
+ range=long
+ damage=6
+ number=2
[frame]
begin=-300
end=-150
@@ -81,6 +81,6 @@
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
- [/attack]
+ [/attack]
[/unit]
Index: wesnoth/data/units/Elvish_Sharpshooter.cfg
diff -u wesnoth/data/units/Elvish_Sharpshooter.cfg:1.28
wesnoth/data/units/Elvish_Sharpshooter.cfg:1.29
--- wesnoth/data/units/Elvish_Sharpshooter.cfg:1.28 Mon Aug 8 08:07:23 2005
+++ wesnoth/data/units/Elvish_Sharpshooter.cfg Mon Aug 8 08:53:51 2005
@@ -118,30 +118,30 @@
[/missile_frame]
[/attack]
- [female]
+ [female]
id=Elvish Sharpshooter
name= _ "female^Elvish Sharpshooter"
- race=elf
- gender=female
- image="elvish-sharpshooter+female.png"
+ race=elf
+ gender=female
+ image="elvish-sharpshooter+female.png"
image_long="elvish-sharpshooter+female-bow.png"
- image_defensive="elvish-sharpshooter+female-defend.png"
+ image_defensive="elvish-sharpshooter+female-defend.png"
image_defensive_long="elvish-sharpshooter+female-bow-defend.png"
- hitpoints=45
- movement_type=woodland
- movement=6
+ hitpoints=45
+ movement_type=woodland
+ movement=6
experience=100
- level=3
- alignment=neutral
- advanceto=null
+ level=3
+ alignment=neutral
+ advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
- cost=90
- usage=archer
- unit_description= _ "A story once wandered about, of an elf who
stopped an arrow by shooting it out of the air with one of his own. It is a
testament to the skill of the elves that such a story could be taken seriously.
The sharpshooters of the elves have, quite simply, mastered the art of archery.
+ cost=90
+ usage=archer
+ unit_description= _ "A story once wandered about, of an elf who stopped
an arrow by shooting it out of the air with one of his own. It is a testament
to the skill of the elves that such a story could be taken seriously. The
sharpshooters of the elves have, quite simply, mastered the art of archery.
Special Notes: Their marksmanship gives these elves a high chance of hitting
their enemy, but only on the attack."
- get_hit_sound=female-strong-hit.wav
+ get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
@@ -164,30 +164,30 @@
image="elvish-sharpshooter-die4.png"
[/frame]
[/death]
- [attack]
- name=sword
- type=blade
- range=short
- damage=7
- number=2
- [frame]
- begin=-100
- end=100
- image="elvish-sharpshooter+female-attack.png"
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=7
+ number=2
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-sharpshooter+female-attack.png"
- [/frame]
- [sound]
- time=-250
- sound=sword-swish.wav
- [/sound]
- [/attack]
- [attack]
- name=longbow
- type=pierce
- special=marksman
- range=long
- damage=10
- number=5
+ [/frame]
+ [sound]
+ time=-250
+ sound=sword-swish.wav
+ [/sound]
+ [/attack]
+ [attack]
+ name=longbow
+ type=pierce
+ special=marksman
+ range=long
+ damage=10
+ number=5
[frame]
begin=-445
end=-380
@@ -219,23 +219,23 @@
image="elvish-sharpshooter+female-bow.png"
[/frame]
- [sound]
- time=-100
- sound=firearrow.wav
- [/sound]
+ [sound]
+ time=-100
+ sound=firearrow.wav
+ [/sound]
- [sound]
- time=0
- sound=arrow-hit.wav
- sound_miss=arrow-miss.wav
- [/sound]
+ [sound]
+ time=0
+ sound=arrow-hit.wav
+ sound_miss=arrow-miss.wav
+ [/sound]
- [missile_frame]
- begin=-100
- end=0
- image="projectiles/missile-n.png"
- image_diagonal="projectiles/missile-ne.png"
- [/missile_frame]
- [/attack]
- [/female]
+ [missile_frame]
+ begin=-100
+ end=0
+ image="projectiles/missile-n.png"
+ image_diagonal="projectiles/missile-ne.png"
+ [/missile_frame]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Footpad.cfg
diff -u wesnoth/data/units/Footpad.cfg:1.12 wesnoth/data/units/Footpad.cfg:1.13
--- wesnoth/data/units/Footpad.cfg:1.12 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Footpad.cfg Mon Aug 8 08:53:51 2005
@@ -64,70 +64,70 @@
[/missile_frame]
[/attack]
- [female]
- id=Footpad
- name= _ "female^Footpad"
- race=human
+ [female]
+ id=Footpad
+ name= _ "female^Footpad"
+ race=human
gender=female
- image="neutral-footpad+female.png"
- image_defensive="neutral-footpad+female-defend.png"
- hitpoints=28
- movement_type=elusivefoot
- movement=7
- experience=42
- level=1
- alignment=chaotic
- advanceto=Outlaw
- cost=14
- usage=scout
- unit_description= _ "These petty criminals are often derisively called
'footpads' by their superiors, for they are tasked with any job that requires a
great deal of running around, often being employed as couriers, or scouts. The
endurance and skill on their feet that comes of this serves them well in
combat, and despite their pitiable weaponry, they are quite good at harrying
their enemies, especially under cover of darkness."
- get_hit_sound=female-hit.wav
- [attack]
- name=club
- type=impact
- range=short
- damage=4
- number=2
+ image="neutral-footpad+female.png"
+ image_defensive="neutral-footpad+female-defend.png"
+ hitpoints=28
+ movement_type=elusivefoot
+ movement=7
+ experience=42
+ level=1
+ alignment=chaotic
+ advanceto=Outlaw
+ cost=14
+ usage=scout
+ unit_description= _ "These petty criminals are often derisively called
'footpads' by their superiors, for they are tasked with any job that requires a
great deal of running around, often being employed as couriers, or scouts. The
endurance and skill on their feet that comes of this serves them well in
combat, and despite their pitiable weaponry, they are quite good at harrying
their enemies, especially under cover of darkness."
+ get_hit_sound=female-hit.wav
+ [attack]
+ name=club
+ type=impact
+ range=short
+ damage=4
+ number=2
- [frame]
- begin=-100
- end=100
- image="neutral-footpad+female-attack.png"
- [/frame]
+ [frame]
+ begin=-100
+ end=100
+ image="neutral-footpad+female-attack.png"
+ [/frame]
- [sound]
- time=-100
- sound=staff.wav
- [/sound]
- [/attack]
- [attack]
- name=sling
- type=impact
- range=long
- damage=4
- number=2
- [sound]
- time=-100
- sound=firearrow.wav
- [/sound]
+ [sound]
+ time=-100
+ sound=staff.wav
+ [/sound]
+ [/attack]
+ [attack]
+ name=sling
+ type=impact
+ range=long
+ damage=4
+ number=2
+ [sound]
+ time=-100
+ sound=firearrow.wav
+ [/sound]
- [frame]
- begin=-250
- end=-50
- image="neutral-footpad+female-attack1.png"
- [/frame]
- [frame]
- begin=-50
- end=50
- image="neutral-footpad+female-attack2.png"
- [/frame]
+ [frame]
+ begin=-250
+ end=-50
+ image="neutral-footpad+female-attack1.png"
+ [/frame]
+ [frame]
+ begin=-50
+ end=50
+ image="neutral-footpad+female-attack2.png"
+ [/frame]
- [missile_frame]
- begin=-100
- end=0
- image="projectiles/stone.png"
- image_diagonal="projectiles/stone.png"
- [/missile_frame]
- [/attack]
- [/female]
+ [missile_frame]
+ begin=-100
+ end=0
+ image="projectiles/stone.png"
+ image_diagonal="projectiles/stone.png"
+ [/missile_frame]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Ghoul.cfg
diff -u wesnoth/data/units/Ghoul.cfg:1.11 wesnoth/data/units/Ghoul.cfg:1.12
--- wesnoth/data/units/Ghoul.cfg:1.11 Sun Jul 31 00:14:44 2005
+++ wesnoth/data/units/Ghoul.cfg Mon Aug 8 08:53:51 2005
@@ -13,7 +13,7 @@
advanceto=Necrophage
cost=16
usage=fighter
-unit_description= _ "Only those who have delved into the circles of necromancy
know what must be done to turn a person into a ghoul, and it is a secret they
are not telling. Whatever unspeakable rites they have performed, the result is
a beast that knows nothing of its days as a human being, a creature that
shambles about as naked as the day it was born, and gorges itself on the flesh
of the dead.
+unit_description= _ "Only those who have delved into the circles of necromancy
know what must be done to turn a person into a ghoul, and it is a secret they
are not telling. Whatever unspeakable rites they have performed, the result is
a beast that knows nothing of its days as a human being, a creature that
shambles about as naked as the day it was born, and gorges itself on the flesh
of the dead.
It is because of such things that necromancy is condemned with an almost
primal hatred.
Index: wesnoth/data/units/Great_Mage.cfg
diff -u wesnoth/data/units/Great_Mage.cfg:1.31
wesnoth/data/units/Great_Mage.cfg:1.32
--- wesnoth/data/units/Great_Mage.cfg:1.31 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Great_Mage.cfg Mon Aug 8 08:53:51 2005
@@ -7,9 +7,9 @@
image_defensive="great-mage-defend.png"
hitpoints=65
movement_type=smallfoot
- [resistance]
- fire=70
- [/resistance]
+ [resistance]
+ fire=70
+ [/resistance]
movement=5
experience=100
level=4
@@ -105,9 +105,9 @@
image_defensive="great-mage+female-defend.png"
hitpoints=65
movement_type=smallfoot
- [resistance]
- fire=70
- [/resistance]
+ [resistance]
+ fire=70
+ [/resistance]
movement=5
experience=100
level=4
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.31
wesnoth/data/units/Halbardier.cfg:1.32
--- wesnoth/data/units/Halbardier.cfg:1.31 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Halbardier.cfg Mon Aug 8 08:53:51 2005
@@ -7,9 +7,9 @@
profile="portraits/core/Jason_Lutes/human-halberdier.png"
hitpoints=72
movement_type=smallfoot
- [resistance]
- pierce=60
- [/resistance]
+ [resistance]
+ pierce=60
+ [/resistance]
movement=5
experience=100
level=3
Index: wesnoth/data/units/Iron_Mauler.cfg
diff -u wesnoth/data/units/Iron_Mauler.cfg:1.12
wesnoth/data/units/Iron_Mauler.cfg:1.13
--- wesnoth/data/units/Iron_Mauler.cfg:1.12 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Iron_Mauler.cfg Mon Aug 8 08:53:51 2005
@@ -18,20 +18,20 @@
Though staggering in melee combat, there are many drawbacks to being outfitted
in this way; Iron Maulers tire easily, and know all too well that they cannot
run on the battlefield. Too often have they seen a distant comrade fall, yet
were powerless to reach the scene in time to help."
get_hit_sound=groan.wav
usage=fighter
- [attack]
- name=mace
- type=impact
- range=short
- damage=25
- number=2
- [frame]
- begin=-100
- end=100
- image="human-siegetrooper-melee.png"
- [/frame]
- [sound]
- time=-100
- sound=mace.wav
- [/sound]
- [/attack]
+ [attack]
+ name=mace
+ type=impact
+ range=short
+ damage=25
+ number=2
+ [frame]
+ begin=-100
+ end=100
+ image="human-siegetrooper-melee.png"
+ [/frame]
+ [sound]
+ time=-100
+ sound=mace.wav
+ [/sound]
+ [/attack]
[/unit]
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.31
wesnoth/data/units/Mage_of_Light.cfg:1.32
--- wesnoth/data/units/Mage_of_Light.cfg:1.31 Thu Aug 4 08:08:16 2005
+++ wesnoth/data/units/Mage_of_Light.cfg Mon Aug 8 08:53:51 2005
@@ -15,9 +15,9 @@
hitpoints=42
movement_type=smallfoot
movement=5
- [resistance]
- holy=70
- [/resistance]
+ [resistance]
+ holy=70
+ [/resistance]
experience=100
level=3
alignment=lawful
@@ -92,9 +92,9 @@
hitpoints=42
movement_type=smallfoot
movement=5
- [resistance]
- holy=70
- [/resistance]
+ [resistance]
+ holy=70
+ [/resistance]
experience=100
level=3
alignment=lawful
Index: wesnoth/data/units/Merman_Fighter.cfg
diff -u wesnoth/data/units/Merman_Fighter.cfg:1.5
wesnoth/data/units/Merman_Fighter.cfg:1.6
--- wesnoth/data/units/Merman_Fighter.cfg:1.5 Sun Jun 26 10:00:33 2005
+++ wesnoth/data/units/Merman_Fighter.cfg Mon Aug 8 08:53:51 2005
@@ -6,9 +6,9 @@
image_defensive="merman-fighter-defend.png"
hitpoints=36
movement_type=swimmer
- [defense]
- castle=50
- [/defense]
+ [defense]
+ castle=50
+ [/defense]
movement=6
experience=36
level=1
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.11
wesnoth/data/units/Merman_Hoplite.cfg:1.12
--- wesnoth/data/units/Merman_Hoplite.cfg:1.11 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg Mon Aug 8 08:53:51 2005
@@ -13,7 +13,7 @@
hills=80
village=70
[/defense]
-# The following resistance adjustments are to slightly downpower steadfast,
yet keep the effect of it only activating during defense. There is no
adjustment for holy because attacking living units with holy should not be
potent.
+# The following resistance adjustments are to slightly downpower steadfast,
yet keep the effect of it only activating during defense. There is no
adjustment for holy because attacking living units with holy should not be
potent.
[resistance]
blade=110
pierce=110
Index: wesnoth/data/units/Merman_Triton.cfg
diff -u wesnoth/data/units/Merman_Triton.cfg:1.8
wesnoth/data/units/Merman_Triton.cfg:1.9
--- wesnoth/data/units/Merman_Triton.cfg:1.8 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Merman_Triton.cfg Mon Aug 8 08:53:51 2005
@@ -6,9 +6,9 @@
image_defensive="merman-triton-defend.png"
hitpoints=60
movement_type=swimmer
- [defense]
- castle=50
- [/defense]
+ [defense]
+ castle=50
+ [/defense]
movement=6
experience=100
level=3
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.17
wesnoth/data/units/Nightgaunt.cfg:1.18
--- wesnoth/data/units/Nightgaunt.cfg:1.17 Mon Aug 8 02:44:24 2005
+++ wesnoth/data/units/Nightgaunt.cfg Mon Aug 8 08:53:51 2005
@@ -19,33 +19,33 @@
Special Notes: while a unit with the same allegiance as the nightgaunt
distracts an enemy, the nightgaunt may strike at the opponent's back,
inflicting double damage. Nightgaunts have very unusual resistances to damage,
and move quite slowly over open water. Nightgaunts are able to hide at night,
leaving no trace of their presence."
get_hit_sound=groan.wav
ability=nightstalk
- [death]
- [frame]
- begin=0
- end=200
- image="undead-nightgaunt-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-nightgaunt-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-nightgaunt-die-3.png"
- [/frame]
- [frame]
- begin=600
- end=800
- image="undead-nightgaunt-die-4.png"
- [/frame]
- [frame]
- begin=800
- end=1000
- image="undead-nightgaunt-die-5.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-nightgaunt-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-nightgaunt-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-nightgaunt-die-3.png"
+ [/frame]
+ [frame]
+ begin=600
+ end=800
+ image="undead-nightgaunt-die-4.png"
+ [/frame]
+ [frame]
+ begin=800
+ end=1000
+ image="undead-nightgaunt-die-5.png"
+ [/frame]
+ [/death]
[attack]
name=claws
type=blade
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.21 wesnoth/data/units/Paladin.cfg:1.22
--- wesnoth/data/units/Paladin.cfg:1.21 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Paladin.cfg Mon Aug 8 08:53:51 2005
@@ -9,9 +9,9 @@
hitpoints=65
movement_type=mounted
movement=8
- [resistance]
- holy=50
- [/resistance]
+ [resistance]
+ holy=50
+ [/resistance]
experience=100
level=3
alignment=lawful
@@ -23,7 +23,7 @@
ability=heals
unit_description= _ "Knights of the highest virtue, Paladins have sworn
themselves to monastic orders, pledging their might to the cause of
righteousness. Though not as imposing on the battlefield as a Grand Knight, a
Paladin is a powerful force in combat, and their piety grants them other gifts.
A Paladin is a bane to the unworldly, and has trained in ministering to the
wounds of his comrades." + _ "
-Special Notes: the Paladin's charging lance attack doubles both damage dealt
and received. This does not affect his defensive retaliation. The Paladin's
holy attack with his sword deals tremendous damage to the undead, and even some
to living creatures. Paladins are capable of some healing, though they can
only delay the effects of poison, not cure them entirely."
+Special Notes: the Paladin's charging lance attack doubles both damage dealt
and received. This does not affect his defensive retaliation. The Paladin's
holy attack with his sword deals tremendous damage to the undead, and even some
to living creatures. Paladins are capable of some healing, though they can only
delay the effects of poison, not cure them entirely."
get_hit_sound=groan.wav
[attack]
name=sword
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