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[Wesnoth-cvs-commits] wesnoth/data/units Spectre.cfg Shadow.cfg Wrait...
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Spectre.cfg Shadow.cfg Wrait... |
Date: |
Sun, 07 Aug 2005 22:44:25 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/08/08 02:44:25
Modified files:
data/units : Spectre.cfg Shadow.cfg Wraith.cfg
Nightgaunt.cfg Ghost.cfg
Log message:
New descriptions for Ghosts.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spectre.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Shadow.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wraith.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ghost.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Ghost.cfg
diff -u wesnoth/data/units/Ghost.cfg:1.18 wesnoth/data/units/Ghost.cfg:1.19
--- wesnoth/data/units/Ghost.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Ghost.cfg Mon Aug 8 02:44:24 2005
@@ -13,7 +13,11 @@
advanceto=Wraith,Shadow
cost=20
usage=scout
-unit_description= _ "Ghosts are the souls of warriors that died in agony
centuries ago without leaving a corpse behind. Although their non-corporeal
form allows them great freedom of movement and protection from physical
attacks, ghosts cannot easily cross running water."
+unit_description= _ "It is one of the greater mercies of creation that a human
soul is immutable, and cannot be destroyed. However, the many things a
necromancer can do despite this are entirely horrifying.
+
+Trapped within a shroud of vile enchantments, a spirit likens unto the wind in
the sails of ship. The contrivance that results from this prison is an
unfailing servant, which can be bound to whatever task their master sees fit.
+
+Special Notes: Ghosts have very unusual resistances to damage, and move quite
slowly over open water."
get_hit_sound=groan.wav
[attack]
name=touch
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.16
wesnoth/data/units/Nightgaunt.cfg:1.17
--- wesnoth/data/units/Nightgaunt.cfg:1.16 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Nightgaunt.cfg Mon Aug 8 02:44:24 2005
@@ -14,7 +14,9 @@
{AMLA_TOUGH 3}
cost=50
usage=scout
-unit_description= _ "Nightgaunts haunt the night, keeping their ugly faces
behind masks in an effort to hide their souls of pure evil. These despicable
creatures are able to hide at night, leaving no trace of their presence."
+unit_description= _ "The purpose of the masks that these creatures wear is
unknown, as is the countenance that they obscure. These terrible forms are
rarely seen by the living, and those who live to speak of them had no leisure
to study their foe.
+
+Special Notes: while a unit with the same allegiance as the nightgaunt
distracts an enemy, the nightgaunt may strike at the opponent's back,
inflicting double damage. Nightgaunts have very unusual resistances to damage,
and move quite slowly over open water. Nightgaunts are able to hide at night,
leaving no trace of their presence."
get_hit_sound=groan.wav
ability=nightstalk
[death]
Index: wesnoth/data/units/Shadow.cfg
diff -u wesnoth/data/units/Shadow.cfg:1.17 wesnoth/data/units/Shadow.cfg:1.18
--- wesnoth/data/units/Shadow.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Shadow.cfg Mon Aug 8 02:44:24 2005
@@ -14,7 +14,11 @@
cost=30
usage=scout
ability=nightstalk
-unit_description= _ "Souls blackened by evil, Shadows roam the night attacking
unsuspecting foes. These incorporeal fiends are able to hide at night, leaving
no trace of their presence."
+unit_description= _ "When light came into the world and gave form to the
unknown, fear was forced to retreat into darkness. Since that day, the shadows
of the world have held terror for humanity, though it knows not why.
+
+That is a question which is easily answered by necromancer.
+
+Special Notes: while a unit with the same allegiance as the shadow distracts
an enemy, the shadow may strike at the opponent's back, inflicting double
damage. Shadows have very unusual resistances to damage, and move quite slowly
over open water. Shadows are able to hide at night, leaving no trace of their
presence."
get_hit_sound=groan.wav
[attack]
name=claws
Index: wesnoth/data/units/Spectre.cfg
diff -u wesnoth/data/units/Spectre.cfg:1.17 wesnoth/data/units/Spectre.cfg:1.18
--- wesnoth/data/units/Spectre.cfg:1.17 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Spectre.cfg Mon Aug 8 02:44:24 2005
@@ -19,7 +19,11 @@
{AMLA_TOUGH 3}
cost=44
usage=scout
-unit_description= _ "Spectres, the most powerful ghosts in the undead ranks,
can use their powers to summon a spectral sword that drains the life out of
their foes to strengthen themselves. They also have a terrible wail that
freezes the heart of the weak."
+unit_description= _ "Sometimes called the 'hollow men,' spectres form the
right arm of their master's power. These abominations are a rightful terror to
the living, and keep a sleepless vigil over their master's domain.
+
+The creation of these is no mean feat; the real danger in encountering one is
that it is likely only the harbinger of a much more dangerous force that will
follow in its wake.
+
+Special Notes: a strike from their blade will drain life from the victim, to
renew the spectre. Spectres have very unusual resistances to damage, and move
quite slowly over open water."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Wraith.cfg
diff -u wesnoth/data/units/Wraith.cfg:1.20 wesnoth/data/units/Wraith.cfg:1.21
--- wesnoth/data/units/Wraith.cfg:1.20 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wraith.cfg Mon Aug 8 02:44:24 2005
@@ -18,7 +18,11 @@
advanceto=Spectre
cost=34
usage=scout
-unit_description= _ "Wraiths are some of the most powerful ghosts in the
undead ranks. They can summon a spectral sword that drains the life out of
their foes, thereby strengthening themselves. They also have a terrible wail
that freezes the heart of the weak."
+unit_description= _ "These tortured forms of what were once warriors are among
the most terrifying things a necromancer can create, for a sword will cleave
right through them, as through air itself. What strikes with such fear is the
thought that these beasts are invincible, a fact which is actually far from the
truth.
+
+Because of this, a means was made by which the enchantments that drive these
creatures could renew themselves through the very thing which threatened them.
+
+Special Notes: a strike from their blade will drain life from the victim, to
renew the wraith. Wraiths have very unusual resistances to damage, and move
quite slowly over open water."
get_hit_sound=groan.wav
[attack]
name=baneblade
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