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[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Poacher.cfg Red_...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Poacher.cfg Red_... |
Date: |
Mon, 08 Aug 2005 04:29:39 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/08 08:29:39
Modified files:
data/units : Pikeman.cfg Poacher.cfg Red_Mage.cfg Rogue.cfg
Royal_Guard.cfg Silver_Mage.cfg Soulless.cfg
Spearman.cfg
Log message:
whitespace
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pikeman.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Poacher.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Red_Mage.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Silver_Mage.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soulless.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spearman.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Pikeman.cfg
diff -u wesnoth/data/units/Pikeman.cfg:1.19 wesnoth/data/units/Pikeman.cfg:1.20
--- wesnoth/data/units/Pikeman.cfg:1.19 Sun Jul 24 16:24:16 2005
+++ wesnoth/data/units/Pikeman.cfg Mon Aug 8 08:29:39 2005
@@ -7,9 +7,9 @@
profile="portraits/core/Jason_Lutes/human-pikeman.png"
hitpoints=52
movement_type=smallfoot
- [resistance]
- pierce=60
- [/resistance]
+ [resistance]
+ pierce=60
+ [/resistance]
movement=5
experience=80
level=2
Index: wesnoth/data/units/Poacher.cfg
diff -u wesnoth/data/units/Poacher.cfg:1.12 wesnoth/data/units/Poacher.cfg:1.13
--- wesnoth/data/units/Poacher.cfg:1.12 Wed Jun 29 14:52:47 2005
+++ wesnoth/data/units/Poacher.cfg Mon Aug 8 08:29:39 2005
@@ -15,11 +15,11 @@
cost=14
usage=archer
unit_description= _ "Poachers rely on their hunting experience and are most
valuable at night and in forests and swamps."
- #Poachers are better than normal units at woods and swamps
- [defense]
- forest=40
- swamp_water=50
- [/defense]
+ #Poachers are better than normal units at woods and swamps
+ [defense]
+ forest=40
+ swamp_water=50
+ [/defense]
get_hit_sound=groan.wav
[attack]
name=dagger
Index: wesnoth/data/units/Red_Mage.cfg
diff -u wesnoth/data/units/Red_Mage.cfg:1.32
wesnoth/data/units/Red_Mage.cfg:1.33
--- wesnoth/data/units/Red_Mage.cfg:1.32 Mon Jul 18 20:07:25 2005
+++ wesnoth/data/units/Red_Mage.cfg Mon Aug 8 08:29:39 2005
@@ -7,9 +7,9 @@
image_defensive="red-mage-defend.png"
hitpoints=42
movement_type=smallfoot
- [resistance]
- fire=90
- [/resistance]
+ [resistance]
+ fire=90
+ [/resistance]
movement=5
experience=100
level=2
@@ -104,9 +104,9 @@
image_defensive="red-mage+female-defend.png"
hitpoints=42
movement_type=smallfoot
- [resistance]
- fire=90
- [/resistance]
+ [resistance]
+ fire=90
+ [/resistance]
movement=5
experience=100
level=2
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.17 wesnoth/data/units/Rogue.cfg:1.18
--- wesnoth/data/units/Rogue.cfg:1.17 Mon Aug 8 08:25:52 2005
+++ wesnoth/data/units/Rogue.cfg Mon Aug 8 08:29:39 2005
@@ -60,66 +60,66 @@
[/sound]
[/attack]
- [female]
- id=Rogue
- name= _ "female^Rogue"
- race=human
+ [female]
+ id=Rogue
+ name= _ "female^Rogue"
+ race=human
gender=female
- image="rogue+female.png"
- image_defensive="rogue+female-defend.png"
- hitpoints=36
- movement_type=elusivefoot
- movement=6
- experience=70
- level=2
- alignment=chaotic
- advanceto=Assassin
- cost=30
- usage=fighter
- ability=skirmisher
- unit_description= _ "The ringleaders of any group of thieves earn
their positions by skill. These rogues have spent many an unpleasant moment
darting through crowds and dodging away from those who wish them ill, a set of
skills which is very handy in a fight. Masters of knifework, they can also
throw knives with reliable accuracy, and their long hours of prowling around at
night leave them more comfortable fighting in the dark.
+ image="rogue+female.png"
+ image_defensive="rogue+female-defend.png"
+ hitpoints=36
+ movement_type=elusivefoot
+ movement=6
+ experience=70
+ level=2
+ alignment=chaotic
+ advanceto=Assassin
+ cost=30
+ usage=fighter
+ ability=skirmisher
+ unit_description= _ "The ringleaders of any group of thieves earn their
positions by skill. These rogues have spent many an unpleasant moment darting
through crowds and dodging away from those who wish them ill, a set of skills
which is very handy in a fight. Masters of knifework, they can also throw
knives with reliable accuracy, and their long hours of prowling around at night
leave them more comfortable fighting in the dark.
Special Notes: while a unit with the same allegiance as the rogue distracts an
enemy, the rogue may backstab, inflicting double damage, by creeping around
behind that enemy."
- get_hit_sound=female-hit.wav
- [attack]
- name=dagger
- type=blade
- range=short
- damage=6
- number=3
- special=backstab
- [frame]
- begin=-100
- end=100
- image="rogue+female-attack.png"
- [/frame]
- [sound]
- time=-250
- sound=dagger-swish.wav
- [/sound]
- [/attack]
+ get_hit_sound=female-hit.wav
+ [attack]
+ name=dagger
+ type=blade
+ range=short
+ damage=6
+ number=3
+ special=backstab
+ [frame]
+ begin=-100
+ end=100
+ image="rogue+female-attack.png"
+ [/frame]
+ [sound]
+ time=-250
+ sound=dagger-swish.wav
+ [/sound]
+ [/attack]
- [attack]
- name=knife
- type=blade
- range=long
- damage=4
- number=3
- [frame]
- begin=-200
- end=50
- image="rogue+female-ranged.png"
- [/frame]
- [missile_frame]
- begin=-150
- end=0
- image="projectiles/dagger-n.png"
- image_diagonal="projectiles/dagger-ne.png"
- [/missile_frame]
- [sound]
- time=-100
- sound=knife.wav
- [/sound]
- [/attack]
- [/female]
+ [attack]
+ name=knife
+ type=blade
+ range=long
+ damage=4
+ number=3
+ [frame]
+ begin=-200
+ end=50
+ image="rogue+female-ranged.png"
+ [/frame]
+ [missile_frame]
+ begin=-150
+ end=0
+ image="projectiles/dagger-n.png"
+ image_diagonal="projectiles/dagger-ne.png"
+ [/missile_frame]
+ [sound]
+ time=-100
+ sound=knife.wav
+ [/sound]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.21
wesnoth/data/units/Royal_Guard.cfg:1.22
--- wesnoth/data/units/Royal_Guard.cfg:1.21 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Royal_Guard.cfg Mon Aug 8 08:29:39 2005
@@ -7,10 +7,10 @@
profile="portraits/core/Jason_Lutes/human-royalguard.png"
hitpoints=75
movement_type=smallfoot
- [resistance]
- blade=80
- impact=80
- [/resistance]
+ [resistance]
+ blade=80
+ impact=80
+ [/resistance]
movement=6
experience=100
level=3
Index: wesnoth/data/units/Silver_Mage.cfg
diff -u wesnoth/data/units/Silver_Mage.cfg:1.20
wesnoth/data/units/Silver_Mage.cfg:1.21
--- wesnoth/data/units/Silver_Mage.cfg:1.20 Mon Aug 8 01:10:26 2005
+++ wesnoth/data/units/Silver_Mage.cfg Mon Aug 8 08:29:39 2005
@@ -7,10 +7,10 @@
image_defensive="silver-mage-defend.png"
hitpoints=48
movement_type=smallfoot
- [resistance]
- fire=50
- cold=50
- [/resistance]
+ [resistance]
+ fire=50
+ cold=50
+ [/resistance]
movement=6
experience=100
level=3
@@ -143,10 +143,10 @@
image_defensive="silver-mage+female-defend.png"
hitpoints=48
movement_type=smallfoot
- [resistance]
- fire=50
- cold=50
- [/resistance]
+ [resistance]
+ fire=50
+ cold=50
+ [/resistance]
movement=6
experience=100
level=3
Index: wesnoth/data/units/Soulless.cfg
diff -u wesnoth/data/units/Soulless.cfg:1.14
wesnoth/data/units/Soulless.cfg:1.15
--- wesnoth/data/units/Soulless.cfg:1.14 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Soulless.cfg Mon Aug 8 08:29:39 2005
@@ -16,23 +16,23 @@
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
type=impact
@@ -90,23 +90,23 @@
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-drake-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-drake-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-drake-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-drake-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-drake-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-drake-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -166,23 +166,23 @@
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-swimmer-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-swimmer-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-swimmer-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-swimmer-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-swimmer-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-swimmer-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -243,23 +243,23 @@
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-troll-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-troll-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-troll-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-troll-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-troll-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-troll-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -319,23 +319,23 @@
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-wose-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-wose-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-wose-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-wose-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-wose-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-wose-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -395,23 +395,23 @@
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-saurian-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-saurian-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-saurian-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-saurian-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-saurian-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-saurian-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -471,23 +471,23 @@
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-soulless-mounted-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-soulless-mounted-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-soulless-mounted-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-soulless-mounted-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-soulless-mounted-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-soulless-mounted-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
Index: wesnoth/data/units/Spearman.cfg
diff -u wesnoth/data/units/Spearman.cfg:1.23
wesnoth/data/units/Spearman.cfg:1.24
--- wesnoth/data/units/Spearman.cfg:1.23 Sun Jul 24 16:24:16 2005
+++ wesnoth/data/units/Spearman.cfg Mon Aug 8 08:29:39 2005
@@ -18,28 +18,28 @@
Special Notes: the length of their weapon allows a spearman to strike first in
melee, even in defense."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=125
- image="human-spearman-death1.png"
- [/frame]
- [frame]
- begin=125
- end=250
- image="human-spearman-death2.png"
- [/frame]
- [frame]
- begin=250
- end=375
- image="human-spearman-death3.png"
- [/frame]
- [frame]
- begin=375
- end=500
- image="human-spearman-death4.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=125
+ image="human-spearman-death1.png"
+ [/frame]
+ [frame]
+ begin=125
+ end=250
+ image="human-spearman-death2.png"
+ [/frame]
+ [frame]
+ begin=250
+ end=375
+ image="human-spearman-death3.png"
+ [/frame]
+ [frame]
+ begin=375
+ end=500
+ image="human-spearman-death4.png"
+ [/frame]
+ [/death]
[defend]
[frame]
begin=-100
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ott <=