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[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei/en_GB.po wesnoth-lib/en_G...
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei/en_GB.po wesnoth-lib/en_G... |
Date: |
Wed, 09 Feb 2005 06:51:12 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/02/09 11:51:12
Modified files:
po/wesnoth-ei : en_GB.po
po/wesnoth-lib : en_GB.po
po/wesnoth-tdh : en_GB.po
po/wesnoth : en_GB.po
Log message:
Updated British English translation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-ei/en_GB.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-lib/en_GB.po.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-tdh/en_GB.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth-ei/en_GB.po
diff -u wesnoth/po/wesnoth-ei/en_GB.po:1.3 wesnoth/po/wesnoth-ei/en_GB.po:1.4
--- wesnoth/po/wesnoth-ei/en_GB.po:1.3 Tue Feb 8 22:23:14 2005
+++ wesnoth/po/wesnoth-ei/en_GB.po Wed Feb 9 11:51:10 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-02-08 23:15+0100\n"
-"PO-Revision-Date: 2005-02-08 16:29+0200\n"
+"PO-Revision-Date: 2005-02-09 09:47+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -275,7 +275,6 @@
"It's really a door!"
#: data/scenarios/Eastern_Invasion/Captured.cfg:661
-#, fuzzy
msgid "Huh! A guard. Let's see how quickly we can kill it."
msgstr "Huh! A guard. Let's see how quickly we can kill it."
@@ -329,7 +328,6 @@
msgstr "I am not suited to using this item! Let another take it."
#: data/scenarios/Eastern_Invasion/Captured.cfg:860
-#, fuzzy
msgid ""
"Good! We have escaped these accursed caves! Let's get out of these mountains "
"as quickly as possible!"
@@ -662,12 +660,11 @@
msgstr "Why would we want to do that?!?"
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:125
-#, fuzzy
msgid ""
"Well, I see those orcs are chasin' you, and if I blow up the bridge, they "
"can't get across. It'll help you escape."
msgstr ""
-"Well, I see those arcs are chasin' you, and if I blow up the bridge, they "
+"Well, I see those orcs are chasin' you, and if I blow up the bridge, they "
"can't get across. It'll help you escape."
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:130
@@ -683,7 +680,6 @@
msgstr "Very well, but you only get it once the bridge is down."
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:145
-#, fuzzy
msgid ""
"Deal. I c'n blow'er up once I get to that signpost ov'r 'ere. That's where "
"my eq'pment is."
@@ -1013,11 +1009,10 @@
"you!"
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:241
-#, fuzzy
msgid ""
"That's the bandit leader! Kill him, and we will have fulfilled our duty!"
msgstr ""
-"Thats the bandit leader! Kill him, and we will have fulfilled our duty!"
+"That's the bandit leader! Kill him, and we will have fulfilled our duty!"
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:254
msgid "You have defeated me! I can terrorize the villagers no more..."
@@ -1029,7 +1024,6 @@
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:269
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:312
-#, fuzzy
msgid ""
"I have fulfilled my duty to the villages. Now I suppose I can join you in "
"your quest."
@@ -1039,7 +1033,6 @@
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:277
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:320
-#, fuzzy
msgid ""
"Good job! Now, we should move onward, north. The undead scout has warned us; "
"we must get far away from these lands. I think we should go north, and try "
@@ -1047,7 +1040,7 @@
msgstr ""
"Good job! Now, we should move onward, north. The undead scout has warned us; "
"we must get far away from these lands. I think we should go north, and try "
-"to reach Weldyn via a different route."
+"to reach Weldyn by a different route."
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:306
msgid "There is still that outlaw to take care of."
Index: wesnoth/po/wesnoth-lib/en_GB.po
diff -u wesnoth/po/wesnoth-lib/en_GB.po:1.2 wesnoth/po/wesnoth-lib/en_GB.po:1.3
--- wesnoth/po/wesnoth-lib/en_GB.po:1.2 Mon Feb 7 13:07:15 2005
+++ wesnoth/po/wesnoth-lib/en_GB.po Wed Feb 9 11:51:10 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-01-28 22:57+0100\n"
-"PO-Revision-Date: 2005-02-07 14:43+0200\n"
+"PO-Revision-Date: 2005-02-09 09:38+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -405,15 +405,15 @@
#: src/preferences.cpp:1005
msgid "Prefs section^General"
-msgstr "Prefs section^General"
+msgstr "General"
#: src/preferences.cpp:1006
msgid "Prefs section^Display"
-msgstr "Prefs section^Display"
+msgstr "Display"
#: src/preferences.cpp:1007
msgid "Prefs section^Sound"
-msgstr "Prefs section^Sound"
+msgstr "Sound"
#: src/preferences.cpp:1063
msgid "There are no alternative video modes available"
Index: wesnoth/po/wesnoth-tdh/en_GB.po
diff -u wesnoth/po/wesnoth-tdh/en_GB.po:1.3 wesnoth/po/wesnoth-tdh/en_GB.po:1.4
--- wesnoth/po/wesnoth-tdh/en_GB.po:1.3 Tue Feb 8 22:23:15 2005
+++ wesnoth/po/wesnoth-tdh/en_GB.po Wed Feb 9 11:51:12 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-02-08 23:12+0100\n"
-"PO-Revision-Date: 2005-02-07 15:58+0200\n"
+"PO-Revision-Date: 2005-02-09 09:49+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -254,7 +254,6 @@
"why?"
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:101
-#, fuzzy
msgid ""
"In truth, Leonard's army was unprepared and under-equipped, and he had "
"neglected to send word. Luckily, behind him came one whose name was a bane "
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.3 wesnoth/po/wesnoth/en_GB.po:1.4
--- wesnoth/po/wesnoth/en_GB.po:1.3 Tue Feb 8 22:23:16 2005
+++ wesnoth/po/wesnoth/en_GB.po Wed Feb 9 11:51:12 2005
@@ -3,7 +3,7 @@
"Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-02-08 23:04+0100\n"
-"PO-Revision-Date: 2005-02-08 23:24+0200\n"
+"PO-Revision-Date: 2005-02-09 09:37+0200\n"
"Last-Translator: ott <address@hidden>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@@ -1094,12 +1094,10 @@
msgstr "flaming sword"
#: data/items.cfg:755
-#, fuzzy
msgid "Scepter of Fire"
msgstr "Sceptre of Fire"
#: data/items.cfg:758
-#, fuzzy
msgid ""
"This ancient Scepter was forged by the Dwarves. A symbol of the kingship of "
"Wesnoth, the Scepter has the power to shoot fireballs at enemies of the "
@@ -1110,7 +1108,6 @@
"bearer!"
#: data/items.cfg:759
-#, fuzzy
msgid ""
"This is the Scepter of Fire. Only a true successor to the throne can "
"possibly dare to take this!"
@@ -1464,7 +1461,6 @@
"surely you can explain the art of combat to me..."
#: data/scenarios/tutorial/Basic_Training.cfg:51
-#, fuzzy
msgid ""
"Before entering any battle, you need to recruit units. To recruit a unit, "
"right click on the castle tile on which you wish to recruit the unit. Then "
@@ -1498,7 +1494,6 @@
msgstr "How do I recruit units?"
#: data/scenarios/tutorial/Basic_Training.cfg:63
-#, fuzzy
msgid ""
"To recruit a unit, right click on the castle tile on which you wish to "
"recruit the unit. Then select Recruit, or just hold your cursor over the "
@@ -1509,7 +1504,7 @@
"To recruit a unit, right click on the castle tile on which you wish to "
"recruit the unit. Then select Recruit, or just hold your cursor over the "
"tile and press 'Ctrl-R'. Next, select the type of unit that you want to "
-"recruit, and select 'Ok'. In order to recruit faster, you can use 'Ctrl-"
+"recruit, and select 'OK'. In order to recruit faster, you can use 'Ctrl-"
"Shift-R' to re-recruit the last type of unit you recruited."
#: data/scenarios/tutorial/Basic_Training.cfg:64
@@ -1860,7 +1855,6 @@
msgstr "What happens when a unit moves onto a village?"
#: data/scenarios/tutorial/Basic_Training.cfg:192
-#, fuzzy
msgid ""
"Whenever a unit moves onto a village, he flags the village for his side. "
"This action takes all of the unit's remaining movement. Villages flagged for "
@@ -1885,7 +1879,6 @@
msgstr "How do I heal when there aren't any villages nearby?"
#: data/scenarios/tutorial/Basic_Training.cfg:193
-#, fuzzy
msgid ""
"There are ways to heal even without villages. If a unit does not move or "
"attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks "
@@ -1957,7 +1950,6 @@
msgstr "How do I know how to complete a scenario? Will you always tell me?"
#: data/scenarios/tutorial/Basic_Training.cfg:253
-#, fuzzy
msgid ""
"Sometimes it is not clear how to win a scenario just by listening to the "
"dialog. In this case you need to look at the scenario objectives, which "
@@ -1993,9 +1985,8 @@
#: data/scenarios/tutorial/Basic_Training.cfg:260
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:250
-#, fuzzy
msgid "Do you want to review any of the skills learned in this scenario?"
-msgstr "Do you want to review any of the skills learned at this stage?"
+msgstr "Do you want to review any of the skills learned in this scenario?"
#: data/scenarios/tutorial/Basic_Training.cfg:262
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:252
@@ -2031,7 +2022,6 @@
"battle."
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:43
-#, fuzzy
msgid ""
"You can win most scenarios simply by defeating all enemy leaders. Win this "
"scenario by defeating me. Your fighter from the previous scenario can help "
@@ -2087,7 +2077,6 @@
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:148
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:162
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:195
-#, fuzzy
msgid "En garde!"
msgstr "En garde!"
@@ -2206,7 +2195,6 @@
msgstr "How do I get gold?"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:109
-#, fuzzy
msgid ""
"You begin each scenario with a percentage of gold from the previous "
"scenario. If this is less than 100 gold, you begin with 100 gold instead. "
@@ -2476,14 +2464,12 @@
msgstr "How long do these objects last?"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
-#, fuzzy
msgid ""
"Most objects are permanent changes to the unit that receives them. However a "
"few objects, such as holy water, last only until the end of the scenario."
msgstr ""
"Most objects are permanent changes to the unit that receives them. However a "
-"few objects, such as holy water, last only until the remainder of the "
-"scenario."
+"few objects, such as holy water, last only until the end of the scenario."
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:212
msgid ""
@@ -2742,11 +2728,11 @@
#: data/themes/default.cfg:344
msgid "statuspanel^level"
-msgstr "statuspanel^level"
+msgstr "level"
#: data/themes/default.cfg:375
msgid "statuspanel^movement"
-msgstr "statuspanel^movement"
+msgstr "movement"
#: data/themes/default.cfg:499
msgid "Act."
@@ -2754,7 +2740,7 @@
#: data/themes/default.cfg:532
msgid "short end-turn^End"
-msgstr "short end-turn^End"
+msgstr "End"
#: data/tips.cfg:1
msgid ""
@@ -3702,7 +3688,7 @@
#: data/units/Arch_Mage.cfg:96
msgid "female^Arch Mage"
-msgstr "female^Arch Mage"
+msgstr "Arch Mage"
#: data/units/Assassin.cfg:3
msgid "Assassin"
@@ -3819,7 +3805,7 @@
#: data/units/Assassin.cfg:82
msgid "female^Assassin"
-msgstr "female^Assassin"
+msgstr "Assassin"
#: data/units/Bandit.cfg:3
msgid "Bandit"
@@ -3847,7 +3833,7 @@
#: data/units/Battle_Princess.cfg:3 data/units/Princess.cfg:3
msgid "female^Princess"
-msgstr "female^Princess"
+msgstr "Princess"
#: data/units/Battle_Princess.cfg:18 data/units/Battle_Princess.cfg:56
msgid "leadership,skirmisher"
@@ -4239,7 +4225,6 @@
msgstr "Cuttle Fish"
#: data/units/Cuttle_Fish.cfg:16
-#, fuzzy
msgid ""
"Cuttle Fish are gigantic creatures of the seas. They can grab their "
"opponents with strong tentacles, or spit a poisonous black ink from a "
@@ -4281,7 +4266,7 @@
#: data/units/Dark_Queen.cfg:3
msgid "female^Dark Queen"
-msgstr "female^Dark Queen"
+msgstr "Dark Queen"
#: data/units/Dark_Queen.cfg:17
msgid ""
@@ -4569,7 +4554,6 @@
msgstr "Drake Glider"
#: data/units/Drake_Glider.cfg:19
-#, fuzzy
msgid ""
"Drake Gliders wear as little armour as possible so they can quickly escape "
"their foes when they leave their caves. These Drakes are competent fighters, "
@@ -4720,14 +4704,13 @@
msgstr "Dwarvish Dragonguard"
#: data/units/Dwarvish_Dragonguard.cfg:16
-#, fuzzy
msgid ""
"The guardians of the great dwarvish cities, they blast at their enemies "
"using fire from what are called dragonstaves. They are the chief possessors "
"of arcane Dwarvish technology."
msgstr ""
"The guardians of the great dwarvish cities, they blast at their enemies "
-"using fire from what are called dragonstaffs. They are the chief possessors "
+"using fire from what are called dragonstaves. They are the chief possessors "
"of arcane Dwarvish technology."
#: data/units/Dwarvish_Dragonguard.cfg:20
@@ -4761,7 +4744,6 @@
msgstr "Dwarvish Guardsman"
#: data/units/Dwarvish_Guardsman.cfg:21
-#, fuzzy
msgid ""
"The most resilient dwarves sometimes join the Dwarvish army as Guardsman. "
"Slow and without a strong attack, they guard the Army's flank, soaking up "
@@ -4959,7 +4941,7 @@
#: data/units/Elvish_Archer.cfg:82
msgid "female^Elvish Archer"
-msgstr "female^Elvish Archer"
+msgstr "Elvish Archer"
#: data/units/Elvish_Avenger.cfg:3
msgid "Elvish Avenger"
@@ -4979,7 +4961,7 @@
#: data/units/Elvish_Avenger.cfg:76
msgid "female^Elvish Avenger"
-msgstr "female^Elvish Avenger"
+msgstr "Elvish Avenger"
#: data/units/Elvish_Captain.cfg:3
msgid "Elvish Captain"
@@ -5011,7 +4993,7 @@
#: data/units/Elvish_Druid.cfg:3
msgid "female^Elvish Druid"
-msgstr "female^Elvish Druid"
+msgstr "Elvish Druid"
#: data/units/Elvish_Druid.cfg:20
msgid ""
@@ -5033,7 +5015,7 @@
#: data/units/Elvish_Enchantress.cfg:3
msgid "female^Elvish Enchantress"
-msgstr "female^Elvish Enchantress"
+msgstr "Elvish Enchantress"
#: data/units/Elvish_Enchantress.cfg:21
msgid ""
@@ -5097,7 +5079,7 @@
#: data/units/Elvish_Lady.cfg:4
msgid "female^Elvish Lady"
-msgstr "female^Elvish Lady"
+msgstr "Elvish Lady"
#: data/units/Elvish_Lady.cfg:17
msgid ""
@@ -5155,7 +5137,7 @@
#: data/units/Elvish_Marksman.cfg:80
msgid "female^Elvish Marksman"
-msgstr "female^Elvish Marksman"
+msgstr "Elvish Marksman"
#: data/units/Elvish_Marshal.cfg:3
msgid "Elvish Marshal"
@@ -5205,7 +5187,7 @@
#: data/units/Elvish_Ranger.cfg:79
msgid "female^Elvish Ranger"
-msgstr "female^Elvish Ranger"
+msgstr "Elvish Ranger"
#: data/units/Elvish_Rider.cfg:3
msgid "Elvish Rider"
@@ -5233,7 +5215,7 @@
#: data/units/Elvish_Shaman.cfg:3
msgid "female^Elvish Shaman"
-msgstr "female^Elvish Shaman"
+msgstr "Elvish Shaman"
#: data/units/Elvish_Shaman.cfg:20
msgid ""
@@ -5263,11 +5245,11 @@
#: data/units/Elvish_Sharpshooter.cfg:82
msgid "female^Elvish Sharpshooter"
-msgstr "female^Elvish Sharpshooter"
+msgstr "Elvish Sharpshooter"
#: data/units/Elvish_Shyde.cfg:3
msgid "female^Elvish Shyde"
-msgstr "female^Elvish Shyde"
+msgstr "Elvish Shyde"
#: data/units/Elvish_Shyde.cfg:20
msgid ""
@@ -5285,7 +5267,7 @@
#: data/units/Elvish_Sorceress.cfg:3
msgid "female^Elvish Sorceress"
-msgstr "female^Elvish Sorceress"
+msgstr "Elvish Sorceress"
#: data/units/Elvish_Sorceress.cfg:21
msgid ""
@@ -5302,7 +5284,7 @@
#: data/units/Elvish_Sylph.cfg:3
msgid "female^Elvish Sylph"
-msgstr "female^Elvish Sylph"
+msgstr "Elvish Sylph"
#: data/units/Elvish_Sylph.cfg:20
msgid ""
@@ -5410,7 +5392,7 @@
#: data/units/Footpad.cfg:69
msgid "female^Footpad"
-msgstr "female^Footpad"
+msgstr "Footpad"
#: data/units/Galleon.cfg:4
msgid "Galleon"
@@ -5651,7 +5633,7 @@
#: data/units/Great_Mage.cfg:96
msgid "female^Great Mage"
-msgstr "female^Great Mage"
+msgstr "Great Mage"
#: data/units/Great_Troll.cfg:3
msgid "Great Troll"
@@ -5938,7 +5920,7 @@
#: data/units/Mage.cfg:80
msgid "female^Mage"
-msgstr "female^Mage"
+msgstr "Mage"
#: data/units/Mage_of_Light.cfg:3
msgid "Mage of Light"
@@ -5982,7 +5964,7 @@
#: data/units/Mage_of_Light.cfg:78
msgid "female^Mage of Light"
-msgstr "female^Mage of Light"
+msgstr "Mage of Light"
#: data/units/Master_Bowman.cfg:3
msgid "Master Bowman"
@@ -6000,7 +5982,7 @@
#: data/units/Mermaid_Diviner.cfg:3
msgid "female^Mermaid Diviner"
-msgstr "female^Mermaid Diviner"
+msgstr "Mermaid Diviner"
#: data/units/Mermaid_Diviner.cfg:23
msgid ""
@@ -6014,7 +5996,7 @@
#: data/units/Mermaid_Enchantress.cfg:3
msgid "female^Mermaid Enchantress"
-msgstr "female^Mermaid Enchantress"
+msgstr "Mermaid Enchantress"
#: data/units/Mermaid_Enchantress.cfg:17 data/units/Mermaid_Siren.cfg:17
#: data/units/Merman.cfg:19 data/units/Merman_Entangler.cfg:15
@@ -6035,7 +6017,7 @@
#: data/units/Mermaid_Initiate.cfg:3
msgid "female^Mermaid Initiate"
-msgstr "female^Mermaid Initiate"
+msgstr "Mermaid Initiate"
#: data/units/Mermaid_Initiate.cfg:17
msgid ""
@@ -6049,7 +6031,7 @@
#: data/units/Mermaid_Priestess.cfg:3
msgid "female^Mermaid Priestess"
-msgstr "female^Mermaid Priestess"
+msgstr "Mermaid Priestess"
#: data/units/Mermaid_Priestess.cfg:21
msgid ""
@@ -6294,7 +6276,7 @@
#: data/units/Naga.cfg:3
msgid "female^Naga"
-msgstr "female^Naga"
+msgstr "Naga"
#: data/units/Naga.cfg:17
msgid ""
@@ -6441,7 +6423,6 @@
msgstr "Orcish Crossbowman"
#: data/units/Orcish_Crossbowman.cfg:16
-#, fuzzy
msgid ""
"Orcish Crossbowmen try to compensate for their lack of skill with the raw "
"power of their weapon. While they are not as effective as the Elvish "
@@ -6630,7 +6611,7 @@
#: data/units/Outlaw.cfg:75
msgid "female^Outlaw"
-msgstr "female^Outlaw"
+msgstr "Outlaw"
#: data/units/Outlaw.cfg:89
msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
@@ -6639,7 +6620,7 @@
#: data/units/Outlaw_Princess.cfg:4
msgid "female^Outlaw Princess"
-msgstr "female^Outlaw Princess"
+msgstr "Outlaw Princess"
#: data/units/Outlaw_Princess.cfg:22
msgid ""
@@ -6655,7 +6636,7 @@
#: data/units/Outlaw_Queen.cfg:3
msgid "female^Outlaw Queen"
-msgstr "female^Outlaw Queen"
+msgstr "Outlaw Queen"
#: data/units/Outlaw_Queen.cfg:20
msgid "skirmisher,leadership"
@@ -6736,7 +6717,6 @@
msgstr "Pirate Galleon"
#: data/units/Pirate_Galleon.cfg:14
-#, fuzzy
msgid ""
"Pirate galleons are to transport ships what wolves are to sheep. Ships full "
"of goods shouldn't be lonely, far away from any land, better to help them to "
@@ -6793,7 +6773,7 @@
#: data/units/Red_Mage.cfg:96
msgid "female^Red Mage"
-msgstr "female^Red Mage"
+msgstr "Red Mage"
#: data/units/Revenant.cfg:3
msgid "Revenant"
@@ -6827,7 +6807,7 @@
#: data/units/Rogue.cfg:63
msgid "female^Rogue"
-msgstr "female^Rogue"
+msgstr "Rogue"
#: data/units/Royal_Guard.cfg:3
msgid "Royal Guard"
@@ -6917,7 +6897,6 @@
msgstr "Saurian Skirmisher"
#: data/units/Saurian_Skirmisher.cfg:17
-#, fuzzy
msgid ""
"Saurian Skirmishers are skilled in the use of the spear. Despite their "
"lethargic cold blooded heritage, and their relative frailty, they are highly "
@@ -6934,7 +6913,6 @@
msgstr "Saurian Soothsayer"
#: data/units/Saurian_Soothsayer.cfg:18
-#, fuzzy
msgid ""
"Saurian Soothsayers are highly valued as healers because they can provide "
"aid to their friends regardless of terrain or opposition. In addition to "
@@ -6949,7 +6927,6 @@
msgstr "Saurian Tribalist"
#: data/units/Saurian_Tribalist.cfg:18
-#, fuzzy
msgid ""
"Despite their lethargic cold blooded heritage, and their relative frailty, "
"Saurian Tribalists are valued as healers because they can provide aid to "
@@ -6981,7 +6958,7 @@
#: data/units/Sea_Hag.cfg:3
msgid "female^Sea Hag"
-msgstr "female^Sea Hag"
+msgstr "Sea Hag"
#: data/units/Sea_Hag.cfg:17
msgid ""
@@ -7077,7 +7054,7 @@
#: data/units/Silver_Mage.cfg:132
msgid "female^Silver Mage"
-msgstr "female^Silver Mage"
+msgstr "Silver Mage"
#: data/units/Skeletal_Dragon.cfg:3
msgid "Skeletal Dragon"
@@ -7245,7 +7222,7 @@
#: data/units/Thief.cfg:40
msgid "female^Thief"
-msgstr "female^Thief"
+msgstr "Thief"
#: data/units/Thug.cfg:3
msgid "Thug"
@@ -7367,10 +7344,9 @@
#: data/units/Vampire_Lady.cfg:3
msgid "female^Vampire Lady"
-msgstr "female^Vampire Lady"
+msgstr "Vampire Lady"
#: data/units/Vampire_Lady.cfg:17
-#, fuzzy
msgid ""
"Cold and beautiful, she maintains her eternal youthful appearance drinking "
"the blood of the living."
@@ -7462,7 +7438,7 @@
#: data/units/White_Mage.cfg:77
msgid "female^White Mage"
-msgstr "female^White Mage"
+msgstr "White Mage"
#: data/units/Wolf_Rider.cfg:3
msgid "Wolf Rider"
@@ -8494,7 +8470,7 @@
#: src/multiplayer_client.cpp:132 src/playturn.cpp:1762
msgid "unit^Gold"
-msgstr "unit^Gold"
+msgstr "Gold"
#: src/multiplayer_client.cpp:154
msgid "Waiting for game to start..."
@@ -8948,7 +8924,7 @@
#: src/playturn.cpp:2289
msgid "prompt^Command:"
-msgstr "prompt^Command:"
+msgstr "Command:"
#: src/playturn.cpp:2300
msgid "Chat Log"
@@ -9060,31 +9036,31 @@
#: src/titlescreen.cpp:182
msgid "TitleScreen button^Tutorial"
-msgstr "TitleScreen button^Tutorial"
+msgstr "Tutorial"
#: src/titlescreen.cpp:183
msgid "TitleScreen button^Campaign"
-msgstr "TitleScreen button^Campaign"
+msgstr "Campaign"
#: src/titlescreen.cpp:184
msgid "TitleScreen button^Multiplayer"
-msgstr "TitleScreen button^Multiplayer"
+msgstr "Multiplayer"
#: src/titlescreen.cpp:185
msgid "TitleScreen button^Load"
-msgstr "TitleScreen button^Load"
+msgstr "Load"
#: src/titlescreen.cpp:186
msgid "TitleScreen button^Language"
-msgstr "TitleScreen button^Language"
+msgstr "Language"
#: src/titlescreen.cpp:187
msgid "TitleScreen button^Preferences"
-msgstr "TitleScreen button^Preferences"
+msgstr "Preferences"
#: src/titlescreen.cpp:189
msgid "TitleScreen button^Quit"
-msgstr "TitleScreen button^Quit"
+msgstr "Quit"
#: src/titlescreen.cpp:190
msgid "Start a tutorial to familiarize yourself with the game"
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Susanna Björverud <=