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[Wesnoth-cvs-commits] wesnoth/src playcampaign.cpp
From: |
Jon Daniel |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playcampaign.cpp |
Date: |
Tue, 02 Aug 2005 16:38:46 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Jon Daniel <address@hidden> 05/08/02 20:38:45
Modified files:
src : playcampaign.cpp
Log message:
Partially fixed bug #13348. But the host still has to click all the
dialogs away in order for him to send the end_scenarios.
But at least it sends it now.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playcampaign.cpp.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
Patches:
Index: wesnoth/src/playcampaign.cpp
diff -u wesnoth/src/playcampaign.cpp:1.9 wesnoth/src/playcampaign.cpp:1.10
--- wesnoth/src/playcampaign.cpp:1.9 Sun Jul 10 17:27:08 2005
+++ wesnoth/src/playcampaign.cpp Tue Aug 2 20:38:45 2005
@@ -1,4 +1,4 @@
-/* $Id: playcampaign.cpp,v 1.9 2005/07/10 17:27:08 ott Exp $ */
+/* $Id: playcampaign.cpp,v 1.10 2005/08/02 20:38:45 j_daniel Exp $ */
/*
Copyright (C) 2003-2005 by David White <address@hidden>
Copyright (C) 2005 by Philippe Plantier <address@hidden>
@@ -175,8 +175,13 @@
res = VICTORY;
save_game_after_scenario = false;
}
-
if(res != VICTORY) {
+ // tell all clients that the campaign won't
continue
+ if(io_type == IO_SERVER) {
+ config end;
+ end.add_child("end_scenarios");
+ network::send_data(end);
+ }
return res;
}
} catch(game::load_game_failed& e) {
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