[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[swarm-hackers] ObjC runtime abstraction
From: |
Scott Christley |
Subject: |
[swarm-hackers] ObjC runtime abstraction |
Date: |
Tue, 27 May 2008 19:52:01 -0400 |
Hello hackers,
If anybody gets CVS emails, you may have noticed that I've been
committing some major changes to Swarm, albeit on a separate branch.
I've been working on creating an abstraction interface for the ObjC
runtime library, and having Swarm use that interface instead of
directly manipulating the ObjC runtime. The motivation for doing this
work is my long-standing goal to get Swarm to work on Mac OSX using
the Apple ObjC runtime. With the release of OSX Leopard, Apple made a
significant change to the ObjC runtime, dubbing it version 2.0. One
of the fundamental changes is that all of the objc associated data
structures like for classes, methods and instance variables have made
opaque; programs can no longer access the fields directly in the data
structure. Instead Apple provides functions for accessing this data.
As a result, the current Swarm code cannot be directly ported to Apple
ObjC 2.0, so I proposed a re-architecture of Swarm so that it used a
functional interface to the ObjC runtime. This is work funded by
SDG. I'm posting this email to let everybody know about my progress
with some design notes, what is left to be done, and any outstanding
issues.
One of the core capabilities of Swarm is the create-phase protocol.
While end-users likely do not use this functionality, it is
fundamental to the internal organization of the Swarm code. One of
the design goals is to allow objects to customize themselves when they
are being created. The implementation has an object changing its
class (going through phases), allowing it to be customized during each
phase, then finalized with that final object being returned to the
application. This capability requires that new classes be dynamically
created at runtime and for objects to change their class.
The old Swarm architecture implementation utilized a number of facts
about the GNU ObjC runtime:
* objc class data structure is public.
* objc runtime has no formal functionality for creating a new class,
all one does is allocate an objc class data structure, then populate
it with appropriate values.
* some of the fields in the objc class data structure are under-
utilized by the objc runtime, leaving them open for programs to use
them for their own purpose.
Further more, Swarm uses an overlay technique with an ObjC class,
specifically DefClass in defobj, so that the memory layout of the
instance variables matches the objc class data structure, thus
allowing instances of DefClass to correspond to new ObjC classes.
To re-architecture Swarm so that it uses a functional interface to the
ObjC runtime library requires eliminating this overlay technique such
that DefClass instances are separate from any new ObjC classes.
Besides this major change, other minor changes involve using functions
to access things like the class name, superclass, methods and instance
variables instead of accessing the class data structure directly.
I have completed all of these changes (as far as I can tell) and have
Swarm working with the new ObjC runtime abstraction interface for the
GNU runtime on Linux. My next task is to get this working for the
Apple runtime.
The new Swarm architecture isn't much different from the old, there is
just addition of an extra pointer hop (and/or hash lookup) to move
from the actual ObjC runtime class to the phase definition structure
(i.e. BehaviorPhase instance).
* The global singleton classes, like OrderedSet, Activity, etc etc.
now point to the actual ObjC class created within the runtime, not to
a constructed DefClass instance. The exception to this are the
implemented Types which never actually get instantiated.
* The classData structure which holds additional meta data for ObjC
classes is expanded and is now hashed with the pointer to the ObjC
class in the runtime instead of the "class number" which is not well-
defined on Apple.
* The classID variable with the classData structure points to the
actual ObjC class.
* Instances of BehaviorPhase still represent a phase of a class, but
the instance is no longer an overlay for the actual ObjC class,
instead the definingClass instance variable points to the actual ObjC
class for the phase. The nextPhase instance variable still points to
the next BehaviorPhase.
Essentially by maintaining pointers that go both ways, Swarm can
access the ObjC class, the class meta-data (in classData structure),
and the class phases (in BehaviorPhase instances), from any of the
other structures.
hashLookup(Actual ObjC class) --> classData structure
classData(classID) --> Actual ObjC class
classData(initialPhase) --> BehaviorPhase instance
BehaviorPhase(definingClass) --> Actual ObjC class
BehaviorPhase(nextPhase) --> BehaviorPhase instance
It is hard to give much detail about all of the complexities of the
defobj functionality in a short email, so I apologize if this doesn't
all make complete sense.
I encourage anybody feeling brave to try compiling Swarm from this
branch and test out your applications.
cheers
Scott
- [swarm-hackers] ObjC runtime abstraction,
Scott Christley <=