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[Wesnoth-cvs-commits] wesnoth/data/scenarios/The_Rise_of_Wesnoth A_Be...
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/The_Rise_of_Wesnoth A_Be... |
Date: |
Sat, 25 Sep 2004 01:10:49 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 04/09/25 05:04:28
Modified files:
data/scenarios/The_Rise_of_Wesnoth: A_Beach.cfg
Peoples_in_Decline.cfg
Return_of_the_Fleet.cfg
The_Dragon.cfg
Log message:
Drake Changes in Trow
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:1.12
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:1.13
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:1.12 Sun Sep 19
03:29:21 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg Sat Sep 25
05:04:28 2004
@@ -58,14 +58,14 @@
{INCOME 4 8 12}
team_name=Liz
#ifdef EASY
- recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler
+ recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler,Saurian
Tribalist
#else
- recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler, Saurian
Warrior, Giant Scorpion
+ recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler, Saurian
Warrior, Giant Scorpion,Saurian Tribalist,Saurian Icecaster
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
- recruitment_pattern=scout,archer,fighter,archer,mixed
fighter,scout
+ recruitment_pattern=scout,archer,fighter,archer,mixed
fighter,scout,healer
passive_leader=yes
[/ai]
[/side]
@@ -79,14 +79,14 @@
{INCOME 4 8 12}
team_name=Liz
#ifdef EASY
- recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler
+ recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler,Saurian
Tribalist
#else
- recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler, Saurian
Warrior, Giant Scorpion
+ recruit=Naga, Saurian, Mudcrawler, Giant Mudcrawler, Saurian
Warrior, Giant Scorpion,Saurian Tribalist,Saurian Soothsayer
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
- recruitment_pattern=scout,archer,fighter,archer,mixed
fighter,scout
+ recruitment_pattern=scout,archer,fighter,archer,mixed
fighter,scout,healer
passive_leader=yes
[/ai]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.15
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.16
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.15
Mon Sep 20 06:07:09 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg Sat Sep
25 05:04:28 2004
@@ -72,9 +72,9 @@
{INCOME 4 8 12}
team_name=Drake
#ifdef EASY
- recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Mage,
Drake Petit
+ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Petit
#else
- recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Mage,
Drake Petit, Drake Guard, Drake Beak, Drake Warrior
+ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake
Petit,Fire Drake,Drake Flare,Drake Slasher,Sky Drake
#endif
[ai]
{NO_SCOUTS}
@@ -93,11 +93,13 @@
{GOLD 110 150 210}
{INCOME 4 8 12}
team_name=Drake
+
#ifdef EASY
- recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Mage,
Drake Petit
+ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Petit
#else
- recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Mage,
Drake Petit, Drake Guard, Drake Beak, Fire Drake
+ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake
Petit,Fire Drake,Drake Flare,Drake Gladiator,Sky Drake
#endif
+
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
@@ -115,11 +117,13 @@
{GOLD 110 150 210}
{INCOME 4 8 12}
team_name=Drake
+
#ifdef EASY
- recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Mage,
Drake Petit
+ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Petit
#else
- recruit=Drake Burner, Drake Clasher, Drake Fighter, Drake Mage,
Drake Petit, Drake Guard, Drake Beak, Drake Slasher
+ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake
Petit,Fire Drake,Drake Flare,Drake Gladiator,Drake Slasher
#endif
+
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:1.10
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:1.11
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:1.10
Sun Sep 19 03:53:11 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg Sat Sep
25 05:04:28 2004
@@ -464,10 +464,11 @@
y=13-18
[/filter]
{UNIT (Saurian Warrior) (Hug Bah) 4 34 15}
- {UNIT (Saurian) (Trok) 4 34 16}
- {UNIT (Saurian) (Kar) 4 33 16}
+ {UNIT (Saurian Icecaster) (Trok) 4 34 16}
+ {UNIT (Saurian Soothsayer) (Kar) 4 33 16}
#ifdef NORMAL
{UNIT (Saurian) (Zog) 4 35 15}
+ {UNIT (Saurian) (Pag) 4 33 15}
#endif
#ifdef HARD
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.13
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.14
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.13 Mon Sep
20 06:07:09 2004
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg Sat Sep 25
05:04:28 2004
@@ -60,14 +60,14 @@
{INCOME 4 8 12}
team_name=Liz
#ifdef EASY
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire
Bat,Saurian Tribalist
#else
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat,Saurian Tribalist,Saurian Icecaster,Saurian Soothsayer
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
- recruitment_pattern=scout,archer,fighter,scout
+ recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
[/ai]
[ai]
@@ -89,14 +89,14 @@
{INCOME 4 8 12}
team_name=Liz
#ifdef EASY
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire
Bat,Saurian Tribalist
#else
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat,Saurian Tribalist,Saurian Icecaster,Saurian Soothsayer
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
- recruitment_pattern=scout,archer,fighter,scout
+ recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
[/ai]
[ai]
@@ -119,14 +119,15 @@
{INCOME 4 8 12}
team_name=Liz
#ifdef EASY
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire
Bat,Saurian Tribalist
#else
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat,Saurian Tribalist,Saurian Icecaster,Saurian Soothsayer
#endif
+
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
- recruitment_pattern=scout,archer,fighter,scout
+ recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
[/ai]
[ai]
@@ -147,15 +148,16 @@
{GOLD 110 140 185}
{INCOME 4 8 12}
team_name=Liz
+
#ifdef EASY
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Vampire
Bat,Saurian Tribalist
#else
- recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat
+ recruit=Saurian, Mudcrawler, Giant Mudcrawler, Saurian Warrior,
Vampire Bat,Saurian Tribalist,Saurian Icecaster,Saurian Soothsayer
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
- recruitment_pattern=scout,archer,fighter,scout
+ recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
[target]