stratagus-cvs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Stratagus-CVS] stratagus/src missile/missile.c ui/botpanel.c u...


From: Jimmy Salmon
Subject: [Stratagus-CVS] stratagus/src missile/missile.c ui/botpanel.c u...
Date: Fri, 17 Oct 2003 13:02:21 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Jimmy Salmon <address@hidden>   03/10/17 13:02:21

Modified files:
        src/missile    : missile.c 
        src/ui         : botpanel.c 
        src/unit       : ccl_unittype.c 

Log message:
        More cleanup

Patches:
Index: stratagus/src/missile/missile.c
diff -u stratagus/src/missile/missile.c:1.91 
stratagus/src/missile/missile.c:1.92
--- stratagus/src/missile/missile.c:1.91        Mon Oct 13 07:21:08 2003
+++ stratagus/src/missile/missile.c     Fri Oct 17 13:02:19 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: missile.c,v 1.91 2003/10/13 11:21:08 n0body Exp $
+//     $Id: missile.c,v 1.92 2003/10/17 17:02:19 jsalmon3 Exp $
 
 //@{
 
@@ -114,7 +114,7 @@
 local Missile* GlobalMissiles[MAX_MISSILES];   /// all global missiles on map
 local int NumGlobalMissiles;                   /// currently used missiles
 
-local Missile* LocalMissiles[MAX_MISSILES*8];  /// all local missiles on map
+local Missile* LocalMissiles[MAX_MISSILES * 8];        /// all local missiles 
on map
 local int NumLocalMissiles;                    /// currently used missiles
 
 #ifdef DOXYGEN                          // no real code, only for document
@@ -222,7 +222,7 @@
     // Rehash.
     //
     for (i = 0; i < NumMissileTypes; ++i) {
-       *(MissileType**)hash_add(MissileTypeHash,MissileTypes[i].Ident) = 
&MissileTypes[i];
+       *(MissileType**)hash_add(MissileTypeHash, MissileTypes[i].Ident) = 
&MissileTypes[i];
     }
 
     mtype->CanHitOwner = 0;            // defaults
@@ -326,7 +326,7 @@
 **
 **     @return         created missile.
 */
-global Missile* MakeMissile(MissileType* mtype,int sx,int sy,int dx,int dy)
+global Missile* MakeMissile(MissileType* mtype, int sx, int sy, int dx, int dy)
 {
     Missile* missile;
 
@@ -801,7 +801,7 @@
 
     nextdir = 256 / missile->Type->NumDirections;
     dir = ((DirectionToHeading(dx, dy) + nextdir / 2) & 0xFF) / nextdir;
-    if (dir <= LookingS / nextdir ) {  // north->east->south
+    if (dir <= LookingS / nextdir) {   // north->east->south
        missile->SpriteFrame += dir;
     } else {
        missile->SpriteFrame += 256 / nextdir - dir;
@@ -1033,7 +1033,7 @@
     // Move missile
     //
     if (missile->Dy == 0) {            // horizontal line
-       for (i = 0; i<missile->Type->Speed; ++i) {
+       for (i = 0; i < missile->Type->Speed; ++i) {
            if (missile->X == missile->DX) {
                return 1;
            }
@@ -1172,7 +1172,7 @@
     x /= TileSizeX;
     y /= TileSizeY;
 
-    if (x < 0 || y < 0 || x >= TheMap.Width || y >= TheMap.Height ) {
+    if (x < 0 || y < 0 || x >= TheMap.Width || y >= TheMap.Height) {
        // FIXME: this should handled by caller?
        DebugLevel0Fn("Missile gone outside of map!\n");
        return;                         // outside the map.
@@ -1217,7 +1217,7 @@
            // We are attacking the nearest field of the unit
            if (x < goal->X || y < goal->Y ||
                    x >= goal->X + goal->Type->TileWidth ||
-                   y >= goal->Y + goal->Type->TileHeight ) {
+                   y >= goal->Y + goal->Type->TileHeight) {
                MissileHitsGoal(missile, goal, 2);
            } else {
                MissileHitsGoal(missile, goal, 1);
@@ -1458,8 +1458,8 @@
     char** sp;
     int i;
 
-    CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: missile-types $Id: missile.c,v 1.91 2003/10/13 
11:21:08 n0body Exp $\n\n");
+    CLprintf(file, "\n;;; -----------------------------------------\n");
+    CLprintf(file, ";;; MODULE: missile-types $Id: missile.c,v 1.92 2003/10/17 
17:02:19 jsalmon3 Exp $\n\n");
 
     //
     // Original number to internal missile-type name.
@@ -1483,7 +1483,7 @@
        }
        CLprintf(file, " 'size '(%d %d)", mtype->Width, mtype->Height);
        if (mtype->Sprite) {
-           CLprintf(file," 'frames %d", mtype->SpriteFrames);
+           CLprintf(file, " 'frames %d", mtype->SpriteFrames);
        }
        CLprintf(file, "\n  'num-directions %d", mtype->NumDirections);
        CLprintf(file, "\n ");
@@ -1524,8 +1524,8 @@
     CLprintf(file, "(missile 'type '%s",missile->Type->Ident);
     CLprintf(file, " 'pos '(%d %d) 'goal '(%d %d)",
        missile->X, missile->Y, missile->DX, missile->DY);
-    CLprintf(file," '%s", missile->Local ? "local" : "global");
-    CLprintf(file,"\n  'frame %d 'state %d 'wait %d 'delay %d\n ",
+    CLprintf(file, " '%s", missile->Local ? "local" : "global");
+    CLprintf(file, "\n  'frame %d 'state %d 'wait %d 'delay %d\n ",
        missile->SpriteFrame, missile->State, missile->Wait, missile->Delay);
     if (missile->SourceUnit) {
        CLprintf(file, " 'source '%s", s1 = UnitReference(missile->SourceUnit));
@@ -1553,8 +1553,8 @@
 {
     Missile* const* missiles;
 
-    CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.91 2003/10/13 
11:21:08 n0body Exp $\n\n");
+    CLprintf(file, "\n;;; -----------------------------------------\n");
+    CLprintf(file, ";;; MODULE: missiles $Id: missile.c,v 1.92 2003/10/17 
17:02:19 jsalmon3 Exp $\n\n");
 
     for (missiles = GlobalMissiles; *missiles; ++missiles) {
        SaveMissile(*missiles, file);
@@ -1780,6 +1780,11 @@
     }
 }
 
+/**
+**     FIXME: docu
+**
+**     @param missile  pointer to missile
+*/
 void MissileActionCycleOnce(Missile* missile)
 {
     int neg;
@@ -1815,7 +1820,7 @@
 
 /*
 **      Missile flies from x,y to x1,y1 than shows hit animation.
-**     
+**
 **     @param missile  pointer to missile
 */
 void MissileActionPointToPointWithHit(Missile* missile)
@@ -1865,6 +1870,11 @@
     }
 }
 
+/**
+**     FIXME: docu
+**
+**     @param missile  pointer to missile
+*/
 void MissileActionHit(Missile* missile)
 {
     if (PointToPointMissile(missile)) {
@@ -1874,7 +1884,7 @@
 }
 
 /*
-**     Missile flies from x,y to x1,y1 using a parabolic path
+**     Missile flies from x,y to x1,y1 using a parabolic path
 **     
 **     @param missile  pointer to missile
 */
@@ -1951,7 +1961,7 @@
            && missile->TargetUnit->HP)  {
        if (missile->TargetUnit->HP <= 50) {// 50 should be parametrable
            source->Player->Score += missile->TargetUnit->Type->Points;
-           if( missile->TargetUnit->Type->Building) {
+           if (missile->TargetUnit->Type->Building) {
                source->Player->TotalRazings++;
            } else {
                source->Player->TotalKills++;
@@ -2003,9 +2013,9 @@
                if (IsEnemy(source->Player, table[i]) && 
table[i]->Type->Organic != 0) {
                    // disperse damage between them
                    //NOTE: 1 is the minimal damage
-                   if (table[i]->HP <= 50 / ec ) {
+                   if (table[i]->HP <= 50 / ec) {
                        source->Player->Score += table[i]->Type->Points;
-                       if( table[i]->Type->Building ) {
+                       if (table[i]->Type->Building) {
                            source->Player->TotalRazings++;
                        } else {
                            source->Player->TotalKills++;
@@ -2189,13 +2199,13 @@
        n = SelectUnits(x - 1, y - 1, x + 1, y + 1, table);
        DebugLevel3Fn("Damage on %d,%d-%d,%d = %d\n" _C_ x-1 _C_ y-1 _C_ x+1 
_C_ y+1 _C_ n);
        for (i = 0; i < n; ++i) {
-           if( (table[i]->X != x || table[i]->Y != y) && table[i]->HP) {
+           if ((table[i]->X != x || table[i]->Y != y) && table[i]->HP) {
                HitUnit(missile->SourceUnit,table[i], WHIRLWIND_DAMAGE2); // 
should be in missile
            }
        }
     }
-    DebugLevel3Fn( "Whirlwind: %d, %d, TTL: %d\n" _C_
-           missile->X _C_ missile->Y _C_ missile->TTL );
+    DebugLevel3Fn("Whirlwind: %d, %d, TTL: %d\n" _C_
+       missile->X _C_ missile->Y _C_ missile->TTL);
 
     //
     // Changes direction every 3 seconds (approx.)
@@ -2212,8 +2222,8 @@
        missile->DX = nx * TileSizeX + TileSizeX / 2;
        missile->DY = ny * TileSizeY + TileSizeY / 2;
        missile->State=0;
-       DebugLevel3Fn( "Whirlwind new direction: %d, %d, TTL: %d\n" _C_
-               missile->X _C_ missile->Y _C_ missile->TTL );
+       DebugLevel3Fn("Whirlwind new direction: %d, %d, TTL: %d\n" _C_
+           missile->X _C_ missile->Y _C_ missile->TTL);
     }
 }
 
Index: stratagus/src/ui/botpanel.c
diff -u stratagus/src/ui/botpanel.c:1.91 stratagus/src/ui/botpanel.c:1.92
--- stratagus/src/ui/botpanel.c:1.91    Tue Oct  7 08:03:40 2003
+++ stratagus/src/ui/botpanel.c Fri Oct 17 13:02:20 2003
@@ -27,7 +27,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: botpanel.c,v 1.91 2003/10/07 12:03:40 martinxyz Exp $
+//     $Id: botpanel.c,v 1.92 2003/10/17 17:02:20 jsalmon3 Exp $
 
 //@{
 
@@ -103,7 +103,7 @@
     char* cp;
 
     CLprintf(file, "\n;;; -----------------------------------------\n");
-    CLprintf(file, ";;; MODULE: buttons $Id: botpanel.c,v 1.91 2003/10/07 
12:03:40 martinxyz Exp $\n\n");
+    CLprintf(file, ";;; MODULE: buttons $Id: botpanel.c,v 1.92 2003/10/17 
17:02:20 jsalmon3 Exp $\n\n");
 
     for (i = 0; i < NumUnitButtons; ++i) {
        CLprintf(file, "(define-button 'pos %d 'level %d 'icon '%s\n",
@@ -459,7 +459,7 @@
                switch (buttons[i].Action) {
                    case ButtonMove:
                        for (j = 0; j < NumSelected; ++j) {
-                           if (Selected[j]->Orders[0].Action!=UnitActionMove &&
+                           if (Selected[j]->Orders[0].Action != UnitActionMove 
&&
                                    Selected[j]->Orders[0].Action != 
UnitActionBuild &&
                                    Selected[j]->Orders[0].Action != 
UnitActionFollow) {
                                break;
@@ -524,9 +524,7 @@
                            stats->Costs[WoodCost]);
 
                        SetCosts(0, UnitTypes[v]->Demand, stats->Costs);
-
                        break;
-                   //case ButtonUpgrade:
                    case ButtonResearch:
                        SetCosts(0, 0, Upgrades[v].Costs);
                        break;
@@ -845,8 +843,10 @@
     MustRedraw |= RedrawButtonPanel;
 }
 
-/*
+/**
 **     Handle bottom button clicked.
+**
+**     @param button   Button that was clicked.
 */
 global void DoButtonButtonClicked(int button)
 {
Index: stratagus/src/unit/ccl_unittype.c
diff -u stratagus/src/unit/ccl_unittype.c:1.95 
stratagus/src/unit/ccl_unittype.c:1.96
--- stratagus/src/unit/ccl_unittype.c:1.95      Thu Oct  9 16:04:30 2003
+++ stratagus/src/unit/ccl_unittype.c   Fri Oct 17 13:02:21 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: ccl_unittype.c,v 1.95 2003/10/09 20:04:30 jsalmon3 Exp $
+//     $Id: ccl_unittype.c,v 1.96 2003/10/17 17:02:21 jsalmon3 Exp $
 
 //@{
 
@@ -955,7 +955,7 @@
            i = gh_scm2int(gh_vector_ref(gh_car(value), gh_int2scm(3)));
            t->Frame = i - frame;
            frame = i;
-           if (t->Flags&AnimationRestart) {
+           if (t->Flags & AnimationRestart) {
                frame = 0;
            }
            ++t;




reply via email to

[Prev in Thread] Current Thread [Next in Thread]