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[Stratagus-devel] [bug #6043] stratagus crashes after viewing metaserver
From: |
nobody |
Subject: |
[Stratagus-devel] [bug #6043] stratagus crashes after viewing metaserver games |
Date: |
Sat, 18 Oct 2003 23:27:47 -0400 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i586; en-US; rv:1.4) Gecko/20030714 Galeon/1.3.9 |
=================== BUG #6043: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=6043&group_id=4772
Submitted by: douglaz Project: Stratagus
Submitted on: Sun 10/19/2003 at 01:27
Category: None Severity: 5 - Major
Bug Group: Crash Resolution: None
Assigned to: None Status: Open
Summary: stratagus crashes after viewing metaserver games
Original Submission: CVS: 2003-10-18; WC2 data
In fact, it crashes when i exit from the game. The roadmap:
Run stratagus, Click: multiplayer game->ok->internet game->join internet
game->cancel game->previous menu->exit
lets see some debugging info:
(...)
InitNetwork1:
InitNetwork1: debian
InitNetwork1: My host:port 127.0.0.1:6660
MenuLoop: Freeing map info, wrong place
SetVideoSync: frames 0 - 13.4ms
SetVideoSync: frames 0 - 13.4ms
SetVideoSync: frames 0 - 13.4ms
SetVideoSync: frames 0 - 13.4ms
SetVideoSync: frames 0 - 13.4ms
MultiPlayerGameMenu: GuiGameStarted: 0
Received: 0 packets, 0 early, 0 late, 0 dups, 0 lost.
Send: 0 packets, 0 resend
Frames 4365, Slow frames 37 = 0%
65534 free, 0(0) used, 0 destroyed, 0 null
CleanUserInterface: FIXME: not completely written
CleanCampaign: FIXME: Cleaning campaign not written
CleanTriggers: FIXME: Cleaning trigger not written
CleanUnitTypes: FIXME: icon, sounds not freed.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 2867)]
0x41081145 in mallopt () from /lib/libc.so.6
(gdb) bt full
#0 0x41081145 in mallopt () from /lib/libc.so.6
No symbol table info available.
#1 0x41081050 in mallopt () from /lib/libc.so.6
No symbol table info available.
#2 0x4107fe67 in free () from /lib/libc.so.6
No symbol table info available.
#3 0x080cb301 in CleanTilesets () at src/map/tileset.c:793
i = 3
j = 0
ptr = (char **) 0x0
#4 0x08085f17 in CleanModules () at src/game/loadgame.c:103
var = <value optimized out>
#5 0x08060b09 in Exit (err=775238962) at src/clone/clone.c:1316
No locals.
#6 0x08112cb3 in GameMenuExit () at src/ui/menus.c:2613
No locals.
#7 0x0810d7ec in MenuHandleButtonUp (b=150355232) at src/ui/menu_proc.c:2183
i = <value optimized out>
n = 10
mi = <value optimized out>
menu = (Menu *) 0x8f80768
redraw_flag = <value optimized out>
#8 0x08107727 in InputMouseButtonRelease (callbacks=0x2e353532,
ticks=775238962,
button=150355232) at src/ui/interface.c:1602
mask = <value optimized out>
#9 0x08137b29 in SdlDoEvent (callbacks=0x8189820, event=0xbffff240) at
src/video/sdl.c:538
No locals.
#10 0x08137e21 in WaitEventsOneFrame (callbacks=0x8189820) at
src/video/sdl.c:733
tv = {tv_sec = 0, tv_usec = 0}
rfds = {__fds_bits = {0 <repeats 32 times>}}
wfds = {__fds_bits = {0 <repeats 32 times>}}
maxfd = 1
i = 1
s = <value optimized out>
event = {{type = 6 '
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