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[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg Trapper.cfg White_...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Thief.cfg Trapper.cfg White_... |
Date: |
Mon, 08 Aug 2005 04:01:53 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/08 08:01:53
Modified files:
data/units : Thief.cfg Trapper.cfg White_Mage.cfg
Log message:
whitespace removal
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Trapper.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/White_Mage.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.16 wesnoth/data/units/Thief.cfg:1.17
--- wesnoth/data/units/Thief.cfg:1.16 Fri Jul 29 20:41:15 2005
+++ wesnoth/data/units/Thief.cfg Mon Aug 8 08:01:53 2005
@@ -5,7 +5,7 @@
gender=male,female
image="thief.png"
image_defensive="thief.png"
-# Yes, the above line is deliberate - otherwise his solitary defensive frame
flickers in when the defensive animations are not playing. It looks better to
use that only when he is hit.
+# Yes, the above line is deliberate - otherwise his solitary defensive frame
flickers in when the defensive animations are not playing. It looks better to
use that only when he is hit.
hitpoints=24
movement_type=elusivefoot
movement=6
@@ -100,108 +100,108 @@
sound=dagger-swish.wav
[/sound]
[/attack]
-
- [female]
- id=Thief
- name= _ "female^Thief"
- race=human
+
+ [female]
+ id=Thief
+ name= _ "female^Thief"
+ race=human
gender=female
- image="thief+female.png"
- image_defensive="thief+female.png"
- # Yes, the above line is deliberate - otherwise his solitary defensive
frame flickers in when the defensive animations are not playing. It looks
better to use that only when he is hit.
- hitpoints=24
- movement_type=elusivefoot
- movement=6
- experience=28
- level=1
- alignment=chaotic
- advanceto=Rogue
- cost=13
- usage=fighter
- unit_description= _ "For as long as anyone can remember, the members
of the various 'guilds' of rat-catchers that spring up in any larger city have
had a curious practice of bleaching their hair with lime till it becomes a pale
shade of blue. It is a bold thing to do, as their profession often delves into
less-than-legal enterprises. Thieves have many skills, and by necessity are
both light on their feet, and good with knives. They happily employ
less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
+ image="thief+female.png"
+ image_defensive="thief+female.png"
+ # Yes, the above line is deliberate - otherwise his solitary defensive
frame flickers in when the defensive animations are not playing. It looks
better to use that only when he is hit.
+ hitpoints=24
+ movement_type=elusivefoot
+ movement=6
+ experience=28
+ level=1
+ alignment=chaotic
+ advanceto=Rogue
+ cost=13
+ usage=fighter
+ unit_description= _ "For as long as anyone can remember, the members of
the various 'guilds' of rat-catchers that spring up in any larger city have had
a curious practice of bleaching their hair with lime till it becomes a pale
shade of blue. It is a bold thing to do, as their profession often delves into
less-than-legal enterprises. Thieves have many skills, and by necessity are
both light on their feet, and good with knives. They happily employ
less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
Special Notes: while a unit with the same allegiance as the thief distracts an
enemy, the thief may backstab, inflicting double damage, by creeping around
behind that enemy."
- get_hit_sound=female-hit.wav
-
- [defend]
- hits=no
- [frame]
- begin=-150
- end=-60
- image="thief+female-defend-1-1.png"
- [/frame]
- [frame]
- begin=-60
- end=60
- image="thief+female-defend-1-2.png"
- [/frame]
- [frame]
- begin=60
- end=150
- image="thief+female-defend-1-1.png"
- [/frame]
- [/defend]
- [defend]
- hits=no
- [frame]
- begin=-150
- end=-60
- image="thief+female-defend-2-1.png"
- [/frame]
- [frame]
- begin=-60
- end=60
- image="thief+female-defend-2-2.png"
- [/frame]
- [frame]
- begin=60
- end=150
- image="thief+female-defend-2-1.png"
- [/frame]
- [/defend]
- [defend]
- hits=no
- [frame]
- begin=-150
- end=-60
- image="thief+female-defend-3-1.png"
- [/frame]
- [frame]
- begin=-60
- end=60
- image="thief+female-defend-3-2.png"
- [/frame]
- [frame]
- begin=60
- end=150
- image="thief+female-defend-3-1.png"
- [/frame]
- [/defend]
- [defend]
- hits=yes
- [frame]
- begin=-75
- end=50
- image="thief+female-defend.png"
- [/frame]
- [/defend]
- [attack]
- name=dagger
- type=blade
- range=short
- damage=4
- number=3
- special=backstab
- [frame]
- begin=-100
- end=100
- image="thief+female-attack.png"
- [/frame]
-
- [sound]
- time=-250
- sound=dagger-swish.wav
- [/sound]
- [/attack]
- [/female]
+ get_hit_sound=female-hit.wav
+
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image="thief+female-defend-1-1.png"
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image="thief+female-defend-1-2.png"
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image="thief+female-defend-1-1.png"
+ [/frame]
+ [/defend]
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image="thief+female-defend-2-1.png"
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image="thief+female-defend-2-2.png"
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image="thief+female-defend-2-1.png"
+ [/frame]
+ [/defend]
+ [defend]
+ hits=no
+ [frame]
+ begin=-150
+ end=-60
+ image="thief+female-defend-3-1.png"
+ [/frame]
+ [frame]
+ begin=-60
+ end=60
+ image="thief+female-defend-3-2.png"
+ [/frame]
+ [frame]
+ begin=60
+ end=150
+ image="thief+female-defend-3-1.png"
+ [/frame]
+ [/defend]
+ [defend]
+ hits=yes
+ [frame]
+ begin=-75
+ end=50
+ image="thief+female-defend.png"
+ [/frame]
+ [/defend]
+ [attack]
+ name=dagger
+ type=blade
+ range=short
+ damage=4
+ number=3
+ special=backstab
+ [frame]
+ begin=-100
+ end=100
+ image="thief+female-attack.png"
+ [/frame]
+
+ [sound]
+ time=-250
+ sound=dagger-swish.wav
+ [/sound]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Trapper.cfg
diff -u wesnoth/data/units/Trapper.cfg:1.13 wesnoth/data/units/Trapper.cfg:1.14
--- wesnoth/data/units/Trapper.cfg:1.13 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Trapper.cfg Mon Aug 8 08:01:53 2005
@@ -16,11 +16,11 @@
cost=26
usage=archer
unit_description= _ "Trappers usually work supplying food for bandits and
outlaws. Their hunting experience makes them most valuable at night and in
forests and swamps."
- #Poachers are better than normal units at woods and swamps
- [defense]
- forest=40
- swamp_water=50
- [/defense]
+ #Poachers are better than normal units at woods and swamps
+ [defense]
+ forest=40
+ swamp_water=50
+ [/defense]
get_hit_sound=groan.wav
[attack]
name=dagger
Index: wesnoth/data/units/White_Mage.cfg
diff -u wesnoth/data/units/White_Mage.cfg:1.23
wesnoth/data/units/White_Mage.cfg:1.24
--- wesnoth/data/units/White_Mage.cfg:1.23 Mon Jul 18 20:07:25 2005
+++ wesnoth/data/units/White_Mage.cfg Mon Aug 8 08:01:53 2005
@@ -14,9 +14,9 @@
hitpoints=32
movement_type=smallfoot
movement=5
- [resistance]
- holy=80
- [/resistance]
+ [resistance]
+ holy=80
+ [/resistance]
experience=150
level=2
alignment=lawful
@@ -89,9 +89,9 @@
hitpoints=32
movement_type=smallfoot
movement=5
- [resistance]
- holy=80
- [/resistance]
+ [resistance]
+ holy=80
+ [/resistance]
experience=150
level=2
alignment=lawful
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