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[Wesnoth-cvs-commits] wesnoth/po/wesnoth pl.po
From: |
Yann Dirson |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po/wesnoth pl.po |
Date: |
Thu, 02 Sep 2004 21:15:27 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <address@hidden> 04/09/03 01:10:07
Modified files:
po/wesnoth : pl.po
Log message:
imported polish.cfg, previously missed
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/pl.po.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth/pl.po
diff -u wesnoth/po/wesnoth/pl.po:1.2 wesnoth/po/wesnoth/pl.po:1.3
--- wesnoth/po/wesnoth/pl.po:1.2 Fri Sep 3 00:38:17 2004
+++ wesnoth/po/wesnoth/pl.po Fri Sep 3 01:10:06 2004
@@ -18,34 +18,40 @@
"|| n%100>=20) ? 1 : 2);\n"
#: data/game.cfg:257
+#, fuzzy
msgid "Heir to the Throne"
-msgstr ""
+msgstr "NastÄpca Tronu"
#: data/game.cfg:261
+#, fuzzy
msgid ""
"&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-"
"champion.png,Champion,(hardest)"
-msgstr ""
+msgstr
"&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-champion.png,Champion,(hardest)"
#: data/game.cfg:267
+#, fuzzy
msgid "The Dark Hordes"
-msgstr ""
+msgstr "The Dark Hordes"
#: data/game.cfg:271
+#, fuzzy
msgid ""
"&undead-initiate.png,Apprentice,(easiest);*&undead-necromancer.png,Master;"
"&undead-lich.png,Dark Lord,(hardest)"
-msgstr ""
+msgstr
"&undead-initiate.png,Apprentice,(easiest);*&undead-necromancer.png,Master;&undead-lich.png,Dark
Lord,(hardest)"
#: data/game.cfg:276
+#, fuzzy
msgid "Son of the Black Eye (chapter I)"
-msgstr ""
+msgstr "Son of the Black Eye"
#: data/game.cfg:280
+#, fuzzy
msgid ""
"&orcish-grunt.png,Grunt,(easiest);*&orcish-warrior.png,Warrior;&orcish-"
"warlord.png,Warlord,(hardest)"
-msgstr ""
+msgstr
"&orcish-grunt.png,Grunt,(easiest);*&orcish-warrior.png,Warrior;&orcish-warlord.png,Warlord,(hardest)"
#: data/game.cfg:286
msgid "The Eastern Invasion"
@@ -178,8 +184,9 @@
msgstr ""
#: data/help.cfg:85 src/help.cpp:767 src/help.cpp:768
+#, fuzzy
msgid "Movement"
-msgstr ""
+msgstr "Ruchy"
#: data/help.cfg:90
msgid ""
@@ -480,34 +487,41 @@
msgstr ""
#: data/items.cfg:268
+#, fuzzy
msgid "A swift victory"
-msgstr ""
+msgstr "A swift victory"
#: data/items.cfg:276
+#, fuzzy
msgid ""
"With this golden coin, I wish that this battle end in a swift and safe "
"victory."
-msgstr ""
+msgstr "With this golden coin, I wish that this battle end in a swift and safe
victory."
#: data/items.cfg:283
+#, fuzzy
msgid "Lots of gold"
-msgstr ""
+msgstr "Lots of gold"
#: data/items.cfg:291
+#, fuzzy
msgid "I wish this single gold coin be returned ten-fold to me."
-msgstr ""
+msgstr "I wish this single gold coin be returned ten-fold to me."
#: data/items.cfg:298
+#, fuzzy
msgid "Peace throughout Wesnoth."
-msgstr ""
+msgstr "Peace throughout Wesnoth."
#: data/items.cfg:306
+#, fuzzy
msgid "The only thing worth wishing for is peace throughout the land."
-msgstr ""
+msgstr "The only thing worth wishing for is peace throughout the land."
#: data/items.cfg:313
+#, fuzzy
msgid "Don't make a wish."
-msgstr ""
+msgstr "Don't make a wish."
#: data/items.cfg:336
msgid "Potion of Healing"
@@ -569,8 +583,9 @@
msgstr ""
#: data/items.cfg:556
+#, fuzzy
msgid "Can't set abilities yet, sorry."
-msgstr ""
+msgstr "Can't set abilities yet, sorry."
#: data/items.cfg:577
msgid "Ring of Slowness"
@@ -638,8 +653,9 @@
msgstr ""
#: data/items.cfg:812
+#, fuzzy
msgid "Zap~"
-msgstr ""
+msgstr "Zap~"
#: data/multiplayer.cfg:3
msgid "User Map"
@@ -2594,10 +2610,12 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:4
+#, fuzzy
msgid "A Choice Must Be Made"
-msgstr ""
+msgstr "A Choice Must Be Made"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:24
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -2607,140 +2625,166 @@
"#Death of Delfador\n"
"#Death of Li'sar\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat either of the enemy leaders\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
+#, fuzzy
msgid ""
"Well, thank you for helping me get back to the surface, but now I must take "
"what is mine!"
-msgstr ""
+msgstr "Well, thank you for helping me get back to the surface, but now I must
take what is mine!"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
+#, fuzzy
msgid "You still want to fight me, do you, Princess?"
-msgstr ""
+msgstr "You still want to fight me, do you, Princess?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
+#, fuzzy
msgid "Did you think I was just playing around? I need to take my inheritance!"
-msgstr ""
+msgstr "Did you think I was just playing around? I need to take my
inheritance!"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
+#, fuzzy
msgid ""
"It is not so simple! We are back on the surface, but we are hardly safe. We "
"barely know where we are. Look to the north...there are orcs about! Look to "
"the south...there are the hordes of the undead!"
-msgstr ""
+msgstr "It is not so simple! We are back on the surface, but we are hardly
safe. We barely know where we are. Look to the north...there are orcs about!
Look to the south...there are the hordes of the undead!"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
+#, fuzzy
msgid ""
"Indeed there are. We will have to fight our way out. Are you with us, "
"Princess, or against us?"
-msgstr ""
+msgstr "Indeed there are. We will have to fight our way out. Are you with us,
Princess, or against us?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
+#, fuzzy
msgid ""
"Perhaps it is in both our best interests for us to remain allies for a "
"little longer...but I do want that Scepter, and someday I will have it!"
-msgstr ""
+msgstr "Perhaps it is in both our best interests for us to remain allies for a
little longer...but I do want that Scepter, and someday I will have it!"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
+#, fuzzy
msgid "Then let us devise a battle plan."
-msgstr ""
+msgstr "Then let us devise a battle plan."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
+#, fuzzy
msgid "Well, we got out alive."
-msgstr ""
+msgstr "Well, we got out alive."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
+#, fuzzy
msgid ""
"Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
-msgstr ""
+msgstr "Yes, we did. Now I suppose you want to use the Scepter against me,
Princess?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
+#, fuzzy
msgid ""
"No, I was thinking...I don't really want to kill you. I have what I came to "
"get. So if you promise never to come south of the great river, I will spare "
"your life."
-msgstr ""
+msgstr "No, I was thinking...I don't really want to kill you. I have what I
came to get. So if you promise never to come south of the great river, I will
spare your life."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
+#, fuzzy
msgid ""
"With all due respect, Princess, it is once again we who will spare you, "
"Scepter or no Scepter."
-msgstr ""
+msgstr "With all due respect, Princess, it is once again we who will spare
you, Scepter or no Scepter."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
+#, fuzzy
msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
-msgstr ""
+msgstr "Such words in the presence of royalty! Do you want me to fry you, Elf?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
+#, fuzzy
msgid ""
"Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
"somewhere in the arid and wild north lands, that is all we know. Behold! To "
"the north, orcs, to the south, dark hordes. We must remain at peace with "
"one another, or else all perish!"
-msgstr ""
+msgstr "Friends, peace! Though we are out of the tunnels, we are hardly safe.
We are somewhere in the arid and wild north lands, that is all we know. Behold!
To the north, orcs, to the south, dark hordes. We must remain at peace with
one another, or else all perish!"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
+#, fuzzy
msgid ""
"I suppose that helping each other for a while longer would be mutually "
"beneficial. But what should we do? How should we defend ourselves?"
-msgstr ""
+msgstr "I suppose that helping each other for a while longer would be mutually
beneficial. But what should we do? How should we defend ourselves?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:194
+#, fuzzy
msgid ""
"I can tell where we are. That is the river that is known as Longlier to men, "
"called Arkan-thoria in my people's ancient tongue. The home of my people "
"lies to the east."
-msgstr ""
+msgstr "I can tell where we are. That is the river that is known as Longlier
to men, called Arkan-thoria in my people's ancient tongue. The home of my
people lies to the east."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:199
+#, fuzzy
msgid ""
"Then perhaps we should head East along the river, and seek refuge and rest "
"there for a time?"
-msgstr ""
+msgstr "Then perhaps we should head East along the river, and seek refuge and
rest there for a time?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:204
+#, fuzzy
msgid ""
"We should indeed seek refuge there, my lord, but not by going east along the "
"river. Its name means 'The River of Bones'. Great and evil creatures lurk "
"along its banks, its waters are not fit to drink, and it runs over the "
"Cliffs of Thoria. It has been many centuries since any man or elf has passed "
"over the Cliffs and survived. No, Prince, we must choose another way."
-msgstr ""
+msgstr "We should indeed seek refuge there, my lord, but not by going east
along the river. Its name means 'The River of Bones'. Great and evil creatures
lurk along its banks, its waters are not fit to drink, and it runs over the
Cliffs of Thoria. It has been many centuries since any man or elf has passed
over the Cliffs and survived. No, Prince, we must choose another way."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:209
+#, fuzzy
msgid "But which way, Kalenz?"
-msgstr ""
+msgstr "But which way, Kalenz?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:214
+#, fuzzy
msgid ""
"We may take two paths which avoid the river. North, through the ancient home "
"of my people, and then east to where they now live. Or we can go south, "
"passing through the Swamps, before turning east, and then north. We would "
"cross the river one time more if we chose that route, but I know a safe "
"place for the crossing."
-msgstr ""
+msgstr "We may take two paths which avoid the river. North, through the
ancient home of my people, and then east to where they now live. Or we can go
south, passing through the Swamps, before turning east, and then north. We
would cross the river one time more if we chose that route, but I know a safe
place for the crossing."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:219
+#, fuzzy
msgid "And will you join us in seeking refuge with the North Elves, Princess?"
-msgstr ""
+msgstr "And will you join us in seeking refuge with the North Elves, Princess?"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:224
+#, fuzzy
msgid "If the Elves will promise me refuge and safe passage, then I will go."
-msgstr ""
+msgstr "If the Elves will promise me refuge and safe passage, then I will go."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:229
+#, fuzzy
msgid ""
"That we will, Princess. Even though you are the daughter of the Queen, our "
"enemy, we shall not harm you on this encounter, for you have helped us."
-msgstr ""
+msgstr "That we will, Princess. Even thought you are the daughter of the
Queen, our enemy, we shall not harm you on this encounter, for you have helped
us."
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:234
+#, fuzzy
msgid ""
"So, we must choose. To the north past the Orcs, where lie the ancient snow "
"plains of the Elves, or to the south, beyond the armies of the Walking Dead "
"where the dreaded swamps await."
-msgstr ""
+msgstr "So, we must choose. To the north past the Orcs, where lie the ancient
snow plains of the Elves, or to the south, beyond the armies of the Walking
Dead where the dreaded swamps await."
#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:3 src/game.cpp:580
msgid "The Battle for Wesnoth"
@@ -2831,10 +2875,12 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:3
+#, fuzzy
msgid "The Bay of Pearls"
-msgstr ""
+msgstr "The Bay of Pearls"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -2843,69 +2889,87 @@
"Defeat:\n"
"#Death of Konrad\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat both enemy leaders\n"
+"@Defeat one enemy leader, and resist the other until time expires\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:97
+#, fuzzy
msgid ""
"So this is the Bay of Pearls. It looks like they have those mermen working "
"hard!"
-msgstr ""
+msgstr "So this is the Bay of Pearls. It looks like they have those mermen
working hard!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:102
+#, fuzzy
msgid ""
"Indeed it does. It also looks like they have many, many troops. I should go "
"around the bay and distract some of them. You and the rest rescue the mermen!"
-msgstr ""
+msgstr "Indeed it does. It also looks like they have many, many troops. I
should go around the bay and distract some of them. You and the rest rescue the
mermen!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:107
+#, fuzzy
msgid "Very well. Be careful!"
-msgstr ""
+msgstr "Very well. Be careful!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:136
+#, fuzzy
msgid "But boss, why are we only using bats and nagas?"
-msgstr ""
+msgstr "But boss, why are we only using bats and nagas?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:142
+#, fuzzy
msgid ""
"Because we need to control the seas and the merman folk, and nagas and bats "
"are best for doing that!"
-msgstr ""
+msgstr "Because we need to control the seas and the merman folk, and nagas and
bats are best for doing that!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:148
+#, fuzzy
msgid "But orcs are the most powerful race in all of..."
-msgstr ""
+msgstr "But orcs are the most powerful race in all of..."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:154
+#, fuzzy
msgid "Shut up, worm! I'm the boss!"
-msgstr ""
+msgstr "Shut up, worm! I'm the boss!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:182
+#, fuzzy
msgid "Ha ha ha! Now orcs will rule over land and sea!"
-msgstr ""
+msgstr "Ha ha ha! Now orcs will rule over land and sea!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:188
+#, fuzzy
msgid "(Sigh) Will someone kill this idiot for me, please?"
-msgstr ""
+msgstr "(Sigh) Will someone kill this idiot for me, please?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:200
+#, fuzzy
msgid "But...but...how can this be happening to me?"
-msgstr ""
+msgstr "But...but...how can this be happening to me?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:205
+#, fuzzy
msgid "Who was that idiot?"
-msgstr ""
+msgstr "Who was that idiot?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:256
+#, fuzzy
msgid "Free at last! Now death to the Orcs!"
-msgstr ""
+msgstr "Free at last! Now death to the Orcs!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:317
+#, fuzzy
msgid "Now that we are free, together we can defeat our oppressors!"
-msgstr ""
+msgstr "Now that we are free, together we can defeat our oppressors!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:363
+#, fuzzy
msgid "Freedom! Now where are those Orcs? Let me at 'em!"
-msgstr ""
+msgstr "Freedom! Now where are those Orcs? Let me at 'em!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:418
msgid ""
@@ -2914,166 +2978,197 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:480
+#, fuzzy
msgid "Death to the orcs! Come, let us all fight them, men!"
-msgstr ""
+msgstr "Death to the orcs! Come, let us all fight them, men!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:503
+#, fuzzy
msgid ""
"At last, we have freed the mermen. Go back to the ocean and live in peace."
-msgstr ""
+msgstr "At last, we have freed the mermen. Go back to the ocean and live in
peace."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:512
+#, fuzzy
msgid ""
"My lord! You may need the help of some of us who have skill in the sea in "
"future. We would like to offer you help, and come with you."
-msgstr ""
+msgstr "My lord! You may need the help of some of us who have skill in the sea
in future. We would like to offer you help, and come with you."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:517
+#, fuzzy
msgid "Now where is Delfador? I hope he's safe!"
-msgstr ""
+msgstr "Now where is Delfador? I hope he's safe!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:528
+#, fuzzy
msgid "I am perfectly safe, friend!"
-msgstr ""
+msgstr "I am perfectly safe, friend!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:533
+#, fuzzy
msgid ""
"There you are! I am so glad you are all right! Now we may have a little rest."
-msgstr ""
+msgstr "There you are! I am so glad you are all right! Now we may have a
little rest."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:538
+#, fuzzy
msgid ""
"I am afraid there is no time for rest, Konrad. Asheviere has now laid siege "
"to Elensefar, breaking the century-old treaty between Wesnoth and the Elense "
"city-state. If the city falls, there is no telling how many other lands she "
"may swallow up!"
-msgstr ""
+msgstr "I am afraid there is no time for rest, Konrad. Asheviere has now laid
siege to Elensefar, breaking the century-old treaty between Wesnoth and the
Elense city-state. If the city falls, there is no telling how many other lands
she may swallow up!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:544
+#, fuzzy
msgid "Oh no! What shall we do?"
-msgstr ""
+msgstr "Oh no! What shall we do?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:550
+#, fuzzy
msgid ""
"You must lead our men to the city, and help defend it. Or recapture it if it "
"falls before you arrive."
-msgstr ""
+msgstr "You must lead our men to the city, and help defend it. Or recapture it
if it falls before you arrive."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:556
+#, fuzzy
msgid ""
"I must do that? But what about you, Delfador? You're coming with me, right?"
-msgstr ""
+msgstr "I must do that? But what about you, Delfador? You're coming with me,
right?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:562
+#, fuzzy
msgid ""
"I am afraid not, Konrad. I have come across some important documents, and "
"must make haste with them to the Elven Council. It seems that the time to "
"stop Asheviere is shorter than I had thought."
-msgstr ""
+msgstr "I am afraid not, Konrad. I have come across some important documents,
and must make haste with them to the Elven Council. It seems that the time to
stop Asheviere is shorter than I had thought."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:568
+#, fuzzy
msgid "But Delfador! I can't do it on my own!"
-msgstr ""
+msgstr "But Delfador! I can't do it on my own!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:578
+#, fuzzy
msgid "On your own? My lord! We, your loyal soldiers, will support you!"
-msgstr ""
+msgstr "On your own? My lord! We, your loyal soldiers, will support you!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:583
+#, fuzzy
msgid ""
"You will prevail. I have faith in you. Head north. Elensefar is but three "
"days travel if you make haste."
-msgstr ""
+msgstr "You will prevail. I have faith in you. Head north. Elensefar is but
three days travel if you make haste."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:588
+#, fuzzy
msgid "Very well. But how do I get there?"
-msgstr ""
+msgstr "Very well. But how do I get there?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:593
+#, fuzzy
msgid ""
"It is north-west of here, a few leagues inland. There are two ways to go, by "
"ship or on foot. Each has its own dangers. You must choose between them."
-msgstr ""
+msgstr "It is north-west of here, a few leagues inland. There are two ways to
go, by ship or on foot. Each has its own dangers. You must choose between them."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:596
+#, fuzzy
msgid "Ships? Ugh! I have been sea sick for the last time. We shall walk!"
-msgstr ""
+msgstr "Ships? Ugh! I have been sea sick for the last time. We shall walk!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:601
+#, fuzzy
msgid "Safe journey to you, Konrad. Until we meet again!"
-msgstr ""
+msgstr "Safe journey to you, Konrad. Until we meet again!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:620
+#, fuzzy
msgid ""
"Going by ship we may at least get a little rest for ourselves. By sea it is!"
-msgstr ""
+msgstr "Going by ship we may at least get a little rest for ourselves. By sea
it is!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:625
+#, fuzzy
msgid "Safe voyage to you then, Konrad. May the weather be fair."
-msgstr ""
+msgstr "Safe voyage to you then, Konrad. May the weather be fair."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:717
+#, fuzzy
msgid ""
"Have you not been able to defeat our foes in all these days? They have "
"summoned reinforcements. Surely now our doom is upon us!"
-msgstr ""
+msgstr "Have you not been able to defeat our foes in all these days? They have
summoned reinforcements. Surely now our doom is upon us!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:731
+#, fuzzy
msgid ""
"Konrad! We cannot spend any more time here. Though it would be good to "
"defeat the Orcs and free more of their prisoners, more urgent business calls "
"us!"
-msgstr ""
+msgstr "Konrad! We cannot spend any more time here. Though it would be good to
defeat the Orcs and free more of their prisoners, more urgent business calls
us!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:736
+#, fuzzy
msgid ""
"Delfador, thank goodness you have survived! This has been a tough battle, "
"but why can we not finish it? Why must we leave?"
-msgstr ""
+msgstr "Delfador, thank goodness you have survived! This has been a tough
battle, but why can we not finish it? Why must we leave?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:741
+#, fuzzy
msgid ""
"I bear ill tidings. Asheviere has now laid siege to Elensefar, breaking the "
"century-old treaty between Wesnoth and the Elense city-state. If the city "
"falls, there is no telling how many other lands she may swallow up!"
-msgstr ""
+msgstr "I bear ill tidings. Asheviere has now laid siege to Elensefar,
breaking the century-old treaty between Wesnoth and the Elense city-state. If
the city falls, there is no telling how many other lands she may swallow up!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:746
+#, fuzzy
msgid "I must do this? But you are coming with me, aren't you, Delfador?"
-msgstr ""
+msgstr "I must do this? But you are coming with me, aren't you, Delfador?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:751
+#, fuzzy
msgid ""
"I am afraid not, Konrad. I have found some important documents that need "
"seeing to. I must ride at once to make council with the Elves. I will meet "
"you in Elensefar, after you have secured it."
-msgstr ""
+msgstr "I am afraid not, Konrad. I have found some important documents that
need seeing to. I must ride at once to make council with the Elves. I will meet
you in Elensefar, after you have secured it."
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:756
+#, fuzzy
msgid ""
"I fear I will struggle to do this on my own...but what must be must be. How "
"do I get to Elensefar?"
-msgstr ""
+msgstr "I fear I will struggle to do this on my own...but what must be must
be. How do I get to Elensefar?"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:772
+#, fuzzy
msgid ""
"Since you have broken the Orc's hegemony over the seas, going by ship would "
"be safest. Sail along the coast, and you can land mere miles from Elensefar. "
"Make haste!"
-msgstr ""
+msgstr "Since you have broken the Orc's hegemony over the seas, going by ship
would be safest. Sail along the coast, and you can land mere miles from
Elensefar. Make haste!"
#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:786
+#, fuzzy
msgid ""
"With the Orcs controlling the seas, going by ship would not be safe. Travel "
"by land, Elensefar is only six days' march up the coast. Make haste!"
-msgstr ""
+msgstr "With the Orcs controlling the seas, going by ship would not be safe.
Travel by land, Elensefar is only six days' march up the coast. Make haste!"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:3
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:34
+#, fuzzy
msgid "Blackwater Port"
-msgstr ""
+msgstr "Blackwater Port"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:27
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -3083,76 +3178,92 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Sir Kaylan"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat enemy leader\n"
+"@Resist until the end of the turns\n"
+"Defeat:\n"
+"#Death of Sir Kaylan"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:103
+#, fuzzy
msgid ""
"We should be able to board a ship at Blackwater Port, but it seems the Orcs "
"are heading there too. Rebels who hate Asheviere and are loyal to the memory "
"of the king desperately hold the port, as it is one of the only places where "
"they can ship supplies and weapons."
-msgstr ""
+msgstr "We should be able to board a ship at Blackwater Port, but it seems the
Orcs are heading there too. Rebels who hate Asheviere and are loyal to the
memory of the king desperately hold the port, as it is one of the only places
where they can ship supplies and weapons."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:108
+#, fuzzy
msgid "Delfador, some Orcs are following us! We must make haste!"
-msgstr ""
+msgstr "Defaldor, some Orcs are following us! We must make haste!"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:113
+#, fuzzy
msgid ""
"Delfador, my old friend! We had heard of your coming, and of the attacks on "
"the Elves. It is good to see you again, although I would prefer it were not "
"in such sad times."
-msgstr ""
+msgstr "Delfador, my old friend! We had heard of your coming, and of the
attacks on the Elves. It is good to see you again, although I would prefer it
were not in such sad times."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:118
+#, fuzzy
msgid ""
"Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of "
"the few who is willing to oppose the dark crown. Rumor has it that his lance "
"has slain fifty men and a hundred orcs."
-msgstr ""
+msgstr "Konrad, this is Kaylan, one of the mightiest of the horse lords, and
one of the few who is willing to oppose the dark crown. Rumor has it that his
lance has slain fifty men and a hundred orcs."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:123
+#, fuzzy
msgid ""
"It seems the orcs have come here too, to try to wrest this port from our "
"hands. Our defenses are still weak, but reinforcements will arrive soon!"
-msgstr ""
+msgstr "It seems the orcs have come here too, to try to wrest this port from
our hands. Our defenses are still weak, but reinforcements will arrive soon!"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:129
+#, fuzzy
msgid "We will help you fight them off until the reinforcements arrive."
-msgstr ""
+msgstr "We will help you fight them off until the reinforcements arrive."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:134
+#, fuzzy
msgid ""
"Hopefully with your help we can ward them off. But you must not tarry here "
"long, for your survival is even more important to our cause than the "
"strength of the port. A ship is due here in two days, surely it will be able "
"to take you to safety."
-msgstr ""
+msgstr "Hopefully with your help we can ward them off. But you must not tarry
here long, for your survival is even more important to our cause than the
strength of the port. A ship is due here in two days, surely it will be able to
take you to safety."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:139
+#, fuzzy
msgid "And the ship will take us to Anduin?"
-msgstr ""
+msgstr "And the ship will take us to Anduin?"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:144
+#, fuzzy
msgid ""
"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
"many mages."
-msgstr ""
+msgstr "Yes, we will sail to the Isle of Anduin, my home Konrad, and the home
of many mages."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:149
+#, fuzzy
msgid ""
"I will send one of my horsemen to serve under you. I offer you my support "
"Konrad, and the support of my men - from now on you will be able to recruit "
"horsemen."
-msgstr ""
+msgstr "I will send one of my horsemen to serveunder you. I offer you my
support Konrad, and the support of my men - from now on you will be able to
recruit horsemen."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:154
+#, fuzzy
msgid ""
"Thank you, sir. But how shall I best use these horsemen? How do they differ "
"from Elves?"
-msgstr ""
+msgstr "Thank you, sir. But how shall I best use these horsemen? How do they
differ from Elves?"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:159
+#, fuzzy
msgid ""
"Elves are a powerful race, Konrad, more powerful than my own people usually "
"acknowledge. But horsemen are powerful in a different way. They have no long "
@@ -3160,35 +3271,40 @@
"though taking double damage in return. They are also lawful, meaning they "
"are better at day, and worse at night. Horsemen are unmatched on open land, "
"though Elves will serve you better in rugged terrain."
-msgstr ""
+msgstr "Elves are a powerful race, Konrad, more powerful than my own people
usually acknowledge. But horsemen are powerful in a different way. They have no
long range attack, but can charge into combat, inflicting double normal damage,
though taking double damage in return. They are also lawful, meaning they are
better at day, and worse at night. Horsemen are unmatched on open land, though
Elves will serve you better in rugged terrain."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:164
+#, fuzzy
msgid ""
"Recruit troops wisely, Konrad, and remember that you can recall experienced "
"units from past battles to help you fight again."
-msgstr ""
+msgstr "Recruit troops wisely, Konrad, and remember that you can recall
experienced units from past battles to help you fight again."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:182
+#, fuzzy
msgid ""
"Reinforcements have arrived! Forward men! I expect each of you to bring me "
"back the head of an orc!"
-msgstr ""
+msgstr "Reinforcements have arrived! Forward men! I expect each of you to
bring me back the head of an orc!"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:187
+#, fuzzy
msgid ""
"So many foul humans riding on horses! There is no way we can defeat them. "
"Quick, we must make our escape!"
-msgstr ""
+msgstr "So many foul humans riding on horses! There is no way we can defeat
them. Quick, we must make our escape!"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:239
+#, fuzzy
msgid ""
"Thank you for the help, friends. The ship should arrive soon, it will take "
"you to Anduin."
-msgstr ""
+msgstr "Thank you for the help, friends. The ship should arrive soon, it will
take you to Anduin."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:254
+#, fuzzy
msgid "We should embark now."
-msgstr ""
+msgstr "We should embark now."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:259
msgid ""
@@ -3197,19 +3313,23 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:270
+#, fuzzy
msgid "I have failed in my duty to protect the Rightful Heir and the port"
-msgstr ""
+msgstr "Safe voyage to you, friends. Rest assured that we will never surrender
to the forces of the Dark Queen."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:275
+#, fuzzy
msgid ""
"Without his help, we will be unable to use the ships. There is no hope..."
-msgstr ""
+msgstr "Without his help, we will be unable to use the ships. There is no
hope..."
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:3
+#, fuzzy
msgid "Crossroads"
-msgstr ""
+msgstr "Crossroads"
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:15
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -3218,41 +3338,52 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat both enemy leaders\n"
+"Defeat\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:98
+#, fuzzy
msgid "Here we come to the great cross-roads. We should go north-east."
-msgstr ""
+msgstr "Here we come to the great cross-roads. We should go north-east."
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:103
+#, fuzzy
msgid ""
"Beware! These hills are not safe! The roads are important to Asheviere's "
"strategy, and she has hired Orcs to guard them. We shall have to fight to "
"travel them."
-msgstr ""
+msgstr "Beware! These hills are not safe! The roads are important to
Asheviere's strategy, and she has hired Orcs to guard them. We shall have to
fight to travel them."
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:108
+#, fuzzy
msgid "Then fight we shall. Let it begin!"
-msgstr ""
+msgstr "Then fight we shall. Let it begin!"
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:128
+#, fuzzy
msgid "Victory is ours, men. Let us proceed north-east!"
-msgstr ""
+msgstr "Victory is ours, men. Let us proceed north-east!"
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:152
+#, fuzzy
msgid "Stay on the path! The hills here are not safe!"
-msgstr ""
+msgstr "Stay on the path! The hills here are not safe!"
#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:176
+#, fuzzy
msgid ""
"Beware the hills! There are many Orcs in hiding, preparing to ambush you!"
-msgstr ""
+msgstr "Beware the hills! There are many Orcs in hiding, preparing to ambush
you!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:3
+#, fuzzy
msgid "The Dwarven Doors"
-msgstr ""
+msgstr "The Dwarven Doors"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:26
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -3261,25 +3392,32 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Konrad to entrance of the Dwarven Kingdom.\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:137
+#, fuzzy
msgid "The doors are closed and barred from the inside!"
-msgstr ""
+msgstr "The doors are closed and barred from the inside!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:142
+#, fuzzy
msgid "We can't get in! What should we do now?"
-msgstr ""
+msgstr "We can't get in! What should we do now?"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:147
+#, fuzzy
msgid ""
"It is said that the orcs used an old mine tunnel to surprise the dwarves. It "
"must be that one in the north-east."
-msgstr ""
+msgstr "It is said that the orcs used an old mine tunnel to surprise the
dwarves. It must be that one in the north-east."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:152
+#, fuzzy
msgid "Then we must make it to that tunnel!"
-msgstr ""
+msgstr "Then we must make it to that tunnel!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:168
msgid "This old mine seems to be connected to the main tunnels."
@@ -3290,385 +3428,453 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:178
+#, fuzzy
msgid "There is no time for idle chatter or delay of any kind. Onward!"
-msgstr ""
+msgstr "There is no time for idle chatter or delay of any kind. Onward!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:200
+#, fuzzy
msgid ""
"We have defeated the foul Orcs guarding this land, but we must continue "
"without rest. More will surely come!"
-msgstr ""
+msgstr "I am hesitant to enter. It will be so difficult in the darkness!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:205
+#, fuzzy
msgid ""
"Indeed we must not delay. I remember now, the mines in the North-East are "
"the best way to enter!"
-msgstr ""
+msgstr "Indeed we must not delay. I remember now, the mines in the North-East
are the best way to enter!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:210
+#, fuzzy
msgid "But Konrad's party was not alone in entering the mines..."
-msgstr ""
+msgstr "But Konrad's party was not alone in entering the mines..."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:244
+#, fuzzy
msgid ""
"Whew! We make our way through the dangerous fog of the mountains, and now "
"there is all this chaos before us! Come on, men! We must make it to the "
"mines, which lie ahead of us!"
-msgstr ""
+msgstr "Whew! We make our way through the dangerous fog of the mountains, and
now there is all this chaos before us! Come on, men! We must make it to the
mines, which lie ahead of us!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:256
+#, fuzzy
msgid ""
"The defense of the dwarves must have been strong. Look at those ruined "
"towers!"
-msgstr ""
+msgstr "The defense of the dwarves must have been strong. Look at those ruined
towers!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:261
+#, fuzzy
msgid ""
"The battle outside was fierce, and lasted a full half-year. But the battles "
"inside the tunnels were worse."
-msgstr ""
+msgstr "The battle outside was fierce, and lasted a full half-year. But the
battles inside the tunnels were worse."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:281
+#, fuzzy
msgid "Ruarrrrr!!!"
-msgstr ""
+msgstr "Ruarrrrr!!!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:286
+#, fuzzy
msgid "A monster was hiding in that lake!"
-msgstr ""
+msgstr "A monster was hiding in that lake!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:295
+#, fuzzy
msgid ""
"The legend was true! There are always tentacled creatures hiding in the "
"lakes near the Dwarven Kingdoms"
-msgstr ""
+msgstr "The legend was true! There are always tentacled creatures hiding in
the lakes near the Dwarven Kingdoms"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:310
+#, fuzzy
msgid "At last, this is the entrance to the Dwarven Kingdoms."
-msgstr ""
+msgstr "At last, this is the entrance to the Dwarven Kingdoms."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:315
+#, fuzzy
msgid "All can I see are ruins and poor villages."
-msgstr ""
+msgstr "All can I see are ruins and poor villages."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:320
+#, fuzzy
msgid ""
"The poor villagers that once lived here and traded with the dwarves are now "
"held in slavery by the orcs."
-msgstr ""
+msgstr "The poor villagers that once lived here and traded with the dwarves
are now held in slavery by the orcs."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:325
+#, fuzzy
msgid "Slaves to the evil orcs? We must liberate them!"
-msgstr ""
+msgstr "Slaves to the evil orcs? We must liberate them!"
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:330
+#, fuzzy
msgid ""
"That would not be a wise choice, for our mission is to retreive the Scepter "
"of Fire. If we tarry in this place, hordes of orcs will surround us."
-msgstr ""
+msgstr "That would not be a wise choice, for our mission is to retreive the
Scepter of Fire. If we tarry in this place, hordes of orcs will surround us."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:335
+#, fuzzy
msgid ""
"Konrad, heed the words of Defaldor. We shall return to wrest the grip of the "
"orcs from these lands."
-msgstr ""
+msgstr "Konrad, heed the words of Defaldor. We shall return to wrest the grip
of the orcs from these lands."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:340
+#, fuzzy
msgid "This does not please me, but I will listen to your advice."
-msgstr ""
+msgstr "This does not please me, but I will listen to your advice."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:359
+#, fuzzy
msgid ""
"My uncle used to smuggle...err...I mean...trade food for the Dwarves. He "
"could get grain carts in under the very noses of those ugly orcs."
-msgstr ""
+msgstr "My uncle used to smuggle...err...I mean...trade food for the Dwarves.
He could get grain carts in under the very noses of those ugly orcs."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:364
+#, fuzzy
msgid "He must be hiding in one of those villages."
-msgstr ""
+msgstr "He must be hiding in one of those villages."
#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:438
+#, fuzzy
msgid "Haw! My niece's friends are mine friends too"
-msgstr ""
+msgstr "Haw! My niece's friends are mine friends too"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:3
+#, fuzzy
msgid "The Elven Council"
-msgstr ""
+msgstr "The Elven Council"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:80
+#, fuzzy
msgid ""
"Greetings, and welcome to our capital. You should feel honored. It has been "
"half a century - a generation in the way your race counts time - since any "
"man has been considered Elf-friend enough to stand here."
-msgstr ""
+msgstr "Greetings, and welcome to our capital. You should feel honored. It has
been half a century - a generation in the way your race counts time - since any
man has been considered Elf-friend enough to stand here."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:85
+#, fuzzy
msgid "We are indeed honored."
-msgstr ""
+msgstr "We are indeed honored."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:90
+#, fuzzy
msgid ""
"I might also say that it is you who are honored. It has been so long since "
"you have been graced by with the presence of a princess of Wesnoth."
-msgstr ""
+msgstr "I might also say that it is you who are honored. It has been so long
since you have been graced by with the presence of a princess of Wesnoth."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:95
+#, fuzzy
msgid ""
"Silence, foolish girl! With such arrogance, is it any surprise that the "
"royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
-msgstr ""
+msgstr "Silence, foolish girl! With such arrogance, is it any surprise that
the royal family of Wesnoth long ago saw their ancient alliances fall to
pieces?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:100
+#, fuzzy
msgid ""
"Yes...you are right, sir. It is I who am honored to be here, and I apologize "
"for my discourtesy."
-msgstr ""
+msgstr "Yes...you are right, sir. It is I who am honored to be here, and I
apologize for my discourtesy."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:105
+#, fuzzy
msgid ""
"Delfador the Great. As wise with his tongue in advice as he is strong with "
"his staff in battle. A rare combination, especially among men."
-msgstr ""
+msgstr "Delfador the Great. As wise with his tongue in advice as he is strong
with his staff in battle. A rare combination, especially among men."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:110
+#, fuzzy
msgid ""
"How quickly do the race of men mature! Only seventeen winters have passed "
"since I last laid eyes on you, Konrad, yet you are now a grown man. A brave "
"warrior stands before me!"
-msgstr ""
+msgstr "How quickly do the race of men mature! Only nineteen winters have
passed since I last laid eyes on you, Konrad, yet you are now a grown man. A
brave warrior stands before me!"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:115
+#, fuzzy
msgid "Forgive me, Elf, but I'm afraid I do not recall meeting you before."
-msgstr ""
+msgstr "Forgive me, Elf, but I'm afraid I do not recall meeting you before."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:120
+#, fuzzy
msgid ""
"Konrad, this is Parandra. She helped me rescue you from the clutches of "
"Asheviere."
-msgstr ""
+msgstr "Konrad, this is Parandra. She helped me rescue you from the clutches
of Asheviere."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:125
+#, fuzzy
msgid "I had no idea! Thank you, my lady. It is a pleasure to meet you again."
-msgstr ""
+msgstr "I had no idea! Thank you, my lady. It is a pleasure to meet you again."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:130
+#, fuzzy
msgid ""
"Rescued him from my mother? But nineteen years ago Konrad would have been an "
"infant! What is this you are talking about?"
-msgstr ""
+msgstr "Rescued him from my mother? But nineteen years ago Konrad would have
been an infant! What is this you are talking about?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:135
+#, fuzzy
msgid ""
"Your mother has much blood upon her hands, child. She has had many killed "
"unjustly. When Konrad was an infant, she ordered all the princes put to "
"death, so she could sieze control."
-msgstr ""
+msgstr "Your mother has much blood upon her hands, child. She has had many
killed unjustly. When Konrad was an infant, she ordered all the princes put to
death, so she could sieze control."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:140
+#, fuzzy
msgid ""
"She had them murdered? There were others too, not just Konrad? Surely you do "
"not speak the truth! Parandra, what do you say?"
-msgstr ""
+msgstr "She had them murdered? There were others too, not just Konrad? Surely
you do not speak the truth! Parandra, what do you say?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:145
+#, fuzzy
msgid ""
"Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, "
"ordering the princes of Wesnoth to be put to death, he speaks the truth."
-msgstr ""
+msgstr "Princess, when Delfador the Great speaks of the Queen Mother,
Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the
truth."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:150
+#, fuzzy
msgid "And what say you, Elf-king?"
-msgstr ""
+msgstr "And what say you, Elf-king?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:155
+#, fuzzy
msgid ""
"I did not see it myself, Princess, but I have heard many reliable reports. "
"Asheviere indeed has the blood of the princes on her hands. She has also "
"allowed Orcs to desecrate the lands, abandoning all respect for the peoples "
"around her."
-msgstr ""
+msgstr "I did not see it myself, Princess, but I have heard many reliable
reports. Asheviere indeed has the blood of the princes on her hands. She has
also allowed Orcs to desecrate the lands, abandoning all respect for the
peoples around her."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:166
+#, fuzzy
msgid ""
"Well, that is why I must take the Scepter. I will return, and people will "
"accept me as Queen. I will rule justly and fairly. My mother is only Queen "
"Mother. The throne is rightfully mine, and with the Scepter I can prove it."
-msgstr ""
+msgstr "Well, that is why I must take the Scepter. I will return, and people
will accept me as Queen. I will rule justly and fairly. My mother is only Queen
Mother. The throne is rightfully mine, and with the Scepter I can prove it."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:171
+#, fuzzy
msgid ""
"Princess, there is some good in you, but the throne is not yours to claim. "
"Konrad has the Scepter. He will take the throne."
-msgstr ""
+msgstr "Princess, there is some good in you, but the throne is not yours to
claim. Konrad has the Scepter. He will take the throne."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:178
+#, fuzzy
msgid ""
"Well, I have the Scepter! I will return and the people will accept me as "
"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I "
"will rule from it with justice and fairness. I may even accept you as my "
"advisor and counselor, Delfador"
-msgstr ""
+msgstr "Well, I have the Scepter! I will return and the people will accept me
as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I
will rule from it with justice and fairness. I may even accept you as my
advisor and counselor, Delfador"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:183
+#, fuzzy
msgid ""
"Though you have the Scepter, Princess, it is rightfully Konrad's. You have "
"it now only because we helped you get it."
-msgstr ""
+msgstr "Though you have the Scepter, Princess, it is rightfully Konrad's. You
have it now only because we helped you get it."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:188
+#, fuzzy
msgid "And if I refuse to give it to him?"
-msgstr ""
+msgstr "And if I refuse to give it to him?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:193
+#, fuzzy
msgid ""
"If it is necessary, princess, I will ask Konrad to fight you in a duel for "
"it."
-msgstr ""
+msgstr "If it is necessary, princess, I will ask Konrad to fight you in a duel
for it."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:198
+#, fuzzy
msgid ""
"Delfador! Li'sar has become our friend. I don't want to fight her! As long "
"as she rules well, what does it matter if she becomes queen?"
-msgstr ""
+msgstr "Delfador! Li'sar has become our friend. I don't want to fight her! As
long as she rules well, what does it matter if she becomes queen?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:203
+#, fuzzy
msgid "You are the rightful heir. You should be king, Konrad."
-msgstr ""
+msgstr "You are the rightful heir. You should be king, Konrad."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:211
+#, fuzzy
msgid ""
"Delfador, you have raised Konrad to be skillful and wise, honorable and "
"just. A warrior who has respect, and appreciates peace. Yet the throne is "
"not the place for him. You know of what I speak, Delfador."
-msgstr ""
+msgstr "Delfador, you have raised Konrad to be skillful and wise, honorable
and just. A warrior who has respect, and appreciates peace. Yet the throne is
not the place for him. You know of what I speak, Delfador."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:216
+#, fuzzy
msgid "But I do not! What is your meaning, Parandra?"
-msgstr ""
+msgstr "But I do not! What is your meaning, Parandra?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:221
+#, fuzzy
msgid ""
"In time, things will be revealed, fair Princess. For the moment, go forth "
"and claim the throne of Wesnoth."
-msgstr ""
+msgstr "In time, things will be revealed, fair Princess. For the moment, go
forth and claim the throne of Wesnoth."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:226
+#, fuzzy
msgid ""
"Parandra, what you say may seem right to some, but as long as you and I "
"speak to no-one of what we know, I see no reason why Konrad would not best "
"have the throne."
-msgstr ""
+msgstr "Parandra, what you say may seem right to some, but as long as you and
I speak to no-one of what we know, I see no reason why Konrad would not best
have the throne."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:231
+#, fuzzy
msgid ""
"In so many things you are right, Delfador, and your wisdom is unmatched in "
"the world of men. But in this, you are mistaken. Li'sar is the heir. She "
"should take the throne. Now that I have met her for myself, I am sure of it."
-msgstr ""
+msgstr "In so many things you are right, Delfador, and your wisdom is
unmatched in the world of men. But in this, you are mistaken. Li'sar is the
heir. She should take the throne. Now that I have met her for myself, I am sure
of it."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:236
+#, fuzzy
msgid "She will claim the throne, and not me? What should I do?"
-msgstr ""
+msgstr "She will claim the throne, and not me? What should I do?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:241
+#, fuzzy
msgid ""
"Li'sar should be Queen, but you will go with her. Indeed, I suspect we could "
"not convince you otherwise. I have seen the way you look at her, Konrad. I "
"think that now you would follow her even to the ends of the earth."
-msgstr ""
+msgstr "Li'sar should be Queen, but you will go with her. Indeed, I suspect we
could not convince you otherwise. I have seen the way you look at her, Konrad.
I think that now you would follow her even to the ends of the earth."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:246
+#, fuzzy
msgid ""
"With all due respect, my lady, she is my cousin! There is nothing between us!"
-msgstr ""
+msgstr "With all due respect, my lady, she is my cousin! There is nothing
between us!"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:251
+#, fuzzy
msgid ""
"Then if it is as you say, Konrad, perhaps you should stay here with us. It "
"would surely be safer for you. The Elves could show you things that would "
"amaze you, things that no man has seen before."
-msgstr ""
+msgstr "Then if it is as you say, Konrad, perhaps you should stay here with
us. It would surely be safer for you. The Elves could show you things that
would amaze you, things that no man has seen before."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:256
+#, fuzzy
msgid ""
"That is a generous offer, my lady, but you are indeed right, I would rather "
"go with Li'sar."
-msgstr ""
+msgstr "That is a generous offer, my lady, but you are indeed right, I would
rather go with Li'sar."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:261
+#, fuzzy
msgid "And what say you, Uradredia?"
-msgstr ""
+msgstr "And what say you, Uradredia?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:266
+#, fuzzy
msgid ""
"Tell me, Li'sar, are you willing to fight your own mother for the throne?"
-msgstr ""
+msgstr "Tell me, Li'sar, are you willing to fight your own mother for the
throne?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:271
+#, fuzzy
msgid ""
"It is for the good of the country. If it is necessary, I will fight her, Elf-"
"king."
-msgstr ""
+msgstr "It is for the good of the country. If it is necessary, I will fight
her, Elf-king."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:276
+#, fuzzy
msgid ""
"I feel that this lady speaks the truth. Delfador, although I know that you "
"do not concur, the words of Parandra, daughter of Elandria are wise. Rest "
"here for a time, and then go forth with them."
-msgstr ""
+msgstr "I feel that this lady speaks the truth. Delfador, although I know that
you do not concur, the words of Parandra, daughter of Elandria are wise. Rest
here for a time, and then go forth with them."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:281
+#, fuzzy
msgid ""
"And you have been with us for a time, Kalenz son of Kliada, what say you?"
-msgstr ""
+msgstr "And you have been with us for a time, Kalenz son of Kliada, what say
you?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:286
+#, fuzzy
msgid ""
"Wisdom has been spoken here today, Delfador. We have been with Li'sar in the "
"most trying of times, and risked life and limb with her. Yet we still have "
"both our lives and our limbs. She lacks experience, and has too much of the "
"brashness of youth, but she will make a good Queen in time."
-msgstr ""
+msgstr "Wisdom has been spoken here today, Delfador. We have been with Li'sar
in the most trying of times, and risked life and limb with her. Yet we still
have both our lives and our limbs. She lacks experience, and has too much of
the brashness of youth, but she will make a good Queen in time."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:291
+#, fuzzy
msgid ""
"So, the Elven Council has spoken. But which path should we take on our "
"journey? The Ford of Abez will not be passable, for surely it will be "
"watched and guarded by many men."
-msgstr ""
+msgstr "So, the Elven Council has spoken. But which path should we take on our
journey? The Ford of Abez will not be passible, for surely it will be watched
and guarded by many men."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:296
+#, fuzzy
msgid ""
"There is another way by which you can return to Wesnoth: past the mountains "
"of the dragons and through the dark valley. To the land of the East, from "
"there you can return to Wesnoth and surprise the Dark Queen, catching her "
"off guard."
-msgstr ""
+msgstr "There is another way by which you can return to Wesnoth: past the
mountains of the dragons and through the dark valley. To the land of the East,
from there you can return to Wesnoth and surprise the Dark Queen, catching her
off-guard."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:301
+#, fuzzy
msgid ""
"Mountains of the dragons? That sounds very dangerous! I didn't even think "
"there were such things as dragons!"
-msgstr ""
+msgstr "Mountains of the dragons? That sounds very dangerous! I didn't even
think there were such things as dragons!"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:306
+#, fuzzy
msgid ""
"No dragon has been sighted in those mountains for many years, but they "
"retain their name of old. Still, that path will be dangerous for us. Is "
"there not another route we might take?"
-msgstr ""
+msgstr "No dragon has been sighted in those mountains for many years, but they
retain their name of old. Still, that path will be dangerous for us. Is there
not another route we might take?"
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:311
+#, fuzzy
msgid ""
"All routes are dangerous, though there is some hope along this path. Rest, "
"and then go forth, friends. Fortune has smiled upon you so far, despite "
"great dangers. Perhaps she will continue to do so."
-msgstr ""
+msgstr "All routes are dangerous, though there is some hope along this path.
Rest, and then go forth, friends. Fortune has smiled upon you so far, despite
great dangers. Perhaps she will continue to do so."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:3
+#, fuzzy
msgid "The Elves Besieged"
-msgstr ""
+msgstr "The Elves Besieged"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -3677,160 +3883,196 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Konrad to the signpost in the north-west\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:187
+#, fuzzy
msgid ""
"Fourteen years into her rule, Asheviere turned her attention to the Elves, "
"whom she despised. Orcish mercenaries were hired and dispatched to bring "
"about their ruin."
-msgstr ""
+msgstr "Fourteen years into her rule, Asheviere turned her attention to the
Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring
about their ruin."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:192
+#, fuzzy
msgid ""
"Master Delfador! Look, there are Orcs coming from all directions! What shall "
"we do?"
-msgstr ""
+msgstr "Master Delfador! Look, there are Orcs coming from all directions! What
shall we do?"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:197
+#, fuzzy
msgid "There are too many to fight, far too many. We must escape!"
-msgstr ""
+msgstr "There are too many to fight, far too many. We must escape!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:202
+#, fuzzy
msgid "But to where? This is the only home we have! What about the Elves?"
-msgstr ""
+msgstr "But to where? This is the only home we have! What about the Elves?"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:207
+#, fuzzy
msgid ""
"We will fight them, but you must escape, Konrad. It is imperative that you "
"escape!"
-msgstr ""
+msgstr "We will fight them, but you must escape, Konrad. It is imperative that
you escape!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:212
+#, fuzzy
msgid ""
"We will go north. Perhaps we can reach the Isle of Anduin. If we can make it "
"there, surely we will be safe. Konrad, we must recruit some Elves to help "
"us, and then you must make it to the sign post in the north-west. I will "
"protect you!"
-msgstr ""
+msgstr "We will go north. Perhaps we can reach the Isle of Anduin. If we can
make it there, surely we will be safe. Konrad, we must recruit some Elves to
help us, and then you must make it to the sign post in the north-west. I will
protect you!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:217
+#, fuzzy
msgid "Very well, let us hurry!"
-msgstr ""
+msgstr "Very well, let us hurry!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:222
+#, fuzzy
msgid ""
"Attack the Elves, my grunts, and take their villages. Let us claim this land "
"for the Queen!"
-msgstr ""
+msgstr "Attack the Elves, my grunts, and take their villages. Let us claim
this land for the Queen!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:230
+#, fuzzy
msgid ""
"Remember, it is rumored that the filthy mage and one that he protects are in "
"these parts. They are the ones we want!"
-msgstr ""
+msgstr "Remember, it is rumored that the filthy mage and one that he protects
are in these parts. They are the ones we want!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:236
+#, fuzzy
msgid "Ha ha! We will rip the filthy Elves to pieces!"
-msgstr ""
+msgstr "Ha ha! We will rip the filthy Elves to pieces!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:242
+#, fuzzy
msgid "Let them come. We will fight them with all we have!"
-msgstr ""
+msgstr "Let them come. We will fight them with all we have!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:247
+#, fuzzy
msgid "Be careful, Konrad! Guard him well, Delfador!"
-msgstr ""
+msgstr "Be careful, Konrad! Guard him well, Delfador!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:252
+#, fuzzy
msgid "And so it has begun!"
-msgstr ""
+msgstr "And so it has begun!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:272
+#, fuzzy
msgid "OK, we have made it this far! But where do we go next?"
-msgstr ""
+msgstr "OK, we have made it this far! But where do we go next?"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:277
+#, fuzzy
msgid ""
"We must travel north, and try to make it to the Isle of Anduin. Hopefully we "
"will find refuge there."
-msgstr ""
+msgstr "We must travel north, and try to make it to the Isle of Anduin.
Hopefully we will find refuge there."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:282
+#, fuzzy
msgid ""
"Of course you are right, Delfador. But what will become of the Elves here?"
-msgstr ""
+msgstr "Of course you are right, Delfador. But what will become of the Elves
here?"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:287
+#, fuzzy
msgid ""
"The Elves will fight. They may even prevail. But I fear things do not bode "
"well for them. Let us not speak of it now. Onward!"
-msgstr ""
+msgstr "The Elves will fight. They may even prevail. But I fear things do not
bode well for them. Let us not speak of it now. Onward!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:292
+#, fuzzy
msgid "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
-msgstr ""
+msgstr "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:308
+#, fuzzy
msgid "I...I don't think I can make it anymore"
-msgstr ""
+msgstr "I...I don't think I can make it anymore"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:313
+#, fuzzy
msgid "Prince...you must keep fighting! Nooooooo!"
-msgstr ""
+msgstr "Prince...you must keep fighting! Nooooooo!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:318
+#, fuzzy
msgid "It is over, I am doomed..."
-msgstr ""
+msgstr "It is over, I am doomed..."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:333
+#, fuzzy
msgid "I have...have failed in my duty to protect the prince! I am defeated."
-msgstr ""
+msgstr "I have...have failed in my duty to protect the prince! I am defeated."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:338
+#, fuzzy
msgid "Don't die, Delfador! Please, you have to stay alive!"
-msgstr ""
+msgstr "Don't die, Delfador! Please, you have to stay alive!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:343
+#, fuzzy
msgid "Ugh"
-msgstr ""
+msgstr "Ugh"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:355
+#, fuzzy
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
-msgstr ""
+msgstr "Oh, no! We have run out of time, they have arrived with
reinforcements..."
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:368
+#, fuzzy
msgid "Die, Villain, die!"
-msgstr ""
+msgstr "Die, Villain, die!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:380
+#, fuzzy
msgid "Only the foolish oppose me!"
-msgstr ""
+msgstr "Only the foolish oppose me!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:392
+#, fuzzy
msgid "I am Galdrad. You will have to fight me to get any further!"
-msgstr ""
+msgstr "I am Galdrad. You will have to fight me to get any further!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:404
+#, fuzzy
msgid "Only a fool would dare to attack me!"
-msgstr ""
+msgstr "Only a fool would dare to attack me!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:416
+#, fuzzy
msgid "I am Delfador the Great. Prepare to die!"
-msgstr ""
+msgstr "I am Delfador the Great. Prepare to die!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:428
+#, fuzzy
msgid "Let me through, you rogue!"
-msgstr ""
+msgstr "Let me through, you rogue!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:444
+#, fuzzy
msgid "They are destroying our home!"
-msgstr ""
+msgstr "They are destroying our home!"
#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:449
+#, fuzzy
msgid "There can be no looking back. We must go quickly!"
-msgstr ""
+msgstr "There can be no looking back. We must go quickly!"
#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:3
msgid "Epilogue"
@@ -3874,10 +4116,12 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:3
+#, fuzzy
msgid "The Ford of Abez"
-msgstr ""
+msgstr "The Ford of Abez"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:26
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -3886,19 +4130,25 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Konrad to the north side of the river.\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:145
+#, fuzzy
msgid "Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
-msgstr ""
+msgstr "Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:195
+#, fuzzy
msgid "Ruaarrrrrrrr!"
-msgstr ""
+msgstr "Ruaarrrrrrrr!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:200
+#, fuzzy
msgid "What is that?"
-msgstr ""
+msgstr "What is that?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:205
msgid ""
@@ -3907,148 +4157,175 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:222
+#, fuzzy
msgid "We made it across the river safely! Where to now?"
-msgstr ""
+msgstr "Creatures of the deep are upon us! This may be very dangerous. Be
quick! We must get to the other side with all haste!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:228
+#, fuzzy
msgid ""
"If we are to have any hope of penetrating into Knalga, we must continue "
"north to seek help from the northern Dwarves."
-msgstr ""
+msgstr "If we are to have any hope of penetrating into Knalga, we must
continue north to seek help from the northern Dwarves."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:234
+#, fuzzy
msgid ""
"I cannot believe it. They have made it away! We must make chase. After them, "
"men! Let us cross the river too! We will meet again, foul imposter."
-msgstr ""
+msgstr "I cannot believe it. They have made it away! We must make chase. After
them, men! Let us cross the river too! We will meet again, foul imposter."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:240
+#, fuzzy
msgid "Do you think she's really going to chase us, Delfador?"
-msgstr ""
+msgstr "Do you think she's really going to chase us, Delfador?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:246
+#, fuzzy
msgid ""
"It surely looks like she will try, but the sea creatures will make it "
"difficult for her. We must continue onward. If she makes it across before "
"winter, then so be it!"
-msgstr ""
+msgstr "It surely looks like she will try, but the sea creatures will make it
difficult for her. We must continue onward. If she makes it across before
winter, then so be it!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:266
+#, fuzzy
msgid ""
"This is the Ford of Abez. When we ford this river, we will be leaving "
"Wesnoth, and entering the lands of the North. The Dwarves once ruled these "
"lands, but they are now filled only with chaos. This is where your father "
"and uncle were betrayed, almost nineteen years ago now, Konrad."
-msgstr ""
+msgstr "This is the Ford of Abez. When we ford this river, we will be leaving
Wesnoth, and entering the lands of the North. The Dwarves once ruled these
lands, but they are now filled only with chaos. This is where your father and
uncle were betrayed, almost nineteen years ago now, Konrad."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:271
+#, fuzzy
msgid "Really? So what happened, Delfador?"
-msgstr ""
+msgstr "Really? So what happened, Delfador?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:276
+#, fuzzy
msgid ""
"The forces of the king were encamped here, and the forces of the north were "
"on the north side of the river. For three days and three nights the armies "
"faced each other, neither willing to ford the river. On the fourth day, the "
"northern armies crossed and attacked us."
-msgstr ""
+msgstr "The forces of the king were encamped here, and the forces of the north
were on the north side of the river. For three days and three nights the armies
faced each other, neither willing to ford the river. On the fourth day, the
northern armies crossed and attacked us."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:281
+#, fuzzy
msgid "And then...we were defeated?"
-msgstr ""
+msgstr "And then...we were defeated?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:286
+#, fuzzy
msgid "We were winning the battle. We were repelling them..."
-msgstr ""
+msgstr "We were winning the battle. We were repelling them..."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:291
+#, fuzzy
msgid "And then the king's son, in the heat of battle, turned upon the king!"
-msgstr ""
+msgstr "And then the king's son, in the heat of battle, turned upon the king!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:296
+#, fuzzy
msgid "But you avenged the murder. You killed the prince. Right, Delfador?"
-msgstr ""
+msgstr "But you avenged the murder. You killed the prince. Right, Delfador?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:301
+#, fuzzy
msgid ""
"When I saw the king betrayed and his banner fallen, I fled the battle. I "
"know not now whether it was wisdom or cowardice, but I did flee, seeing no "
"further hope on that day."
-msgstr ""
+msgstr "When I saw the king betrayed and his banner fallen, I fled the battle.
I know not now whether it was wisdom or cowardice, but I did flee, seeing no
further hope on that day."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:306
+#, fuzzy
msgid ""
"Oh, but the Elves always told me that you killed the prince, Delfador, even "
"though you never talked about it."
-msgstr ""
+msgstr "Oh, but the Elves always told me that you killed the prince, Delfador,
even though you never talked about it."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:311
+#, fuzzy
msgid "That foolish boy killed himself."
-msgstr ""
+msgstr "That foolish boy killed himself."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:316
+#, fuzzy
msgid "What do you mean?"
-msgstr ""
+msgstr "What do you mean?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:321
+#, fuzzy
msgid ""
"I mustered men to fight against the traitor-king, and of course Asheviere "
"too, for she was behind it all. We were outnumbered, perhaps four to one. In "
"the heat of battle, that boy, fool that he was, came charging at me, "
"slashing wildly. I had little choice but to end his life."
-msgstr ""
+msgstr "I mustered men to fight against the traitor-king, and of course
Asheviere too, for she was behind it all. We were out numbered, perhaps four to
one. In the heat of battle, that boy, fool that he was, came charging at me,
slashing wildly. I had little choice but to end his life."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:326
+#, fuzzy
msgid "So it is true, you did kill him?"
-msgstr ""
+msgstr "So it is true, you did kill him?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:331
+#, fuzzy
msgid ""
"He did die in battle at my hand. It is sad that your brothers did not have "
"the opportunity to experience such an honorable death, Konrad."
-msgstr ""
+msgstr "He did die in battle at my hand. It is sad that your brothers did not
have the opportunity to experience such an honorable death, Konrad."
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:336
+#, fuzzy
msgid ""
"With all respect, my lords, we must make haste. We have to ford the river "
"immediately. And, look! It seems that the guard-towers on the river banks "
"are manned!"
-msgstr ""
+msgstr "With all respect, my lords, we must make haste. We have to ford the
river immediately. And, look! It seems that the guard-towers on the river banks
are manned!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:341
+#, fuzzy
msgid ""
"Look! Some of the southerners, men of Wesnoth, are trying to cross into our "
"lands! We will slaughter them by the river's edge!"
-msgstr ""
+msgstr "Look! Some of the southerners, men of Wesnoth, are trying to cross
into our lands! We will slaughter them by the river's edge!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:346
+#, fuzzy
msgid "Isn't there somewhere else we can cross? Maybe upstream?"
-msgstr ""
+msgstr "Isn't there somewhere else we can cross? Maybe upstream?"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:351
+#, fuzzy
msgid ""
"Winter quickly bears down upon us. We have only a few days to make the "
"crossing, and the nearest bridge is far upstream. To be trapped south of the "
"river when winter arrives would be suicide. Asheviere would have us trapped "
"like rats! Look to the west! Asheviere has a border fort, and it seems to be "
"full of soldiers! We must cross here, and quickly!"
-msgstr ""
+msgstr "Winter quickly bears down upon us. We have only a few days to make the
crossing, and the nearest bridge is far upstream. To be trapped south of the
river when winter arrives would be suicide. Asheviere would have us trapped
like rats! Look to the west! Asheviere has a border fort, and it seems to be
full of soldiers! We must cross here, and quickly!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:356
+#, fuzzy
msgid ""
"There they are! So it is true, they foiled the undead. Now they are trying "
"to leave Wesnoth. We can't let them cross the river. After them, men!"
-msgstr ""
+msgstr "There they are! So it is true, they foiled the undead. Now they are
trying to leave Wesnoth. We can't let them cross the river. After them, men!"
#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:361
+#, fuzzy
msgid "Not her again! Quickly! We must hurry!"
-msgstr ""
+msgstr "Not her again! Quickly! We must hurry!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:3
+#, fuzzy
msgid "Gryphon Mountain"
-msgstr ""
+msgstr "Gryphon Mountain"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:24
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4057,89 +4334,109 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat the mother gryphon and the enemy commander\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
+#, fuzzy
msgid "Here are the mother Gryphon's eggs!"
-msgstr ""
+msgstr "Here are the mother Gryphon's eggs!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
+#, fuzzy
msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
-msgstr ""
+msgstr "Excellent! We should be able to breed Gryphons for our own uses now!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
+#, fuzzy
msgid ""
"Ha ha! We have killed this foul beast of the air, and can deny the rebels "
"its eggs!"
-msgstr ""
+msgstr "Ha ha! We have killed this foul beast of the air, and can deny the
rebels its eggs!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:165
+#, fuzzy
msgid "What is this place? That is one big mountain!"
-msgstr ""
+msgstr "What is this place? That is one big mountain!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:170
+#, fuzzy
msgid "That is the fabled Gryphon Mountain."
-msgstr ""
+msgstr "That is the fabled Gryphon Mountain."
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:175
+#, fuzzy
msgid ""
"Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train "
"the young to be flying mounts. Would that work, Delfador?"
-msgstr ""
+msgstr "Gryphon Mountain! Maybe we could steal some eggs from the gryphons and
train the young to be flying mounts. Would that work, Delfador?"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:180
+#, fuzzy
msgid ""
"We can try to do that, but we must be careful. To disturb the gryphons could "
"prove dangerous...and yet such mounts could help us greatly later. Whatever "
"we do, we must pass by this place."
-msgstr ""
+msgstr "We can try to do that, but we must be careful. To disturb the gryphons
could prove dangerous...and yet such mounts could help us greatly later.
Whatever we do, we must pass by this place."
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:185
+#, fuzzy
msgid "Well, let's start climbing the mountain!"
-msgstr ""
+msgstr "Well, let's start climbing the mountain!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:194
+#, fuzzy
msgid ""
"It appears that we are not the only ones are interested in this mountain. "
"Once again the Queen opposes us!"
-msgstr ""
+msgstr "It appears that we are not the only ones are interested in this
mountain. Once again the Queen opposes us!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:199
+#, fuzzy
msgid "Quickly, men! Onward!"
-msgstr ""
+msgstr "Quickly, men! Onward!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:208
+#, fuzzy
msgid "We have defeated them! Now what do we do?"
-msgstr ""
+msgstr "We have defeated them! Now what do we do?"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:213
+#, fuzzy
msgid ""
"We must continue north. It is too late to return to the safety of Elensefar "
"or Anduin before winter falls. We must therefore cross the great river and "
"continue toward the land of the Dwarves. Hurry, let us go!"
-msgstr ""
+msgstr "We must continue north. It is too late to return to the safety of
Elensefar or Anduin before winter falls. We must therefore cross the great
river and continue toward the land of the Dwarves. Hurry, let us go!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:224
+#, fuzzy
msgid ""
"With these gryphon eggs we should be able to breed gryphons that will serve "
"us. Then we can hire gryphon riders!"
-msgstr ""
+msgstr "With these gryphon eggs we should be able to breed gryphons that will
serve us. Then we can hire gryphon riders!"
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:234
+#, fuzzy
msgid ""
"It is a shame we could not get those Gryphon eggs - they would surely have "
"given us an advantage sometime. Still, we must continue."
-msgstr ""
+msgstr "It is a shame we could not get those Gryphon eggs - they would surely
have given us an advantage sometime. Still, we must continue."
#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:241
+#, fuzzy
msgid "Let us continue onward!"
-msgstr ""
+msgstr "Let us continue onward!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:3
+#, fuzzy
msgid "Hasty Alliance"
-msgstr ""
+msgstr "Hasty Alliance"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:20
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4149,102 +4446,125 @@
"#Death of Delfador\n"
"#Death of Kalenz\n"
"#Death of Li'sar"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat enemy leader\n"
+"Defeat:\n"
+"#Death of Li'sar"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:84
+#, fuzzy
msgid "Where are we? Which way now? I am tired of this darkness!"
-msgstr ""
+msgstr "Where are we? Which way now? I am tired of this darkness!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:89
+#, fuzzy
msgid "I am not sure of the way. Let me think for a moment."
-msgstr ""
+msgstr "I am not sure of the way. Let me think for a moment."
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:147
+#, fuzzy
msgid "En garde!"
-msgstr ""
+msgstr "En guarde!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:152
+#, fuzzy
msgid "What in the world are you doing here?"
-msgstr ""
+msgstr "What in the world are you doing here?"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:157
+#, fuzzy
msgid "Tracking you down, of course! You have escaped me for the last time!"
-msgstr ""
+msgstr "Tracking you down, of course! You have escaped me for the last time!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:162
+#, fuzzy
msgid ""
"Foolish girl! We are in the deepest of caverns, probably surrounded by all "
"manner of creatures, and you still want to fight us? You will bring us all "
"to ruin!"
-msgstr ""
+msgstr "Foolish girl! We are in the deepest of caverns, probably surrounded by
all manner of creatures, and you still want to fight us? You will bring us all
to ruin!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:167
+#, fuzzy
msgid ""
"Don't try to trick me! I know why you have come here! But I will put an end "
"to you and your treason here. Then I will get the Scepter, and return to the "
"daylight again!"
-msgstr ""
+msgstr "Don't try to trick me! I know why you have come here! But I will put
an end to you and your treason here. Then I will get the Scepter, and return to
the daylight again!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:290
+#, fuzzy
msgid "Surprise! Die, you sun-lovers!"
-msgstr ""
+msgstr "Surprise! Die, you sun-lovers!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:295
+#, fuzzy
msgid ""
"Now we are surrounded! Do you still want to fight us, Princess? Surely that "
"would lead to doom for us all!"
-msgstr ""
+msgstr "Now we are surrounded! Do you still want to fight us, Princess? Surely
that would lead to doom for us all!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:300
+#, fuzzy
msgid ""
"I see we have little choice but to help each other. Let us fight together "
"until we return to the surface. Agreed?"
-msgstr ""
+msgstr "I see we have little choice but to help each other. Let us fight
together until we return to the surface. Agreed?"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:305
+#, fuzzy
msgid ""
"Very well, I promise that you will reach the surface again, or we shall all "
"perish together, Princess."
-msgstr ""
+msgstr "Very well, I promise that you will reach the surface again, or we
shall all perish together, Princess."
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:310
+#, fuzzy
msgid "But once we escape from this hole, I have a score to settle with you!"
-msgstr ""
+msgstr "But once we escape from this hole, I have a score to settle with you!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:321
+#, fuzzy
msgid ""
"Well, we have helped each other survive so far, Princess. Now let's continue "
"together. What do you say?"
-msgstr ""
+msgstr "Well, we have helped each other survive so far, Princess. Now let's
continue together. What do you say?"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:326
+#, fuzzy
msgid ""
"Yes. We agreed to help each other get out of these pits alive, did we not? "
"Let us continue to pool our resources. Here is my purse, full of gold."
-msgstr ""
+msgstr "Yes. We agreed to help each other get out of these pits alive, did we
not? Let us continue to pool our resources. Here is my purse, full of gold."
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:331
+#, fuzzy
msgid "You receive 200 pieces of gold!"
-msgstr ""
+msgstr "You receive 500 pieces of gold!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:346
+#, fuzzy
msgid "Thank you, Princess. Come, men. Let us find the Scepter!"
-msgstr ""
+msgstr "Thank you, Princess. Come, men. Let us find the Scepter!"
#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:369
#: data/scenarios/Heir_To_The_Throne/deaths.cfg:25
+#, fuzzy
msgid "I can't believe it should end like this!"
-msgstr ""
+msgstr "I can't believe it should end like this!"
#: data/scenarios/Heir_To_The_Throne/High_King_at_Sea.cfg:3
+#, fuzzy
msgid "High King at Sea"
-msgstr ""
+msgstr "High King at Sea"
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:3
+#, fuzzy
msgid "Test of the Clans"
-msgstr ""
+msgstr "Test of the Clans"
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4255,7 +4575,10 @@
"#Death of Kalenz\n"
"#Death of Li'sar\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat the Clan Leader, Bayar\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:116
msgid "Greetings, men of the plains."
@@ -4381,10 +4704,12 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:3
+#, fuzzy
msgid "Home of the North Elves"
-msgstr ""
+msgstr "Home of the North Elves"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4395,156 +4720,187 @@
"#Death of Kalenz\n"
"#Death of Li'sar\n"
"#Turns run out before reaching the forest"
-msgstr ""
+msgstr "Victory:\n"
+"@Reach the Elvish Forest, and resist until the end of turns\n"
+"Defeat:\n"
+"#Turns run out before reaching the forest"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:131
+#, fuzzy
msgid ""
"There you are! You must come quickly to the home of the Elves in the east!"
-msgstr ""
+msgstr "There you are! You must come quickly to the home of the Elves in the
east!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:143
+#, fuzzy
msgid "There they are! Charge!"
-msgstr ""
+msgstr "There they are! Charge!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:155
+#, fuzzy
msgid ""
"There are some Orcs! We must let them fight the men of Wesnoth, and avoid "
"engaging them at all costs!"
-msgstr ""
+msgstr "There are some Orcs! We must let them fight the men of Wesnoth, and
avoid engaging them at all costs!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:174
+#, fuzzy
msgid ""
"At last, friends, we have almost reached the home of my people, the North "
"Elves."
-msgstr ""
+msgstr "At last, friends, we have almost reached the home of my people, the
North Elves."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:179
+#, fuzzy
msgid ""
"After being in this wilderness for so long, it will be good to get some rest!"
-msgstr ""
+msgstr "After being in this wilderness for so long, it will be good to get
some rest!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:184
+#, fuzzy
msgid ""
"But there is a great fog around us again! We don't know what dangers may lie "
"ahead!"
-msgstr ""
+msgstr "But there is a great fog around us again! We don't know what dangers
may lie ahead!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:189
+#, fuzzy
msgid ""
"So long as we move ahead with caution and prudence, I am sure we will reach "
"the safety and hospitality of the Elves."
-msgstr ""
+msgstr "So long as we move ahead with caution and prudence, I am sure we will
reach the safety and hospitality of the Elves."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:214
+#, fuzzy
msgid "My lords! I have found you at last."
-msgstr ""
+msgstr "My lords! I have found you at last."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:220
+#, fuzzy
msgid "Greetings, Eonihar, old friend! Why have you been searching for us?"
-msgstr ""
+msgstr "Greetings, Eonihar, old friend! Why have you been searching for us?"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:226
+#, fuzzy
msgid ""
"When my lord learnt of your coming, he sent riders out looking for you! "
"There is trouble afoot!"
-msgstr ""
+msgstr "When my lord learnt of your coming, he sent riders out looking for
you! There is trouble afoot!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:232
+#, fuzzy
msgid "Trouble? What kind of trouble?"
-msgstr ""
+msgstr "Trouble? What kind of trouble?"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:238
+#, fuzzy
msgid ""
"We have sighted a great host to the south, a host of the men of Wesnoth. And "
"we believe they are looking for you! There is not a moment to lose. You must "
"make haste to the Elven forest. Only there will you be safe!"
-msgstr ""
+msgstr "We have sighted a great host to the south, a host of the men of
Wesnoth. And we believe they are looking for you! There is not a moment to
lose. You must make haste to the Elven forest. Only there will you be safe!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:244
+#, fuzzy
msgid "I only hope we can avoid them. We will have to bear north-east."
-msgstr ""
+msgstr "I only hope we can avoid them. We will have to bear north-east."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:250
+#, fuzzy
msgid ""
"That is not all, my lord. The foul Orcs have heard of the coming of these "
"men, and are even now gathering a great host to oppose them to the north! It "
"is now certain that there will be a great battle."
-msgstr ""
+msgstr "That is not all, my lord. The foul Orcs have heard of the coming of
these men, and are even now gathering a great host to oppose them to the north!
It is now certain that there will be a great battle."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:256
+#, fuzzy
msgid ""
"This sounds very dangerous. Perhaps we should retreat to the West, and hide "
"until the battle is over?"
-msgstr ""
+msgstr "This sounds very dangerous. Perhaps we should retreat to the West, and
hide until the battle is over?"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:262
+#, fuzzy
msgid ""
"I think these wild lands are too dangerous for that! Anyhow...I expected you "
"to be on the side of Wesnoth, Princess?"
-msgstr ""
+msgstr "I think these wild lands are too dangerous for that! Anyhow...I
expected you to be on the side of Wesnoth, Princess?"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:268
+#, fuzzy
msgid ""
"I am an honorable princess, not an imposter like you! I promised that I "
"would be on your side until we made it out of these lands, and I will keep "
"my promise!"
-msgstr ""
+msgstr "I am an honorable princess, not an imposter like you! I promised that
I would be on your side until we made it out of these lands, and I will keep my
promise!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:274
+#, fuzzy
msgid ""
"Sir, madam, there is no time to lose! You must make it East, to the home of "
"my people. Only there will you be safe!"
-msgstr ""
+msgstr "Sir, madam, there is no time to lose! You must make it East, to the
home of my people. Only there will you be safe!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:280
+#, fuzzy
msgid "Come then, Konrad, let us go."
-msgstr ""
+msgstr "Come then, Konrad, let us go."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:286
+#, fuzzy
msgid ""
"My lord has begun assembling a party of Elves to come and escort you into "
"the forest. Beware, for we are all in great danger!"
-msgstr ""
+msgstr "My lord has begun assembling a party of Elves to come and escort you
into the forest. Beware, for we are all in great danger!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:300
+#, fuzzy
msgid ""
"Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until "
"the battle passes. If you stay with me here for a little while, we will all "
"be safe."
-msgstr ""
+msgstr "Greetings, Elf-friend! Welcome to Emetria. You must take shelter here
until the battle passes. If you stay with me here for a little while, we will
all be safe."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:305
+#, fuzzy
msgid ""
"Thank you, Lord El'rien. The hospitality of the North Elves is as generous "
"as of your kin in the South! My men will help you hold out against our "
"enemies."
-msgstr ""
+msgstr "Thank you, Lord El'rien. The hospitality of the North Elves is as
generous as of your kin in the South! My men will help you hold out against our
enemies."
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:326
+#, fuzzy
msgid ""
"We have not yet reached the forest, and the battle still rages. We will "
"never get there now! We have been defeated!"
-msgstr ""
+msgstr "We have not yet reached the forest, and the battle still rages. We
will never get there now! We have been defeated!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:337
+#, fuzzy
msgid "Elf-friends, you have made it to safety!"
-msgstr ""
+msgstr "Elf-friends, you have made it to safety!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:342
+#, fuzzy
msgid ""
"El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
-msgstr ""
+msgstr "El'rien, we have the Scepter of Fire with us! We must escort them to
Elensia!"
#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:347
+#, fuzzy
msgid "Indeed. We will escort you to our capital, where we will make Council."
-msgstr ""
+msgstr "Indeed. We will escort you to our capital, where we will make Council."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:3
#: data/scenarios/multiplayer/scenarios.cfg:108
+#, fuzzy
msgid "The Isle of Anduin"
-msgstr ""
+msgstr "The Isle of Anduin"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:31
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4553,104 +4909,126 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat enemy leader\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:86
+#, fuzzy
msgid ""
"This is no time to return to our vessel! We must take control of the island!"
-msgstr ""
+msgstr "This is no time to return to our vessel! We must take control of the
island!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:162
+#, fuzzy
msgid "And so the party landed on the Isle of Anduin."
-msgstr ""
+msgstr "And so the party landed on the Isle of Anduin."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:167
+#, fuzzy
msgid "So this is Anduin. It looks a little...desolate"
-msgstr ""
+msgstr "So this is Anduin. It looks a little...desolate"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:172
+#, fuzzy
msgid ""
"I fear so, Konrad. It seems that the Orcs have come even here. Here to the "
"place where I was born, where I was trained."
-msgstr ""
+msgstr "I fear so, Konrad. It seems that the Orcs have come even here. Here to
the place where I was born, where I was trained."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:177
+#, fuzzy
msgid ""
"Who is that? Oh, a party of elves has landed. We shall drive them back into "
"the sea!"
-msgstr ""
+msgstr "Who is that? Oh, a party of elves has landed. We shall drive them back
into the sea!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:182
+#, fuzzy
msgid ""
"I did not think the Orcs would have come here. This island used to be so "
"beautiful. We must recapture it! To arms!"
-msgstr ""
+msgstr "I did not think the Orcs would have come here. This island used to be
so beautiful. We must recapture it! To arms!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:201
+#, fuzzy
msgid "I found someone hiding in the village!"
-msgstr ""
+msgstr "I found someone hiding in the village!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:206
+#, fuzzy
msgid ""
"My lords, I have been hiding in the village from the orcs, like many of the "
"other mages here. Perhaps we can work together to recapture the island!"
-msgstr ""
+msgstr "My lords, I have been hiding in the village from the orcs, like many
of the other mages here. Perhaps we can work together to recapture the island!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:211
+#, fuzzy
msgid "Certainly, let us join together to fight the evil ones"
-msgstr ""
+msgstr "Certainly, let us join together to fight the evil ones"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:216
+#, fuzzy
msgid "You can now recruit mages"
-msgstr ""
+msgstr "You can now recruit mages"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:237
+#, fuzzy
msgid "Delfador, my old master! You have saved the island from the Orcs!"
-msgstr ""
+msgstr "Delfador, my old master! You have saved the island from the Orcs!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:243
+#, fuzzy
msgid "My apprentice! How did the island fall to such as these?"
-msgstr ""
+msgstr "My apprentice. How did the island fall to such as these?"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:249
+#, fuzzy
msgid ""
"You have not heard, master Delfador? Asheviere is trying to control the "
"entire western coast. She hired many Orcs and sent them here. They were "
"holding me until a ship could arrive to take me to Weldyn where I am to "
"stand trial for treason for training mages!"
-msgstr ""
+msgstr "You have not heard, master Delfador? Asheviere is trying to control
the entire western coast. She hired many Orcs and sent them here. The Orcs were
holding me here until a ship arrived to take me to Weldyn to stand trial for
treason for training mages!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:255
+#, fuzzy
msgid ""
"We have come from fighting her forces at Blackwater. Where else has she "
"attacked?"
-msgstr ""
+msgstr "We have come from fighting her forces at Blackwater. Where else has
she attacked?"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:261
+#, fuzzy
msgid ""
"She has taken control of the Bay of Pearls, long held by the Mermen, and has "
"turned them into slaves. There they dive for pearls by which she grows "
"richer every day. There are even rumors that she may break the ancient "
"treaty and attack Elensefar!"
-msgstr ""
+msgstr "She has taken control of the Bay of Pearls, long held by the mermen,
and has enslaved the mermen, making them dive for pearls for her. With the
pearls she grows richer every day. There are even rumors that she may break the
ancient treaty and attack Elensefar!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:267
+#, fuzzy
msgid ""
"Can't we strike back at her? How many forces does she have at the Bay of "
"Pearls? Can we take it back from her?"
-msgstr ""
+msgstr "Can't we strike back at her? How many forces does she have at the Bay
of Pearls? Can we take it back from her?"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:273
+#, fuzzy
msgid ""
"We must indeed go there. Let us therefore rest here a little, and then set "
"sail for the Bay. Hopefully we will defeat her forces there!"
-msgstr ""
+msgstr "Go there, we must. Let us rest here a little, and then we shall set
sail for the Bay. Hopefully we will be able to defeat her forces there!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:11
+#, fuzzy
msgid "Isle of the Damned"
-msgstr ""
+msgstr "Isle of the Damned"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:22
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4658,115 +5036,139 @@
"@Resist until the end of the turns\n"
"Defeat:\n"
"#Death of Konrad"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat both enemy leaders\n"
+"@Resist until the end of the turns\n"
+"Defeat:\n"
+"#Death of Konrad"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:92
+#, fuzzy
msgid ""
"But the voyage did not go as smoothly as had been hoped. A storm blew up and "
"bore down on the ship. Though all hands were on deck working desperately, a "
"sudden gust of wind flung Konrad overboard as he attempted to secure the "
"sails..."
-msgstr ""
+msgstr "But the voyage did not go as smoothly as had been hoped. A storm blew
up and bore down on the ship. Though all hands were on deck working
desperately, a sudden gust of wind flung Konrad overboard as he attempted to
secure the sails..."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:98
+#, fuzzy
msgid ""
"The mermen finally saved Konrad from the sea, but were unable to get him "
"back to the ship. With great effort though, they reached a nearby island..."
-msgstr ""
+msgstr "The mermen finally saved Konrad from the sea, but were unable to get
him back to the ship. With great effort though, they reached a nearby island..."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:125
+#, fuzzy
msgid "Whew, I survived. But now where am I? Is this island inhabited?"
-msgstr ""
+msgstr "Whew, I survived. But now where am I? Is this island inhabited?"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:130
+#, fuzzy
msgid ""
"We have heard only the worst things about this place, my lord. It is said "
"that the fiends of the undead have come in great numbers and turned the "
"island into an ugly wasteland."
-msgstr ""
+msgstr "We have heard only the worst things about this place, my lord. It is
said that the fiends of the undead have come in great numbers and turned the
island into an ugly wasteland."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:135
+#, fuzzy
msgid ""
"Let's hope these rumors are not true! I have none of my men with me! How "
"could I defend myself?"
-msgstr ""
+msgstr "Let's hope these rumors are not true! I have none of my men with me!
How could I defend myself?"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:140
+#, fuzzy
msgid ""
"There are still some bands of humans hiding on the island, my lord. If you "
"recruit some of them to help, we might have some hope of holding off the "
"undead hordes!"
-msgstr ""
+msgstr "There are still some bands of humans hiding on the island, my lord. If
you recruit some of them to help, we might have some hope of holding off the
undead hordes!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:152
+#, fuzzy
msgid "Maybe we can make a deal! Help us defeat those evil creatures!"
-msgstr ""
+msgstr "Maybe we can make a deal! Help us defeat those evil creatures!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:185
+#, fuzzy
msgid ""
"There are some ancient temples to the south-west, I wonder what might be "
"inside them!"
-msgstr ""
+msgstr "There are some ancient temples to the south-west, I wonder what might
be inside them!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:200
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:248
+#, fuzzy
msgid "Looks like there is somebody hidden in the temple."
-msgstr ""
+msgstr "Looks like there is somebody hidden in the temple."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:232
+#, fuzzy
msgid ""
"I was hiding in this holy place, planning how to defeat the evil undeads. "
"Now with your help, I can destroy them."
-msgstr ""
+msgstr "I was hiding in this holy place, planning how to defeat the evil
undeads. Now with your help, I can destroy them."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:280
+#, fuzzy
msgid "Surprise! Searching for Mages, and all I get is these foul humans!"
-msgstr ""
+msgstr "Surprise! Searching for Mages, and all I get is these foul humans!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:315
+#, fuzzy
msgid "The temple seems to be empty."
-msgstr ""
+msgstr "The temple seems to be empty."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:327
+#, fuzzy
msgid "Fight on against the undead without me, friends!"
-msgstr ""
+msgstr "Fight on against the undead without me, friends!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:437
+#, fuzzy
msgid ""
"We have wrested control of the island from the evil undead! Now all we have "
"to do is wait for the ship to arrive, so we can make our way to Elensefar!"
-msgstr ""
+msgstr "We have wrested control of the island from the evil undead! Now all we
have to do is wait for the ship to arrive, so we can make our way to Elensefar!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:452
+#, fuzzy
msgid ""
"Together we have vanquished the foul undead! Come, I will join you on your "
"noble quest."
-msgstr ""
+msgstr "Together we have vanquished the foul undead! Come, I will join you on
your noble quest."
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:471
+#, fuzzy
msgid ""
"Thank goodness we have found you, sir! Come aboard quickly, we shall take "
"you away from this horrible island!"
-msgstr ""
+msgstr "Thank goodness we have found you, sir! Come aboard quickly, we shall
take you away from this horrible island!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:476
+#, fuzzy
msgid ""
"It's a shame complete victory could not be ours, but thank goodness I am "
"rescued! On to Elensefar!"
-msgstr ""
+msgstr "It's a shame complete victory could not be ours, but thank goodness I
am rescued! On to Elensefar!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:487
+#, fuzzy
msgid ""
"Thank you for your assistance here brothers. I will stay to continue "
"resisting the foul undead. May fate be with you in your noble quest, and may "
"we meet again some day!"
-msgstr ""
+msgstr "Thank you for your assistance here brothers. I will stay to continue
resisting the foul undead. May fate be with you in your noble quest, and may we
meet again some day!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:3
+#, fuzzy
msgid "Mountain Pass"
-msgstr ""
+msgstr "Mountain Pass"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:27
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4776,67 +5178,82 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Konrad to the end of the road\n"
+"@Defeat all enemies\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:104
+#, fuzzy
msgid "Look, Konrad, before us lies the great road built by the dwarves!"
-msgstr ""
+msgstr "Look, Konrad, before us lies the great road built by the dwarves!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:109
+#, fuzzy
msgid "But I can hardly see with all this mist around!"
-msgstr ""
+msgstr "But I can hardly see with all this mist around!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:114
+#, fuzzy
msgid ""
"We must be wary...they say a wizard lives in these mountains, and he does "
"not take kindly to visitors. It is he who causes the mists, so that "
"travellers will lose their way and become prey for his creatures."
-msgstr ""
+msgstr "We must be wary...they say a wizard lives in these mountains, and he
does not take kindly to visitors. It is he who causes the mists, so that
travellers will lose their way and become prey for his creatures."
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:119
+#, fuzzy
msgid "His...creatures? We must keep to the road, men!"
-msgstr ""
+msgstr "His...creatures? We must keep to the road, men!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:124
+#, fuzzy
msgid ""
"He would be a mighty foe, Konrad. It is said when the dwarves built this "
"road, they disturbed the resting place of the ancient mage, and ever since, "
"he and his brother have traveled the mountain, wreacking havoc on the "
"dwarven villages."
-msgstr ""
+msgstr "He would be a mighty foe, Konrad. It is said when the dwarves built
this road, they disturbed the resting place of the ancient mage, and ever
since, he and his brother have traveled the mountain, wreacking havoc on the
dwarven villages."
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:129
+#, fuzzy
msgid "Let us then go carefully...but quickly, men!"
-msgstr ""
+msgstr "Let us then go carefully...but quickly, men!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:170
+#, fuzzy
msgid ""
"Greetings, Travellers. I am Stalrag, chief of the these villages! I warn "
"you, a great wizard and his trolls are in the mountains and will surely "
"attack. I will summon my tribesmen to aid you!"
-msgstr ""
+msgstr "Greetings, Travellers. I am Stalrag, chief of the these villages! I
warn you, a great wizard and his trolls are in the mountains and will surely
attack. I will summon my tribesmen to aid you!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:175
+#, fuzzy
msgid ""
"If this is true, Konrad, perhaps we should take another route and go around "
"the mountain, rather then to try and defeat these new foes."
-msgstr ""
+msgstr "If this is true, Konrad, perhaps we should take another route and go
around the mountain, rather then to try and defeat these new foes."
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:180
+#, fuzzy
msgid "What do you say, Delfador?"
-msgstr ""
+msgstr "What do you say, Delfador?"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:185
+#, fuzzy
msgid ""
"No! We do not have the time to waste. Let us make for the top of the pass, "
"wary of mountain trolls, and taking care lest we come too close to the water!"
-msgstr ""
+msgstr "No! We do not have the time to waste. Let us make for the top of the
pass, wary of mountain trolls, and taking care lest we come too close to the
water!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:190
+#, fuzzy
msgid ""
"The Shinsplitters will aid you in your quest. Look, they rise from the "
"villages to the west, the mighty Shinsplitters! To battle!"
-msgstr ""
+msgstr "The Shinsplitters will aid you in your quest. Look, they rise from the
villages to the west, the mighty Shinsplitters! To battle!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:212
msgid ""
@@ -4844,25 +5261,30 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:217
+#, fuzzy
msgid ""
"I wish you all the best on your journey, I must return to my village and "
"take care of my family. Dwarven hospitality will welcome you wherever you "
"go, friends!"
-msgstr ""
+msgstr "I wish you all the best on your journey, I must return to my village
and take care of my family. Dwarven hospitality will welcome you wherever you
go, friends!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:222
+#, fuzzy
msgid "Let us move onward!"
-msgstr ""
+msgstr "Let us move onward!"
#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:242
+#, fuzzy
msgid "Aaargh! I am done for! Fight on without me, Brethren!"
-msgstr ""
+msgstr "Aaargh! I am done for! Fight on without me, Brethren!"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:3
+#, fuzzy
msgid "Muff Malal's Peninsula"
-msgstr ""
+msgstr "Muff Malal's Peninsula"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:23
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4870,43 +5292,54 @@
"Defeat:\n"
"#Death of Konrad\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat Muff Malal\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:76
+#, fuzzy
msgid ""
"But the road to Elensefar was a treacherous one. Konrad and his men were set "
"upon by the fiends of the undead."
-msgstr ""
+msgstr "But the road to Elensefar was a treacherous one. Konrad and his men
were set upon by the fiends of the undead."
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:81
+#, fuzzy
msgid "My lord! In yonder ruins there seems to be some movement!"
-msgstr ""
+msgstr "My lord! In yonder ruins there seems to be some movement!"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:86
+#, fuzzy
msgid "It looks like there are the undead there! Prepare for battle men!"
-msgstr ""
+msgstr "It looks like there are the undead there! Prepare for battle men!"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:91
+#, fuzzy
msgid "To arms!"
-msgstr ""
+msgstr "To arms!"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:96
+#, fuzzy
msgid ""
"Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving "
"us!"
-msgstr ""
+msgstr "Ahh, a party of Elves approaches. Soon we shall have Elven zombies
serving us!"
#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:106
+#, fuzzy
msgid ""
"Victory is ours! Let us just hope that this delay will not hamper our quest "
"to save Elensefar. We must move onward with haste!"
-msgstr ""
+msgstr "Victory is ours! Let us just hope that this delay will not hamper our
quest to save Elensefar. We must move onward with haste!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:3
+#, fuzzy
msgid "Northern Winter"
-msgstr ""
+msgstr "Northern Winter"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:24
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4916,79 +5349,95 @@
"#Death of Delfador\n"
"#Death of Kalenz\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat enemy leaders\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:100
+#, fuzzy
msgid ""
"This winter is bitterly cold! Perhaps we should stop here and rest a while."
-msgstr ""
+msgstr "This winter is bitterly cold! Perhaps we should stop here and rest a
while."
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:105
+#, fuzzy
msgid ""
"Stop and rest? My lord, we must go hard after the Scepter of Fire, lest it "
"fall into the hands of our enemies!"
-msgstr ""
+msgstr "Stop and rest? My lord, we must go hard after the Scepter of Fire,
lest it fall into the hands of our enemies!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:110
+#, fuzzy
msgid ""
"We have had a hard march ever since we were besieged by the undead in that "
"foul valley. Now winter bears down upon us, and we have spent most of our "
"money. This land looks fertile enough. Surely we can settle here for the "
"winter!"
-msgstr ""
+msgstr "We have had a hard march ever since we were besieged by the undead in
that foul valley. Now winter bears down upon us, and we have spent most of our
money. This land looks fertile enough. Surely we can settle here for the
winter!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:115
+#, fuzzy
msgid ""
"Yes, let us rest a while! I am sure there are many challenges ahead, and I "
"do not think I could endure another like the fording of the river for many "
"days."
-msgstr ""
+msgstr "Yes, let us rest a while! I am sure there are many challenges ahead,
and I do not think I could endure another like the fording of the river for
many days."
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:120
+#, fuzzy
msgid ""
"We are chasing the Scepter of Fire, the fate of the realm is in our hands, "
"and you humans want to stop and rest? Onward, I say!"
-msgstr ""
+msgstr "We are chasing the Scepter of Fire, the fate of the realm is in our
hands, and you humans want to stop and rest? Onward, I say!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:125
+#, fuzzy
msgid ""
"They are right, Kalenz. I had wanted to acquire the Scepter within a moon, "
"but it is not to be. Our soldiers will begin to desert if they do not rest "
"soon. But in these wild north lands, we must fight even for the right to "
"rest. Look to the north! Those foul orcs will not allow us any peace!"
-msgstr ""
+msgstr "They are right, Kalenz. I had wanted to acquire the Scepter within a
moon, but it is not to be. Our soldiers will begin to desert if they do not
rest soon. But in these wild north lands, we must fight even for the right to
rest. Look to the north! Those foul orcs will not allow us any peace!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:130
+#, fuzzy
msgid "Then we shall wrest control of the land from them. To arms men!"
-msgstr ""
+msgstr "Then we shall wrest control of the land from them. To arms men!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:144
+#, fuzzy
msgid "More snow is falling. We must finish this battle quickly. Onward men!"
-msgstr ""
+msgstr "More snow is falling. We must finish this battle quickly. Onward men!"
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:167
+#, fuzzy
msgid ""
"Victory is ours! We have secured the land from the Orcs. Now we can rest "
"here while the cold winter passes."
-msgstr ""
+msgstr "Victory is ours! We have secured the land from the Orcs. Now we can
rest here while the cold winter passes."
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:172
+#, fuzzy
msgid ""
"Let us not rest for too long though, friends. We must still reach the "
"ancient Dwarven lands before our foes do."
-msgstr ""
+msgstr "Let us not rest for too long though, friends. We must still reach the
ancient Dwarven lands before our foes do."
#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:177
+#, fuzzy
msgid ""
"And so after many days of rest, the party set out once again for the Dwarven "
"kingdom..."
-msgstr ""
+msgstr "And so after many days of rest, the party set out once again for the
Dwarven kingdom..."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:3
+#, fuzzy
msgid "Plunging into the Darkness"
-msgstr ""
+msgstr "Plunging into the Darkness"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:21
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -4997,140 +5446,168 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Find the Dwarves\n"
+"Defeat\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:200
+#, fuzzy
msgid "It's so dark in here I can hardly see!"
-msgstr ""
+msgstr "It's so dark in here I can hardly see!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:205
+#, fuzzy
msgid ""
"It is dark indeed. We shall have to light torches, and tread slowly and "
"carefully. Hopefully there are still Dwarves down here who can aid us!"
-msgstr ""
+msgstr "It is dark indeed. We shall have to light torches, and tread slowly
and carefully. Hopefully there are still Dwarves down here who can aid us!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:210
+#, fuzzy
msgid "Indeed. We Elves are not well skilled in these dark pits."
-msgstr ""
+msgstr "Indeed. We Elves are not well skilled in these dark pits."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:225
+#, fuzzy
msgid "Who are these that approach? Surface-dwellers! On your guard, men!"
-msgstr ""
+msgstr "Who are these that approach? Surface-dwellers! On your guard, men!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:232
+#, fuzzy
msgid "We come in peace, friends. We come in peace!"
-msgstr ""
+msgstr "We come in peace, friends. We come in peace!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:239
+#, fuzzy
msgid ""
"Oh, do you? I see that you are accompanied by Elves. Can we Dwarves not live "
"in peace without the treacherous Elves coming to bother us?"
-msgstr ""
+msgstr "Oh, do you? I see that you are accompanied by Elves. Can we Dwarves
not live in peace without the treacherous Elves coming to bother us?"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:246
+#, fuzzy
msgid "Why such harsh words, Dwarf? Elves have never done you any harm."
-msgstr ""
+msgstr "Why such harsh words, Dwarf? Elves have never done you any harm."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:253
+#, fuzzy
msgid ""
"'Never done us any harm?' Why I was there myself, when the Elves did not "
"come to honor our alliance. Many Dwarves were slaughtered, and you cowardly "
"Elves did nothing to help!"
-msgstr ""
+msgstr "'Never done us any harm?' Why I was there myself, when the Elves did
not come to honor our alliance. Many Dwarves were slaughtered, and you cowardly
Elves did nothing to help!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:260
+#, fuzzy
msgid ""
"You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, "
"snivelling in his tunnel, call me a coward?"
-msgstr ""
+msgstr "You go too far! I am Kalenz, a mighty Elvish lord! How dare such as
you, snivelling in his tunnel, call me a coward?"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:267
+#, fuzzy
msgid ""
"Peace, friends! Peace! The evil Orcs roam the lands above us, we must not "
"fight among ourselves."
-msgstr ""
+msgstr "Peace, friends! Peace! The evil Orcs roam the lands above us, we must
not fight among ourselves."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:274
+#, fuzzy
msgid ""
"Very well! Explain your presence here then, human. Who are you? Why have you "
"risked life and limb to come to Knalga, home of the Dwarves?"
-msgstr ""
+msgstr "Very well! Explain your presence here then, human. Who are you? Why
have you risked life and limb to come to Knalga, home of the Dwarves?"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:281
+#, fuzzy
msgid "Well, we...we..."
-msgstr ""
+msgstr "Well, we...we..."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:288
+#, fuzzy
msgid ""
"We have come so that an heir may claim his inheritance, that a king may "
"claim his throne. We seek the Scepter of Fire."
-msgstr ""
+msgstr "We have come so that an heir may claim his inheritance, that a king
may claim his throne. We seek the Scepter of Fire."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:295
+#, fuzzy
msgid ""
"The Scepter of Fire? Are you out of your minds? Surely you speak in jest!"
-msgstr ""
+msgstr "The Scepter of Fire? Are you out of your minds? Surely you speak in
jest!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:302
+#, fuzzy
msgid ""
"We jest not, friend. We seek the Scepter of Fire. We seek the help of the "
"Dwarves in finding it. But know that we will find it, whether you help us or "
"not."
-msgstr ""
+msgstr "We jest not, friend. We seek the Scepter of Fire. We seek the help of
the Dwarves in finding it. But know that we will find it, whether you help us
or not."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:309
+#, fuzzy
msgid ""
"Your speech is like that of a fool. No-one even knows if the Scepter of Fire "
"exists. And who is this heir, this king that you speak of?"
-msgstr ""
+msgstr "Your speech is like that of a fool. No-one even knows if the Scepter
of Fire exists. And who is this heir, this king that you speak of?"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:316
+#, fuzzy
msgid "I am, sir."
-msgstr ""
+msgstr "I am, sir."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:323
+#, fuzzy
msgid ""
"You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I "
"haven't had such a laugh in a long time. And who are you, old man?"
-msgstr ""
+msgstr "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha
ha! I haven't had such a laugh in a long time. And who are you, old man?"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:330
+#, fuzzy
msgid ""
"I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector "
"of his heir."
-msgstr ""
+msgstr "I am Delfador, Delfador the Great, Arch Mage to King Garard, and
Protector of his heir."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:337
+#, fuzzy
msgid ""
"You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I "
"will tell you, old man, you are not Delfador. Men! Take these liars out of "
"my sight. Delfador perished many years ago."
-msgstr ""
+msgstr "You...you are Delfador? I saw Delfador when I was but a young Dwarf,
and I will tell you, old man, you are not Delfador. Men! Take these liars out
of my sight. Delfador perished many years ago."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:376
+#, fuzzy
msgid "I am Delfador the Great! Any who dare oppose me shall perish!"
-msgstr ""
+msgstr "I am Delfador the Great! Any who dare oppose me shall perish!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:383
+#, fuzzy
msgid ""
"You...you really are Delfador! But we had news that you were dead, years ago!"
-msgstr ""
+msgstr "You...you really are Delfador! But we had news that you were dead,
years ago!"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:390
+#, fuzzy
msgid "They thought I was dead. They hoped I was dead. Yet still I live."
-msgstr ""
+msgstr "They thought I was dead. They hoped I was dead. Yet still I live."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:397
+#, fuzzy
msgid "And you really think that you can find the Scepter of Fire?"
-msgstr ""
+msgstr "And you really think that you can find the Scepter of Fire?"
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:404
+#, fuzzy
msgid ""
"Yes, I do. If you help us, friend, all the treasures of Knalga that we find "
"are yours. We want only the Scepter. It will be dangerous. Make no mistake "
"about that: Dwarves will be killed, perhaps many Dwarves. But surely it is "
"better than hiding from the Orcs like worms."
-msgstr ""
+msgstr "Yes, I do. If you help us, friend, all the treasures of Knalga that we
find are yours. We want only the Scepter. It will be dangerous. Make no mistake
about that: Dwarves will be killed, perhaps many Dwarves. But surely it is
better than hiding from the Orcs like worms."
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:411
msgid ""
@@ -5143,21 +5620,25 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:439
+#, fuzzy
msgid "Hmm...there seems to be a secret passage behind these rocks!"
-msgstr ""
+msgstr "Hmm...there seems to be a secret passage behind these rocks!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:3
+#, fuzzy
msgid "The Princess of Wesnoth"
-msgstr ""
+msgstr "The Princess of Wesnoth"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:9
+#, fuzzy
msgid ""
"...but one of the Orcs survived long enough to send the news to the queen..."
-msgstr ""
+msgstr "...but one of the Orcs survived long enough to send the news to the
queen..."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:14
+#, fuzzy
msgid "...and she sent her most able commander."
-msgstr ""
+msgstr "...and she sent her most able commander."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:37
msgid ""
@@ -5180,92 +5661,111 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
+#, fuzzy
msgid ""
"On the road to Knalga, the party was opposed by the forces of Asheviere."
-msgstr ""
+msgstr "On the road to Knalga, the party was opposed by the forces of
Asheviere."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:120
+#, fuzzy
msgid "The Queen has sent me to stop you, you imposter!"
-msgstr ""
+msgstr "The Queen has sent me to stop you, you imposter!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:125
+#, fuzzy
msgid ""
"That's the princess, Li'sar. The daughter of the Queen, and her successor!"
-msgstr ""
+msgstr "That's the princess, Li'sar. The daughter of the Queen, and her
successor!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:130
+#, fuzzy
msgid "I'm no imposter. It seems that your mother has lied to you."
-msgstr ""
+msgstr "I'm no imposter. It seems that your mother has lied to you."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:136
+#, fuzzy
msgid "This is treason! Your lies will perish with you!"
-msgstr ""
+msgstr "This is treason! Your lies will perish with you!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:141
+#, fuzzy
msgid ""
"There is no use in reasoning. She will understand only one thing. To arms!"
-msgstr ""
+msgstr "There is no use in reasoning. She will understand only one thing. To
arms!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:166
+#, fuzzy
msgid "This is taking too much time, I had best call some reinforcements!"
-msgstr ""
+msgstr "This is taking too much time, I had best call some reinforcements!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:190
+#, fuzzy
msgid "Maybe I was not using enough forces..."
-msgstr ""
+msgstr "Maybe I was not using enough forces..."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:201
+#, fuzzy
msgid "I surrender! Don't hurt me, Imposter."
-msgstr ""
+msgstr "I surrender! Don't hurt me, Imposter."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:206
+#, fuzzy
msgid ""
"I said before I'm not an imposter, but if you yield, I will spare your life."
-msgstr ""
+msgstr "I said before I'm not an imposter, but if you yield, I will spare your
life."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:211
+#, fuzzy
msgid "Let me go!"
-msgstr ""
+msgstr "Let me go!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:216
+#, fuzzy
msgid "Think about the story of the old king. Ask somebody who knew of him."
-msgstr ""
+msgstr "Think about the story of the old king. Ask somebody who knew of him."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:221
+#, fuzzy
msgid ""
"The old king? I have heard about that, but I know it is not true. My mother "
"told me."
-msgstr ""
+msgstr "The old king? I have heard about that, but I know it is not true. My
mother told me."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:226
+#, fuzzy
msgid ""
"Your mother has lied to you, child. Now I suggest you reconsider, and either "
"join us, or flee an exile. There will be a great battle soon, and if you are "
"on the wrong side of it, we may not have the opportunity to spare your life "
"a second time."
-msgstr ""
+msgstr "Your mother has lied to you, child. Now I suggest you reconsider, and
either join us, or flee an exile. There will be a great battle soon, and if you
are on the wrong side of it, we may not have the opportunity to spare your life
a second time."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:233
+#, fuzzy
msgid ""
"I am not a child, and I do not want to talk about it! You said you would "
"spare me, so be on your way. The northern road should be safe for you."
-msgstr ""
+msgstr "I am not a child, and I do not want to talk about it! You said you
would spare me, so be on your way. The northern road should be safe for you."
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:239
+#, fuzzy
msgid "Good day then, Princess. Come, men, to the northern road!"
-msgstr ""
+msgstr "Good day then, Princess. Come, men, to the northern road!"
#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:245
+#, fuzzy
msgid ""
"(He he, little do they know just how many undead have wandered the northern "
"road of late. Surely they are doomed!)"
-msgstr ""
+msgstr "(He he, little do they know just how many undead have wandered the
northern road of late. Surely they are doomed!)"
#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:3
+#, fuzzy
msgid "Return to Wesnoth"
-msgstr ""
+msgstr "Return to Wesnoth"
#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:24
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -5275,7 +5775,10 @@
"#Death of Li'sar\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat all of the enemy leaders\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:91
msgid "Halt! Who goes there?"
@@ -5312,8 +5815,9 @@
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:3
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:12
+#, fuzzy
msgid "The Sceptre of Fire"
-msgstr ""
+msgstr "The Sceptre of Fire"
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:30
msgid ""
@@ -5328,55 +5832,67 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:48
+#, fuzzy
msgid "The Sceptre must be getting close now! Where shall we go?"
-msgstr ""
+msgstr "The Sceptre must be getting close now! Where shall we go?"
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:53
+#, fuzzy
msgid "Yes, I feel it is near here! We must search for it carefully."
-msgstr ""
+msgstr "Yes, I feel it is near here! We must search for it carefully."
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:306
+#, fuzzy
msgid "Here it is at last, I have the Sceptre!"
-msgstr ""
+msgstr "Here it is at last, I have the Sceptre!"
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:311
+#, fuzzy
msgid "So it is in our hands! Now let us leave this stinking pit."
-msgstr ""
+msgstr "So it is in our hands! Now let us leave this stinking pit."
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:316
+#, fuzzy
msgid ""
"I think that if we travel just a little north, we might be able to get out."
-msgstr ""
+msgstr "I think that if we travel just a little north, we might be able to get
out."
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:337
+#, fuzzy
msgid "At last! I have the Sceptre!"
-msgstr ""
+msgstr "At last! I have the Sceptre!"
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:342
+#, fuzzy
msgid "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
-msgstr ""
+msgstr "Indeed. You managed to reach it Li'sar. I hope you shall use it
wisely."
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:347
+#, fuzzy
msgid ""
"Well my first use for it is going to be to help us get out of this hole! I "
"hope you consider that wise."
-msgstr ""
+msgstr "Well my first use for it is going to be to help us get out of this
hole! I hope you consider that wise."
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:352
+#, fuzzy
msgid ""
"The Sceptre makes its wielder powerful, but hardly immortal, child. Use it "
"prudently. Now come, I believe there is an exit to the north!"
-msgstr ""
+msgstr "The Sceptre makes its wielder powerful, but hardly immortal, child.
Use it prudently. Now come, I believe there is an exit to the north!"
#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:357
+#, fuzzy
msgid "I think I know what I'm doing. Come, let us go!"
-msgstr ""
+msgstr "I think I know what I'm doing. Come, let us go!"
#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:3
+#, fuzzy
msgid "Snow Plains"
-msgstr ""
+msgstr "Snow Plains"
#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -5386,25 +5902,32 @@
"#Death of Delfador\n"
"#Death of Li'sar\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat enemy leader\n"
+"Defeat\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:78
+#, fuzzy
msgid ""
"These fields of snow were once the home of my people. We left here centuries "
"ago. Legends say a great sword of fire was left behind."
-msgstr ""
+msgstr "These fields of snow were once the home of my people. We left here
centuries ago. Legends say a great sword of fire was left behind."
#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:83
+#, fuzzy
msgid ""
"This sword may prove useful on our journey ahead. I wonder where it could be "
"hidden."
-msgstr ""
+msgstr "This sword may prove useful on our journey ahead. I wonder where it
could be hidden."
#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:3
+#, fuzzy
msgid "Swamp Of Dread"
-msgstr ""
+msgstr "Swamp Of Dread"
#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -5414,25 +5937,32 @@
"#Death of Delfador\n"
"#Death of Li'sar\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat all enemy leaders\n"
+"Defeat\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:132
+#, fuzzy
msgid ""
"This land is cursed. The Liches have lived here for years amassing great "
"armies and fortunes."
-msgstr ""
+msgstr "This land is cursed. The Liches have lived here for years amassing
great armies and fortunes."
#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:137
+#, fuzzy
msgid ""
"The Liches are all over this swamp. I hope I have made a wise choice in "
"taking this path."
-msgstr ""
+msgstr "The Liches are all over this swamp. I hope I have made a wise choice
in taking this path."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:3
+#, fuzzy
msgid "The Lost General"
-msgstr ""
+msgstr "The Lost General"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:21
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -5441,93 +5971,115 @@
"#Death of Konrad\n"
"#Death of Delfador\n"
"#Death of Kalenz"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat all enemy leaders\n"
+"Defeat:\n"
+"#Death of Kalenz"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:104
+#, fuzzy
msgid "These are some of the main Dwarvish caverns."
-msgstr ""
+msgstr "These are some of the main Dwarvish caverns."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:109
+#, fuzzy
msgid ""
"Underground roads once led to the differents parts of the complex, but now "
"everything lies in ruins."
-msgstr ""
+msgstr "Underground roads once led to the differents parts of the complex, but
now everything lies in ruins."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:123
+#, fuzzy
msgid "The sign says 'Guest quarters'."
-msgstr ""
+msgstr "The sign says 'Guest quarters'."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:144
+#, fuzzy
msgid "My uncle's family drowned after the orcs flooded that cavern..."
-msgstr ""
+msgstr "My uncle's family drowned after the orcs flooded that cavern..."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:158
+#, fuzzy
msgid "These passages seem to have been used recently."
-msgstr ""
+msgstr "These passages seem to have been used recently."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:172
+#, fuzzy
msgid "There is a big cave-in south of here."
-msgstr ""
+msgstr "There is a big cave-in south of here."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:185
+#, fuzzy
msgid "RUMBLE! RUMBLE! RUMBLE!"
-msgstr ""
+msgstr "RUMBLE! RUMBLE! RUMBLE!"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:190
+#, fuzzy
msgid "The rocks are moving!"
-msgstr ""
+msgstr "The rocks are moving!"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:252
+#, fuzzy
msgid "Who goes there? Friend or foe?"
-msgstr ""
+msgstr "Who goes there? Friend or foe?"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:257
+#, fuzzy
msgid ""
"We are desperately trying to rid these tunnels of the foul Orcs! Please help "
"us in our quest."
-msgstr ""
+msgstr "We are desperately trying to rid these tunnels of the foul Orcs!
Please help us in our quest."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:269
+#, fuzzy
msgid "Ah, a foul Orc! Let us rid these tunnels of its kind!"
-msgstr ""
+msgstr "Ah, a foul Orc! Let us rid these tunnels of its kind!"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:281
+#, fuzzy
msgid "I did not know that the undead were in these pits!"
-msgstr ""
+msgstr "I did not know that the undead were in these pits!"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:293
+#, fuzzy
msgid "Who is this foul enemy that we fight?"
-msgstr ""
+msgstr "Who is this foul enemy that we fight?"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:298
+#, fuzzy
msgid "I am Lionel. I am the Lost General. I will avenge myself upon you all!"
-msgstr ""
+msgstr "I am Lionel. I am the Lost General. I will avenge myself upon you all!"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:303
+#, fuzzy
msgid "Avenge? What have we done to you that you must avenge?"
-msgstr ""
+msgstr "Avenge? What have we done to you that you must avenge?"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:308
+#, fuzzy
msgid "Lionel? A General? I remember that name..."
-msgstr ""
+msgstr "Lionel? A General? I remember that name..."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:313
+#, fuzzy
msgid ""
"Remember me, do you? Aye. I was the king's finest general, sent down to "
"these pits to retrieve the Scepter. But the Orcs trapped me and my men in "
"this cavern, to starve to death. The Dwarves were no help, leaving me to "
"die. Now I will get revenge on you all!"
-msgstr ""
+msgstr "Remember me, do you? Aye. I was the king's finest general, sent down
to these pits to retrieve the Scepter. But the Orcs trapped me and my men in
this cavern, to starve to death. The Dwarves were no help, leaving me to die.
Now I will get revenge on you all!"
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:338
+#, fuzzy
msgid ""
"Argh! I am vanquished! But at least by worthy foes, instead of those foul "
"Orcs."
-msgstr ""
+msgstr "Argh! I am vanquished! But at least by worthy foes, instead of those
foul Orcs."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:343
+#, fuzzy
msgid "Rest in peace, Lionel. The poor, lost general."
-msgstr ""
+msgstr "Rest in peace, Lionel. The poor, lost general."
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:348
msgid ""
@@ -5539,14 +6091,17 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:404
+#, fuzzy
msgid "The earth shakes."
-msgstr ""
+msgstr "The earth shakes."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:3
+#, fuzzy
msgid "The Siege of Elensefar"
-msgstr ""
+msgstr "The Siege of Elensefar"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:23
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -5554,136 +6109,166 @@
"Defeat:\n"
"#Death of Konrad\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat both enemy leaders\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:111
+#, fuzzy
msgid ""
"The party arrived at Elensefar at last, but found that the city had already "
"fallen to the evil Orcs."
-msgstr ""
+msgstr "The party arrived at Elensefar at last, but found that the city had
already fallen to the evil Orcs."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:116
+#, fuzzy
msgid "My lord! It seems the city has already fallen!"
-msgstr ""
+msgstr "My lord! It seems the city has already fallen!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:121
+#, fuzzy
msgid "This is terrible news! We must retake the city!"
-msgstr ""
+msgstr "This is terrible news! We must retake the city!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:126
+#, fuzzy
msgid ""
"There are so many of them. This will not be easy! And look to the south! It "
"seems that the undead are allied with the Orcs!"
-msgstr ""
+msgstr "There are so many of them. This will not be easy! And look to the
south! It seems that the undead are allied with the Orcs!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:131
+#, fuzzy
msgid ""
"Here come the Elves! With our newly forged alliance with the Orcs, we will "
"crush them with ease!"
-msgstr ""
+msgstr "Here come the Elves! With our newly forged alliance with the Orcs, we
will crush them with ease!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:136
+#, fuzzy
msgid ""
"We must take the city, and destroy the evil undead before reinforcements "
"arrive!"
-msgstr ""
+msgstr "We must take the city, and destroy the evil undead before
reinforcements arrive!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:166
+#, fuzzy
msgid "In the night, three dark figures creep out of the forest."
-msgstr ""
+msgstr "In the night, three dark figures creep out of the forest."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:171
+#, fuzzy
msgid "Halt! Who goes there, friend or foe?"
-msgstr ""
+msgstr "Halt! Who goes there, friend or foe?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:176
+#, fuzzy
msgid ""
"Greetings, friend. We are from the Elensefar Thieves Guild. We would like to "
"help you against the Orcs!"
-msgstr ""
+msgstr "Greetings, friend. We are from the Elensefar Thieves Guild. We would
like to help you against the Orcs!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:181
+#, fuzzy
msgid "Thieves, hmmm? Who says we can trust such as you?"
-msgstr ""
+msgstr "Thieves, hmmm? Who says we can trust such as you?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:186
+#, fuzzy
msgid ""
"We would understand if you don't trust us, of course, but it is in our "
"mutual interest to rid the city of the Orcs!"
-msgstr ""
+msgstr "We would understand if you don't trust us, of course, but it is in our
mutual interest to rid the city of the Orcs!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:191
+#, fuzzy
msgid "Hmm...I have to consider this..."
-msgstr ""
+msgstr "Hmm...I have to consider this..."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:194
+#, fuzzy
msgid "Very well. You may join us."
-msgstr ""
+msgstr "Very well. You may join us."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:199
+#, fuzzy
msgid ""
"We will serve you well, for we respect the help you are providing to our "
"city. You shall find that there is honor, even among thieves."
-msgstr ""
+msgstr "We will serve you well, for we respect the help you are providing to
our city. You shall find that there is honor, even among thieves."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:212
+#, fuzzy
msgid "We cannot trust your motives. We shall rescue the city on our own!"
-msgstr ""
+msgstr "We cannot trust your motives. We shall rescue the city on our own!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:217
+#, fuzzy
msgid ""
"Very well, we shall be gone then. You shall have to recapture the city "
"without our help!"
-msgstr ""
+msgstr "Very well, we shall be gone then. You shall have to recapture the city
without our help!"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:232
+#, fuzzy
msgid "Finally, we have retaken the city! Let us rest here, friends."
-msgstr ""
+msgstr "Finally, we have retaken the city! Let us rest here, friends."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:241
+#, fuzzy
msgid "Victory! The thieves of Elensefar will be in your service, my lord"
-msgstr ""
+msgstr "Victory! The thieves of Elensefar will be in your service, my lord"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:246
+#, fuzzy
msgid "The party rested for three days, after which an old friend returned."
-msgstr ""
+msgstr "The party rested for three days, after which an old friend returned."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:267
+#, fuzzy
msgid ""
"Greetings, friends. I see that you have rescued the city! I knew that you "
"could do it."
-msgstr ""
+msgstr "Greetings, friends. I see that you have rescued the city! I knew that
you could do it."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:273
+#, fuzzy
msgid "Delfador! So good to see you! Where have you been?"
-msgstr ""
+msgstr "Delfador! So good to see you! Where have you been?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:279
+#, fuzzy
msgid ""
"I have been meeting with the Great Elven Council. This is Kalenz, a lord of "
"the Northern Elves who came to the Council to offer us the support of the "
"North Elves."
-msgstr ""
+msgstr "I have been meeting with the Great Elven Council. This is Kalenz, a
lord of the Northern Elves who came to the Council to offer us the support of
the North Elves."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:285
+#, fuzzy
msgid "Greetings, friend."
-msgstr ""
+msgstr "Greetings, friend."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:291
+#, fuzzy
msgid ""
"Delfador, we have captured this city, but surely Asheviere's men will come "
"and attack us! What should we do?"
-msgstr ""
+msgstr "Delfador, we have captured this city, but surely Asheviere's men will
come and attack us! What should we do?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:297
+#, fuzzy
msgid "The Council has met and decided: we must capture the Scepter of Fire."
-msgstr ""
+msgstr "The Council has met and decided: we must capture the Scepter of Fire."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:303
+#, fuzzy
msgid "The Scepter of Fire? What's that?"
-msgstr ""
+msgstr "The Scepter of Fire? What's that?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:309
+#, fuzzy
msgid ""
"During the reign of Garard I, your grandfather, the dwarves of Knalga agreed "
"to make the king a magnificent scepter. It took their finest smiths years to "
@@ -5691,41 +6276,48 @@
"Knalga. Now Knalga is in chaos, and, though some Dwarves still live in parts "
"of it, at constant war with the Orcs, the Scepter was lost somewhere in the "
"great caverns."
-msgstr ""
+msgstr "During the reign of Garard I, your uncle's father, the dwarves of
Knalga agreed to make the king a magnificent scepter. It took their finest
smiths years to make it. But soon after it was completed, Orcs invaded the
tunnels of Knalga. Now Knalga is in chaos, and, though some Dwarves still live
in parts of it, at constant war with the Orcs, the Scepter was lost somewhere
in the great caverns."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:315
+#, fuzzy
msgid "But what has this to do with me?"
-msgstr ""
+msgstr "But what has this to do with me?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:321
+#, fuzzy
msgid ""
"When Garard II, your uncle, was deciding upon a successor, he issued an "
"edict that whichever member of the royal family could retrieve the Scepter "
"of Fire would rule the land."
-msgstr ""
+msgstr "When Garard II, your uncle, was deciding upon a successor, he issued
an edict that whichever member of the royal family could retrieve the Scepter
of Fire would rule the land."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:327
+#, fuzzy
msgid "Oh, and you want me to get this scepter?"
-msgstr ""
+msgstr "Oh, and you want me to get this scepter?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:333
+#, fuzzy
msgid "We will help you get it, my lord."
-msgstr ""
+msgstr "We will help you get it, my lord."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:339
+#, fuzzy
msgid ""
"Time is short. We think that Asheviere is also searching for the Scepter, to "
"help seal her place as ruler. But if you get the Scepter first, the people "
"will support you as the king."
-msgstr ""
+msgstr "Time is short. We think that Asheviere is also searching for the
Scepter, to help seal her place as ruler. But if you get the Scepter first, the
people will support you as the king."
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:345
+#, fuzzy
msgid "Me? King?"
-msgstr ""
+msgstr "Me? King?"
#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:351
+#, fuzzy
msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!"
-msgstr ""
+msgstr "Yes, Konrad. I believe you will be king one day. Now let us make
haste!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:3
msgid "The Valley of Death - The Princess's Revenge"
@@ -5743,133 +6335,158 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:174
+#, fuzzy
msgid ""
"My lord! This road does not seem as safe as we had hoped. Look around us at "
"the hills - there are undead about!"
-msgstr ""
+msgstr "My lord! This road does not seem as safe as we had hoped. Look around
us at the hills - there are undead about!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:179
+#, fuzzy
msgid "Who are these who approach? Let us kill them all!"
-msgstr ""
+msgstr "Who are these who approach? Let us kill them all!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:184
+#, fuzzy
msgid "To arms, men! The undead hordes approach!"
-msgstr ""
+msgstr "To arms, men! The undead hordes approach!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:189
+#, fuzzy
msgid ""
"Let us never surrender to these foul beasts of the pit! We fight until "
"victory, or until every one of us is slain!"
-msgstr ""
+msgstr "Let us never surrender to these foul beasts of the pit! We fight until
victory, or until every one of us is slain!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:198
+#, fuzzy
msgid "There are just so many! What shall we do?"
-msgstr ""
+msgstr "There are just so many! What shall we do?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:203
+#, fuzzy
msgid "Let us hold them off as long as we can!"
-msgstr ""
+msgstr "Let us hold them off as long as we can!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:250
+#, fuzzy
msgid "I have come once again to aid you, friends!"
-msgstr ""
+msgstr "I have come once again to aid you, friends!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:255
+#, fuzzy
msgid "White mages? Come to help us? But what are they doing here?"
-msgstr ""
+msgstr "White mages? Come to help us? But what are they doing here?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:260
+#, fuzzy
msgid ""
"That is Moremirmu! He helped us fight the undead in the Isles of the Damned, "
"let us hope he can help us once more!"
-msgstr ""
+msgstr "That is Moremirmu! He helped us fight the undead in the Isles of the
Damned, let us hope he can help us once more!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:272
+#, fuzzy
msgid ""
"The sun rises in the east. Surely the undead do not have the power to "
"continue their onslaught through another day!"
-msgstr ""
+msgstr "The sun rises in the east. Surely the undead do not have the power to
continue their onslaught through another day!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:277
+#, fuzzy
msgid "Indeed not! I feel we have survived this battle."
-msgstr ""
+msgstr "Indeed not! I feel we have survived this battle."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:282
+#, fuzzy
msgid "Whew! That was a difficult battle, but they are retreating at last!"
-msgstr ""
+msgstr "Whew! That was a difficult battle, but they are retreating at last!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:306
+#, fuzzy
msgid "Yes! We have fought them off!"
-msgstr ""
+msgstr "Yes! We have fought them off!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:321
+#, fuzzy
msgid "Thank you for returning to help us, Moremirmu."
-msgstr ""
+msgstr "Thank you for returning to help us, Moremirmu."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:326
+#, fuzzy
msgid ""
"It is both my duty and pleasure, my lord! We were dining with some royal "
"guards of the princess, taking a rest from our pilgrimage, when they spoke "
"of how you were tricked into traveling these dangerous lands. We could do "
"nothing but help you!"
-msgstr ""
+msgstr "It is both my duty and pleasure, my lord! We were dining with some
royal guards of the princess, taking a rest from our pilgrimage, when they
spoke of how you were tricked into traveling these dangerous lands. We could do
nothing but help you!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:331
+#, fuzzy
msgid ""
"So, she tricked us into coming this way! Where may we go now? Which way will "
"be safe for us?"
-msgstr ""
+msgstr "So, she tricked us into coming this way! Where may we go now? Which
way will be safe for us?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:336
+#, fuzzy
msgid ""
"You must get out of the clutches of that vile Queen, my lord. If you take a "
"course bearing north-east, on past the mountain of gryphons, you will be "
"able to ford the great river at Abez. Make haste though, for you will not be "
"able to ford the river in winter!"
-msgstr ""
+msgstr "You must get out of the clutches of that vile Queen, my lord. If you
take a course bearing north-east, on past the mountain of gryphons, you will be
able to ford the great river at Abez. Make haste though, for you will not be
able to ford the river in winter!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:341
+#, fuzzy
msgid ""
"Thank you for your counsel, good friend! May our paths meet again in happier "
"times!"
-msgstr ""
+msgstr "Thank you for your counsel, good friend! May our paths meet again in
happier times!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:357
+#, fuzzy
msgid ""
"It greatly saddens me that Moremirmu was slain on the field, after he helped "
"us."
-msgstr ""
+msgstr "It greatly saddens me that Moremirmu was slain on the field, after he
helped us."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:362
+#, fuzzy
msgid "May he rest peacefully!"
-msgstr ""
+msgstr "May he rest peacefully!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:367
+#, fuzzy
msgid ""
"He died fighting for you, Prince, just as any of us would be willing to die "
"for you."
-msgstr ""
+msgstr "He died fighting for you, Prince, just as any of us would be willing
to die for you."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:374
+#, fuzzy
msgid ""
"This place makes me feel uneasy, even with the undead retreating. Where may "
"we go now?"
-msgstr ""
+msgstr "This place makes me feel uneasy, even with the undead retreating.
Where may we go now?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:379
+#, fuzzy
msgid ""
"The land of Wesnoth is not safe for us. The Queen's forces reach every "
"corner. We must make haste to the north lands, across the great river. Let "
"us go quickly!"
-msgstr ""
+msgstr "The land of Wesnoth is not safe for us. The Queen's forces reach every
corner. We must make haste to the north lands, across the great river. Let us
go quickly!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:384
+#, fuzzy
msgid "Indeed! Let us go from here!"
-msgstr ""
+msgstr "Indeed! Let us go from here!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:3
+#, fuzzy
msgid "The Valley of Statues"
-msgstr ""
+msgstr "The Valley of Statues"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:79
msgid ""
@@ -5887,218 +6504,260 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:263
+#, fuzzy
msgid "Look ahead of us, Orcs and Trolls!"
-msgstr ""
+msgstr "Look ahead of us, Orcs and Trolls!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:268
+#, fuzzy
msgid "But they look strange -- look, they're just statues!"
-msgstr ""
+msgstr "But they look strange -- look, they're just statues!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:273
+#, fuzzy
msgid ""
"That's very strange, why would someone make statues of such foul creatures?"
-msgstr ""
+msgstr "That's very strange, why would someone make statues of such foul
creatures?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:278
+#, fuzzy
msgid "Who are these that approach our valley, my apprentice?"
-msgstr ""
+msgstr "Who are these that approach our valley, my apprentice?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:283
+#, fuzzy
msgid "Halt! You will not pass by this way!"
-msgstr ""
+msgstr "Halt! You will not pass by this way!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:288
+#, fuzzy
msgid "We seek only free passage through your valley. We mean no harm."
-msgstr ""
+msgstr "We seek only free passage through your valley. We mean no harm."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:293
+#, fuzzy
msgid "No-one passes by us. We rule this valley, and you cannot defeat us!"
-msgstr ""
+msgstr "No-one passes by us. We rule this valley, and you cannot defeat us!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:298
+#, fuzzy
msgid ""
"If you do not let us through, we will pierce you with sword and bow! Come, "
"let us take up arms against them!"
-msgstr ""
+msgstr "If you do not let us through, we will pierce you with sword and bow!
Come, let us take up arms against them!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:303
+#, fuzzy
msgid ""
"Do you really think by mere force of arms you can defeat us? Some Orcs were "
"once foolish enough to think that as well..."
-msgstr ""
+msgstr "Do you really think by mere force of arms you can defeat us? Some Orcs
were once foolish enough to think that as well..."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:308
+#, fuzzy
msgid "Does he mean that these who stand in front of us were once live Orcs?"
-msgstr ""
+msgstr "Does he mean that these who stand in front of us were once live Orcs?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:313
+#, fuzzy
msgid ""
"Careful, I have heard of such things. We must proceed with caution, and try "
"to discover the nature of the power these wizards wield."
-msgstr ""
+msgstr "Careful, I have heard of such things. We must proceed with caution,
and try to discover the nature of the power these wizards wield."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:318
+#, fuzzy
msgid "This place feels eerie. Is there no other way?"
-msgstr ""
+msgstr "This place feels eerie. Is there no other way?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:323
+#, fuzzy
msgid ""
"I for one am not afraid of these who would oppose us. I feel certain that "
"once a sword is driven through them, they will threaten us no more."
-msgstr ""
+msgstr "I for one am not afraid of these who would oppose us. I feel certain
that once a sword is driven through them, they will threaten us no more."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:328
+#, fuzzy
msgid "There is no other way, but it is carefully that we shall proceed."
-msgstr ""
+msgstr "There is no other way, but it is carefully that we shall proceed."
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:349
+#, fuzzy
msgid "All I can see in here is a large mirror!"
-msgstr ""
+msgstr "All I can see in here is a large mirror!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:354
+#, fuzzy
msgid ""
"I have heard of such things -- quickly, smash it! Perhaps the power of the "
"Cockatrices is tied to it!"
-msgstr ""
+msgstr "I have heard of such things -- quickly, smash it! Perhaps the power of
the Cockatrices is tied to it!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:359
+#, fuzzy
msgid "Very well, I'll smash it!"
-msgstr ""
+msgstr "Very well, I'll smash it!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:367
+#, fuzzy
msgid "No! The power of my creations is destroyed!"
-msgstr ""
+msgstr "No! The power of my creations is destroyed!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:374
+#, fuzzy
msgid "Free from this prison of stone at last! Now we will gain revenge!"
-msgstr ""
+msgstr "Free from this prison of stone at last! Now we will gain revenge!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:379
+#, fuzzy
msgid "First we have to fight these silly birds, and now foul Orcs!"
-msgstr ""
+msgstr "First we have to fight these silly birds, and now foul Orcs!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:384
+#, fuzzy
msgid "Fall on them men!"
-msgstr ""
+msgstr "Fall on them men!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:406
+#, fuzzy
msgid "With Konrad turned into a statue, surely all is lost!"
-msgstr ""
+msgstr "With Konrad turned into a statue, surely all is lost!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:421
+#, fuzzy
msgid ""
"No! Delfador has been turned to stone! Without him we have no chance of "
"unworking the wizard's power. All is lost!"
-msgstr ""
+msgstr "No! Delfador has been turned to stone! Without him we have no chance
of unworking the wizard's power. All is lost!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:433
+#, fuzzy
msgid "What happened there?"
-msgstr ""
+msgstr "What happened there?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:438
+#, fuzzy
msgid ""
"These Cockatrices will turn all our troops to stone, as they have the Orcs "
"if we cannot find a way to undo their power!"
-msgstr ""
+msgstr "These Cockatrices will turn all our troops to stone, as they have the
Orcs if we cannot find a way to undo their power!"
#: data/scenarios/Heir_To_The_Throne/deaths.cfg:9
+#, fuzzy
msgid "We are vanquished, for I have been defeated!"
-msgstr ""
+msgstr "We are vanquished, for I have been defeated!"
#: data/scenarios/Heir_To_The_Throne/deaths.cfg:40
+#, fuzzy
msgid "Argh! I am finished!"
-msgstr ""
+msgstr "Argh! I am finished!"
#: data/scenarios/Heir_To_The_Throne/deaths.cfg:54
+#, fuzzy
msgid "No! This is the end! We have been defeated!"
-msgstr ""
+msgstr "No! This is the end! We have been defeated!"
#: data/scenarios/Heir_To_The_Throne/intro.cfg:5
+#, fuzzy
msgid ""
"In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the "
"kingdom was plunged into a bitter war with the Peoples of the North."
-msgstr ""
+msgstr "In the twenty-seventh year of the reign of Garard II, king of Wesnoth,
the kingdom was plunged into a bitter war with the Peoples of the North."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:10
+#, fuzzy
msgid ""
"The Northern host encamped at Galcadar, by the ford of Abez, and the king "
"led his forces to meet them. Splitting his army in two, he led one half "
"while his son, the crown prince Eldred, led the other."
-msgstr ""
+msgstr "The Northern host encamped at Galcadar, by the ford of Abez, and the
king led his forces to meet them. Splitting his army in two, he led one half
while his son, the crown prince Eldred, led the other."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:15
+#, fuzzy
msgid ""
"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
"Unfortunately for Garard, his son was also ambitious...and treacherous. In "
"the heat of battle, Eldred's men turned on the king. And so, Garard was "
"slain in battle that day, along with his brother and all his sons but Eldred."
-msgstr ""
+msgstr "Eldred was a brave and courageous warrior, able to lead his soldiers
well. Unfortunately for Garard, his son was also ambitious...and treacherous.
In the heat of battle, Eldred's men turned on the king. And so, Garard was
slain in battle that day, along with his brother and all his sons but Eldred."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:20
+#, fuzzy
msgid ""
"Garard's queen, Asheviere, looked on with glee, having come to watch the "
"battle from a nearby hill. The rule of her son would surely satisfy her lust "
"for power far better than her husband's had."
-msgstr ""
+msgstr "Garard's queen, Asheviere, looked on with glee, having come to watch
the battle from a nearby hill. The rule of her son would surely satisfy her
lust for power far better than her husband's had."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:25
+#, fuzzy
msgid ""
"In exchange for tribute, the Northern king happily made peace with Eldred, "
"who proclaimed himself king and led his army back to Weldyn."
-msgstr ""
+msgstr "In exchange for tribute, the Northern king happily made peace with
Eldred, who proclaimed himself king and led his army back to Weldyn."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:30
+#, fuzzy
msgid ""
"But Garard's arch-mage, Delfador, had escaped the battle and, riding with "
"haste, reached Weldyn first. He mustered a force of loyalists to fight "
"Eldred and avenge the king's death."
-msgstr ""
+msgstr "But Garard's arch-mage, Delfador, had escaped the battle and, riding
with haste, reached Weldyn first. He mustered a force of loyalists to fight
Eldred and avenge the king's death."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:35
+#, fuzzy
msgid ""
"Eldred made war upon Delfador and his forces with his mother's advice "
"ringing in his ears: 'Fight no one great or small except the old mage, whose "
"head should be severed from his shoulders.'"
-msgstr ""
+msgstr "Eldred made war upon Delfador and his forces with his mother's advice
ringing in his ears: 'Fight no one great or small except the old mage, whose
head should be severed from his shoulders.'"
#: data/scenarios/Heir_To_The_Throne/intro.cfg:40
+#, fuzzy
msgid ""
"And Eldred did indeed meet Delfador face-to-face in battle that day. Sword "
"clashed against staff, as the wise old mage fought the brash young warrior."
-msgstr ""
+msgstr "And Eldred did indeed meet Delfador face-to-face in battle that day.
Sword clashed against staff, as the wise old mage fought the brash young
warrior."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:45
+#, fuzzy
msgid ""
"In the end Delfador's men were defeated and routed, but Asheviere found her "
"son's lifeless body, fixed to the ground by the great mage's staff."
-msgstr ""
+msgstr "In the end Delfador's men were defeated and routed, but Asheviere
found her son's lifeless body, fixed to the ground by the great mage's staff."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:50
+#, fuzzy
msgid ""
"Asheviere herself then took command of the army, and led it back to Weldyn. "
"Knowing that the king's young nephews were next in line to the throne, she "
"ordered them all killed, and declared herself Queen of Wesnoth."
-msgstr ""
+msgstr "Asheviere herself then took command of the army, and led it back to
Weldyn. Knowing that the king's young nephews were next in line to the throne,
she ordered them all killed, and declared herself Queen of Wesnoth."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:55
+#, fuzzy
msgid ""
"Soon after news of Asheviere's orders reached Delfador, he secretly entered "
"the palace and stole away Konrad, the youngest of Garard's nephews, thereby "
"saving him from death."
-msgstr ""
+msgstr "Soon after news of Asheviere's orders reached Delfador, he secretly
entered the palace and stole away Konrad, the youngest of Garard's nephews,
thereby saving him from death."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:60
+#, fuzzy
msgid ""
"Fleeing to the forests of the West, Delfador raised the child Konrad under "
"the protection of the Elves, watching sadly as Asheviere's reign of terror "
"over the land began..."
-msgstr ""
+msgstr "Fleeing to the forests of the West, Delfador raised the child Konrad
under the protection of the Elves, watching sadly as Asheviere's reign of
terror over the land began..."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:6
+#, fuzzy
msgid "Black Flag"
-msgstr ""
+msgstr "Black Flag"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:27
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6107,110 +6766,133 @@
"#Death of Kapou'e\n"
"#Death of Grüü\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat Slowhand\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:120
#: data/units/Transport_Galleon.cfg:3
+#, fuzzy
msgid "Transport Galleon"
-msgstr ""
+msgstr "Transport Galleon"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:122
+#, fuzzy
msgid "Transport"
-msgstr ""
+msgstr "Transport"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:131
+#, fuzzy
msgid "So here is Tirigaz."
-msgstr ""
+msgstr "So here is Tirigaz."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:136
+#, fuzzy
msgid ""
"Looks like they are to be facing attack from pirates of the High Sea. We "
"should help them."
-msgstr ""
+msgstr "Looks like they are to be facing attack from pirates of the High Sea.
We should help them."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:141
+#, fuzzy
msgid "I propose that Gork, you and I call for reinforcements."
-msgstr ""
+msgstr "I propose that Gork, you and I call for reinforcements."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:146
+#, fuzzy
msgid ""
"Call for reinforcements? Do you mean you don't want to fight for our "
"brothers? Are you a coward, Vraurk?"
-msgstr ""
+msgstr "Call for reinforcements? Do you mean you don't want to fight for our
brothers? Are you a coward, Vraurk?"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:151
+#, fuzzy
msgid "Me? I'll show you if I'm a coward!"
-msgstr ""
+msgstr "Me? I'll show you if I'm a coward!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:156
+#, fuzzy
msgid ""
"It is not time for quarreling! I'm to contain them, go find reinforcements."
-msgstr ""
+msgstr "It is not time for quarreling! I'm to contain them, go find
reinforcements."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:161
+#, fuzzy
msgid "This is a wise choice. Good luck, son of the Black Eye."
-msgstr ""
+msgstr "This is a wise choice. Good luck, son of the Black Eye."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:175
+#, fuzzy
msgid ""
"Haha! Our plan is going well, let surround them on land while our allies "
"attack them from sea!"
-msgstr ""
+msgstr "Haha! Our plan is going well, let surround them on land while our
allies attack them from sea!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:185
+#, fuzzy
msgid ""
"We are attacked from both sides! Grüü, hold them while I run to Tirigaz to
"
"find forces to counter attack. Although we can't defeat those pirates "
"without naval forces, we can wipe humans out of this region."
-msgstr ""
+msgstr "We are attacked from both sides! Grüü, hold them while I run to
Tirigaz to find forces to counter attack. Although we can't defeat those
pirates without naval forces, we can wipe humans out of this region."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:190
+#, fuzzy
msgid "I love this strategy, chief!"
-msgstr ""
+msgstr "I love this strategy, chief!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:259
+#, fuzzy
msgid "Pillage! Let's plunder these orcs!"
-msgstr ""
+msgstr "Pillage! Let's plunder these orcs!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:271
+#, fuzzy
msgid "Aaaargh! I die!"
-msgstr ""
+msgstr "Aaaargh! I die!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:276
+#, fuzzy
msgid "Finally you paid for all of what you did to my Orc brothers!"
-msgstr ""
+msgstr "Finally you paid for all of what you did to my Orc brothers!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:284
+#, fuzzy
msgid ""
"We're back! We have bad news, the humans are regrouping on our tails, we "
"must leave."
-msgstr ""
+msgstr "We're back! We have bad news, the humans are regrouping on our tails,
we must leave."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:289
+#, fuzzy
msgid ""
"But where is the rest of the council? We haven't made such a long journey "
"to flee!"
-msgstr ""
+msgstr "But where is the rest of the council? We haven't made such a long
journey to flee!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:294
+#, fuzzy
msgid ""
"We had news from them, all of them fled to the East, near the Mourned "
"Hills. I think we should go for them as soon as possible and evacuate this "
"city."
-msgstr ""
+msgstr "We had news from them, all of them fled to the East, near the Mourned
Hills. I think we should go for them as soon as possible and evacuate this
city."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:299
+#, fuzzy
msgid ""
"But it is beyond the Desert of Death, which is full of poisonous giant "
"scorpions and outlaws. And bypassing it would take ages! Not to mention "
"after this desert, we'll have to cross the Silent Forest!"
-msgstr ""
+msgstr "But it is beyond the Desert of Death, which is full of poisonous giant
scorpions and outlaws. And bypassing it would take ages! Not to mention after
this desert, we'll have to cross the Silent Forest!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:304
+#, fuzzy
msgid ""
"So we have no choice ... I've never tasted scorpions but sure, this journey "
"promises to be fun."
-msgstr ""
+msgstr "So we have no choice ... I've never tasted scorpions but sure, this
journey promises to be fun."
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:7
msgid "Clash of Armies"
@@ -6328,10 +7010,12 @@
msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:7
+#, fuzzy
msgid "The Desert of Death"
-msgstr ""
+msgstr "The Desert of Death"
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:28
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6340,53 +7024,65 @@
"#Death of Kapou'e\n"
"#Death of Grüü\n"
"#Death of a Shaman"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat Ar Dant\n"
+"Defeat:\n"
+"#Death of a Shaman"
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:115
+#, fuzzy
msgid ""
"It's been two days since we entered this desert. I have never been so hot "
"and we have nearly finished our food."
-msgstr ""
+msgstr "It's been two days since we entered this desert. I have never been so
hot and we have nearly finished our food."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:120
+#, fuzzy
msgid ""
"I'm hungry and we found no giant scorpion yet. I'm sure it would be "
"delicious."
-msgstr ""
+msgstr "I'm hungry and we found no giant scorpion yet. I'm sure it would be
delicious."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:125
+#, fuzzy
msgid ""
"I hope we won't find one! They are terrible armored beasts and your troll "
"clubs are useless against their heavy shells."
-msgstr ""
+msgstr "I hope we won't find one! They are terrible armored beasts and your
troll clubs are useless against their heavy shells."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:130
+#, fuzzy
msgid ""
"I've been told the best way to defeat them is to attack their eyes with "
"sharp blades. But I hope too we won't meet them."
-msgstr ""
+msgstr "I've been told the best way to defeat them is to attack their eyes
with sharp blades. But I hope too we won't meet them."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:135
+#, fuzzy
msgid ""
"The sun is rising, we should resume our journey and find this oasis "
"mentioned on the map before the sun get high."
-msgstr ""
+msgstr "The sun is rising, we should resume our journey and find this oasis
mentioned on the map before the sun get high."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:140
+#, fuzzy
msgid ""
"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
-msgstr ""
+msgstr "Stay alert! This oasis is known to be a den of outlaws and desert
pillagers."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:166
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:155
+#, fuzzy
msgid "We've done it! Now we need some rest, before we continue our journey."
-msgstr ""
+msgstr "We've done it! Now we need some rest, before we continue our journey."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:6
+#, fuzzy
msgid "End Of Peace"
-msgstr ""
+msgstr "End Of Peace"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:27
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6394,120 +7090,144 @@
"Defeat:\n"
"#Death of Kapou'e\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat Albert and his troops\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:97
+#, fuzzy
msgid ""
"Look, companions! Those orcs don't imagine they are living their last day. "
"Let's slay all of them and give this land back to our people!"
-msgstr ""
+msgstr "Look, companions! Those orcs don't imagine they are living their last
day. Let's slay all of them and give this land back to our people!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:102
+#, fuzzy
msgid ""
"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
-msgstr ""
+msgstr "We are attacked by these humans! Hurry up, we must defend our
fathers' land!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:107
+#, fuzzy
msgid "The battle begun."
-msgstr ""
+msgstr "The battle begun."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:119
+#, fuzzy
msgid "Argh! I die! But other humans will go and slay you, filthy orcs!"
-msgstr ""
+msgstr "Argh! I die! But other humans will go and slay you, filthy orcs!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:128
+#, fuzzy
msgid "Hurrah! Victory!"
-msgstr ""
+msgstr "Hurrah! Victory!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:133
+#, fuzzy
msgid ""
"We are victorious this time, but humans are organizing themselves in a huge "
"army. We have just defeated a vanguard, they are coming massively."
-msgstr ""
+msgstr "We are victorious this time, but humans are organizing themselves in a
huge army. We have just defeated a vanguard, they are coming massively."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:138
+#, fuzzy
msgid "What should be do, chief?"
-msgstr ""
+msgstr "What should be do, chief?"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:143
+#, fuzzy
msgid ""
"We must lead my people to a safe place and ask for assistance from the Great "
"Council. Some of them live in Barag Gor in the lands of the free tribes. "
"We must leave, now!"
-msgstr ""
+msgstr "We must lead my people to a safe place and ask for assistance from the
Great Council. Some of them live in Barag Gor in the lands of the free tribes.
We must leave, now!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:148
+#, fuzzy
msgid ""
"But the free tribes are beyond the Mountains of Haag. These moutains are "
"infested of dwarves and wild trolls."
-msgstr ""
+msgstr "But the free tribes are beyond the Mountains of Haag. These moutains
are infested of dwarves and wild trolls."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:153
+#, fuzzy
msgid ""
"We have no choice, we shall pass. The trolls have been our allies in the "
"past--maybe they can help us. Hurry up, we must leave now."
-msgstr ""
+msgstr "We have no choice, we shall pass. The trolls have been our allies in
the past--maybe they can help us. Hurry up, we must leave now."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:199
+#, fuzzy
msgid ""
"Reinforcements, at least! Whoever you are, you are welcome in Prestim! The "
"fortified bridge over the Gork river has been taken this morning by a small "
"commando of elves, we already tried to assault it twice without success."
-msgstr ""
+msgstr "Reinforcements, at least! Whoever you are, you are welcome in
Prestim! The fortified bridge over the Gork river has been taken this morning
by a small commando of elves, we already tried to assault it twice without
success."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:204
+#, fuzzy
msgid "Ah! They are no match against my mace."
-msgstr ""
+msgstr "Ah! They are no match against my mace."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:209
+#, fuzzy
msgid ""
"There is worse, our scouts reported that our saurians allies led by Inarix "
"are still blocked on the other side of the river some miles away. They won't "
"be able to cross the river."
-msgstr ""
+msgstr "There is worse, our scouts reported that our saurians allies led by
Inarix are still blocked on the other side of the river some miles away. They
won't be able to cross the river."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:214
+#, fuzzy
msgid ""
"Elves and dwarves have joined humans against us and are camping near. "
"Humans will arrive soon. We must destroy the southern bridge on the river."
-msgstr ""
+msgstr "Elves and dwarves have joined humans against us and are camping near.
Humans will arrive soon. We must destroy the southern bridge on the river."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:219
+#, fuzzy
msgid "We must do something!"
-msgstr ""
+msgstr "We must do something!"
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:224
+#, fuzzy
msgid "I know what we must do. Kill elves and help Inarix cross."
-msgstr ""
+msgstr "I know what we must do. Kill elves and help Inarix cross."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:229
+#, fuzzy
msgid ""
"It won't be that easy! Our enemies are well entrenchered. And don't "
"forget, we will sabotage the southern bridge as soon as the bulk of Saurians "
"army will have crossed!"
-msgstr ""
+msgstr "It won't be that easy! Our enemies are well entrenchered. And don't
forget, we will sabotage the southern bridge as soon as the bulk of Saurians
army will have crossed!"
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:234
+#, fuzzy
msgid ""
"Each warrior trapped on the bridge or on the other side of the river will "
"perish!"
-msgstr ""
+msgstr "Each warrior trapped on the bridge or on the other side of the river
will perish!"
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:257
+#, fuzzy
msgid ""
"Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we "
"must hurry up."
-msgstr ""
+msgstr "Here we are, my friends. Earl Lanbec'h and his kind is on our tails,
we must hurry up."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:287
+#, fuzzy
msgid "Hurry up! The southern bridge is going to explode! Retreat! "
-msgstr ""
+msgstr "Hurry up! The southern bridge is going to explode! Retreat! "
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:319
+#, fuzzy
msgid ""
"We've had too much casualties to be able to resist to humans, we have no "
"choice but surrender."
-msgstr ""
+msgstr "We've had too much casualties to be able to resist to humans, we have
no choice but surrender."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:381
msgid "At the saurians! Rip them to the last!"
@@ -6518,10 +7238,12 @@
msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:7
+#, fuzzy
msgid "Shan Taum The Smug"
-msgstr ""
+msgstr "Shan Taum The Smug"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:28
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6530,11 +7252,15 @@
"#Death of Kapou'e\n"
"#Death of Grüü\n"
"#Death of a shaman"
-msgstr ""
+msgstr "Victory:\n"
+"@Survive the Shan Taum menace for 20 turns\n"
+"Defeat:\n"
+"#Death of a shaman"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:93
+#, fuzzy
msgid "At last, here are the mourned hills! I hope everything will be OK."
-msgstr ""
+msgstr "At last, here are the mourned hills! I hope everything will be OK."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:98
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:928
@@ -6542,117 +7268,139 @@
msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:103
+#, fuzzy
msgid ""
"Only trolls don't know that these lands are ruled by Shan Taum the Smug, who "
"was a rival for Black Eye Karun."
-msgstr ""
+msgstr "Only trolls don't know that these lands are ruled by Shan Taum the
Smug, who was a rival for Black Eye Karun."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:108
+#, fuzzy
msgid "I doubt he would welcome the son of the Black Eye."
-msgstr ""
+msgstr "I doubt he would welcome the son of the Black Eye."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:113
+#, fuzzy
msgid ""
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
"loser?"
-msgstr ""
+msgstr "Who is that? Kapou'e! What are you doing in my lands you ridiculous
born loser?"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:118
+#, fuzzy
msgid ""
"Hold on, Shan Taum. We are not here to quarrel, we are here to escort our "
"brothers and to deliberate about what we have to do."
-msgstr ""
+msgstr "Hold on, Shan Taum. We are not here to quarrel, we are here to escort
our brothers and to deliberate about what we have to do."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:123
+#, fuzzy
msgid ""
"Bwahaha! You are nothing! Where is your land? You became a beggar. You "
"are as pathetic as your father!"
-msgstr ""
+msgstr "Bwahaha! You are nothing! Where is your land? You became a beggar.
You are as pathetic as your father!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:128
+#, fuzzy
msgid ""
"How can you talk that way about my father, you miserable coward?! I'll make "
"a mug with your skull!"
-msgstr ""
+msgstr "How can you talk that way about my father, you miserable coward?!
I'll make a mug with your skull!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:133
+#, fuzzy
msgid "Really? What would you drink with it? Mint cordial?"
-msgstr ""
+msgstr "Really? What would you drink with it? Mint cordial?"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:138
+#, fuzzy
msgid ""
"Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug."
-msgstr ""
+msgstr "Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum
the Smug."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:158
+#, fuzzy
msgid ""
"What is this? Are you mad!? Humans are to besiege our fortress at Prestim "
"and you are fighting each other!?"
-msgstr ""
+msgstr "What is this? Are you mad!? Humans are to besiege our fortress at
Prestim and you are fighting each other!?"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:163
+#, fuzzy
msgid "Well, ermmm..."
-msgstr ""
+msgstr "Well, ermmm..."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:168
+#, fuzzy
msgid ""
"Kapou'e, rumors tell you made a long trip to seek assistance from us, and "
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
-msgstr ""
+msgstr "Kapou'e, rumors tell you made a long trip to seek assistance from us,
and escorting Pirk, Gork and Vraurk. The council is grateful for that."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:173
+#, fuzzy
msgid "I know what you want from us but I'm afraid we can't help you."
-msgstr ""
+msgstr "I know what you want from us but I'm afraid we can't help you."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:178
+#, fuzzy
msgid "Really? But my people..."
-msgstr ""
+msgstr "Really? But my people..."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:183
+#, fuzzy
msgid ""
"You don't understand. Orcs have been divided for ages. The only one who "
"gave us some unity was your father, Black Eye Karun. Hearing rumors from "
"your exploits, we understood you are a worthy son of your father."
-msgstr ""
+msgstr "You don't understand. Orcs have been divided for ages. The only one
who gave us some unity was your father, Black Eye Karun. Hearing rumors from
your exploits, we understood you are a worthy son of your father."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:188
+#, fuzzy
msgid ""
"This is true. Now we are pressured from all sides by humans and elves; we "
"need a leader that can unite all banners. This one is YOU!"
-msgstr ""
+msgstr "This is true. Now we are pressured from all sides by humans and
elves; we need a leader that can unite all banners. This one is YOU!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:193
+#, fuzzy
msgid "Well, I'm not sure I deserve that..."
-msgstr ""
+msgstr "Well, I'm not sure I deserve that..."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:198
+#, fuzzy
msgid "Did you hear? There is a battle waiting for us at Prestim!"
-msgstr ""
+msgstr "Did you hear? There is a battle waiting for us at Prestim!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:203
+#, fuzzy
msgid ""
"Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side "
"of the river and your people won't be safe. You are the only one that can "
"help us defend Prestim!"
-msgstr ""
+msgstr "Kapou'e, if Prestim falls, humans will have a strong bridgehead on
this side of the river and your people won't be safe. You are the only one
that can help us defend Prestim!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:208
+#, fuzzy
msgid ""
"Leave your people here Kapou'e--they are safe for the moment--and go defend "
"Prestim. In the meantime, now that the council is complete again, we will "
"decide if we have to form the Great Horde again and give you the leadership "
"on it."
-msgstr ""
+msgstr "Leave your people here Kapou'e--they are safe for the moment--and go
defend Prestim. In the meantime, now that the council is complete again, we
will decide if we have to form the Great Horde again and give you the
leadership on it."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:229
+#, fuzzy
msgid "Nooo! Don't kill me, I surrender to you little earthworm."
-msgstr ""
+msgstr "Nooo! Don't kill me, I surrender to you little earthworm."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:7
+#, fuzzy
msgid "Silent Forest"
-msgstr ""
+msgstr "Silent Forest"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:28
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6661,69 +7409,84 @@
"#Death of Kapou'e\n"
"#Death of Grüü\n"
"#Death of a Shaman"
-msgstr ""
+msgstr "Victory:\n"
+"@Kill all elves of the Silent Forest\n"
+"Defeat:\n"
+"#Death of a Shaman"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:109
+#, fuzzy
msgid ""
"So here is the Silent Forest ... why is it named that way? Is it really "
"that silent?"
-msgstr ""
+msgstr "So here is the Silent Forest ... why is it named that way? Is it
really that silent?"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:114
+#, fuzzy
msgid ""
"It has not always been that silent. A lot of hunters from tribes used to "
"hunt there and fish in the Bork river. But now, no one would enter there "
"unless forced."
-msgstr ""
+msgstr "It has not always been that silent. A lot of hunters from tribes used
to hunt there and fish in the Bork river. But now, no one would enter there
unless forced."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:119
+#, fuzzy
msgid "Some people say these woods are haunted."
-msgstr ""
+msgstr "Some people say these woods are haunted."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:124
+#, fuzzy
msgid ""
"The fact is that few people entered this forest and returned home safe. "
"Most likely, this forest is full of elvish renegades."
-msgstr ""
+msgstr "The fact is that few people entered this forest and returned home
safe. Most likely, this forest is full of elvish renegades."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:129
+#, fuzzy
msgid ""
"Anyway, we need some rest. We are sufficiently armed to cope with a bunch "
"of elvish poachers. If we ever meet some, I'll push them into the Bork "
"river with great delight."
-msgstr ""
+msgstr "Anyway, we need some rest. We are sufficiently armed to cope with a
bunch of elvish poachers. If we ever meet some, I'll push them into the Bork
river with great delight."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:140
+#, fuzzy
msgid ""
"What is that? Orcs entering our forest? Fools! None of them will return "
"alive!"
-msgstr ""
+msgstr "What is that? Orcs entering our forest? Fools! None of them will
return alive!"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:145
+#, fuzzy
msgid "I agree. We'll attack them on both sides."
-msgstr ""
+msgstr "I agree. We'll attack them on both sides."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:176
+#, fuzzy
msgid "No more elves? Where are you cowards!?"
-msgstr ""
+msgstr "No more elves? Where are you cowards!?"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:181
+#, fuzzy
msgid ""
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
"Forest? Perhaps there more are to come."
-msgstr ""
+msgstr "Don't shout that loud, stupid troll. Do you remember we are in the
Silent Forest? Perhaps there more are to come."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:186
+#, fuzzy
msgid ""
"I don't think so. They must have fled. Now that this forest has been "
"cleared of elves, we can have a rest and then continue our journey."
-msgstr ""
+msgstr "I don't think so. They must have fled. Now that this forest has been
cleared of elves, we can have a rest and then continue our journey."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:5
+#, fuzzy
msgid "The Siege Of Barag Gór"
-msgstr ""
+msgstr "The Siege Of Barag Gór"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:28
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6734,123 +7497,149 @@
"#Death of Grüü\n"
"#Death of a Shaman\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Rescue the Shamans\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:135
+#, fuzzy
msgid "Here is Barag Gor."
-msgstr ""
+msgstr "Here is Barag Gor."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:140
+#, fuzzy
msgid ""
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
"this mob. But these filthy elves are so numerous."
-msgstr ""
+msgstr "Oh no! They are besieged by elves. We must help our brothers to get
rid of this mob. But these filthy elves are so numerous."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:145
+#, fuzzy
msgid "I have a subtle plan, chief."
-msgstr ""
+msgstr "I have a subtle plan, chief."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:150
+#, fuzzy
msgid "Which plan?"
-msgstr ""
+msgstr "Which plan?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:155
+#, fuzzy
msgid "We go and we kill all of them. What do you think?"
-msgstr ""
+msgstr "We go and we kill all of them. What do you think?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:160
+#, fuzzy
msgid "..."
-msgstr ""
+msgstr "..."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:165
+#, fuzzy
msgid ""
"Then, Kapou'e launched his desperate attack to stop the siege of Barag Gor."
-msgstr ""
+msgstr "Then, Kapou'e launched his desperate attack to stop the siege of Barag
Gor."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:198
+#, fuzzy
msgid ""
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of "
"assassins, now you can count on the assassins guild to help you in your "
"quest!"
-msgstr ""
+msgstr "Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of
assassins, now you can count on the assassins guild to help you in your quest!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:229
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:282
+#, fuzzy
msgid "They are retreating at last!"
-msgstr ""
+msgstr "They are retreating at last!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:234
+#, fuzzy
msgid ""
"We're not out of the woods yet. I can see that more are pouring from the "
"forest. We are not in safety."
-msgstr ""
+msgstr "We're not out of the woods yet. I can see that more are pouring from
the forest. We are not in safety."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:239
+#, fuzzy
msgid ""
"You are right, we have to go to a safer place. You have helped us. Would "
"you help us again and escort us to the Harbour of Tirigaz?"
-msgstr ""
+msgstr "You are right, we have to go to a safer place. You have helped us.
Would you help us again and escort us to the Harbour of Tirigaz?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:244
+#, fuzzy
msgid "Yes, I need to ask for assistance from whole council. I'm with you."
-msgstr ""
+msgstr "Yes, I need to ask for assistance from whole council. I'm with you."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:249
+#, fuzzy
msgid ""
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near that yellow farm."
-msgstr ""
+msgstr "Excellent. This is a dangerous journey, as we have to take a road
near the elvish forest. This is the road near that yellow farm."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:287
+#, fuzzy
msgid ""
"Yes, but I can see that more are pouring from the forest. We are not in "
"safety."
-msgstr ""
+msgstr "Yes, but I can see that more are pouring from the forest. We are not
in safety."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:292
+#, fuzzy
msgid ""
"You are right, we have to leave to a safer place. You have helped us. "
"Would you help us again and escort us to the Harbour of Tirigaz?"
-msgstr ""
+msgstr "You are right, we have to leave to a safer place. You have helped us.
Would you help us again and escort us to the Harbour of Tirigaz?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:297
+#, fuzzy
msgid "Yes, I need to ask for assistance to the whole council. I'm with you."
-msgstr ""
+msgstr "Yes, I need to ask for assistance to the whole council. I'm with you."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:302
+#, fuzzy
msgid ""
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near this yellow farm."
-msgstr ""
+msgstr "Excellent. This is a dangerous journey, as we have to take a road
near the elvish forest. This is the road near this yellow farm."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:330
+#, fuzzy
msgid ""
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
"Tirigaz as soon as possible."
-msgstr ""
+msgstr "We're safe, finally. Hurry up Kapou'e, come with us, we need to reach
Tirigaz as soon as possible."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:363
msgid "Aha! Surprise! You thought you could cross elvish lands safely!"
msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:384
+#, fuzzy
msgid "We've made it! Our journey is still long. Hurry up, my people!"
-msgstr ""
+msgstr "We've made it! Our journey is still long. Hurry up, my people!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:405
+#, fuzzy
msgid "They are destroying our castle! To my rescue my merry Elves!"
-msgstr ""
+msgstr "They are destroying our castle! To my rescue my merry Elves!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:418
+#, fuzzy
msgid ""
"At your service, Etheliel. Let push these evil creatures back to their quag!"
-msgstr ""
+msgstr "At your service, Etheliel. Let push these evil creatures back to
their quag!"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:6
+#, fuzzy
msgid "To the harbour of Tirigaz"
-msgstr ""
+msgstr "To the harbour of Tirigaz"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:42
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6860,63 +7649,80 @@
"#Death of Kapou'e\n"
"#Death of Grüü\n"
"#Death of a Shaman"
-msgstr ""
+msgstr "Victory:\n"
+"@Kill all enemy leaders\n"
+"Defeat:\n"
+"#Death of a Shaman"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:152
+#, fuzzy
msgid "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
-msgstr ""
+msgstr "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:157
+#, fuzzy
msgid "It is too quiet. Just plain boring."
-msgstr ""
+msgstr "It is too quiet. Just plain boring."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:162
+#, fuzzy
msgid "Shut up, I just heard something."
-msgstr ""
+msgstr "Shut up, I just heard something."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:167
+#, fuzzy
msgid ""
"You're right. I can see something is moving in these hills. Looks like "
"there are undead there."
-msgstr ""
+msgstr "You're right. I can see something is moving in these hills. Looks
like there are undead there."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:172
+#, fuzzy
msgid "Excellent! It is time for exercise!"
-msgstr ""
+msgstr "Excellent! It is time for exercise!"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:188
+#, fuzzy
msgid "Hmmm, what neat bottle! What is it?"
-msgstr ""
+msgstr "Hmmm, what neat bottle! What is it?"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:193
+#, fuzzy
msgid "It is written H.O.L.Y W.A.T.E.R"
-msgstr ""
+msgstr "It is written H.O.L.Y W.A.T.E.R"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:198
+#, fuzzy
msgid "I'm thirsty ... *gulp* *gulp*"
-msgstr ""
+msgstr "I'm thirsty ... *gulp* *gulp*"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:203
+#, fuzzy
msgid "Ahhh, that was yummy!"
-msgstr ""
+msgstr "Ahhh, that was yummy!"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:216
+#, fuzzy
msgid "The day is coming, these night creatures will soon return to the pit."
-msgstr ""
+msgstr "The day is coming, these night creatures will soon return to the pit."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:221
+#, fuzzy
msgid "Grüü, are you forgeting we are ALSO night creatures?"
-msgstr ""
+msgstr "Grüü, are you forgeting we are ALSO night creatures?"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:226
+#, fuzzy
msgid "Err... well..."
-msgstr ""
+msgstr "Err... well..."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:5
+#, fuzzy
msgid "Toward Mountains of Haag"
-msgstr ""
+msgstr "Toward Mountains of Haag"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:26
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -6924,191 +7730,227 @@
"Defeat:\n"
"#Death of Kapou'e\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Kapou'e to the end of the mountains\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:103
+#, fuzzy
msgid ""
"We have nearly crossed the mountains. I feel the lands of the free tribes "
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
"up! I can see the sign post that indicates their land."
-msgstr ""
+msgstr "We have nearly crossed the mountains. I feel the lands of the free
tribes are near now. But beware, there are dwarves and wild trolls around.
Hurry up! I can see the sign post that indicates their land."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:108
+#, fuzzy
msgid "What are these orcs doing here? They should be too tired to live."
-msgstr ""
+msgstr "What are these orcs doing here? They should be too tired to live."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:122
+#, fuzzy
msgid ""
"I've never pushed so far, we are crossing the border of the Black Eye lands."
-msgstr ""
+msgstr "I've never pushed so far, we are crossing the border of the Black Eye
lands."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:160
+#, fuzzy
msgid "Look! Dwarves are fighting against orcs!"
-msgstr ""
+msgstr "Look! Dwarves are fighting against orcs!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:165
+#, fuzzy
msgid "Father, we should help them. Orcs are our allies."
-msgstr ""
+msgstr "Father, we should help them. Orcs are our allies."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:170
+#, fuzzy
msgid ""
"I don't know if we should do that. Orcs have been our allies in the past, "
"but they have always treated us as fools."
-msgstr ""
+msgstr "I don't know if we should do that. Orcs have been our allies in the
past, but they have always treated us as fools."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:175
+#, fuzzy
msgid ""
"But Father, we don't know what they are seeking there, maybe this is a good "
"occasion to get rid of these dwarves."
-msgstr ""
+msgstr "But Father, we don't know what they are seeking there, maybe this is a
good occasion to get rid of these dwarves."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:180
+#, fuzzy
msgid ""
"You are right, my son. We will help our orcish friends. But take care of "
"you ... I would be desperate if something would happen to you."
-msgstr ""
+msgstr "You are right, my son. We will help our orcish friends. But take
care of you ... I would be desperate if something would happen to you."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:192
+#, fuzzy
msgid "Argh! I'm done. My people is dommed!"
-msgstr ""
+msgstr "Argh! I'm done. My people is dommed!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:207
+#, fuzzy
msgid "Father! Oh no!"
-msgstr ""
+msgstr "Father! Oh no!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:212
+#, fuzzy
msgid "Filthy dwarves! Now I'm to kill you to the last!"
-msgstr ""
+msgstr "Filthy dwarves! Now I'm to kill you to the last!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:224
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:100
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:113
+#, fuzzy
msgid "Oh no, I'm defeated."
-msgstr ""
+msgstr "Oh no, I'm defeated."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:234
+#, fuzzy
msgid ""
"My son! I should have never brought him to this fight. Now we are to "
"return to our caverns, and we will never go back."
-msgstr ""
+msgstr "My son! I should have never brought him to this fight. Now we are to
return to our caverns, and we will never go back."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:244
+#, fuzzy
msgid "Our troll friends are over. Without them there is no hope."
-msgstr ""
+msgstr "Our troll friends are over. Without them there is no hope."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:259
+#, fuzzy
msgid "Argh! I die!"
-msgstr ""
+msgstr "Argh! I die!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:286
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:314
+#, fuzzy
msgid ""
"We've succeeded! We've passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls "
"of Barag-Gor in the distance."
-msgstr ""
+msgstr "We've succeeded! We've passed through the Mountains of Haag! Look at
these green hills! The land of the free tribes is near now. I can see the
walls of Barag-Gor in the distance."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:291
+#, fuzzy
msgid ""
"Blemaker, many thanks for your help in this fight. Would you like to join "
"us in our journey with your son? Your help would be very appreciated!"
-msgstr ""
+msgstr "Blemaker, many thanks for your help in this fight. Would you like to
join us in our journey with your son? Your help would be very appreciated!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:297
+#, fuzzy
msgid "Father, I'd like to join them. Would you mind it?"
-msgstr ""
+msgstr "Father, I'd like to join them. Would you mind it?"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:302
+#, fuzzy
msgid ""
"My son, you're old enough to discover the world. Me, I have to stay here. "
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are as clever as merciless."
-msgstr ""
+msgstr "My son, you're old enough to discover the world. Me, I have to stay
here. But take care, there are plenty of creatures that seek our end, like
elves or humans. They are as clever as merciless."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:307
+#, fuzzy
msgid "Thanks, father. Don't worry, I'll take care of myself."
-msgstr ""
+msgstr "Thanks, father. Don't worry, I'll take care of myself."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:319
+#, fuzzy
msgid ""
"Grüü, many thanks for your help in this fight. I'm sorry for your father.
"
"Would you like to join us in our journey? Your help would be very "
"appreciated!"
-msgstr ""
+msgstr "Grüü, many thanks for your help in this fight. I'm sorry for your
father. Would you like to join us in our journey? Your help would be very
appreciated!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:324
+#, fuzzy
msgid ""
"My father would have come to help you. I would insult his memory not to "
"help you. I come!"
-msgstr ""
+msgstr "My father would have come to help you. I would insult his memory not
to help you. I come!"
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:15
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:33
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:51
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:69
+#, fuzzy
msgid "Ouch! This hurts!"
-msgstr ""
+msgstr "Ouch! This hurts!"
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:20
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:38
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:56
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:74
+#, fuzzy
msgid "The council will never be complete again. This is hopeless."
-msgstr ""
+msgstr "The council will never be complete again. This is hopeless."
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:87
+#, fuzzy
msgid "Argh! I'm done. My people is doomed!"
-msgstr ""
+msgstr "Argh! I'm done. My people is doomed!"
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:126
msgid "Without Inarix to lead his saurians, there is no hope."
msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:5
+#, fuzzy
msgid ""
"Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of "
"reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A "
"peace treaty defined which lands were devoted to orcs or humans. Years that "
"followed peace were prosperous."
-msgstr ""
+msgstr "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of
reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A
peace treaty defined which lands were devoted to orcs or humans. Years that
followed peace were prosperous."
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:11
+#, fuzzy
msgid ""
"In the thirteenth year of Howgarth III, tension began to rise between Orcish "
"tribes and human northern earldoms. Famine led humans to colonize some "
"orcish lands and to push orcs to desolated hills."
-msgstr ""
+msgstr "In the thirteenth year of Howgarth III, tension began to rise between
Orcish tribes and human northern earldoms. Famine led humans to colonize some
orcish lands and to push orcs to desolated hills."
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:17
+#, fuzzy
msgid ""
"Of course, this caused violent orcish riots as orcs systematically "
"slaughtered human colonies and villages that were on their lands. Then, "
"earl Lanbec'h decided to definitively address the Orcish menace and "
"conferred a small army to his son-in-law baron Albert."
-msgstr ""
+msgstr "Of course, this caused violent orcish riots as orcs systematically
slaughtered human colonies and villages that were on their lands. Then, earl
Lanbec'h decided to definitively address the Orcish menace and conferred a
small army to his son-in-law baron Albert."
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:23
+#, fuzzy
msgid ""
"Baron Albert personally led a small vanguard with the mission to establish a "
"bridgehead inside Orcish lands."
-msgstr ""
+msgstr "Baron Albert personally led a small vanguard with the mission to
establish a bridgehead inside Orcish lands."
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:29
+#, fuzzy
msgid ""
"By nightfall his troops reached a mountainous territory, under the authority "
"of orcish leader Kapou'e, the son of the Black Eye."
-msgstr ""
+msgstr "By nightfall his troops reached a mountainous territory, under the
authority of orcish ruler Kapou'e, the son of the Black Eye."
#: data/scenarios/Son_Of_The_Black_Eye/utils.cfg:192
#: data/units/Pirate_Galleon.cfg:49
+#, fuzzy
msgid "Pirate Galleon"
-msgstr ""
+msgstr "Pirate Galleon"
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:3
+#, fuzzy
msgid "A New Chance"
-msgstr ""
+msgstr "A New Chance"
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:29
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -7116,31 +7958,40 @@
"Defeat:\n"
"#Death of Gwiti Ha'atel\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Clear the land of monsters\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:101
+#, fuzzy
msgid ""
"After his banishment from Wesnoth for practising necromancy, the young Gwiti "
"Ha'atel arrived on a strange shore. He decided to claim it for his own."
-msgstr ""
+msgstr "After his banishment from Wesnoth for practising necromancy, the young
Gwiti Ha'atel arrived on a strange land. He decided to claim it for his own."
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:135
+#, fuzzy
msgid "Noooo! Not now, not when I have escaped!"
-msgstr ""
+msgstr "Noooo! Not now, not when I have escaped!"
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:150
+#, fuzzy
msgid "Argh! I die!"
-msgstr ""
+msgstr "Argh! I die!"
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:159
+#, fuzzy
msgid "The Wesnothians have discovered my escape! This is not good..."
-msgstr ""
+msgstr "The Wesnothians have discovered my escape! This is not good..."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:3
+#, fuzzy
msgid "Brother Against Brother"
-msgstr ""
+msgstr "Brother Against Brother"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:30
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -7148,95 +7999,115 @@
"Defeat:\n"
"#Death of Gwiti Ha'atel\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Defeat your brother Nati Ha'atel\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:68
+#, fuzzy
msgid ""
"As the sun set, Gwiti discovered that his arch-rival and brother, Nati, had "
"already ensconced himself nearby."
-msgstr ""
+msgstr "Back in Wesnoth, the sun set on the first battle of the war being
waged. But here another war brewed, between brothers."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:73
+#, fuzzy
msgid ""
"Ah, hated brother mine. Look well upon the setting sun, for you shall not "
"live to see another in this land."
-msgstr ""
+msgstr "Ah, hated brother mine. Look well upon the setting sun, for you shall
not live to see another."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:78
+#, fuzzy
msgid ""
"This land? Do you truly not know where we are? Then you are a greater fool "
"than I had thought."
-msgstr ""
+msgstr "I did not live to see this one either. I gave up my life for
necromancy, same as you. Do you remember?"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:83
+#, fuzzy
msgid "Cease your blustering, fool, and prepare to die...again."
-msgstr ""
+msgstr "How well I do. But either way, prepare to die...again."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:88
+#, fuzzy
msgid ""
"I will fight you with all my strength to prevent that, and I was always the "
"stronger of us. Flee now and save your miserable hide before I make it a "
"carpet."
-msgstr ""
+msgstr "I will fight you with all my strength to prevent that, and I was
always the stronger of us. Flee now and save your miserable hide before I make
it a carpet."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:93
+#, fuzzy
msgid ""
"Don't be silly! I'm not hairy enough to be a carpet! But your scalp would "
"make a good pillow."
-msgstr ""
+msgstr "Don't be silly! I'm not hairy enough to be a carpet! But your scalp
would make a good pillow."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:106
+#, fuzzy
msgid "What? I can't die! I already have! Noooo!"
-msgstr ""
+msgstr "What? I can't die! I already have! Noooo!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:111
+#, fuzzy
msgid ""
"Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your "
"shade to serve me one day. Until then...farewell!"
-msgstr ""
+msgstr "Ha ha ha, did I not tell you it would be so? Perhaps I shall summon
your shade to serve me one day. Until then...farewell!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:116
+#, fuzzy
msgid "It is over. I am doomed."
-msgstr ""
+msgstr "It is over. I am doomed..."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:131
+#, fuzzy
msgid ""
"I...have failed to win this battle. I am defeated. I will not believe it."
-msgstr ""
+msgstr "I...have failed to win this battle. I am defeated. I will not believe
it."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:136
+#, fuzzy
msgid ""
"Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be "
"back under my command!"
-msgstr ""
+msgstr "Die, yes, die, and go to the Land of the Dead. Perhaps one day you
will be back under my command!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:154
+#, fuzzy
msgid "Didn't I tell you so?!"
-msgstr ""
+msgstr "Didn't I tell you so?!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:166
+#, fuzzy
msgid "And by my own hands you died!"
-msgstr ""
+msgstr "And by my own hands you died!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:180
+#, fuzzy
msgid "I am Gwiti the Mighty, prepare to die!"
-msgstr ""
+msgstr "I am Gwiti the Mighty, prepare to die!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:192
+#, fuzzy
msgid "Now you shall die!"
-msgstr ""
+msgstr "Now you shall die!"
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:202
+#, fuzzy
msgid ""
"You miserable wretch, know that it is only by my mercy that you look upon "
"the sun again, for you shall die before it sets."
-msgstr ""
+msgstr "You miserable wretch, know that it is only by my mercy that you look
upon the sun again, for you shall die before it sets."
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:207
+#, fuzzy
msgid ""
"May I remind you that even as we speak, my undead legions are marching "
"towards you?"
-msgstr ""
+msgstr "May I remind you that even as we speak, my undead legions are marching
towards you?"
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:3
msgid "Confrontation"
@@ -7355,10 +8226,12 @@
msgstr ""
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:3
+#, fuzzy
msgid "Crelanu's Book"
-msgstr ""
+msgstr "Crelanu's Book"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:24
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -7366,65 +8239,80 @@
"Defeat:\n"
"#Death of Gwiti\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Gwiti to take the Book\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:81
+#, fuzzy
msgid ""
"Time marched on, and so did Gwiti. He was nearing the place where the "
"dreadful tome of Crelanu was hidden."
-msgstr ""
+msgstr "Time marched on, and so did Gwiti. He was nearing the grove where he
now knew the dreadful tome of Crelanu to be hidden."
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:86
+#, fuzzy
msgid "I feel that it must be close. Could it be in that swamp?"
-msgstr ""
+msgstr "I feel that it must be close. Could it be in that swamp?"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:91
+#, fuzzy
msgid ""
"But the ancient mages had done their job well. The book had been hidden in a "
"grove over which Elves and Orcs had waged war for many years, and any to "
"approach would suffer their combined wrath..."
-msgstr ""
+msgstr "But the ancient mages had done their job well. The book had been
hidden in a grove over which Elves and Orcs had waged war for many years, and
any to approach would suffer their combined wrath..."
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:96
+#, fuzzy
msgid "Oh no. The orcs seem to have recruited the undead to their side."
-msgstr ""
+msgstr "Oh no. The orcs seem to have recruited the undead to their side."
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:101
+#, fuzzy
msgid "Blast it! However did the elves get a necromancer to march with them?"
-msgstr ""
+msgstr "Blast it! However did the elves get a necromancer to march with them?"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:106
+#, fuzzy
msgid "I side not with either of you!"
-msgstr ""
+msgstr "I side not with either of you!"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:111
+#, fuzzy
msgid "A truce, then? I fear he will be the death of us both."
-msgstr ""
+msgstr "The book is not here, but these swamps contain enough corpses to suit
my purposes."
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:116
+#, fuzzy
msgid ""
"Very well. We have hated you Orcs for centuries, but the Undead are a danger "
"to all that live."
-msgstr ""
+msgstr "What? I can't die! Noooo!"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:137
+#, fuzzy
msgid ""
"The book is not here, but these swamps contain enough corpses to suit my "
"purposes."
-msgstr ""
+msgstr "I die a terrible death... not knowing why."
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:171
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:155
+#, fuzzy
msgid "What? I can't die! Noooo!"
-msgstr ""
+msgstr "A curse upon that necromancer! Why did he have to come here?!"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:186
+#, fuzzy
msgid "I die a terrible death... not knowing why."
-msgstr ""
+msgstr "At last! This is it! Now I must laugh crazedly as a true villain
always must!"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:200
+#, fuzzy
msgid "A curse upon that necromancer! Why did he have to come here?!"
-msgstr ""
+msgstr "My lord, we have found the necromancer at last!"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:217
msgid ""
@@ -7438,76 +8326,95 @@
msgstr ""
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:3
+#, fuzzy
msgid "Inside the Tower"
-msgstr ""
+msgstr "Inside the Tower"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:17
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
"@Find Crelanu's Book\n"
"Defeat\n"
"#Death of Gwiti Ha'atel"
-msgstr ""
+msgstr "Victory:\n"
+"@Find Crelanu's Book\n"
+"Defeat\n"
+"#Death of Gwiti Ha'atel"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:149
+#, fuzzy
msgid ""
"If my memory serves, this tower should have three floors. I should be able "
"to find the Book in a few hours...!"
-msgstr ""
+msgstr "If my memory serves, this tower should have three floors. I should be
able to find the Book in a few hours...!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:201
+#, fuzzy
msgid "Hayaargghh! We have arrived! Command us, Master!"
-msgstr ""
+msgstr "Hayaargghh! We have arrived! Command us, Master!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:219
+#, fuzzy
msgid "There's a secret door here! This must be the library."
-msgstr ""
+msgstr "There's a secret door here! This must be the library."
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:248
+#, fuzzy
msgid "Well, well, well. Thirty-five pieces of gold were in this chest!"
-msgstr ""
+msgstr "Well, well, well. Thirty-five pieces of gold were in this chest!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:274
+#, fuzzy
msgid "Blast it, the chest is empty!"
-msgstr ""
+msgstr "Blast it, the chest is empty!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:296
+#, fuzzy
msgid "Twenty pieces of gold is a welcome gift."
-msgstr ""
+msgstr "Twenty pieces of gold is a welcome gift."
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:322
+#, fuzzy
msgid "I suppose thirty copper coins should not be scorned..."
-msgstr ""
+msgstr "I suppose thirty copper coins should not be scorned..."
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:348
+#, fuzzy
msgid ""
"The chest is empty save for a few trinkets. The magic has gone out of them."
-msgstr ""
+msgstr "The chest is empty save for a few trinkets. The magic has gone out of
them."
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:374
+#, fuzzy
msgid "Gack! This chest contains holy water!"
-msgstr ""
+msgstr "Gack! This chest contains holy water!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:396
+#, fuzzy
msgid "Look at what the mages were guarding!"
-msgstr ""
+msgstr "Look at what the mages were guarding!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:422
+#, fuzzy
msgid "Those mages had hidden away more than it seemed!"
-msgstr ""
+msgstr "Those mages had hidden away more than it seemed!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:448
+#, fuzzy
msgid "Two dozen gold. Plundering this tower is fun!"
-msgstr ""
+msgstr "Two dozen gold. Plundering this tower is fun!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:473
+#, fuzzy
msgid "A pile of assorted coins is here!"
-msgstr ""
+msgstr "A pile of assorted coins is here!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:498
+#, fuzzy
msgid "Haha, this chest holds scores of gold coins!"
-msgstr ""
+msgstr "Haha, this chest holds scores of gold coins!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:528
msgid "Ice Potion"
@@ -7520,23 +8427,27 @@
msgstr ""
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:571
+#, fuzzy
msgid ""
"This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
-msgstr ""
+msgstr "This is not the tome Crelanu wrote...hmmm... but it contains its
whereabouts!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:576
+#, fuzzy
msgid "We're done in here! Let's go slay some more enemies."
-msgstr ""
+msgstr "We're done in here! Let's go slay some more enemies."
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:615
msgid "Congratulations! All your revenants survived."
msgstr ""
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:3
+#, fuzzy
msgid "Mages and Elves"
-msgstr ""
+msgstr "Mages and Elves"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:25
+#, fuzzy
msgid ""
"\n"
"Victory:\n"
@@ -7545,76 +8456,94 @@
"Defeat:\n"
"#Death of Gwiti Ha'atel\n"
"#Turns run out"
-msgstr ""
+msgstr "Victory:\n"
+"@Move Gwiti to the Tower of Sorcery\n"
+"@Kill both enemy leaders\n"
+"Defeat:\n"
+"#Turns run out"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:94
+#, fuzzy
msgid ""
"After sending the Dark Spirit away for his failure, Gwiti realized that he "
"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
"where the greatest mages once studied."
-msgstr ""
+msgstr "After sending the Dark Spirit away for his failure, Gwiti turned
towards the Tower of Kaleon, where the greatest mages once studied."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:99
+#, fuzzy
msgid ""
"At last, I have reached the road. Unless I am far off my course, I should "
"find the Tower of Kaleon here, filled with the secrets of ancient mages. "
"Soon they shall all be mine, and my power will be great enough to invade "
"Wesnoth."
-msgstr ""
+msgstr "At last, I have reached the main road. Unless I am far off my course,
I should find the Tower of Kaleon here, filled with the secrets of ancient
mages. Soon they shall all be mine, and my power will be great enough to invade
Wesnoth."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:104
+#, fuzzy
msgid "A necromancer approaches! Can this be the same one that we banished?"
-msgstr ""
+msgstr "A necromancer approaches! I must send for aid."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:109
+#, fuzzy
msgid ""
"Accursed and dreadful one, know that we mages, guardians of the Tower of "
"Kaleon, shall bar your way with all our spells! Flee now and you may survive."
-msgstr ""
+msgstr "Accursed and dreadful one, know that we mages, guardians of the Tower
of Kaleon, shall bar your way with all our spells! Flee now and you may
survive."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:114
+#, fuzzy
msgid "Quirind, know that you have the Elves at your back."
-msgstr ""
+msgstr "Quirind, know that you have the Elves at your back."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:119
+#, fuzzy
msgid ""
"Foul sorcerer of death, go far from this place or we shall send you to your "
"own realm."
-msgstr ""
+msgstr "Foul sorcerer of death, go far from this place or we shall send you to
your own realm."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:124
+#, fuzzy
msgid "Not born is the one that could challenge me!"
-msgstr ""
+msgstr "Not born is the one that could challenge me!"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:142
+#, fuzzy
msgid "No! No! Noooo! It is over, I feel the shades reaching for me..."
-msgstr ""
+msgstr "No! No! Noooo! It is over, I feel the shades reaching for me..."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:157
+#, fuzzy
msgid "Argh! I have fallen, and the Tower lies stripped of its defenses!"
-msgstr ""
+msgstr "Argh! I have fallen, and the Tower lies stripped of its defenses!"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:174
+#, fuzzy
msgid "Quirind, we have failed! You must guard the tower."
-msgstr ""
+msgstr "Quirind, we have failed! You must guard the tower."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:186
+#, fuzzy
msgid ""
"Ah ha ha ha! The tower's protective spells are now in force, you cannot "
"enter without mastering a magic equal to it."
-msgstr ""
+msgstr "Ah ha ha ha! The tower's protective spells are now in force, you
cannot enter without mastering a magic equal to it."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:201
+#, fuzzy
msgid "Haha! I have gained entry to the tower!"
-msgstr ""
+msgstr "Haha! I have gained entry to the tower!"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:206
+#, fuzzy
msgid "A curse upon that foul necromancer!"
-msgstr ""
+msgstr "A curse upon that foul necromancer!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:3
+#, fuzzy
msgid "The Skull of Agarash"
-msgstr ""
+msgstr "The Skull of Agarash"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:10
msgid "Still fleeing from Wesnoth, Gwiti entered the lands of the Orcs."
@@ -7631,67 +8560,79 @@
msgstr ""
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:101
+#, fuzzy
msgid ""
"After Gwiti destroyed his brother, he planned to march on Wesnoth to gain "
"his revenge. But a Dark Spirit came to counsel him..."
-msgstr ""
+msgstr "After Gwiti destroyed his brother, he planned to march on Wesnoth to
gain his revenge. But a Dark Spirit came to counsel him..."
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:121
+#, fuzzy
msgid "Gwitiii...Gwiti!"
-msgstr ""
+msgstr "Gwitiii...Gwiti!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:126
+#, fuzzy
msgid "A Dark Spirit? Surely this is a token of my mastery of the undead!"
-msgstr ""
+msgstr "A Dark Spirit? Surely this is my token of mastery of the undead!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:131
+#, fuzzy
msgid ""
"Gwiti, do not yet march in pursuit of your revenge. First, you shall go "
"south, against the orcs, and there find the Skull of Agarash."
-msgstr ""
+msgstr "Gwiti, do not yet march in pursuit of your revenge. First, you shall
go south, against the orcs, and there find the Skull of Agarash."
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:136
+#, fuzzy
msgid "Speak on."
-msgstr ""
+msgstr "What is the Skull of Agarash? Tell me more."
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:141
+#, fuzzy
msgid ""
"Do you see the three orc clans of this land? Their banners are topped with "
"skulls, as is their custom. But one of these is the Skull of Agarash - Take "
"it and your power will grow greater by far."
-msgstr ""
+msgstr "Do you see the three orc clans of this land? Their banners are topped
with skulls, as is their custom. But one of these is the Skull of Agarash -
which once was mine. Take it and your power will grow greater by far."
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:173
+#, fuzzy
msgid "Oh, no! The undead hordes have taken my banner!"
-msgstr ""
+msgstr "Oh, no! The undead hordes have taken my banner!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:178
+#, fuzzy
msgid ""
"It is not your banner, and it never was! That skull has marked it as mine "
"since long ago."
-msgstr ""
+msgstr "It is not your banner, and it never was! That skull has marked it as
mine since long ago."
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:183
+#, fuzzy
msgid ""
"Argh! This is only half of the skull, and near enough to powerless! Begone, "
"Spirit!"
-msgstr ""
+msgstr "Argh! This is only half of the skull!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:205
msgid "Let us trample his banner into the ground! *smash*"
msgstr ""
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:220
+#, fuzzy
msgid "That skull is powerless!"
-msgstr ""
+msgstr "This skull is powerless!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:232
+#, fuzzy
msgid "That is not the skull of Agarash!"
-msgstr ""
+msgstr "That is not the skull of Agarash!"
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:244
+#, fuzzy
msgid "It's been a long time since I fought anything myself!"
-msgstr ""
+msgstr "It's been a long time since I fought anything myself!"
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:3
msgid "Underground Pool"
@@ -11474,12 +12415,14 @@
msgstr ""
#: data/scenarios/multiplayer/Random_Scenario.cfg:3
+#, fuzzy
msgid "Random map"
-msgstr ""
+msgstr "Random map"
#: data/scenarios/multiplayer/Wesbowl.cfg:3
+#, fuzzy
msgid "Wesbowl"
-msgstr ""
+msgstr "Wesbowl"
#: data/scenarios/multiplayer/Wesbowl.cfg:11
msgid ""
@@ -11536,40 +12479,48 @@
msgstr ""
#: data/scenarios/multiplayer/battleworld.cfg:7
+#, fuzzy
msgid "Battle World"
-msgstr ""
+msgstr "Battle World"
#: data/scenarios/multiplayer/castles.cfg:7
msgid "Siege Castles"
msgstr ""
#: data/scenarios/multiplayer/scenarios.cfg:3
+#, fuzzy
msgid "Across The River"
-msgstr ""
+msgstr "Across The River"
#: data/scenarios/multiplayer/scenarios.cfg:135
+#, fuzzy
msgid "The Three Rivers"
-msgstr ""
+msgstr "The Three Rivers"
#: data/scenarios/multiplayer/scenarios.cfg:162
+#, fuzzy
msgid "The Isles of the Damned"
-msgstr ""
+msgstr "The Isles of the Damned"
#: data/scenarios/multiplayer/scenarios.cfg:195
+#, fuzzy
msgid "The Valley of Death"
-msgstr ""
+msgstr "The Valley of Death"
#: data/scenarios/multiplayer/scenarios.cfg:238
+#, fuzzy
msgid "Dwarvern Wasteland"
-msgstr ""
+msgstr "Dwarvern Wasteland"
#: data/scenarios/multiplayer/scenarios.cfg:277
+#, fuzzy
msgid "Princess's Battlefield"
-msgstr ""
+msgstr "Princess's Battlefield"
#: data/scenarios/multiplayer/scenarios.cfg:304
+#, fuzzy
msgid "King of the Hill"
-msgstr ""
+msgstr "King of the Hill"
#: data/scenarios/tutorial/tutorial1.cfg:67
msgid ""
@@ -11861,16 +12812,19 @@
msgstr ""
#: data/translations/english.cfg:2
+#, fuzzy
msgid "Easy"
-msgstr ""
+msgstr "&elvish-fighter.png,Å»oÅnierz (Åatwy)"
#: data/translations/english.cfg:3
+#, fuzzy
msgid "Medium"
-msgstr ""
+msgstr "*&elvish-hero.png,Bohater (Åredni)"
#: data/translations/english.cfg:4
+#, fuzzy
msgid "Hard"
-msgstr ""
+msgstr "&elvish-champion.png,Mistrz (trudny)"
#: data/translations/english.cfg:9
msgid ""
@@ -11881,10 +12835,11 @@
msgstr ""
#: data/translations/english.cfg:10
+#, fuzzy
msgid ""
"Neutral units are unaffected by day and night, fighting equally well under "
"both conditions."
-msgstr ""
+msgstr "Pora dnia nie wpÅywa na jednostki neutralne. WalczÄ
one tak samo
zarówno w dzieŠjak i w nocy."
#: data/translations/english.cfg:14
msgid ""
@@ -11963,88 +12918,108 @@
msgstr ""
#: data/translations/english.cfg:52
+#, fuzzy
msgid "Never more than 1 upkeep"
-msgstr ""
+msgstr "Never more than 1 upkeep"
#: data/translations/english.cfg:54
msgid "This unit takes half normal damage when it did not initiate the attack."
msgstr ""
#: data/translations/english.cfg:56
+#, fuzzy
msgid "minimum damage"
-msgstr ""
+msgstr "minimalne zniszczenie"
#: data/translations/english.cfg:58
+#, fuzzy
msgid "Game"
-msgstr ""
+msgstr "Gra"
#: data/translations/english.cfg:60
+#, fuzzy
msgid "Scenario"
-msgstr ""
+msgstr "Scenariusz"
#: data/translations/english.cfg:62
+#, fuzzy
msgid "Configure Sides:"
-msgstr ""
+msgstr "Konfiguruj strony:"
#: data/translations/english.cfg:63
+#, fuzzy
msgid "Choose Team Settings:"
-msgstr ""
+msgstr "Ustawienia drużyn"
#: data/translations/english.cfg:64
+#, fuzzy
msgid "Could not connect to the remote host"
-msgstr ""
+msgstr "Nie mogÄ siÄ podÅÄ
czyÄ do hosta"
#: data/translations/english.cfg:65
+#, fuzzy
msgid "Waiting for players to connect"
-msgstr ""
+msgstr "Czekam na podÅÄ
czenie innych graczy"
#: data/translations/english.cfg:66
+#, fuzzy
msgid "Filled"
-msgstr ""
+msgstr "Filled"
#: data/translations/english.cfg:67
+#, fuzzy
msgid "Available"
-msgstr ""
+msgstr "dostÄpny"
#: data/translations/english.cfg:68
+#, fuzzy
msgid "&misc/observer.png,Observer"
-msgstr ""
+msgstr "&misc/observer.png,Obserwator"
#: data/translations/english.cfg:70
+#, fuzzy
msgid "Describe Unit"
-msgstr ""
+msgstr "Opisz jednostkÄ"
#: data/translations/english.cfg:72
+#, fuzzy
msgid "Full Screen or Windowed?"
-msgstr ""
+msgstr "PeÅny ekran czy w oknie?"
#: data/translations/english.cfg:73
+#, fuzzy
msgid "Display:"
-msgstr ""
+msgstr "Display:"
#: data/translations/english.cfg:74
+#, fuzzy
msgid "Windowed"
-msgstr ""
+msgstr "W oknie"
#: data/translations/english.cfg:76
+#, fuzzy
msgid "Speed:"
-msgstr ""
+msgstr "SzybkoÅÄ:"
#: data/translations/english.cfg:77
+#, fuzzy
msgid "Normal"
-msgstr ""
+msgstr "normalna"
#: data/translations/english.cfg:79
+#, fuzzy
msgid "Sound Settings..."
-msgstr ""
+msgstr "Ustawienia dźwiÄku..."
#: data/translations/english.cfg:80
+#, fuzzy
msgid "Options"
-msgstr ""
+msgstr "Opcje"
#: data/translations/english.cfg:82
+#, fuzzy
msgid "Choose Scenario"
-msgstr ""
+msgstr "Wybierz scenariusz"
#: data/translations/english.cfg:84
msgid "This terrain acts as $terrains for movement and defense purposes"
@@ -12075,12 +13050,14 @@
msgstr ""
#: data/translations/english.cfg:90
+#, fuzzy
msgid "Unit resistance table"
-msgstr ""
+msgstr "Unit resistance table"
#: data/translations/english.cfg:92
+#, fuzzy
msgid "See Also..."
-msgstr ""
+msgstr "Patrz również..."
#: data/translations/english.cfg:96
msgid ""
@@ -12161,20 +13138,24 @@
msgstr ""
#: data/translations/english.cfg:131
+#, fuzzy
msgid "Elves"
-msgstr ""
+msgstr "Elfy"
#: data/translations/english.cfg:132
+#, fuzzy
msgid "Orcs"
-msgstr ""
+msgstr "Orki"
#: data/translations/english.cfg:133
+#, fuzzy
msgid "Humans"
-msgstr ""
+msgstr "Ludzie"
#: data/translations/english.cfg:134
+#, fuzzy
msgid "Undead"
-msgstr ""
+msgstr "NieumarÅy"
#: data/translations/english.cfg:138
msgid "Deep Water"
@@ -12185,95 +13166,115 @@
msgstr ""
#: data/translations/english.cfg:140
+#, fuzzy
msgid "Sand"
-msgstr ""
+msgstr "Piasek"
#: data/translations/english.cfg:141 data/translations/english.cfg:143
#: data/translations/english.cfg:144 data/translations/english.cfg:145
#: data/translations/english.cfg:146 data/translations/english.cfg:147
+#, fuzzy
msgid "Village"
-msgstr ""
+msgstr "Wioska"
#: data/translations/english.cfg:142
msgid "Swamp"
msgstr ""
#: data/translations/english.cfg:148
+#, fuzzy
msgid "Tundra"
-msgstr ""
+msgstr "Tundra"
#: data/translations/english.cfg:149
+#, fuzzy
msgid "Ice"
-msgstr ""
+msgstr "Lód"
#: data/translations/english.cfg:150
+#, fuzzy
msgid "Road"
-msgstr ""
+msgstr "Droga"
#: data/translations/english.cfg:151
+#, fuzzy
msgid "Dirt"
-msgstr ""
+msgstr "BÅoto"
#: data/translations/english.cfg:152
+#, fuzzy
msgid "Grassland"
-msgstr ""
+msgstr "Trawa"
#: data/translations/english.cfg:153
+#, fuzzy
msgid "Hills"
-msgstr ""
+msgstr "Wzgórza"
#: data/translations/english.cfg:154
+#, fuzzy
msgid "Mountains"
-msgstr ""
+msgstr "Góry"
#: data/translations/english.cfg:155
+#, fuzzy
msgid "Forest"
-msgstr ""
+msgstr "Las"
#: data/translations/english.cfg:156 data/translations/english.cfg:157
#: data/translations/english.cfg:158
+#, fuzzy
msgid "Bridge"
-msgstr ""
+msgstr "Most"
#: data/translations/english.cfg:159
+#, fuzzy
msgid "Castle"
-msgstr ""
+msgstr "Zamek"
#: data/translations/english.cfg:160
+#, fuzzy
msgid "Keep"
-msgstr ""
+msgstr "Forteca"
#: data/translations/english.cfg:161
+#, fuzzy
msgid "Cave"
-msgstr ""
+msgstr "Jaskinia"
#: data/translations/english.cfg:162
+#, fuzzy
msgid "Cave Wall"
-msgstr ""
+msgstr "Cave Wall"
#: data/translations/english.cfg:163
msgid "Encampment"
msgstr ""
#: data/translations/english.cfg:166
+#, fuzzy
msgid "$name's Bridge,$name's Crossing"
-msgstr ""
+msgstr "$name's Bridge,$name's Crossing"
#: data/translations/english.cfg:167
+#, fuzzy
msgid "$name's Highway,$name's Pass,Path of $name"
-msgstr ""
+msgstr "$name's Highway,$name's Pass,Path of $name"
#: data/translations/english.cfg:168
+#, fuzzy
msgid "$name River,River $name"
-msgstr ""
+msgstr "$name River,River $name"
#: data/translations/english.cfg:169
+#, fuzzy
msgid "$name Forest,$name's Forest"
-msgstr ""
+msgstr "$name Forest,$name's Forest"
#: data/translations/english.cfg:170
+#, fuzzy
msgid "$name Lake"
-msgstr ""
+msgstr "Jezioro $name"
#: data/translations/english.cfg:171
msgid "$name|bury,$name|ham,$name|ton"
@@ -12520,22 +13521,25 @@
msgstr ""
#: data/units/Ancient_Lich.cfg:3
+#, fuzzy
msgid "Ancient Lich"
-msgstr ""
+msgstr "Starożytny Licz"
#: data/units/Ancient_Lich.cfg:16
+#, fuzzy
msgid ""
"The final form that mages of the undead can achieve, Ancient Liches strike "
"terror into the hearts of those who see them. Not only is their touch that "
"of death, but their spells are powerful enough to freeze even the bravest "
"where they stand. Should you ever come across one of these, flee fast and "
"far, for they move faster than most undead."
-msgstr ""
+msgstr "Ostateczna forma, jakÄ
może osiÄ
gnÄ
Ä nieumarÅy mag, Starożytny
Licz, wprowadza strach do serc tych, którzy go widzÄ
. Nie tylko posiada
Åmiertelny dotyk, ale również posÅuguje siÄ czarami silnymi na tyle, aby
zmroziÄ najbardziej odważnych tam, gdzie akurat stojÄ
. JeÅli kiedykolwie
napotkasz jednego z nich na swojej drodze uciekaj szybko i daleko, ponieważ
poruszajÄ
siÄ oni szybciej niż inni nieumarli."
#: data/units/Ancient_Lich.cfg:19 data/units/Demilich.cfg:18
#: data/units/Ghost.cfg:19 data/units/Lich.cfg:19
+#, fuzzy
msgid "touch"
-msgstr ""
+msgstr "dotyk"
#: data/units/Ancient_Lich.cfg:20 data/units/Ancient_Lich.cfg:33
#: data/units/Cockatrice.cfg:22 data/units/Dark_Adept.cfg:23
@@ -12556,14 +13560,16 @@
#: data/units/Skeletal_Dragon.cfg:31 data/units/Spectre.cfg:24
#: data/units/Vampire_Bat.cfg:24 data/units/Vampire_Lady.cfg:25
#: data/units/Vampire_Lady.cfg:38 data/units/Wraith.cfg:24
+#, fuzzy
msgid "drain"
-msgstr ""
+msgstr "drain"
#: data/units/Ancient_Lich.cfg:32 data/units/Deathmaster.cfg:35
#: data/units/Demilich.cfg:31 data/units/Initiate.cfg:19
#: data/units/Lich.cfg:32
+#, fuzzy
msgid "magic"
-msgstr ""
+msgstr "magia"
#: data/units/Ancient_Lich.cfg:34 data/units/Arch_Mage.cfg:42
#: data/units/Arch_Mage.cfg:121 data/units/Battle_Princess.cfg:79
@@ -12584,12 +13590,14 @@
#: data/units/Sea_Hag.cfg:31 data/units/Silver_Mage.cfg:44
#: data/units/Silver_Mage.cfg:131 data/units/White_Mage.cfg:47
#: data/units/White_Mage.cfg:106
+#, fuzzy
msgid "magical"
-msgstr ""
+msgstr "magiczna"
#: data/units/Ancient_Wose.cfg:3
+#, fuzzy
msgid "Ancient Wose"
-msgstr ""
+msgstr "Starożytny Drzewiec"
#: data/units/Ancient_Wose.cfg:6 data/units/Elder_Wose.cfg:7
#: data/units/Wose.cfg:7
@@ -12598,8 +13606,9 @@
#: data/units/Ancient_Wose.cfg:17 data/units/Elder_Wose.cfg:18
#: data/units/Wose.cfg:19
+#, fuzzy
msgid "crush"
-msgstr ""
+msgstr "zgniecenie"
#: data/units/Ancient_Wose.cfg:18 data/units/Arch_Mage.cfg:24
#: data/units/Arch_Mage.cfg:103 data/units/Bandit.cfg:20
@@ -12636,18 +13645,21 @@
#: data/units/Troll_Warrior.cfg:20 data/units/Troll_Whelp.cfg:21
#: data/units/Walking_Corpse.cfg:20 data/units/Warrior_King.cfg:23
#: data/units/Wose.cfg:20 data/units/Yeti.cfg:34 data/units/Youth.cfg:22
+#, fuzzy
msgid "impact"
-msgstr ""
+msgstr "obuchowa"
#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
+#, fuzzy
msgid "Arch Mage"
-msgstr ""
+msgstr "Arcymag"
#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
+#, fuzzy
msgid ""
"Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
"enemies."
-msgstr ""
+msgstr "NajwiÄkszy spoÅród magów, Arcymag miota potÄżne kule ognia w
swoich wrogów. Arcymag może również teleportowaÄ siÄ z jednej
sprzymierzonej wioski do drugiej."
#: data/units/Arch_Mage.cfg:23 data/units/Arch_Mage.cfg:102
#: data/units/Deathmaster.cfg:19 data/units/Drake_Mage.cfg:19
@@ -12656,16 +13668,18 @@
#: data/units/Great_Mage.cfg:23 data/units/Great_Mage.cfg:99
#: data/units/Necromancer.cfg:19 data/units/Silver_Mage.cfg:25
#: data/units/Silver_Mage.cfg:112
+#, fuzzy
msgid "staff"
-msgstr ""
+msgstr "paÅka"
#: data/units/Arch_Mage.cfg:39 data/units/Arch_Mage.cfg:118
#: data/units/Elvish_High_Lord.cfg:36 data/units/Elvish_Lord.cfg:36
#: data/units/Great_Mage.cfg:39 data/units/Great_Mage.cfg:115
#: data/units/Red_Mage.cfg:39 data/units/Red_Mage.cfg:108
#: data/units/Silver_Mage.cfg:41 data/units/Silver_Mage.cfg:128
+#, fuzzy
msgid "fireball"
-msgstr ""
+msgstr "kula ognista"
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:119
#: data/units/Battle_Princess.cfg:77 data/units/Commander.cfg:121
@@ -12687,22 +13701,25 @@
msgstr ""
#: data/units/Assassin.cfg:3
+#, fuzzy
msgid "Assassin"
-msgstr ""
+msgstr "Zabójca"
#: data/units/Assassin.cfg:16 data/units/Duelist.cfg:16
#: data/units/Fencer.cfg:16 data/units/Outlaw_Princess.cfg:17
#: data/units/Rogue.cfg:16 data/units/Saurian.cfg:16
#: data/units/Saurian_Warrior.cfg:16
+#, fuzzy
msgid "skirmisher"
-msgstr ""
+msgstr "harcownik"
#: data/units/Assassin.cfg:17
+#, fuzzy
msgid ""
"Assassins are masters of the night. Like Rogues, they can backstab and "
"ignore enemy zones of control. They can also throw poison-tipped knives at "
"their enemies from long range."
-msgstr ""
+msgstr "Skrytobójcy to mistrzowie nocy. Jak Zbójnicy zadajÄ
ciosy w plecy i
ignorujÄ
strefy kontroli. MogÄ
również rzucaÄ w przeciwnika zatrute noże
z dużej odlegÅoÅci."
#: data/units/Assassin.cfg:20 data/units/Dwarvish_Thunderer.cfg:28
#: data/units/Dwarvish_Thunderguard.cfg:28 data/units/Mage.cfg:20
@@ -12713,8 +13730,9 @@
#: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
#: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
+#, fuzzy
msgid "dagger"
-msgstr ""
+msgstr "sztylet"
#: data/units/Assassin.cfg:21 data/units/Assassin.cfg:48
#: data/units/Battle_Princess.cfg:23 data/units/Battle_Princess.cfg:61
@@ -12779,34 +13797,40 @@
#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
#: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
+#, fuzzy
msgid "blade"
-msgstr ""
+msgstr "sieczna"
#: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
#: src/actions.cpp:487
+#, fuzzy
msgid "backstab"
-msgstr ""
+msgstr "nożownik"
#: data/units/Assassin.cfg:47 data/units/Rogue.cfg:38
+#, fuzzy
msgid "knife"
-msgstr ""
+msgstr "nóż"
#: data/units/Assassin.cfg:50 data/units/Cave_Spider.cfg:24
#: data/units/Cuttle_Fish.cfg:36 data/units/Direwolf_Rider.cfg:35
#: data/units/Ghoul.cfg:24 data/units/Giant_Scorpion.cfg:22
#: data/units/Goblin_Direwolver.cfg:37 data/units/Necrophage.cfg:24
#: data/units/Orcish_Assassin.cfg:41 data/units/Orcish_Slayer.cfg:46
+#, fuzzy
msgid "poison"
-msgstr ""
+msgstr "trucizna"
#: data/units/Bandit.cfg:3
+#, fuzzy
msgid "Bandit"
-msgstr ""
+msgstr "Bandyta"
#: data/units/Bandit.cfg:16
+#, fuzzy
msgid ""
"Armed with heavy mace, Bandits are adept at robbing and killing at night."
-msgstr ""
+msgstr "Uzbrojeni w ciÄżkie buzdygany Bandyci grabiÄ
i zabijajÄ
nocÄ
."
#: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
#: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
@@ -12816,26 +13840,29 @@
#: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
#: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
#: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
+#, fuzzy
msgid "mace"
-msgstr ""
+msgstr "buzdygan"
#: data/units/Battle_Princess.cfg:3 data/units/Battle_Princess.cfg:41
#: data/units/Princess.cfg:3 data/units/Princess.cfg:41
+#, fuzzy
msgid "Princess"
-msgstr ""
+msgstr "KsiÄżniczka"
#: data/units/Battle_Princess.cfg:17 data/units/Battle_Princess.cfg:55
msgid "leadership,skirmisher"
msgstr ""
#: data/units/Battle_Princess.cfg:19 data/units/Battle_Princess.cfg:57
+#, fuzzy
msgid ""
"A noble at birth, the Princess has learnt swordplay with the greatest "
"generals, and battle tactics with the greatest sages, making her both a "
"great combatant and leader. The units of lower level around the Princess "
"will fight better due to her presence. The Princess is a skilled skirmisher, "
"and ignores enemy zones of control."
-msgstr ""
+msgstr "Szlachetna od narodzin, KsiÄżniczka uczyÅa siÄ szermierki od
najlepszych wojowników i taktyki bitewnej od najwiÄkszych znawców sztuki, co
uczyniÅo jÄ
wielkim wojownikiem i przywódcÄ
. Å»oÅnierze niższego poziomu
wokóŠksiÄżniczki bÄdÄ
walczyÄ lepiej dziÄki jej obecnoÅci.
KsiÄżniczka jest doÅwiadczonym harcownikiem i ignoruje wraże strefy
kontroli."
#: data/units/Battle_Princess.cfg:22 data/units/Battle_Princess.cfg:60
#: data/units/Bowman.cfg:20 data/units/Cavalier.cfg:27
@@ -12868,8 +13895,9 @@
#: data/units/Royal_Guard.cfg:19 data/units/Scout.cfg:20
#: data/units/Sea_Orc.cfg:19 data/units/Sergeant.cfg:21
#: data/units/Swordsman.cfg:19
+#, fuzzy
msgid "sword"
-msgstr ""
+msgstr "miecz"
#: data/units/Battle_Princess.cfg:76 data/units/Commander.cfg:120
#: data/units/Fighter.cfg:83 data/units/Lord.cfg:102
@@ -12878,40 +13906,46 @@
msgstr ""
#: data/units/Blood_Bat.cfg:3
+#, fuzzy
msgid "Blood Bat"
-msgstr ""
+msgstr "Nietoperz Wampir"
#: data/units/Blood_Bat.cfg:16
+#, fuzzy
msgid ""
"Blood Bats are fast and can drain the blood of those they attack, thereby "
"healing themselves, even to the point where they become stronger than they "
"began the battle! Such is their fury that the fur of these undead flying "
"beasts is tainted red with the blood of their victims."
-msgstr ""
+msgstr "Nietoperze Wampiry sÄ
szybkie i mogÄ
wysysaÄ krew atakowanego
przeciwnika leczÄ
c w ten sposób siebie, nawet do momentu, gdy sÄ
silniejsze
niż na poczÄ
tku starcia. SÄ
tak zaciekÅe, że futra tych nieumarÅych
latajÄ
cych potworów sÄ
splamione kwriÄ
ich ofiar."
#: data/units/Blood_Bat.cfg:19 data/units/Cave_Spider.cfg:19
#: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:20
#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:19
#: data/units/Vampire_Bat.cfg:19 data/units/Wolf_Rider.cfg:20
+#, fuzzy
msgid "fangs"
-msgstr ""
+msgstr "fangs"
#: data/units/Bone_Shooter.cfg:3
+#, fuzzy
msgid "Bone Shooter"
-msgstr ""
+msgstr "KoÅciotrup-Strzelec"
#: data/units/Bone_Shooter.cfg:15
+#, fuzzy
msgid ""
"These elite undead archers strike terror in the hearts of their foes by "
"using the bones of the slain as weapons."
-msgstr ""
+msgstr "Ci elitarni Åucznicy nieumarÅych siejÄ
terror w sercach swych
wrogów używajÄ
c koÅci zabitych jako broni."
#: data/units/Bone_Shooter.cfg:24 data/units/Giant_Mudcrawler.cfg:33
#: data/units/Skeleton_Archer.cfg:23 data/units/Soulless.cfg:19
#: data/units/Troll_Whelp.cfg:20 data/units/Walking_Corpse.cfg:19
#: data/units/Yeti.cfg:33
+#, fuzzy
msgid "fist"
-msgstr ""
+msgstr "piÄÅÄ"
#: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
#: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
@@ -12929,8 +13963,9 @@
#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
#: data/units/Trapper.cfg:41
+#, fuzzy
msgid "bow"
-msgstr ""
+msgstr "Åuk"
#: data/units/Bone_Shooter.cfg:38 data/units/Bowman.cfg:38
#: data/units/Cavalier.cfg:49 data/units/Chocobone.cfg:21
@@ -12977,18 +14012,21 @@
#: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
#: data/units/Vampire_Lady.cfg:34 data/units/Wall_Guard.cfg:36
#: data/units/Watch_Tower.cfg:18
+#, fuzzy
msgid "pierce"
-msgstr ""
+msgstr "kÅujÄ
ca"
#: data/units/Bowman.cfg:3
+#, fuzzy
msgid "Bowman"
-msgstr ""
+msgstr "Åucznik"
#: data/units/Bowman.cfg:17
+#, fuzzy
msgid ""
"Immersed from childhood in the ways of archery, the young Bowmen are the "
"most common ranged combatants in Wesnothian armies."
-msgstr ""
+msgstr "Immersed from childhood in the ways of archery, the young Bowmen are
the most common ranged combatants in Wesnothian armies."
#: data/units/Cavalier.cfg:3
msgid "Cavalier"
@@ -13002,8 +14040,9 @@
msgstr ""
#: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
+#, fuzzy
msgid "pistol"
-msgstr ""
+msgstr "pistolet"
#: data/units/Cavalryman.cfg:3
msgid "Cavalryman"
@@ -13017,36 +14056,42 @@
msgstr ""
#: data/units/Cave_Spider.cfg:3
+#, fuzzy
msgid "Giant Spider"
-msgstr ""
+msgstr "PotÄżny PajÄ
k"
#: data/units/Cave_Spider.cfg:16
+#, fuzzy
msgid ""
"Giant Spiders are said to roam the depths of Knalga, devouring many victims. "
"They can bite at close range, thereby poisoning their enemies, and also can "
"attack with a web at long range, slowing their foes down."
-msgstr ""
+msgstr "Giant Spiders are said to roam the depths of Knalga, devouring many
victims. They can bite at close range, thereby poisoning their enemies, and
also can attack with a web at long range, slowing their foes down."
#: data/units/Cave_Spider.cfg:28
+#, fuzzy
msgid "web"
-msgstr ""
+msgstr "pajÄczyna"
#: data/units/Cave_Spider.cfg:38 data/units/Elvish_Druid.cfg:43
#: data/units/Elvish_Shaman.cfg:45 data/units/Elvish_Shyde.cfg:52
#: data/units/Goblin_Pillager.cfg:37
+#, fuzzy
msgid "slow"
-msgstr ""
+msgstr "zwolnienie"
#: data/units/Chocobone.cfg:3
+#, fuzzy
msgid "Chocobone"
-msgstr ""
+msgstr "Chocobone"
#: data/units/Chocobone.cfg:17
+#, fuzzy
msgid ""
"Riding the bones of ostrich-like large birds once used as mounts by a lost "
"civilization, the skeleton Chocobones can move faster than most cavalry "
"units."
-msgstr ""
+msgstr "Riding the bones of ostrich-like large birds once used as mounts by a
lost civilization, the skeleton Chocobones can move faster than most cavalry
units."
#: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
#: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
@@ -13056,39 +14101,46 @@
#: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
#: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
#: data/units/Spearman.cfg:32
+#, fuzzy
msgid "spear"
-msgstr ""
+msgstr "wÅócznia"
#: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
#: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:360
#: src/actions.cpp:478
+#, fuzzy
msgid "charge"
-msgstr ""
+msgstr "charge"
#: data/units/Cockatrice.cfg:3
+#, fuzzy
msgid "Cockatrice"
-msgstr ""
+msgstr "Cockatrice"
#: data/units/Cockatrice.cfg:16
+#, fuzzy
msgid ""
"At first sight, these mystical snake-like creatures appear weak, but looks "
"are deceiving. With just a glance at their enemies, Cockatrices can turn "
"them into stone!"
-msgstr ""
+msgstr "At first sight, these mystical snake-like creatures appear weak, but
looks are deceiving. With just a glance at their enemies, Cockatrices can turn
them into stone!"
#: data/units/Cockatrice.cfg:21
+#, fuzzy
msgid "gaze"
-msgstr ""
+msgstr "spojrzenie"
#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
#: src/reports.cpp:122
+#, fuzzy
msgid "stone"
-msgstr ""
+msgstr "kamieÅ"
#: data/units/Commander.cfg:3 data/units/Commander.cfg:78
+#, fuzzy
msgid "Commander"
-msgstr ""
+msgstr "Commander"
#: data/units/Commander.cfg:11 data/units/Commander.cfg:86
#: data/units/Death_Knight.cfg:14 data/units/Elvish_Captain.cfg:11
@@ -13100,8 +14152,9 @@
#: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17
#: data/units/Warrior_King.cfg:17 src/actions.cpp:350 src/actions.cpp:468
+#, fuzzy
msgid "leadership"
-msgstr ""
+msgstr "przywódca"
#: data/units/Commander.cfg:20 data/units/Commander.cfg:95
#: data/units/Noble_Commander.cfg:19
@@ -13114,33 +14167,38 @@
msgstr ""
#: data/units/Cuttle_Fish.cfg:3
+#, fuzzy
msgid "Cuttle Fish"
-msgstr ""
+msgstr "Cuttle Fish"
#: data/units/Cuttle_Fish.cfg:16
+#, fuzzy
msgid ""
"Cuttle Fish are giantic creatures of the seas. They can grab their opponents "
"with strong tentacles, or spit a poisonous black ink from a distance. The "
"best way to survive an encounter with these monsters is to remain ashore."
-msgstr ""
+msgstr "Cuttle Fish are giantic creatures of the seas. They can grab their
opponents with strong tentacles, or spit a poisonous black ink from a distance.
The best way to survive an encounter with these monsters is to remain ashore."
#: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20
msgid "tentacle"
msgstr ""
#: data/units/Cuttle_Fish.cfg:26
+#, fuzzy
msgid "ink"
-msgstr ""
+msgstr "atrament"
#: data/units/Dark_Adept.cfg:3
+#, fuzzy
msgid "Dark Adept"
-msgstr ""
+msgstr "Adept CiemnoÅci"
#: data/units/Dark_Adept.cfg:19
+#, fuzzy
msgid ""
"Dark Adepts are psychotic fanatics who dabble in black magic, using its "
"power to cause death and destruction."
-msgstr ""
+msgstr "Dark Adepts are psychotic fanatics who dabble in black magic, using
its power to cause death and destruction."
#: data/units/Dark_Adept.cfg:22 data/units/Necromancer.cfg:35
msgid "chill wave"
@@ -13162,35 +14220,41 @@
msgstr ""
#: data/units/Dark_Spirit.cfg:3
+#, fuzzy
msgid "Dark Spirit"
-msgstr ""
+msgstr "Duch CiemnoÅci"
#: data/units/Dark_Spirit.cfg:16
+#, fuzzy
msgid ""
"Dark Spirits are messengers and bearers of tidings from the realm of the "
"dead, and a force of dread in this world. Happily, they have rarely been "
"seen in Wesnoth."
-msgstr ""
+msgstr "Dark Spirits are messengers and bearers of tidings from the realm of
the dead, and a force of dread in this world. Happily, they have rarely been
seen in Wesnoth."
#: data/units/Dark_Spirit.cfg:19 data/units/Spectre.cfg:19
#: data/units/Wraith.cfg:19
+#, fuzzy
msgid "baneblade"
-msgstr ""
+msgstr "trujÄ
ce ostrze"
#: data/units/Dark_Spirit.cfg:32 data/units/Ghost.cfg:31
#: data/units/Spectre.cfg:32 data/units/Wraith.cfg:32
+#, fuzzy
msgid "wail"
-msgstr ""
+msgstr "ryk"
#: data/units/Death_Knight.cfg:3
+#, fuzzy
msgid "Death Knight"
-msgstr ""
+msgstr "KsiÄ
Å¼Ä Åmierci"
#: data/units/Death_Knight.cfg:16
+#, fuzzy
msgid ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"came back to this world as Death Knights."
-msgstr ""
+msgstr "Sometimes the mightiest warriors and generals, cursed with hate and
angst, came back to this world as Death Knights."
#: data/units/Death_Knight.cfg:19 data/units/Dwarvish_Lord.cfg:26
#: data/units/Dwarvish_Steelclad.cfg:26
@@ -13201,32 +14265,37 @@
#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
+#, fuzzy
msgid "crossbow"
-msgstr ""
+msgstr "kusza"
#: data/units/Deathmaster.cfg:3
+#, fuzzy
msgid "Deathmaster"
-msgstr ""
+msgstr "Mistrz Åmierci"
#: data/units/Deathmaster.cfg:16
+#, fuzzy
msgid ""
"Gwiti's wanderings on a dark path have given him power normally not granted "
"to mortals, but with a terrible cost: The undead that he gave his soul to "
"are gradually claiming his mortal shell too, and with time, he will be a "
"true undead and a terror to all that lives."
-msgstr ""
+msgstr "Gwiti's wanderings on a dark path have given him power normally not
granted to mortals, but with a terrible cost: The undead that he gave his soul
to are gradually claiming his mortal shell too, and with time, he will be a
true undead and a terror to all that lives."
#: data/units/Demilich.cfg:3
+#, fuzzy
msgid "Demilich"
-msgstr ""
+msgstr "PóÅlicz"
#: data/units/Demilich.cfg:15
+#, fuzzy
msgid ""
"After too much time dabbling with forbidden magics and dark arts, these "
"mages have begun to pay a heavy price: Demiliches are losing their bodies, "
"becoming undead themselves. With time, they may become fully undead, and "
"feared by all alike."
-msgstr ""
+msgstr "Too much time spent dabbling with forbidden magics and dark arts
inexorably begin to exact a heavy price from this mage. He is losing his body,
becoming an undead himself. With time, he may become fully undead, and feared
by all alike."
#: data/units/Direwolf_Rider.cfg:3
msgid "Direwolf Rider"
@@ -13247,18 +14316,21 @@
#: data/units/Gryphon_Rider.cfg:19 data/units/Necrophage.cfg:19
#: data/units/Nightgaunt.cfg:20 data/units/Shadow.cfg:20
#: data/units/Skeletal_Dragon.cfg:47 data/units/Sleeping_Gryphon.cfg:18
+#, fuzzy
msgid "claws"
-msgstr ""
+msgstr "szpony"
#: data/units/Dragoon.cfg:3
+#, fuzzy
msgid "Dragoon"
-msgstr ""
+msgstr "Dragon"
#: data/units/Dragoon.cfg:24
+#, fuzzy
msgid ""
"Riding fast horses and armed with sword and magical pistol artifacts, "
"Dragoons make versatile troops."
-msgstr ""
+msgstr "Riding fast horses and armed with sword and flintlock pistol, the
dragoons are very versatile troops."
#: data/units/Drake_Beak.cfg:3
msgid "Drake Beak"
@@ -13362,39 +14434,45 @@
msgstr ""
#: data/units/Duelist.cfg:3
+#, fuzzy
msgid "Duelist"
-msgstr ""
+msgstr "Duelist"
#: data/units/Duelist.cfg:17
+#, fuzzy
msgid ""
"Duelists are masters of the art of swordplay. Their skill with the rapier "
"allows them to attack and parry with only one hand, while they wield a "
"pistol in the other to shoot distant foes."
-msgstr ""
+msgstr "Duelists are masters of the art of swordplay. Their skill with the
rapier allows them to attack and parry with only one hand, while they wield a
pistol in the other to shoot distant foes."
#: data/units/Duelist.cfg:20 data/units/Fencer.cfg:20
+#, fuzzy
msgid "rapier"
-msgstr ""
+msgstr "rapier"
#: data/units/Dwarvish_Berserker.cfg:3
+#, fuzzy
msgid "Dwarvish Berserker"
-msgstr ""
+msgstr "Krasnoludzki Berserker"
#: data/units/Dwarvish_Berserker.cfg:16
+#, fuzzy
msgid ""
"Dwarves are an ancient race of powerful fighters. Their Berserkers forgo all "
"defense in exchange for massive damage against their enemies. Once a battle "
"is entered, Dwarvish Berserkers attack ferociously, continuing to push the "
"attack until either they or their enemy lies dead."
-msgstr ""
+msgstr "Dwarves are an ancient race of powerful fighters. Their Berserkers
forgo all defense in exchange for massive damage against their enemies. Once a
battle is entered, Dwarvish Berserkers attack ferociously, continuing to push
the attack until either they or their enemy lies dead."
#: data/units/Dwarvish_Berserker.cfg:33 data/units/Dwarvish_Ulfserker.cfg:33
msgid "berserker frenzy"
msgstr ""
#: data/units/Dwarvish_Berserker.cfg:36 data/units/Dwarvish_Ulfserker.cfg:36
+#, fuzzy
msgid "berserk"
-msgstr ""
+msgstr "berserker"
#: data/units/Dwarvish_Dragonguard.cfg:3
msgid "Dwarvish Dragonguard"
@@ -13413,21 +14491,24 @@
msgstr ""
#: data/units/Dwarvish_Fighter.cfg:3
+#, fuzzy
msgid "Dwarvish Fighter"
-msgstr ""
+msgstr "Krasnoludzki Wojownik"
#: data/units/Dwarvish_Fighter.cfg:16
+#, fuzzy
msgid ""
"Dwarvish Fighters wield mighty battle axes and hammers, which make them "
"feared opponents in close range combat. They are excellent in mountainous "
"terrain or underground. Though not swift, their power and endurance more "
"than compensate."
-msgstr ""
+msgstr "Dwarvish Fighters are excellent in mountainous terrain or underground.
In close range combat, the mighty power of their battle axes makes them feared
opponents. Their power and endurance make up for their lack of speed."
#: data/units/Dwarvish_Fighter.cfg:26 data/units/Revenant.cfg:23
#: data/units/Skeleton.cfg:24
+#, fuzzy
msgid "axe"
-msgstr ""
+msgstr "topór"
#: data/units/Dwarvish_Fighter.cfg:43 data/units/Dwarvish_Steelclad.cfg:44
msgid "hammer"
@@ -13450,31 +14531,36 @@
msgstr ""
#: data/units/Dwarvish_Lord.cfg:3
+#, fuzzy
msgid "Dwarvish Lord"
-msgstr ""
+msgstr "Dwarvish Lord"
#: data/units/Dwarvish_Lord.cfg:23
+#, fuzzy
msgid ""
"Dwarvish Lords are kings under the mountains. Their skill with the battle "
"axe is unmatched, and they are able to hit even enemies that are far away. "
"Their fine armor is made of the strong alloys crafted by their kin."
-msgstr ""
+msgstr "Dwarvish Lords are kings under the mountains. Their skill with the
battle axe is unmatched, and they are able to hit even enemies that are far
away. Their fine armor is made of the strong alloys crafted by their kin."
#: data/units/Dwarvish_Lord.cfg:43
+#, fuzzy
msgid "hatchet"
-msgstr ""
+msgstr "siekiera"
#: data/units/Dwarvish_Runemaster.cfg:3
+#, fuzzy
msgid "Dwarvish Runemaster"
-msgstr ""
+msgstr "Dwarvish Runemaster"
#: data/units/Dwarvish_Runemaster.cfg:16
+#, fuzzy
msgid ""
"The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have "
"harnessed the secret powers of the Dwarven runes. They can send lightning "
"bolts at their enemies by striking the ground with their marvelously crafted "
"and much beloved hammers, which shimmer with magical energy."
-msgstr ""
+msgstr "The mighty Dwarvish Runemasters are fearsome and sturdy warriors who
have harnessed the secret powers of the Dwarven runes. They can send lightning
bolts at their enemies by striking the ground with their marvelously crafted
and much beloved hammers, which shimmer with magical energy."
#: data/units/Dwarvish_Runemaster.cfg:20
msgid "runic hammer"
@@ -13496,65 +14582,76 @@
msgstr ""
#: data/units/Dwarvish_Steelclad.cfg:3
+#, fuzzy
msgid "Dwarvish Steelclad"
-msgstr ""
+msgstr "Dwarvish Steelclad"
#: data/units/Dwarvish_Steelclad.cfg:23
+#, fuzzy
msgid ""
"The more experienced Dwarvish Steelclad fighters wear heavy chain mail and "
"plate armor, for which they are rightly famous."
-msgstr ""
+msgstr "The more experienced Dwarvish Steelclad fighters wear heavy chain mail
and plate armor, for which they are rightly famous."
#: data/units/Dwarvish_Thunderer.cfg:3
+#, fuzzy
msgid "Dwarvish Thunderer"
-msgstr ""
+msgstr "Dwarvish Thunderer"
#: data/units/Dwarvish_Thunderer.cfg:16
+#, fuzzy
msgid ""
"Dwarvish Thunderers provide much needed ranged support to the mighty, yet "
"slow, close-range fighters of the Dwarvish armies. Their mysterious weapons "
"are slower, cruder and noisier than the elegant and swift elvish bows, but "
"their impact is unmatched."
-msgstr ""
+msgstr "Dwarvish Thunderers provide much needed ranged support to the mighty,
yet slow, close-range fighters of the Dwarvish armies. Their mysterious weapons
are slower, cruder and noisier than the elegant and swift elvish bows, but
their impact is unmatched."
#: data/units/Dwarvish_Thunderer.cfg:48
+#, fuzzy
msgid "thunderstick"
-msgstr ""
+msgstr "piorun"
#: data/units/Dwarvish_Thunderguard.cfg:3
+#, fuzzy
msgid "Dwarvish Thunderguard"
-msgstr ""
+msgstr "Dwarvish Thunderguard"
#: data/units/Dwarvish_Thunderguard.cfg:16
+#, fuzzy
msgid ""
"The famed Dwarvish Thunderguards wield mysterious and feared weapons forged "
"by the Dwarf weapon-masters, experts in arcane Dwarvish technology. Although "
"they are no faster than the more common Thunderers, their attack is much "
"more deadly. "
-msgstr ""
+msgstr "The famed Dwarvish Thunderguards wield mysterious and feared weapons
forged by the Dwarf weapon-masters, experts in arcane Dwarvish technology.
Although they are no faster than the more common Thunderers, their attack is
much more deadly. "
#: data/units/Dwarvish_Thunderguard.cfg:54
+#, fuzzy
msgid "dragonstick"
-msgstr ""
+msgstr "dragonstick"
#: data/units/Dwarvish_Ulfserker.cfg:3
msgid "Dwarvish Ulfserker"
msgstr ""
#: data/units/Elder_Mage.cfg:3
+#, fuzzy
msgid "Elder Mage"
-msgstr ""
+msgstr "Elder Mage"
#: data/units/Elder_Mage.cfg:20
+#, fuzzy
msgid ""
"Once great, Elder Mages have seen their power a little diminished from "
"wearying years of battle. Nevertheless they remain feared on the battlefield "
"on account of their powerful lightning bolts."
-msgstr ""
+msgstr "Oncegreat, Elder Mages have seen their power a little diminished from
wearying years of battle. Nevertheless they remain feared on the battlefield on
account of their powerful lightning bolts."
#: data/units/Elder_Mage.cfg:38
+#, fuzzy
msgid "lightning"
-msgstr ""
+msgstr "lightning"
#: data/units/Elder_Wose.cfg:3
msgid "Elder Wose"
@@ -13565,81 +14662,96 @@
msgstr ""
#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
+#, fuzzy
msgid "Elvish Avenger"
-msgstr ""
+msgstr "Elvish Avenger"
#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
+#, fuzzy
msgid "ambush"
-msgstr ""
+msgstr "ambush"
#: data/units/Elvish_Captain.cfg:3
+#, fuzzy
msgid "Elvish Captain"
-msgstr ""
+msgstr "Elvish Captain"
#: data/units/Elvish_Captain.cfg:20
+#, fuzzy
msgid ""
"Skilled in commanding soldiers, Elvish Captains provide a bonus to all level-"
"1 units on adjacent hexes. Captains are also skilled in both short- and long-"
"range fighting."
-msgstr ""
+msgstr "Skilled in commanding soldiers, Elvish Captains provide a bonus to all
level-1 units on adjacent hexes. Captains are also skilled in both short- and
long-range fighting."
#: data/units/Elvish_Champion.cfg:3
+#, fuzzy
msgid "Elvish Champion"
-msgstr ""
+msgstr "Elvish Champion"
#: data/units/Elvish_Champion.cfg:18
+#, fuzzy
msgid ""
"Elvish Champions are awesome masters of swordsmanship, inflicting large "
"amounts of damage in close combat. Master fighters, they are also adept with "
"the bow, able to inflict damage on their enemies from both near and far."
-msgstr ""
+msgstr "Elvish Champions are awesome masters of swordsmanship, inflicting
large amounts of damage in close combat. Master fighters, they are also adept
with the bow, able to inflict damage on their enemies from both near and far."
#: data/units/Elvish_Druid.cfg:3
+#, fuzzy
msgid "Elvish Druid"
-msgstr ""
+msgstr "Elfi Druid"
#: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
+#, fuzzy
msgid "cures"
-msgstr ""
+msgstr "cures"
#: data/units/Elvish_Druid.cfg:19
+#, fuzzy
msgid ""
"Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
"unwary opponents, they also use the herbs of the forest to heal allies. "
"Druids are excellent supporting units in any Elvish army."
-msgstr ""
+msgstr "Elvish Druids are powerful masters of the forest. Brilliant at
ensnaring unwary opponents, they also use the herbs of the forest to heal
allies. Druids are excellent supporting units in any Elvish army."
#: data/units/Elvish_Druid.cfg:41 data/units/Elvish_Shyde.cfg:50
+#, fuzzy
msgid "ensnare"
-msgstr ""
+msgstr "usidlenie"
#: data/units/Elvish_Druid.cfg:61 data/units/Elvish_Shyde.cfg:70
+#, fuzzy
msgid "thorns"
-msgstr ""
+msgstr "ciernie"
#: data/units/Elvish_Fighter.cfg:3
+#, fuzzy
msgid "Elvish Fighter"
-msgstr ""
+msgstr "Elfi Wojownik"
#: data/units/Elvish_Fighter.cfg:18
+#, fuzzy
msgid ""
"Elvish Fighters make up the bulk of the Elven military in Wesnoth. They are "
"distinguished from other fighting forces by their skill with both sword and "
"bow. The Elves are deft of foot, and fight best in the forest."
-msgstr ""
+msgstr "Elvish Fighters make up the bulk of the Elven military in Wesnoth.
They are distinguished from other fighting forces by their skill with both
sword and bow. The Elves are deft of foot, and fight best in the forest."
#: data/units/Elvish_Hero.cfg:3
+#, fuzzy
msgid "Elvish Hero"
-msgstr ""
+msgstr "Elfi Bohater"
#: data/units/Elvish_Hero.cfg:18
+#, fuzzy
msgid ""
"Elvish Heroes focus on individual performance on the battlefield, having "
"tweaked their combat skills to the very maximum. Elvish Heroes prefer "
"fighting at close range with the sword, but are also skilled at the bow."
-msgstr ""
+msgstr "Elvish Heroes focus on individual performance on the battlefield,
having tweaked their combat skills to the very maximum. Elvish Heroes prefer
fighting at close range with the sword, but are also skilled at the bow."
#: data/units/Elvish_High_Lord.cfg:3
msgid "Elvish High Lord"
@@ -13652,14 +14764,16 @@
msgstr ""
#: data/units/Elvish_Lord.cfg:3
+#, fuzzy
msgid "Elvish Lord"
-msgstr ""
+msgstr "Elvish Lord"
#: data/units/Elvish_Lord.cfg:17
+#, fuzzy
msgid ""
"Elvish Lords are fearsome in combat, using the sword at close range and "
"devastating balls of fire at long range."
-msgstr ""
+msgstr "Elvish Lords are fearsome in combat, using the sword at close range
and devastating balls of fire at long range."
#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
msgid "Elvish Marksman"
@@ -13668,122 +14782,144 @@
#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
#: data/units/Elvish_Sharpshooter.cfg:38
#: data/units/Elvish_Sharpshooter.cfg:117
+#, fuzzy
msgid "longbow"
-msgstr ""
+msgstr "dÅugi Åuk"
#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
#: data/units/Elvish_Sharpshooter.cfg:40
#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
+#, fuzzy
msgid "marksman"
-msgstr ""
+msgstr "strzelec wyborowy"
#: data/units/Elvish_Marshal.cfg:3
+#, fuzzy
msgid "Elvish Marshal"
-msgstr ""
+msgstr "Elvish Marshal"
#: data/units/Elvish_Marshal.cfg:21
+#, fuzzy
msgid ""
"Possessing one of the highest ranks in the Elven military, Elvish Marshals "
"can lead any level 1 or 2 units in adjacent hexes, causing them to fight "
"with increased skill. Marshals are also themselves greatly skilled in "
"fighting, with both the sword and the bow."
-msgstr ""
+msgstr "Possessing one of the highest ranks in the Elven military, Elvish
Marshals can lead any level 1 or 2 units in adjacent hexes, causing them to
fight with increased skill. Marshals are also themselves greatly skilled in
fighting, with both the sword and the bow."
#: data/units/Elvish_Outrider.cfg:3
+#, fuzzy
msgid "Elvish Outrider"
-msgstr ""
+msgstr "Elvish Outrider"
#: data/units/Elvish_Outrider.cfg:20
+#, fuzzy
msgid ""
"Riding like the wind, Elvish Outriders breeze through the forests to strike "
"at weaker units and exposed flanks. Equally skilled in both bow and sword, "
"they strike hard before melting into the woods again to evade response."
-msgstr ""
+msgstr "Riding like the wind, Elvish Outriders breeze through the forests to
strike at weaker units and exposed flanks. Equally skilled in both bow and
sword, they strike hard before melting into the woods again to evade response."
#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
+#, fuzzy
msgid "Elvish Ranger"
-msgstr ""
+msgstr "Elvish Ranger"
#: data/units/Elvish_Rider.cfg:3
+#, fuzzy
msgid "Elvish Rider"
-msgstr ""
+msgstr "Elfi Jeździec"
#: data/units/Elvish_Rider.cfg:27
+#, fuzzy
msgid ""
"Swift riders, Elvish Riders are fast in the forest as well as in the open. "
"They can even use a bow from horseback."
-msgstr ""
+msgstr "Swift riders, Elvish Riders are fast in the forest as well as in the
open. They can even use a bow from horseback."
#: data/units/Elvish_Scout.cfg:3
+#, fuzzy
msgid "Elvish Scout"
-msgstr ""
+msgstr "Elvish Scout"
#: data/units/Elvish_Scout.cfg:28
+#, fuzzy
msgid ""
"Elvish Scouts move swiftly through forest and grassland alike. Their skill "
"on horseback is virtually unmatched, although they do lack power in combat."
-msgstr ""
+msgstr "Elvish Scouts move swiftly through forest and grassland alike. Their
skill on horseback is virtually unmatched, although they do lack power in
combat."
#: data/units/Elvish_Shaman.cfg:3
+#, fuzzy
msgid "Elvish Shaman"
-msgstr ""
+msgstr "Elfi Szaman"
#: data/units/Elvish_Shaman.cfg:11 data/units/Paladin.cfg:20
+#, fuzzy
msgid "heals"
-msgstr ""
+msgstr "heals"
#: data/units/Elvish_Shaman.cfg:20
+#, fuzzy
msgid ""
"Elvish Shamans focus on less violent ways to hinder the enemy. Their "
"entangling attack slows enemies down and reduces by one the number of times "
"they may attack. Shamans also possess basic healing abilities."
-msgstr ""
+msgstr "Elvish Shamans focus on less violent ways to hinder the enemy. Their
entangling attack slows enemies down and reduces by one the number of times
they may attack. Shamans also possess basic healing abilities."
#: data/units/Elvish_Shaman.cfg:43
+#, fuzzy
msgid "entangle"
-msgstr ""
+msgstr "oplÄ
tanie"
#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
+#, fuzzy
msgid "Elvish Sharpshooter"
-msgstr ""
+msgstr "Elvish Sharpshooter"
#: data/units/Elvish_Shyde.cfg:3
+#, fuzzy
msgid "Elvish Shyde"
-msgstr ""
+msgstr "Elvish Shyde"
#: data/units/Elvish_Shyde.cfg:20
+#, fuzzy
msgid ""
"Shydes are Elves that are devoted to nature and their faerie side. Dragonfly "
"wings sprout from their backs and change them into beautiful creatures "
"capable of gliding unencumbered through the Elven forests."
-msgstr ""
+msgstr "Shydes are Elves that are devoted to nature and their faerie side.
Dragonfly wings sprout from their backs and change them into beautiful
creatures capable of gliding unencumbered through the Elven forests."
#: data/units/Elvish_Shyde.cfg:24
msgid "faerie touch"
msgstr ""
#: data/units/Fencer.cfg:3
+#, fuzzy
msgid "Fencer"
-msgstr ""
+msgstr "Fencer"
#: data/units/Fencer.cfg:17
+#, fuzzy
msgid ""
"Fencers are trained in the arts of swordplay. While their rapier is a light "
"weapon, they can use it quickly and with deadly skill. Wielding a dagger in "
"their other hand, they can also deftly parry all kinds of attacks. Fencers "
"are skirmishers, and so can move right past enemy units."
-msgstr ""
+msgstr "Fencers are trained in the arts of swordplay. While their rapier is a
light weapon, they can use it quickly and with deadly skill. Wielding a dagger
in their other hand, they can also deftly parry all kinds of attacks. Fencers
are skirmishers, and so can move right past enemy units."
#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
+#, fuzzy
msgid "Fighter"
-msgstr ""
+msgstr "Wojownik"
#: data/units/Fighter.cfg:17 data/units/Fighter.cfg:58
+#, fuzzy
msgid ""
"Young and brash, Fighters fight with a sword, and are vulnerable to attack "
"from enemies. However they have the potential to become great warriors one "
"day."
-msgstr ""
+msgstr "Young and brash, Fighters fight with a sword, and are vulnerable to
attack from enemies. However they have the potential to become great warriors
one day."
#: data/units/Fire_Dragon.cfg:3
msgid "Fire Dragon"
@@ -13816,33 +14952,39 @@
msgstr ""
#: data/units/Footpad.cfg:3
+#, fuzzy
msgid "Footpad"
-msgstr ""
+msgstr "Piechota"
#: data/units/Footpad.cfg:16
+#, fuzzy
msgid ""
"The scruffy-haired Footpads are used by bandit gangs to scout ahead for "
"places and people to rob."
-msgstr ""
+msgstr "The scruffy-haired Footpads are used by bandit gangs to scout ahead
for places and people to rob."
#: data/units/Footpad.cfg:19 data/units/Thug.cfg:19 data/units/Troll.cfg:20
#: data/units/Troll_Hero.cfg:20
+#, fuzzy
msgid "club"
-msgstr ""
+msgstr "maczuga"
#: data/units/Footpad.cfg:37 data/units/Outlaw.cfg:38
#: data/units/Outlaw.cfg:111 data/units/Outlaw_Princess.cfg:41
#: data/units/Outlaw_Queen.cfg:42
+#, fuzzy
msgid "sling"
-msgstr ""
+msgstr "proca"
#: data/units/Galleon.cfg:4
+#, fuzzy
msgid "Galleon"
-msgstr ""
+msgstr "Galleon"
#: data/units/Galleon.cfg:16
+#, fuzzy
msgid "dummy"
-msgstr ""
+msgstr "atrapa"
#: data/units/Gate.cfg:3
msgid "Gate"
@@ -13853,39 +14995,45 @@
msgstr ""
#: data/units/General.cfg:3
+#, fuzzy
msgid "General"
-msgstr ""
+msgstr "GeneraÅ"
#: data/units/General.cfg:18
+#, fuzzy
msgid ""
"As the great leaders of the human armies, Generals are responsible for the "
"protection of large or important areas in the human kingdoms. Generals can "
"coordinate the attacks of level 1 and 2 units, thereby increasing their "
"fighting efficiency."
-msgstr ""
+msgstr "As the great leaders of the human armies, Generals are responsible for
the protection of large or important areas in the human kingdoms. Generals can
coordinate the attacks of level 1 and 2 units, thereby increasing their
fighting efficiency."
#: data/units/Ghost.cfg:3
+#, fuzzy
msgid "Ghost"
-msgstr ""
+msgstr "Upiór"
#: data/units/Ghost.cfg:16
+#, fuzzy
msgid ""
"Ghosts are the souls of warriors that died in agony centuries ago without "
"leaving a corpse behind. Not limited by physical bodies, these undead can "
"fly swiftly towards their victims. Even as its ectoplasm matter can cross "
"physical things it does not too fast nor too deeply."
-msgstr ""
+msgstr "Ghosts are the souls of warriors that died in agony centuries ago
without leaving a corpse behind. Not limited by physical bodies, these undead
can fly swiftly towards their victims."
#: data/units/Ghoul.cfg:3
+#, fuzzy
msgid "Ghoul"
-msgstr ""
+msgstr "Ghul"
#: data/units/Ghoul.cfg:16
+#, fuzzy
msgid ""
"Sometimes starved and ravenous humans who are forced to eat human corpses "
"awake after their deaths to find that they are trapped in a tortured "
"existence as Ghouls."
-msgstr ""
+msgstr "Sometimes starved and ravenous humans who are forced to eat human
corpses awake after their deaths to find that they are trapped in a tortured
existence as Ghouls."
#: data/units/Giant_Mudcrawler.cfg:3
msgid "Giant Mudcrawler"
@@ -13903,76 +15051,91 @@
msgstr ""
#: data/units/Giant_Scorpion.cfg:3
+#, fuzzy
msgid "Giant Scorpion"
-msgstr ""
+msgstr "PotÄżny Skorpion"
#: data/units/Giant_Scorpion.cfg:16
+#, fuzzy
msgid ""
"Giant Scorpions are deadly creatures that like to hide while waiting for "
"their prey. They are merciless and always hungry, so it is wise not to "
"approach too close to these oversized arachnids."
-msgstr ""
+msgstr "Giant Scorpions are deadly creatures hidden in the sands of the Desert
of Death. They are merciless and always hungry, so it is wise not to approach
too close to these oversized arachnids."
#: data/units/Giant_Scorpion.cfg:19
+#, fuzzy
msgid "sting"
-msgstr ""
+msgstr "żÄ
dÅo"
#: data/units/Giant_Scorpion.cfg:37
+#, fuzzy
msgid "pincers"
-msgstr ""
+msgstr "kleszcze"
#: data/units/Goblin_Knight.cfg:3
+#, fuzzy
msgid "Goblin Knight"
-msgstr ""
+msgstr "Goblin Knight"
#: data/units/Goblin_Knight.cfg:15
+#, fuzzy
msgid ""
"The Goblin Knights are the elite of the Goblin Wolf Riders. They travel with "
"great speed, yet can inflict substantial damage in battle."
-msgstr ""
+msgstr "The Goblin Knights are the elite of the Goblin Wolf Riders. They
travel with great speed, outpacing their human and Elvish counterparts."
#: data/units/Goblin_Pillager.cfg:3
+#, fuzzy
msgid "Goblin Pillager"
-msgstr ""
+msgstr "Goblin Pillager"
#: data/units/Goblin_Pillager.cfg:16
+#, fuzzy
msgid ""
"Some Goblins train their wolves to overcome their fear of fire. These Goblin "
"Pillagers cause havoc among their enemies by attacking with torches and nets."
-msgstr ""
+msgstr "Some Goblins train their wolves to overcome their fear of fire. These
Goblin Pillagers cause havoc among their enemies by attacking with torches and
nets."
#: data/units/Goblin_Pillager.cfg:19
+#, fuzzy
msgid "torch"
-msgstr ""
+msgstr "pochodnia"
#: data/units/Goblin_Pillager.cfg:35
+#, fuzzy
msgid "net"
-msgstr ""
+msgstr "sieÄ"
#: data/units/Grand_Knight.cfg:3
+#, fuzzy
msgid "Grand Knight"
-msgstr ""
+msgstr "Wielki Rycerz"
#: data/units/Grand_Knight.cfg:16
+#, fuzzy
msgid ""
"The most powerful mounted warriors of any race, Grand Knights have reached "
"the acme of skill with sword and lance."
-msgstr ""
+msgstr "The most powerful mounted warriors of any race, Grand Knights have
reached the acme of skill with sword and lance."
#: data/units/Grand_Knight.cfg:36 data/units/Knight.cfg:36
#: data/units/Lancer.cfg:20 data/units/Paladin.cfg:41
+#, fuzzy
msgid "lance"
-msgstr ""
+msgstr "lanca"
#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
+#, fuzzy
msgid "Great Mage"
-msgstr ""
+msgstr "Wielki Mag"
#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
+#, fuzzy
msgid ""
"Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
"in power."
-msgstr ""
+msgstr "Great Mages are awesome and fearsome enemies, exceeding even the Arch
Mages in power. Like the Arch Mages, the Great Mages can teleport between
villages, projecting their great power to all corners of the battlefield."
#: data/units/Great_Troll.cfg:3
msgid "Great Troll"
@@ -13981,8 +15144,9 @@
#: data/units/Great_Troll.cfg:7 data/units/Tentacle.cfg:7
#: data/units/Troll.cfg:7 data/units/Troll_Hero.cfg:7
#: data/units/Troll_Warrior.cfg:6 data/units/Troll_Whelp.cfg:7
+#, fuzzy
msgid "regenerates"
-msgstr ""
+msgstr "regeneruje siÄ"
#: data/units/Great_Troll.cfg:16
msgid ""
@@ -13992,49 +15156,57 @@
msgstr ""
#: data/units/Gryphon.cfg:3
+#, fuzzy
msgid "Gryphon"
-msgstr ""
+msgstr "Gryf"
#: data/units/Gryphon.cfg:15
+#, fuzzy
msgid ""
"Half-lion, half-bird, these majestic creatures dominate the skies of the "
"world. Since they are wary of other intelligent races, Gryphons should not "
"be disturbed without a good reason."
-msgstr ""
+msgstr "Half-lion, half-bird, these majestic creatures dominate the skies of
the world. Since they are wary of other intelligent races, Gryphons should not
be disturbed without a good reason."
#: data/units/Gryphon_Master.cfg:3
+#, fuzzy
msgid "Gryphon Master"
-msgstr ""
+msgstr "Mistrz Gryf"
#: data/units/Gryphon_Master.cfg:18
+#, fuzzy
msgid ""
"Gryphon Masters have long experience flying the Gryphons, which have become "
"an extension of themselves. This special relation makes the heart of the "
"earth-bound tremble, for these mighty pairs may strike from anywhere."
-msgstr ""
+msgstr "For these riders of the skies, Gryphons are not a mere mount, but an
extension of themselves. A special relation which makes the heart of earthlings
tremble, for mighty creatures may always strike them from anywhere."
#: data/units/Gryphon_Rider.cfg:3
+#, fuzzy
msgid "Gryphon Rider"
-msgstr ""
+msgstr "Jeździec Gryfa"
#: data/units/Gryphon_Rider.cfg:16
+#, fuzzy
msgid ""
"Only a few are able to bond with the mighty Gryphons. Those who do may "
"become Gryphon Riders, and discover the world of the skies upon the backs of "
"these flying beasts."
-msgstr ""
+msgstr "Only a few are able to bond with the mighty Gryphons. Those who do may
become Gryphon Riders, and discover the world of the skies upon the backs of
these flying beasts."
#: data/units/Halbardier.cfg:3
+#, fuzzy
msgid "Halbardier"
-msgstr ""
+msgstr "Halabardzista"
#: data/units/Halbardier.cfg:15
+#, fuzzy
msgid ""
"The best of the soldiers are choosen to become Halberdiers. Their weapon, "
"though a little slower than the sword, can strike with deadly force, and "
"because of its great length, Halbardiers always strike first in combat, even "
"when defending."
-msgstr ""
+msgstr "The best of the soldiers are choosen to become Halberdiers. Their
weapon, though a little slower than the sword, can strike with deadly force."
#: data/units/Halbardier.cfg:18 data/units/Halbardier.cfg:36
msgid "halberd"
@@ -14046,58 +15218,68 @@
msgstr ""
#: data/units/Heavy_Infantryman.cfg:3
+#, fuzzy
msgid "Heavy Infantryman"
-msgstr ""
+msgstr "Heavy Infantryman"
#: data/units/Heavy_Infantryman.cfg:15
+#, fuzzy
msgid ""
"Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
"lack of speed is their only disadvantage."
-msgstr ""
+msgstr "Heavy Infantrymen are cloaked in iron, making them resilient to
attack. A lack of speed is their only disadvantage."
#: data/units/Horseman.cfg:3
+#, fuzzy
msgid "Horseman"
-msgstr ""
+msgstr "Jeździec"
#: data/units/Horseman.cfg:17
+#, fuzzy
msgid ""
"Trained from childhood to ride and to follow a strict code of honor, "
"Horsemen are both fast and powerful attackers. Charging at their enemies, "
"they do double damage, but also receive double damage when struck. Rebels "
"against Asheviere's tyranny often use Horsemen against her."
-msgstr ""
+msgstr "Trained from childhood to ride and to follow a strict code of honor,
Horsemen are both fast and powerful attackers. Charging at their enemies, they
do double damage, but also receive double damage when struck. Rebels against
Asheviere's tyranny often use Horsemen against her."
#: data/units/Initiate.cfg:3
+#, fuzzy
msgid "Initiate"
-msgstr ""
+msgstr "Initiate"
#: data/units/Initiate.cfg:16
+#, fuzzy
msgid ""
"Dabbling in the Death Magic, this young Ha'atel's lust for power has "
"weakened him to the point where he is too weak to attack in regular combat."
-msgstr ""
+msgstr "Dabbling in the Death Magic, this young Ha'atel's lust for power has
weakened him to the point where he is too weak to attack in regular combat."
#: data/units/Iron_Mauler.cfg:3
+#, fuzzy
msgid "Iron Mauler"
-msgstr ""
+msgstr "Iron Mauler"
#: data/units/Iron_Mauler.cfg:15
+#, fuzzy
msgid ""
"Towering over the battlefield like iron giants, Iron Maulers are renowned "
"(and feared) for their incredible resilience and brutal hammer blows. Were "
"it not for their slow movement and rarity on the battlefield, these mighty "
"soldiers would control the continent."
-msgstr ""
+msgstr "Towering over the battlefield like iron giants, Iron Maulers are
renowned (and feared) for their incredible resilience and brutal hammer blows.
Were it not for their slow movement and rarity on the battlefield, these mighty
soldiers would control the continent."
#: data/units/Knight.cfg:3
+#, fuzzy
msgid "Knight"
-msgstr ""
+msgstr "Rycerz"
#: data/units/Knight.cfg:17
+#, fuzzy
msgid ""
"Knights are skilled in the use of both lance and sword. With the lance, they "
"charge at enemies, inflicting and receiving double damage."
-msgstr ""
+msgstr "Knights are skilled in use of both lance and sword. With the lance,
they charges at enemies, taking and receiving double damage."
#: data/units/Lancer.cfg:3
msgid "Lancer"
@@ -14112,76 +15294,89 @@
msgstr ""
#: data/units/Lich.cfg:3
+#, fuzzy
msgid "Lich"
-msgstr ""
+msgstr "Licz"
#: data/units/Lich.cfg:16
+#, fuzzy
msgid ""
"Liches are mages that have committed completely to the path of the dark "
"arts. To gain control over the undead, Liches have forfeited their own "
"bodies, becoming undead themselves. This grants them the ability to drain "
"the life from their opponents with a single touch, and to cast powerful cold "
"spells."
-msgstr ""
+msgstr "Liches are mages that have committed completely to the path of the
dark arts. To gain control over the undead, Liches have forfeited their own
bodies, becoming undead themselves. This grants them the ability to drain the
life from their opponents with a single touch, and to cast powerful cold
spells."
#: data/units/Lieutenant.cfg:3
+#, fuzzy
msgid "Lieutenant"
-msgstr ""
+msgstr "Porucznik"
#: data/units/Lieutenant.cfg:18
+#, fuzzy
msgid ""
"Trained at swords and crossbows, Lieutenants lead small groups of human "
"soldiers, coordinating their attacks and increasing the fighting ability of "
"those of lower rank around them."
-msgstr ""
+msgstr "Trained at swords and crossbows, Lieutenants lead small groups of
human soldiers, coordinating their attacks and increasing the fighting ability
of those of lower rank around them."
#: data/units/Longbowman.cfg:3
+#, fuzzy
msgid "Longbowman"
-msgstr ""
+msgstr "Longbowman"
#: data/units/Longbowman.cfg:18
+#, fuzzy
msgid ""
"Longbowmen carry the huge specialized bows that they have learned to handle "
"after years of combat. Their missiles can pierce even armor."
-msgstr ""
+msgstr "Longbowmen carry the huge specialized bows that they have learned to
handle after years of combat. Their missiles can pierce even armor."
#: data/units/Lord.cfg:3 data/units/Lord.cfg:66
+#, fuzzy
msgid "Lord"
-msgstr ""
+msgstr "Lord"
#: data/units/Lord.cfg:19 data/units/Lord.cfg:82 data/units/Noble_Lord.cfg:19
+#, fuzzy
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "
"leadership skills, and improve the fighting ability of all adjacent lower-"
"level units."
-msgstr ""
+msgstr "The noble leaders of many troops, Lords are especially strong in melee
combat, and also possess skill with the bow. Like Commanders, Lords possess
leadership skills, and improve the fighting ability of all adjacent lower-level
units."
#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
+#, fuzzy
msgid "Mage"
-msgstr ""
+msgstr "Mag"
#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
+#, fuzzy
msgid ""
"Mages are both weak and powerful. Moving slowly, and with poor defensive "
"skills, Mages attack with magical missiles that always have a high chance of "
"hitting their target. For this reason, Mages are an excellent choice for "
"flushing out enemies hiding in difficult terrain."
-msgstr ""
+msgstr "Mages are both weak and powerful. Moving slowly, and with poor
defensive skills, Mages attack with magical missiles that always have a high
chance of hitting their target. For this reason, Mages are an excellent choice
for flushing out enemies hiding in difficult terrain."
#: data/units/Mage.cfg:36 data/units/Mage.cfg:103
+#, fuzzy
msgid "missile"
-msgstr ""
+msgstr "pocisk"
#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
+#, fuzzy
msgid "Mage of Light"
-msgstr ""
+msgstr "Mag ÅwiatÅa"
#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
msgid "illuminates,cures"
msgstr ""
#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
+#, fuzzy
msgid ""
"Mages of Light are awesome allies of all lawful combatants, and fearsome "
"foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -14190,44 +15385,51 @@
"fight as if it were day when it is dusk, and as if it were dusk when it is "
"night. Like the White Mages, the Mages of Light also cure adjacent friendly "
"units."
-msgstr ""
+msgstr "Mages of Light are awesome allies of all lawful combatants, and
fearsome foes to the forces of chaos. These Mages' powers of illumination are
so great that the hexes they occupy and all adjacent hexes never experience
night. As a result, when a unit is adjacent to a Mage of Light, it will fight
as if it were day when it is dusk, and as if it were dusk when it is night.
Like the White Mages, the Mages of Light also cure adjacent friendly units."
#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#, fuzzy
msgid "lightbeam"
-msgstr ""
+msgstr "lightbeam"
#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
#: data/units/White_Mage.cfg:104
+#, fuzzy
msgid "holy"
-msgstr ""
+msgstr "holy"
#: data/units/Master_Bowman.cfg:3
+#, fuzzy
msgid "Master Bowman"
-msgstr ""
+msgstr "Master Bowman"
#: data/units/Master_Bowman.cfg:17
+#, fuzzy
msgid ""
"Master Bowmen have reached the highest levels of skill with the bow that any "
"human can hope to attain. Their power with this deadly weapon is surpassed "
"only by that of the Elves."
-msgstr ""
+msgstr "Master Bowmen have reached the highest levels of skill with the bow
that any human can hope to attain. Their power with this deadly weapon is
surpassed only by that of the Elves."
#: data/units/Merman.cfg:3
+#, fuzzy
msgid "Merman"
-msgstr ""
+msgstr "Merman"
#: data/units/Merman.cfg:16
+#, fuzzy
msgid ""
"Skilled creatures of the sea, Mermen are powerful and quick in any watery "
"environment, but struggle greatly to move on land."
-msgstr ""
+msgstr "Skilled creatures of the sea, Mermen are powerful and quick in any
watery environment, but struggle greatly to move on land."
#: data/units/Merman.cfg:19 data/units/Merman_Lord.cfg:20
#: data/units/Naga.cfg:20 data/units/Sea_Hag.cfg:20 data/units/Triton.cfg:19
+#, fuzzy
msgid "trident"
-msgstr ""
+msgstr "trójzÄ
b"
#: data/units/Mudcrawler.cfg:3
msgid "Mudcrawler"
@@ -14240,46 +15442,54 @@
msgstr ""
#: data/units/Naga.cfg:3
+#, fuzzy
msgid "Naga"
-msgstr ""
+msgstr "Naga"
#: data/units/Naga.cfg:17
+#, fuzzy
msgid ""
"Like the Mermen, Nagas are inhabitants of the seas. Smaller and more nimble "
"than their counterparts, they share a distaste for dry land."
-msgstr ""
+msgstr "Like the Mermen, Nagas are inhabitants of the seas. Smaller and more
nimble than their counterparts, they share a distaste for dry land."
#: data/units/Necromancer.cfg:3
+#, fuzzy
msgid "Necromancer"
-msgstr ""
+msgstr "Nekromanta"
#: data/units/Necromancer.cfg:16
+#, fuzzy
msgid ""
"Necromancer are Mages that have decided to follow the paths of the dark "
"arts. By tapping into the power of the undead, Necromancers can cast spells "
"that drain the lifeforce from their foes and add it to their own."
-msgstr ""
+msgstr "Necromancer are Mages that have decided to follow the paths of the
dark arts. By tapping into the power of the undead, Necromancers can cast
spells that drain the lifeforce from their foes and add it to their own."
#: data/units/Necrophage.cfg:3
+#, fuzzy
msgid "Necrophage"
-msgstr ""
+msgstr "Trupojad"
#: data/units/Necrophage.cfg:16
+#, fuzzy
msgid ""
"Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their "
"hoped-for food with poisonous claws."
-msgstr ""
+msgstr "Driven by a ravenous hunger for the flesh of the living, Necrophages,
attack their with poisonous claws."
#: data/units/Nightgaunt.cfg:3
+#, fuzzy
msgid "Nightgaunt"
-msgstr ""
+msgstr "Nightgaunt"
#: data/units/Nightgaunt.cfg:16
+#, fuzzy
msgid ""
"Nightgaunts haunt the night, keeping their ugly faces behind masks in an "
"effort to hide their souls of pure evil. These despicable creatures are able "
"to hide at night, leaving no trace of their presence."
-msgstr ""
+msgstr "Nightgaunts haunt the night, keeping their ugly faces behind masks in
an effort to hide their souls of pure evil. These despicable creatures are able
to hide at night, leaving no trace of their presence."
#: data/units/Nightgaunt.cfg:18 data/units/Shadow.cfg:16
msgid "nightstalk"
@@ -14319,70 +15529,81 @@
msgstr ""
#: data/units/Ogre.cfg:3
+#, fuzzy
msgid "Ogre"
-msgstr ""
+msgstr "Ogr"
#: data/units/Ogre.cfg:15
+#, fuzzy
msgid ""
"Ogres are stupid giant humanoids that usually live alone in the wilderness. "
"While they can be easily outrun or outsmarted, their strength is not to be "
"underestimated."
-msgstr ""
+msgstr "Ogres are stupid giant humanoids that usually live alone in the
wilderness. While they can be easily outrun or outsmarted, their strength is
not to be underestimated."
#: data/units/Orcish_Archer.cfg:3
+#, fuzzy
msgid "Orcish Archer"
-msgstr ""
+msgstr "Åucznik Orków"
#: data/units/Orcish_Archer.cfg:16
+#, fuzzy
msgid ""
"Orcish Archers are considered by many of their fellow orcs to be a lesser "
"caste of warrior, for attacking their enemies from a distance. However, "
"since most orcs won't learn how to handle a bow, he is an indispensable part "
"of the orcish army."
-msgstr ""
+msgstr "Orcish Archers are considered by many of their fellow orcs to be a
lesser caste of warrior, for attacking their enemies from a distance. However,
since most orcs won't learn how to handle a bow, he is an indispensable part of
the orcish army."
#: data/units/Orcish_Assassin.cfg:3
+#, fuzzy
msgid "Orcish Assassin"
-msgstr ""
+msgstr "Orcish Assassin"
#: data/units/Orcish_Assassin.cfg:16
+#, fuzzy
msgid ""
"While not so strong in combat, Orcish Assassins are fast and can defend "
"themselves well over different kinds of terrain. These Assassins use "
"poisoned darts, and victims of this poison will continually take damage "
"until they can be cured in town or by a healer."
-msgstr ""
+msgstr "While not so strong in combat, Orcish Assassins are fast and can
defend themselves well over different kinds of terrain. These Assassins use
poisoned darts, and victims of this poison will continually take damage until
they can be cured in town or by a healer."
#: data/units/Orcish_Assassin.cfg:36 data/units/Orcish_Slayer.cfg:41
+#, fuzzy
msgid "darts"
-msgstr ""
+msgstr "strzaÅki"
#: data/units/Orcish_Crossbow.cfg:21 data/units/Orcish_Crossbowman.cfg:19
msgid "short sword"
msgstr ""
#: data/units/Orcish_Crossbowman.cfg:3
+#, fuzzy
msgid "Orcish Crossbowman"
-msgstr ""
+msgstr "Orcish Crossbowman"
#: data/units/Orcish_Crossbowman.cfg:16
+#, fuzzy
msgid ""
"Orcish Crossbowmen try to compensate for their lack of skill with the raw "
"power of their weapon. While they are not as effective as the Elvish "
"Marksmen in long-range combat, they are sturdier and can handle theselves a "
"little better than the Elves in close combat."
-msgstr ""
+msgstr "Orcish Crossbowmen try to compensate for their lack of skill with the
raw power of their weapon. While they are not as effective as the Elvish
Marksmen in long-range combat, they are sturdier and can handle theselves a
little better than the Elves in close combat."
#: data/units/Orcish_Grunt.cfg:3
+#, fuzzy
msgid "Orcish Grunt"
-msgstr ""
+msgstr "Orcish Grunt"
#: data/units/Orcish_Grunt.cfg:16
+#, fuzzy
msgid ""
"Orcish Grunts form the core of the orcish forces. Although slower than human "
"or elven fighters, Grunts can deliver much more powerful blows, and take "
"more hits before falling."
-msgstr ""
+msgstr "Orcish Grunts form the core of the orcish forces. Although slower than
human or elven fighters, Grunts can deliver much more powerful blows, and take
more hits before falling."
#: data/units/Orcish_Leader.cfg:3
msgid "Orcish Leader"
@@ -14398,14 +15619,17 @@
msgstr ""
#: data/units/Orcish_Ruler.cfg:3
+#, fuzzy
msgid "Orcish Ruler"
-msgstr ""
+msgstr "Orcish Ruler"
#: data/units/Orcish_Shaman.cfg:3
+#, fuzzy
msgid "Orcish Shaman"
-msgstr ""
+msgstr "Orcish Shaman"
#: data/units/Orcish_Shaman.cfg:15
+#, fuzzy
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
@@ -14413,18 +15637,21 @@
"between tribes of this argumentative race. Although physically weak (for "
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
-msgstr ""
+msgstr "Orcish Shamans are the guardians of orcish magic. Respected among
orcish tribes, they form the Orcish Council, which makes important decisions
for the whole Orcish community and arbitrates the many conflicts that arise
between tribes of this argumentative race. Although physically weak (for Orcs),
Orcish Shamans are good spell casters and can curse their enemies, draining
their life."
#: data/units/Orcish_Shaman.cfg:25 data/units/Orcish_Shaman.cfg:68
#: data/units/Orcish_Shaman.cfg:111 data/units/Vampire_Lady.cfg:33
+#, fuzzy
msgid "curse"
-msgstr ""
+msgstr "klÄ
twa"
#: data/units/Orcish_Shaman.cfg:46
+#, fuzzy
msgid "Novice Orcish Shaman"
-msgstr ""
+msgstr "PoczÄ
tkujÄ
cy Szaman Orków"
#: data/units/Orcish_Shaman.cfg:58
+#, fuzzy
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
@@ -14433,13 +15660,15 @@
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Novices Shamans are still young and vigorous, but their "
"spell-casting ability still needs improvement."
-msgstr ""
+msgstr "Orcish Shamans are the guardians of orcish magic. Respected among
orcish tribes, they form the Orcish Council, which makes important decisions
for the whole Orcish community and arbitrates the many conflicts that arise
between tribes of this argumentative race. Although physically weak (for Orcs),
Orcish Shamans are good spell casters and can curse their enemies, draining
their life. Novices Shamans are still young and vigorous, but their
spell-casting ability still needs improvement."
#: data/units/Orcish_Shaman.cfg:89
+#, fuzzy
msgid "Old Orcish Shaman"
-msgstr ""
+msgstr "DoÅwiadczony Szaman Orków"
#: data/units/Orcish_Shaman.cfg:101
+#, fuzzy
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
@@ -14448,17 +15677,19 @@
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Old Orcish Shamans are shamans that have mastered "
"magic, although their physical strength has declined with age."
-msgstr ""
+msgstr "Orcish Shamans are the guardians of orcish magic. Respected among
orcish tribes, they form the Orcish Council, which makes important decisions
for the whole Orcish community and arbitrates the many conflicts that arise
between tribes of this argumentative race. Although physically weak (for Orcs),
Orcish Shamans are good spell casters and can curse their enemies, draining
their life. Old Orcish Shamans are shamans that have mastered magic, although
their physical strength has declined with age."
#: data/units/Orcish_Slayer.cfg:3
+#, fuzzy
msgid "Orcish Slayer"
-msgstr ""
+msgstr "Orcish Slayer"
#: data/units/Orcish_Slayer.cfg:16
+#, fuzzy
msgid ""
"Orcish Slayers are fast and nimble, competent in short- and long-ranged "
"combat, and use a poison attack. They make formidable opponents."
-msgstr ""
+msgstr "Orcish Slayers are fast and nimble, competent in short- and
long-ranged combat, and use a poison attack. They make formidable opponents."
#: data/units/Orcish_Sovereign.cfg:3
msgid "Orcish Sovereign"
@@ -14474,34 +15705,40 @@
msgstr ""
#: data/units/Orcish_Warlord.cfg:3
+#, fuzzy
msgid "Orcish Warlord"
-msgstr ""
+msgstr "Orcish Warlord"
#: data/units/Orcish_Warlord.cfg:15
+#, fuzzy
msgid ""
"Only Orcs with both great cunning and unsurpassed strength can become "
"Warlords. Skilled with both the sword and the bow, these beast-warriors lead "
"the orcish fighting groups."
-msgstr ""
+msgstr "Only Orcs with both great cunning and unsurpassed strength can become
Warlords. Skilled with both the sword and the bow, these beast-warriors lead
the orcish fighting groups."
#: data/units/Orcish_Warrior.cfg:3
+#, fuzzy
msgid "Orcish Warrior"
-msgstr ""
+msgstr "Orcish Warrior"
#: data/units/Orcish_Warrior.cfg:16
+#, fuzzy
msgid ""
"Having mastered the art of dual-sword fighting, Orcish Warriors are highly "
"respected among the Orcs, and highly feared by their foes. Their only "
"weakness is their inability to wield the bow."
-msgstr ""
+msgstr "Having mastered the art of dual-sword fighting, Orcish Warriors are
highly respected among the Orcs, and highly feared by their foes. Their only
weakness is their inability to wield the bow."
#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
+#, fuzzy
msgid "Outlaw"
-msgstr ""
+msgstr "Outlaw"
#: data/units/Outlaw.cfg:17
+#, fuzzy
msgid "Outlaws fight better at night."
-msgstr ""
+msgstr "Outlaws fight better at night."
#: data/units/Outlaw.cfg:89
msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
@@ -14538,14 +15775,16 @@
msgstr ""
#: data/units/Paladin.cfg:3
+#, fuzzy
msgid "Paladin"
-msgstr ""
+msgstr "Paladin"
#: data/units/Paladin.cfg:21
+#, fuzzy
msgid ""
"Knights of the highest virtue, Paladins have all the skills of the Knight, "
"and can also heal adjacent friendly units."
-msgstr ""
+msgstr "Knights of the highest virtue, Paladins have all the skills of the
Knight, and can also heal adjacent friendly units."
#: data/units/Peasant.cfg:3
msgid "Peasant"
@@ -14564,133 +15803,156 @@
msgstr ""
#: data/units/Pikeman.cfg:3
+#, fuzzy
msgid "Pikeman"
-msgstr ""
+msgstr "Pikinier"
#: data/units/Pikeman.cfg:16
+#, fuzzy
msgid ""
"Pikemen are more experienced soldiers who have changed their spears for long "
"pikes. Because of the length of their weapons, they always strike first in "
"combat, even when defending. They are especially deadly when fighting "
"cavalry."
-msgstr ""
+msgstr "Pikemen are more experienced soldiers who have changed their spears
for long pikes. They can be deadly when fighting cavalry."
#: data/units/Pikeman.cfg:19
+#, fuzzy
msgid "pike"
-msgstr ""
+msgstr "pika"
#: data/units/Pirate_Galleon.cfg:61 data/units/Transport_Galleon.cfg:15
#: data/units/Watch_Tower.cfg:17
+#, fuzzy
msgid "ballista"
-msgstr ""
+msgstr "ballista"
#: data/units/Poacher.cfg:3
+#, fuzzy
msgid "Poacher"
-msgstr ""
+msgstr "Poacher"
#: data/units/Poacher.cfg:16
+#, fuzzy
msgid ""
"Poachers rely on their hunting experience and are most valuable at night and "
"in forests and swamps."
-msgstr ""
+msgstr "Poachers rely on their hunting experience and are most valuable at
night and in forests and swamps."
#: data/units/Princess.cfg:19 data/units/Princess.cfg:57
+#, fuzzy
msgid ""
"A noble by birth, the Princess has learnt swordplay with the greatest "
"generals and battle tactics with the greatest sages, making her both a great "
"combatant and leader. The units of lower level around the Princess will "
"fight better due to her presence. The Princess is also nimble and dextrous, "
"having skills like that of a thief."
-msgstr ""
+msgstr "A noble by birth, the Princess has learnt swordplay with the greatest
generals and battle tactics with the greatest sages, making her both a great
combatant and leader. The units of lower level around the Princess will fight
better due to her presence. The Princess is also nimble and dextrous, having
skills like that of a thief."
#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
+#, fuzzy
msgid "Red Mage"
-msgstr ""
+msgstr "Czerwony Mag"
#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
+#, fuzzy
msgid ""
"Red Mages attack with powerful magic fireballs that are guaranteed a good "
"chance of hitting. Deft of foot, and skilled fighters both day and night, "
"Red Mages are therefore valuable in almost all situations."
-msgstr ""
+msgstr "Red Mages attack with powerful magic fireballs that are guaranteed a
good chance of hitting. Deft of foot, and skilled fighters both day and night,
Red Mages are therefore valuable in almost all situations."
#: data/units/Revenant.cfg:3
+#, fuzzy
msgid "Revenant"
-msgstr ""
+msgstr "Revenant"
#: data/units/Revenant.cfg:15
+#, fuzzy
msgid ""
"Revenants are undead creatures raised from once mighty warriors. While the "
"warriors' will and soul are all but lost, their fighting skills certainly "
"remain with the Revenant."
-msgstr ""
+msgstr "Revenants are undead creatures raised from once mighty warriors. While
the warriors' will and soul are all but lost, their fighting skills certainly
remain with the Revenant."
#: data/units/Rogue.cfg:3
+#, fuzzy
msgid "Rogue"
-msgstr ""
+msgstr "Rogue"
#: data/units/Rogue.cfg:17
+#, fuzzy
msgid ""
"Rogues are masters of agility and can move right past an enemy, ignoring any "
"zones of control. Master thieves, they too have the backstab ability, which "
"allows them to do double damage if an ally of theirs is on the opposite side "
"of an enemy they are attacking."
-msgstr ""
+msgstr "Rogues are masters of agility and can move right past an enemy,
ignoring any zones of control. Master thieves, they too have the backstab
ability, which allows them to do double damage if an ally of theirs is on the
opposite side of an enemy they are attacking."
#: data/units/Royal_Guard.cfg:3
+#, fuzzy
msgid "Royal Guard"
-msgstr ""
+msgstr "Królewski Gwardzista"
#: data/units/Royal_Guard.cfg:16
+#, fuzzy
msgid ""
"Members of the Royal Guard are hand picked from the strongest and sturdiest "
"of the army. They are deployed only in critical situations and, so far, have "
"always succeeded in their assigned tasks."
-msgstr ""
+msgstr "Members of the Royal Guard are hand picked from the strongest and
sturdiest of the army. They are deployed only in critical situations and, so
far, have always succeeded in their assigned tasks."
#: data/units/Saurian.cfg:3
+#, fuzzy
msgid "Saurian"
-msgstr ""
+msgstr "Saurian"
#: data/units/Saurian_Warrior.cfg:3
+#, fuzzy
msgid "Saurian Warrior"
-msgstr ""
+msgstr "Saurian Warrior"
#: data/units/Sea_Hag.cfg:3
+#, fuzzy
msgid "Sea Hag"
-msgstr ""
+msgstr "Sea Hag"
#: data/units/Sea_Hag.cfg:17
+#, fuzzy
msgid ""
"Sea Hags are older and more experienced Nagas who have learned to control "
"the water magic."
-msgstr ""
+msgstr "Sea Hags are older and more experienced Nagas who have learned to
control the water magic."
#: data/units/Sea_Hag.cfg:27
msgid "water spray"
msgstr ""
#: data/units/Sea_Orc.cfg:3
+#, fuzzy
msgid "Sea Orc"
-msgstr ""
+msgstr "Ork Morski"
#: data/units/Sea_Orc.cfg:16
+#, fuzzy
msgid ""
"While often viewed as inferior to their land loving counterparts Sea Orcs "
"represent a great leap for all goblinoids as they have adapted to aquatic "
"environments. With their curved swords they are compotent fighters, although "
"their lack of a ranged attack and poor defence on land do represent "
"strategic weaknesses."
-msgstr ""
+msgstr "Bugg: kontrolowaÄ morza! Drobny krok dla mnie, wielki skok dla
goblinoidów! *chlup*"
#: data/units/Sea_Serpent.cfg:3
+#, fuzzy
msgid "Sea Serpent"
-msgstr ""
+msgstr "WÄ
ż Morski"
#: data/units/Sea_Serpent.cfg:16
+#, fuzzy
msgid ""
"Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
-msgstr ""
+msgstr "Sea Serpents are gigantic monsters, capable of capsizing boats by
themselves."
#: data/units/Sergeant.cfg:3
msgid "Sergeant"
@@ -14704,34 +15966,39 @@
msgstr ""
#: data/units/Shadow.cfg:3
+#, fuzzy
msgid "Shadow"
-msgstr ""
+msgstr "CieÅ"
#: data/units/Shadow.cfg:17
+#, fuzzy
msgid ""
"Souls blackened by evil, Shadows roam the night attacking unsuspecting foes. "
"These incorporeal fiends are able to hide at night, leaving no trace of "
"their presence."
-msgstr ""
+msgstr "Souls blackened by evil, Shadows roam the night attacking unsuspecting
foes. These incorporeal fiends are able to hide at night, leaving no trace of
their presence."
#: data/units/Shock_Trooper.cfg:3
+#, fuzzy
msgid "Shock Trooper"
-msgstr ""
+msgstr "Shock Trooper"
#: data/units/Shock_Trooper.cfg:15
+#, fuzzy
msgid ""
"Shock Troopers are the elite of the Wesnothian military. Although they move "
"slowly, they are immensely powerful and therefore feared throughout Wesnoth "
"and even into the lands beyond."
-msgstr ""
+msgstr "Shock Troopers are the elite of the Wesnothian military. Although they
move slowly, they are immensely powerful and therefore feared throughout
Wesnoth and even into the lands beyond."
#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
msgid "Silver Mage"
msgstr ""
#: data/units/Silver_Mage.cfg:21 data/units/Silver_Mage.cfg:108
+#, fuzzy
msgid "teleport"
-msgstr ""
+msgstr "teleportacja"
#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
msgid ""
@@ -14749,34 +16016,40 @@
msgstr ""
#: data/units/Skeleton.cfg:3
+#, fuzzy
msgid "Skeleton"
-msgstr ""
+msgstr "Szkielet"
#: data/units/Skeleton.cfg:16
+#, fuzzy
msgid ""
"Skeletons are warriors who have been slain in battle and brought back by "
"dark magics. Like all undead, they are especially vulnerable to fire and "
"holy spells, but resistant to bladed weapons."
-msgstr ""
+msgstr "Skeletons are undead warriors who have been slain in battle and
brought back by dark magics. Like all undead, they are especially vulnerable to
fire and holy spells, but resistant to bladed weapons."
#: data/units/Skeleton_Archer.cfg:3
+#, fuzzy
msgid "Skeleton Archer"
-msgstr ""
+msgstr "Szkielet-Åucznik"
#: data/units/Skeleton_Archer.cfg:14
+#, fuzzy
msgid ""
"The undead Skeleton Archers are the bodies of fallen archers, brought back "
"to battle. Like all undead, they are especially vulnerable to flames and "
"holy attacks, but resistant to edged weapons."
-msgstr ""
+msgstr "The undead Skeleton Archers are the bodies of fallen archers, brought
back to battle. Like all undead, they are especially vulnerable to flames and
holy attacks, but resistant to edged weapons."
#: data/units/Sleeping_Gryphon.cfg:3
+#, fuzzy
msgid "Sleeping Gryphon"
-msgstr ""
+msgstr "ÅpiÄ
cy Gryf"
#: data/units/Sleeping_Gryphon.cfg:15
+#, fuzzy
msgid "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
-msgstr ""
+msgstr "ÄÅÅÅÅ... Stary gryf mocno Åpi... Jak siÄ zbudzi to nas zje!"
#: data/units/Soul_Shooter.cfg:3
msgid "Soul Shooter"
@@ -14793,52 +16066,61 @@
msgstr ""
#: data/units/Soulless.cfg:3
+#, fuzzy
msgid "Soulless"
-msgstr ""
+msgstr "Soulless"
#: data/units/Soulless.cfg:16
+#, fuzzy
msgid ""
"These animated walking corpses have become strong from long experience "
"fighting the living."
-msgstr ""
+msgstr "These animated walking corpses have become strong from long experience
fighting the living."
#: data/units/Soulless.cfg:24 data/units/Walking_Corpse.cfg:24
+#, fuzzy
msgid "plague"
-msgstr ""
+msgstr "zaraza"
#: data/units/Spearman.cfg:3
+#, fuzzy
msgid "Spearman"
-msgstr ""
+msgstr "Spearman"
#: data/units/Spearman.cfg:16
+#, fuzzy
msgid ""
"Spearmen are the core of the human armies. These young soldiers are given "
"basic training and put in the front lines to do the bulk of the fighting. "
"Because of the length of their spears, they strike first in combat, even "
"when defending."
-msgstr ""
+msgstr "Spearmen are the core of the human armies. These young soldiers are
given basic training and put in the front lines to do the bulk of the fighting."
#: data/units/Spectre.cfg:3
+#, fuzzy
msgid "Spectre"
-msgstr ""
+msgstr "Widmo"
#: data/units/Spectre.cfg:16
+#, fuzzy
msgid ""
"Spectres, the most powerful ghosts in the undead ranks, can use their powers "
"to summon a spectral sword that drains the life out of their foes to "
"strengthen themselves. They also have a terrible wail that freezes the heart "
"of the weak."
-msgstr ""
+msgstr "Spectres, the most powerful ghosts in the undead ranks, can use their
powers to summon a spectral sword that drains the life out of their foes to
strengthen themselves. They also have a terrible wail that freezes the heart of
the weak."
#: data/units/Swordsman.cfg:3
+#, fuzzy
msgid "Swordsman"
-msgstr ""
+msgstr "Swordsman"
#: data/units/Swordsman.cfg:16
+#, fuzzy
msgid ""
"Swordsmen are the core of the human armies. These young soldiers are given "
"basic training and put in the front lines to do the bulk of the fighting."
-msgstr ""
+msgstr "Swordsmen are the core of the human armies. These young soldiers are
given basic training and put in the front lines to do the bulk of the fighting."
#: data/units/Tentacle.cfg:3
msgid "Tentacle of the Deep"
@@ -14851,56 +16133,66 @@
msgstr ""
#: data/units/Thief.cfg:3
+#, fuzzy
msgid "Thief"
-msgstr ""
+msgstr "ZÅodziej"
#: data/units/Thief.cfg:16
+#, fuzzy
msgid ""
"Thieves are deft of foot and elusive, making them difficult to hit. Skilled "
"at back-stabbing, Thieves do double damage if an ally of theirs is on the "
"opposite side of an enemy they are attacking. Being of chaotic disposition, "
"Thieves fight better at night than day."
-msgstr ""
+msgstr "Thieves are deft of foot and elusive, making them difficult to hit.
Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on
the opposite side of an enemy they are attacking. Being of chaotic disposition,
Thieves fight better at night than day."
#: data/units/Thug.cfg:3
+#, fuzzy
msgid "Thug"
-msgstr ""
+msgstr "Thug"
#: data/units/Thug.cfg:16
+#, fuzzy
msgid "Thugs are bandits who use large clubs to beat their victims."
-msgstr ""
+msgstr "Thugs are bandits who use large clubs to beat their victims."
#: data/units/Trapper.cfg:3
+#, fuzzy
msgid "Trapper"
-msgstr ""
+msgstr "Trapper"
#: data/units/Trapper.cfg:16
+#, fuzzy
msgid ""
"Trappers usually work supplying food for bandits and outlaws. Their hunting "
"experience makes them most valuable at night and in forests and swamps."
-msgstr ""
+msgstr "Trappers usually work supplying food for bandits and outlaws. Their
hunting experience makes them most valuable at night and in forests and swamps."
#: data/units/Triton.cfg:3
+#, fuzzy
msgid "Triton"
-msgstr ""
+msgstr "Tryton"
#: data/units/Triton.cfg:16
+#, fuzzy
msgid ""
"Tritons are masters of the sea. Skilled in use of the trident, Tritons "
"easily defeat any enemy foolish enough to wander into their preferred "
"environment."
-msgstr ""
+msgstr "Tritons are masters of the sea. Skilled in use of the trident, Tritons
easily defeat any enemy foolish enough to wander into their preferred
environment."
#: data/units/Troll.cfg:3
+#, fuzzy
msgid "Troll"
-msgstr ""
+msgstr "Trol"
#: data/units/Troll.cfg:16
+#, fuzzy
msgid ""
"Trolls are strong and brutal humanoid monsters with the amazing ability to "
"regenerate themselves, so that they recover from wounds on their own, even "
"during battle."
-msgstr ""
+msgstr "Trolls are strong and brutal humanoid monsters. Like Whelps of the
same race, they have the amazing ability of regeneration, so that they can
recover from wounds on their own, even during battle."
#: data/units/Troll_Hero.cfg:3
msgid "Troll Hero"
@@ -14914,36 +16206,42 @@
msgstr ""
#: data/units/Troll_Warrior.cfg:3
+#, fuzzy
msgid "Troll Warrior"
-msgstr ""
+msgstr "Trol Wojownik"
#: data/units/Troll_Warrior.cfg:16
+#, fuzzy
msgid ""
"Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and "
"are able to regenerate, healing their own wounds during combat."
-msgstr ""
+msgstr "Hardened by battle, Troll Warriors can deliver deadly blows with a
mace, and are able to regenerate, healing their own wounds during combat."
#: data/units/Troll_Whelp.cfg:3
+#, fuzzy
msgid "Troll Whelp"
-msgstr ""
+msgstr "Trolowe SzczeniÄ"
#: data/units/Troll_Whelp.cfg:17
+#, fuzzy
msgid ""
"Trolls are humanoid monsters that have the amazing ability to regenerate, "
"recovering from their wounds during battle. Although these Trolls are still "
"weak whelps, their race is known for developing amazingly fast."
-msgstr ""
+msgstr "Trolls are humanoid monsters that have the amazing ability to
regenerate, recovering from their wounds during battle. Although these Trolls
are still weak whelps, their race is known for developing amazingly fast."
#: data/units/Vampire_Bat.cfg:3
+#, fuzzy
msgid "Vampire Bat"
-msgstr ""
+msgstr "Vampire Bat"
#: data/units/Vampire_Bat.cfg:16
+#, fuzzy
msgid ""
"Vampire Bats are undead flying beasts that attack by biting their victims. "
"While their fangs are not very powerful, the health of victims is drained "
"away along with their blood, and given to the Bats."
-msgstr ""
+msgstr "Vampire Bats are undead flying beasts that attack by biting their
victims. While their fangs are not very powerful, the health of victims is
drained away along with their blood, and given to the Bats."
#: data/units/Vampire_Lady.cfg:3
msgid "Vampire Lady"
@@ -14960,15 +16258,17 @@
msgstr ""
#: data/units/Walking_Corpse.cfg:3
+#, fuzzy
msgid "Walking Corpse"
-msgstr ""
+msgstr "ChodzÄ
ce ZwÅoki"
#: data/units/Walking_Corpse.cfg:16
+#, fuzzy
msgid ""
"Walking Corpses are the bodies of the dead, re-animated by dark magic. "
"Although weak in combat, these zombies can spread their curse to those they "
"kill, increasing the army of undead."
-msgstr ""
+msgstr "Walking Corpses are the bodies of the dead, re-animated by dark magic.
Although weak in combat, these zombies can spread their curse to those they
kill, increasing the army of undead."
#: data/units/Wall_Guard.cfg:3
msgid "Wall Guard"
@@ -14999,64 +16299,75 @@
msgstr ""
#: data/units/Watch_Tower.cfg:3
+#, fuzzy
msgid "Watch Tower"
-msgstr ""
+msgstr "Watch Tower"
#: data/units/Watch_Tower.cfg:14
+#, fuzzy
msgid ""
"Watch Towers are good places from which to spot enemies and then shoot "
"miscellaneous items at them with ballistas."
-msgstr ""
+msgstr "Watch Towers are good places from which to spot enemies and then shoot
miscellaneous items at them with ballistas."
#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
+#, fuzzy
msgid "White Mage"
-msgstr ""
+msgstr "BiaÅy Mag"
#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#, fuzzy
msgid ""
"White Mages are weak in combat, but expert in the ways of healing. Units "
"placed adjacent to a White Mage will heal as though they were resting in a "
"village. White Mages are potent in battle against the undead, which suffer "
"high damage from their light beam"
-msgstr ""
+msgstr "White Mages are weak in combat, but expert in the ways of healing.
Units placed adjacent to a White Mage will heal as though they were resting in
a village. White Mages are potent in battle against the undead, which suffer
high damage from their light beam"
#: data/units/Wolf_Rider.cfg:3
+#, fuzzy
msgid "Wolf Rider"
-msgstr ""
+msgstr "Jeździec Wilków"
#: data/units/Wolf_Rider.cfg:17
+#, fuzzy
msgid ""
"Smaller and weaker than the orcs, goblins have learned to train large wolves "
"to serve as mounts, creating the awesome team of the Wolf Riders, who serve "
"as fast scouts for the goblinoid army. Raised in the orcs' dark caverns, "
"Wolf Riders can brave even the mountains, unlike most other mounted units."
-msgstr ""
+msgstr "Smaller and weaker than the orcs, goblins have learned to train large
wolves to serve as mounts, creating the awesome team of the Wolf Riders, who
serve as fast scouts for the goblinoid army. Raised in the orcs' dark caverns,
Wolf Riders can brave even the mountains, unlike most other mounted units."
#: data/units/Wose.cfg:3
+#, fuzzy
msgid "Wose"
-msgstr ""
+msgstr "Drzewiec"
#: data/units/Wraith.cfg:3
+#, fuzzy
msgid "Wraith"
-msgstr ""
+msgstr "Wraith"
#: data/units/Wraith.cfg:16
+#, fuzzy
msgid ""
"Wraiths are some of the most powerful ghosts in the undead ranks. They can "
"summon a spectral sword that drains the life out of their foes, thereby "
"strengthening themselves. They also have a terrible wail that freezes the "
"heart of the weak."
-msgstr ""
+msgstr "Wraiths are some of the most powerful ghosts in the undead ranks. They
can summon a spectral sword that drains the life out of their foes, thereby
strengthening themselves. They also have a terrible wail that freezes the heart
of the weak."
#: data/units/Yeti.cfg:3
+#, fuzzy
msgid "Yeti"
-msgstr ""
+msgstr "Yeti"
#: data/units/Yeti.cfg:30
+#, fuzzy
msgid ""
"Yetis are giant humanoid creatures that live in the mountains. Few have ever "
"survived an encounter with one, and their existence is doubted by many."
-msgstr ""
+msgstr "Yetis are giant humanoid creatures that live in the mountains. Few
have ever survived an encounter with one, and their existence is doubted by
many."
#: data/units/Young_Ogre.cfg:3
msgid "Young Ogre"
@@ -15074,14 +16385,16 @@
msgstr ""
#: data/units/Youth.cfg:3
+#, fuzzy
msgid "Youth"
-msgstr ""
+msgstr "MÅody"
#: data/units/Youth.cfg:17
+#, fuzzy
msgid ""
"Today almost a boy, by his devotion to the crown he is seeking to become a "
"Lord -- to join the elite of human fighters."
-msgstr ""
+msgstr "Today almost a boy, by his devotion to the crown he is seeking to
become a Lord -- to join the elite of human fighters."
#: src/about.cpp:45
msgid "+Core Developers"
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