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[Stratagus-devel] [support #102525] New features for BOS and Magnant.


From: nobody
Subject: [Stratagus-devel] [support #102525] New features for BOS and Magnant.
Date: Fri, 17 Oct 2003 17:01:36 -0400
User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0; Q312461; SEARCHALOT; .NET CLR 1.1.4322)


Support Request #102525, was updated on Fri 10/17/03 at 21:01
You can respond by visiting: 
http://savannah.nongnu.org/support/?func=detailsupport&support_id=102525&group_id=4772

Category: None
Status: Open
Priority: 5
Summary: New features for BOS and Magnant.

By: mohydine
Date: Fri 10/17/03 at 21:01
Logged In: YES 
user_id=24244
Browser: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0; Q312461; 
SEARCHALOT; .NET CLR 1.1.4322)

Magnant features:

Gameplay: 

-ability to sell buildings at 50% of their initial 

price 

-one more resource(metal, fungus?) 

-one more race 

Spells: 

-Convert a unit and a building 

-Create fake ant as an illusion 

-making a part of the map foggy 

-make a unit fly for a short time

-Suicide Ants that detonate themselves. Could be just 

a regular soldier ant that has this special ability.



SFX:

-Parabolic missiles and smoke

-Transparent explosions



BOS features:

- ( Allowed to play multiple videos or show multiple 

images/titles in intro ) -

- ( Possibility for a race campaign selection screen 

with 320x480 res buttons on 640x480 res display ) -

- ( All NFO Panel Text and Resource Tab 

DeHardcoding ) -

- ( Possible to use a hard generated opaque 

transparent light blink at explosions and bullet 

hits ) -

- ( Possible to turn the Cycle / Players Text on or 

off in script ) -

- ( Possible to turn the HP decrease on attack off in 

script ) -

- ( Possible to add another race ) -

- ( Possible to add speacial effects to unit as 

Teleportation or Switch between ground or air 

(Jetpacks) ) -

- ( Created Unit Animation ) -

- ( Bomerang missile ) -

- ( Realtime rendered Unit shadows (opaque) jim4`s SC 

patch ) -

- ( Complete 1 Campaign to nulock another ) -

- ( Overlay tiles in any size as long as dependant by 

*32 / choseable between obstacle or not / anim or 

not ) -

- ( Special weapons like Satelit Laser or Nukes. Build 

in a building and then use building to attack spot ) -

- ( Remove the 32* Dependencie on Map Area! ) -

----------------------------------------------------------------------
You can respond by visiting: 
http://savannah.nongnu.org/support/?func=detailsupport&support_id=102525&group_id=4772

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