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[Wesnoth-cvs-commits] wesnoth/doc/man wesnoth.6
From: |
Isaac Clerencia |
Subject: |
[Wesnoth-cvs-commits] wesnoth/doc/man wesnoth.6 |
Date: |
Fri, 25 Feb 2005 06:33:11 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Isaac Clerencia <address@hidden> 05/02/25 11:33:11
Modified files:
doc/man : wesnoth.6
Log message:
Added --decompress option to man page (by Ivanovic)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/doc/man/wesnoth.6.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
Patches:
Index: wesnoth/doc/man/wesnoth.6
diff -u wesnoth/doc/man/wesnoth.6:1.7 wesnoth/doc/man/wesnoth.6:1.8
--- wesnoth/doc/man/wesnoth.6:1.7 Sun Feb 6 10:33:14 2005
+++ wesnoth/doc/man/wesnoth.6 Fri Feb 25 11:33:11 2005
@@ -43,6 +43,10 @@
shows some extra debugging informations and options in-game.
.TP
+.BR --decompress <infile> <outfile>
+decompresses a savefile (infile) that is a WML-Binary into a normal textfile
(outfile).
+
+.TP
.BR -f , \ --fullscreen
runs the game in full screen mode.
@@ -120,7 +124,7 @@
.B --controller
and
.B --algorithm.
-It should only be usefull for people designing their own AI. (not yet
documented completely)
+It should only be useful for people designing their own AI. (not yet
documented completely)
.TP
.BR --side<number>=value
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