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[Stratagus-devel] [bug #6043] stratagus crashes after viewing metaserver


From: nobody
Subject: [Stratagus-devel] [bug #6043] stratagus crashes after viewing metaserver games
Date: Sat, 18 Oct 2003 23:27:47 -0400
User-agent: Mozilla/5.0 (X11; U; Linux i586; en-US; rv:1.4) Gecko/20030714 Galeon/1.3.9

=================== BUG #6043: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=6043&group_id=4772

Submitted by: douglaz                 Project: Stratagus                    
Submitted on: Sun 10/19/2003 at 01:27
Category:  None                       Severity:  5 - Major                  
Bug Group:  Crash                     Resolution:  None                     
Assigned to:  None                    Status:  Open                         

Summary:  stratagus crashes after viewing metaserver games

Original Submission:  CVS: 2003-10-18; WC2 data

In fact, it crashes when i exit from the game. The roadmap:



Run stratagus, Click: multiplayer game->ok->internet game->join internet 
game->cancel game->previous menu->exit



lets see some debugging info:

(...)

InitNetwork1:

InitNetwork1: debian

InitNetwork1: My host:port 127.0.0.1:6660

MenuLoop: Freeing map info, wrong place

SetVideoSync: frames 0 - 13.4ms

SetVideoSync: frames 0 - 13.4ms

SetVideoSync: frames 0 - 13.4ms

SetVideoSync: frames 0 - 13.4ms

SetVideoSync: frames 0 - 13.4ms

MultiPlayerGameMenu: GuiGameStarted: 0

Received: 0 packets, 0 early, 0 late, 0 dups, 0 lost.

Send: 0 packets, 0 resend

Frames 4365, Slow frames 37 = 0%

65534 free, 0(0) used, 0 destroyed, 0 null

CleanUserInterface: FIXME: not completely written

CleanCampaign: FIXME: Cleaning campaign not written

CleanTriggers: FIXME: Cleaning trigger not written

CleanUnitTypes: FIXME: icon, sounds not freed.



Program received signal SIGSEGV, Segmentation fault.

[Switching to Thread 16384 (LWP 2867)]

0x41081145 in mallopt () from /lib/libc.so.6

(gdb) bt full                                         

#0  0x41081145 in mallopt () from /lib/libc.so.6      

No symbol table info available.                       

#1  0x41081050 in mallopt () from /lib/libc.so.6      

No symbol table info available.                       

#2  0x4107fe67 in free () from /lib/libc.so.6         

No symbol table info available.                       

#3  0x080cb301 in CleanTilesets () at src/map/tileset.c:793

        i = 3                                         

        j = 0                                         

        ptr = (char **) 0x0                           

#4  0x08085f17 in CleanModules () at src/game/loadgame.c:103

        var = <value optimized out>                   

#5  0x08060b09 in Exit (err=775238962) at src/clone/clone.c:1316

No locals.                                            

#6  0x08112cb3 in GameMenuExit () at src/ui/menus.c:2613

No locals.                                            

#7  0x0810d7ec in MenuHandleButtonUp (b=150355232) at src/ui/menu_proc.c:2183

        i = <value optimized out>                     

        n = 10                                        

        mi = <value optimized out>                    

        menu = (Menu *) 0x8f80768                     

        redraw_flag = <value optimized out>           

#8  0x08107727 in InputMouseButtonRelease (callbacks=0x2e353532, 
ticks=775238962,

    button=150355232) at src/ui/interface.c:1602      

        mask = <value optimized out>                  

#9  0x08137b29 in SdlDoEvent (callbacks=0x8189820, event=0xbffff240) at 
src/video/sdl.c:538

No locals.                                            

#10 0x08137e21 in WaitEventsOneFrame (callbacks=0x8189820) at 
src/video/sdl.c:733

        tv = {tv_sec = 0, tv_usec = 0}                

        rfds = {__fds_bits = {0 <repeats 32 times>}}  

        wfds = {__fds_bits = {0 <repeats 32 times>}}  

        maxfd = 1                                     

        i = 1                                         

        s = <value optimized out>                     

        event = {{type = 6 '




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